Question:
What exactly are Warcraft "instances"?
anonymous
2007-04-27 18:11:27 UTC
Yeah, I realize this must sound like a total noob question, but I'm unsure about it. I've only been playing a short while, and I'm curious.

For example, a couple of people and myself where trying to do the Stockades in SW and we were getting owned. We asked for help from a lvl 60 player and he said we chose the really hard instance.

How do you choose instances?

Thank you for not making fun of me in advance :P
Four answers:
theoryofgame
2007-04-27 18:18:51 UTC
In MMORPGs, an instance dungeon is a special area, typically a dungeon, that generates a new copy, or instance, of the dungeon map for each group that enters the area. This saves server work and ensures that there will never be competition (kill stealing, spawn camping) over resources such as mobs within the instance and that player characters experience minimum lag.



This also preserves the gaming experience, since some gaming scenarios do not work if the player is continually surrounded by other players, as in a multiplayer setting. Instance dungeons may contain stronger than usual mobs and rare, sought-after equipment. They also may include level restrictions and/or restrict the number of players allowed in each instance to balance gameplay.



Instances were first proposed by Richard Garriott in the late 1990's as a way to solve a set of related problems which had become obvious in Ultima Online. The problem is simple to state: everyone wants to be "The Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be the hero. The problem of everyone wanting to kill the same monster and gain the best treasure was terribly obvious in the game EverQuest. The creation of instances largely solves this set of problems. There are few examples of boss camping and kill stealing in World of Warcraft - because a copy of the dungeon (instance) is always created on demand for you or your party.



Games that have been known to use instancing include:



* Anarchy Online

* City of Heroes/City of Villains

* Dark Age of Camelot

* EverQuest (instances added in 2003)

* EverQuest 2

* Final Fantasy XI (instances added with the Treasures of Aht Urghan expansion)

* Guild Wars

* Maple Story

* The Realm Online

* World of Warcraft; see Instance (World of Warcraft)

* RuneScape



Guild Wars uses instancing for every area where monsters must be fought.



One game known for not using instance dungeons is EVE Online. Because of the vast amount of space available in the EVE universe, missions for players are created in real space, which any other player could in theory travel to. This allows multiple players to perform the same mission at the same time (in the same manner as an instanced dungeon) but also allows other players to view or participate in the mission, if they discover the location, or if invited to assist by the player who was initially given the mission.



Vanguard: Saga of Heroes is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch.



In RuneScape, instance dungeons are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task.



Several games use instancing to scale the mobs to the players' levels, and/or the number of players present.
le Noir
2007-04-27 23:46:44 UTC
instances are places in a dungeon where you cannot play with people other than your group/raid members.

and for stockade in SW, it's meant for players around lvl25, and before you go in, get a full team with balanced strength, like get a paladin/warrior, mage,priest, shaman,etc. and it's not a big space down there, so be careful about your positions, dont aggro too many mobs at the same time, proceed from one room to another, and stick tgt. GL&HF
Paul S
2007-04-27 18:19:49 UTC
An instance in World of Warcraft is the name given to a dungeon whereby your character is transferred to a instance server (not your normal realm server) where you wont see any other players other than the ones in your party.



Instances are shown by :



http://www.worldofwarcraft.com/info/basics/images/guide/ss08.jpg



Hope this helps
anonymous
2007-04-27 18:16:29 UTC
Judging from the context it sounds as though he is calling the spawn of NPCs an instance. - I was close



Check this out. http://www.wowwiki.com/Instance_guide



In UO you had PVP that made the spawns more interesting.

TBH: They sound pretty Trammified. :/


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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