Question:
Dragon Age Origins "Warrior" Or "Mage"?
Zack
2012-04-03 07:49:46 UTC
(READ THIS FIRST)
in my last playthrough i was a rogue city elf who used daggers and a rogue archer been sorta sticking with the rogues this whole time so im all rogue out right now lol so don't ask me to be a rogue cause i was them twice

Warrior Two Handed- it seems very fun attacking foes with a big giant blade and taking there health down by a whole alot but it seems like it gets old after about an hour or so and theres not a real alot of tactics it seems like just slice slash , bigger slash , slash slice but thats just what i see i might be wrong if someone can prove me wrong :)

Blood Mage Healer- not being an arcane warrior , thats what the two handed warrior above me is for moving on , the mage also seems very fun using all kinds of spells to take out enemies burning them freezing them or messing with there mind and there are many different ways to do things with each spell but im playing this on hard so i'll be hurting my teammates if i use a Area Of Attack move and i don't have alot of armor so ill be dying alot most likely and seems a bit annoying in the end :/
Three answers:
MagicianTrent
2012-04-03 15:21:48 UTC
Two Handed Warrior: You are missing out on what the two-hander is best at: Tanking. It seems odd, since Sword and Shield is more logical for this on the thematic side, but two-handers are actually better. Why? One of the main responsibilities of a tank is to hold Threat. But in DA:O, when a character gets knocked down, they lose all the Threat they've gathered. Sword and Shield Warriors don't have any solid way to prevent this, but Two-Handed Warriors have INdominable, which makes them completely immune to Knock Down. So to get the most benefit of a Two Handed Warrior, you won't be just charging in and bashing things (though you'll do your fair share of this as well), you'll be monitoring the flow of the entire battle and doing everything in your power to make all the enemies focus on you.



Blood Mage Healer: Not sure why you are worrying much about damaging your teammates with AoE attacks if you are focusing on being a healer. If you are going to bother with being a healer, you won't really want to spend mana on attack spells; if you do, you'll likely run out of mana when you really need to heal! Not to say Blood Mage Healer is bad. In fact, it's been pretty solidly proven to be the most powerful combo of Specializations for Mage (slightly ahead of Blood Mage Arcane Warrior, which turns into this odd style of evasion-based tank). The AoE spell in Blood Mage is super good (probably the best single ability in the entire game) and a great way to open any fight, but other than that, it gives you a huge pool of mana to work from. And having a Healing mage in the party is always good. But this role tends to be rather boring, as you just heal heal heal. And so long as you hide it from Wynne, it's not an issue. Heck, in one of my games, I made Wynne a Blood Mage Healer! :-P



So long as you don't attack much and have a decent tank, you shouldn't really be getting attacked much at all as a healer.
Holocat Zer0
2012-04-03 15:00:13 UTC
Pick Mage. Though the Arcane Warrior does not mean you have to use weapons. The passive magical bonuses are always useful.



If you want to avoid hurting your team mates then stick with Earth and electrical attacks.



Focus on healing, buffs and not to forget some of the Entropy attack (they are good, when you know when and where to use them.) Spirit attacks aren't the strongest, but do focus and the enemy and avoid your team.



Personally I found the Bloodmage route not that great, especially if Wynne finds out.
Xx TikTok xX
2012-04-03 14:56:23 UTC
Personally I like using swords and getting up close and personal. Don't get me wrong about the mages they can bad a$$es too but it doesn't have that same effect like when you slash someone in half.



Go for warrior


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