Question:
On Pokemon Sapphire for Gameboy Advance, where do you get the HM CUT?
imyomama@pimp.sweetnam
2006-08-07 10:01:50 UTC
On Pokemon Sapphire for Gameboy Advance, where do you get the HM CUT?
Six answers:
UNKNOWN
2006-08-07 11:00:16 UTC
go up to the city with the rock gym leader-i forgot what it was called. go into all the houses and an old man will give it to you
David T
2006-08-07 12:49:21 UTC
To get Cut, go to Rustboro City. Find the Pokemon Center and in the adjacent house to the immediate West of the Pokemon Center, a gentleman inside will give you the HM for Cut. Don't forget to defeat the appropriate Gym leader to use it outside of battle.
?
2016-04-26 05:05:52 UTC
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2006-08-07 10:07:22 UTC
Ok, I don't remember exactly, but when you enter the city with the first gym leader, there will be a building maybe two, on your left go into both of them, and talk to the people inside them. One of them will give you cut.



Sorry if it's not exact. Haven't played it in a while.
?
2017-02-19 17:29:35 UTC
1
The Chancellor™
2006-08-07 10:34:33 UTC
I have not played it in a long time but I can give you a guide that will help you a lot. As you are using the guide it will tell you how to get it. I suggest that you start a new game. You can my answer if you like and use whenever you are playing the game. I hope you enjoy the guide while playing the game. Good luck. Let's get started:



Welcome to the World of Pokémon



When you first begin the game, you'll meet the always cheerful Birch, Professor of Pokémon. He'll walk you through what you need to get started. By answering questions with him, you'll determine if your character is a girl or boy, and what your character's name will be. There are no significant differences between being a boy or girl, except for starting position, and of course, appearance. As far as names go, you can choose your own, or select from a pre-made list.









When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother. After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk, if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go visit Prof. Birch. His house is next door.



When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother. After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk, if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go visit Prof. Birch. His house is next door, but he's not home.



Instead, his wife is there. She tells you to go up and meet her kid. The kid is the opposite of you... if you chose a boy, it's a girl, and vice versa. This person will be your Rival throughout the rest of the game. You'll have four battles in all, and each time it'll get markedly more difficult. Gauge your progress in the game with these fights. If you have a relatively easy time in trainer battles, you're doing well.



Once you're done, head down to the building to the south. This is Prof. Birch's Lab. The lab assistant there tells you that Birch is out doing fieldwork. Leave the Lab and head north to Route 101. As you get near the route, a kid will tell you there's commotion ahead. Check it out!







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Route 101

Wild Pokémon: Zigzagoon, Wurmple, Poochyena



On Route 101, Prof. Birch is being harassed by a wild Poochyena. He tells you to search his bag for a Pokémon. There are three choices here, and they will determine what your initial Pokémon will be. The choices are:



Treecko: Wood Gecko Pokémon-- Grass Type

Torchic: Chick Pokémon-- Fire Type

Mudkip: Mud Fish-- Water/Ground Type



Mudkip, although unpopular, is your best choice, simply because it is a double threat. Its mix of Ground and Water moves make it a brutal foe. Mudkip also matches up against early Gyms the best. However, any of the three are good, and all evolve into powerful Pokémon. Choose one, then go into battle with the wild Poochyena.



When you best it, Prof. Birch will thank you and take you back to his Lab. Then he'll tell you to go meet his child on Route 103. To get there, head up Route 101 to Oldale Town.







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Oldale Town

This is the first major city you'll run across. All of the big cities in the game have a Pokémon Center and Pokémon Mart. At the Pokémon Center, you can rest your tired Pokémon, refilling health and curing all status problems. You can also store and withdraw Pokémon and get Mail on the PC. For more info on Pokémon Centers, visit the Basics section of this guide.









As you leave the Pokémon Center, head over to the lady in white standing near the building to the east. In fact, make sure you always visit every building and talk to everyone in every town. They'll often give you free Items and TMs for free. She'll take you up to the Pokémon Mart and give you a Potion as a promotional Item. Head inside to see what else the store offers.



Potion: 300

Antidote: 100

Paralyz Heal: 200

Awakening: 200



Once you get your first Poké Ball as a gift, Poké Balls will also become available at this store, for 200. When you're done at the store, head north to Route 103.







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Route 103

Wild Pokémon: Zigzagoon, Poochyena, Wingull, Wailmer, Tentacool, Sharpedo, Magikarp



Before you head up to meet your rival, you'll want to level up your Pokémon. Spend some time searching the tall grass to trigger random Pokémon battles. Defeat the Pokémon you rustle up to gain experience, which leads to higher levels. If you get hurt, run back to town and heal at the Pokémon Center. When you are ready to take on your Rival, move all the way north. Talk to him/her to trigger the battle.







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Rival Battle #1

Each time you fight your Rival gets progressively harder. This, however, is a fairly easy battle, especially if you've taken time to level up. Level 8 or above will put you at a nice advantage here. The Pokémon your Rival sends out depends on the Pokémon you selected at the beginning of the game. Here's how it works:



(If you picked) Treecko

(Your Rival will send out) Torchic: Level 5





Torchic

Mudkip: Level 5



Mudkip

Treecko: Level 5



Since neither of you have Type-specific moves yet, you have the upper hand in this battle. In the future, however, you'll have to pay attention to what Type your opponent sends out and try to counter appropriately. After the battle (as with every trainer fight), you'll get money for winning.







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When the battle concludes, head back to the Lab. The Professor will give you a Pokédex, which will allow you to track all of the Pokémon you've met and caught in the game. One of the goals of the game is to completely fill your Pokédex. This can lead to special rewards from some of the characters in the game. After you get the Pokédex, your Rival will give you Poké Ball. Use it to catch wild Pokémon. For more info on how to catch Pokémon, refer to the Basics section of this guide.



Once you're done at the lab, leave the building and your mother will stop you. She'll give you Running Shoes. They'll help you move faster whenever you're in the outside world. Press B to use them while walking to pick up the pace. Once you have the shoes, run back to Oldale town (buy some Pokéballs, too) and move west, down Route 102.







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Route 102

Wild Pokémon: Wurmple, Poochyena, Zigzagoon, Lotad, Seedot, Ralts



Route 102 is where you'll encounter your first non-Rival trainer fights. These are like regular wild Pokémon encounters, except that you will often have to fight several Pokémon in a row, and will be rewarded with money if you triumph. From now on, whenever a trainer battle occurs, we'll note it in the guide like this:



Trainer

Pokémon: Level *

Pokémon: Level *



There are too many trainer battles in the game to give strategy for each. For tips on battling, check out the type of Pokémon you're about to battle, then refer to the Battling section of this guide for tips on which Pokémon to send out when. On this stretch of road, you'll encounter the following trainers:



Youngster Calvin

Zigzagoon: Level 5



Bug Catcher Rick

Wurmple: Level 4

Wurmple: Level 4



Youngster Allen

Poochyena: Level 5

Taillow: Level 3



Near Youngster Allen are a pair of trees. Pick the Berries on them (Oran and Pecha) and put them in your bag.



Lass Tiana

Zigzagoon: Level 4

Zigzagoon: Level 4



Directly south of Tiana, off a short ledge is a Potion. Grab it, then head west to Petalburg City.







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Petalburg City

Petalburg City is the site of the game's first Gym, but you won't be able to battle there until returning later. Heal your Pokémon at the Center, then talk to the man in the upper right corner. He'll ask you to give him your Trainer Profile. Combine a bunch of phrases to make a statement about yourself. Mine was "I AM THE EXCITING BABE." If you caught a lot of Pokémon on the previous route, you may want to deposit some in the computer.



The Pokémon Mart is northeast of the Center. Check out what they have to offer:



Poké Ball: 200

Potion: 300

Antidote: 100

Paralyz Heal: 100

Awakening: 250

Escape Rope: 550

Repel: 350

X Speed: 350

X Attack: 500

X Defend: 550

Orange Mail: 50



Grab what you need and move on. Potions and Antidotes are handy, and you'll want to have a decent supply of Poké Balls before you move to the next bit of wild wilderness.



On the west side of town, you'll meet a guy who will take you to the Gym. Head inside to find your father, Norman. He's pleased you've become a trainer like him. As you're chatting, a kid walks up and asks for a Pokémon. His name is Wally, and he needs your help! You'll have to accompany Wally to the tall grass, where he'll use a Zigzagoon to catch a Ralts. If you haven't already caught a Pokémon, this will show you how.



When he catches his Pokémon, you'll both head back to the Gym. He'll explain how to become a great trainer. Once you've talked to your dad again, head over to Wally's house, which is just west of the Gym. His parents will tell you he's been sent to Verdanturf Town. Eventually, once you come back to town and triumph at the Gym, you can visit this house again to get a special HM. For now, though, head west to Route 104.







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Route 104

Wild Pokémon: Zigzagoon, Wurmple, Wingull, Taillow, Poochyena



Route 104 is part beach, part wilderness. First off, head south to the beach to clean up the trainer along the water's edge.



Youngster Billy

Seedot: Level 6

Taillow: Level 8



Go north along the beach until you get to some steps. This leads up to Mr. Briney's house. Nobody's home for now. Go north on the path to find some Berry Trees (Pecha and Oran). Soon thereafter, another trainer fight awaits.



Rich Boy Winston

Zigzagoon: Level 8



As you move north from Winston, you'll be in Petalburg Woods.







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Petalburg Woods

Wild Pokémon: Wurmple, Taillow, Slakoth, Silcoon, Shroomish



When you first arrive in the Woods, go east through the tall grass. Move through the small fence to the south to temporarily go back to Route 104.







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Route 104

Here, you'll meet a girl who will tell you not to use Poké Balls in the midst of battle. South of her is a Poké Ball. Grab it and head north back into the Woods.







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Petalburg Woods

Move back to the west and head north to find the first trainer on the route.



Bug Catcher Lyle

Wurmple: Level 3

Wurmple: Level 3

Wurmple: Level 3

Wurmple: Level 3

Wurmple: Level 3

Wurmple: Level 3



North of Bug Catcher Lyle is a Paralyz Heal. Grab it and move on. As you encounter a Devon Researcher, he asks you if you've seen a Shroomish in the Woods. As you're talking, a Team Grunt (Magma if playing Ruby, and Aqua if playing Sapphire) appears and asks the guy to hand over some papers. The Researcher hides behind you, and you'll have to take on the Grunt.



Team Grunt

Poochyena: Level 9



After you beat the Grunt, he'll run off to Rustboro. As a reward for saving him, the Researcher gives you a Great Ball, which gives you a better shot at catching higher-level wild Pokémon. Keep moving down the path to find another trainer.



Bug Catcher James

Nincada: Level 8



North of James is an Ether, which restores move PP during battle. Since you don't know how to Cut yet (there are trees to the east that can be cut), head north back onto Route 104.







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Route 104

Once on Route 104, you'll find a pair of trees (Cheri and Oran) , and a little boy who gives you TM09 (Bullet Seed). Just north of here is the Pretty Petal Flower Shop. Here, you can learn all the basics about Berries. Take good note of what people tell you. One of the ladies inside gives you the Wailmer Pail, which will allow you to water seeds you plant. The young girl here will also give you a Cheri Berry. From the Flower Shop, move east to tangle with another couple of trainers.



Lady Cindy

Zigzagoon: Level 7



Lass Haley

Lotad: Level 7

Shroomish: Level 7



Past Lass Haley is a tree guarding a Dire Hit. Come back here when you get Cut to collect it. For now, though, move across the bridge and take on the twins. This is the first simultaneous battle of the game. You'll have to send out two Pokémon at once for this battle, so organize your creatures before you get in the trainers' sight. In multiple battles like this, each of your Pokémon get a round of attacks, and you can focus your attacks on one specific Pokémon, or attack both of the opponents' Pokémon separately.



Twins Gina & Mia

Lotad: Level 8

Seedot: Level 8



After you cross, you'll run into another trainer. Since the trainer's Magikarp don't use any attack that can hurt you, send out your weak Pokémon to level up here.



Fisherman Ivan

Magikarp: Level 6

Magikarp: Level 6

Magikarp: Level 6



Once you've defeated the trainer, grab the Berries from the nearby trees (Cheri and Leppa), then talk to the old woman to get a Chesto Berry. Stick to the right side of the path, and cut inside the fence of Rustboro City to get an X Defend. Then enter the city via the main path.







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Rustboro City

Rustboro City is home to the first Gym battle you'll take part in. Examine the city before you head to the Gym, though. The building just west of the entrance is quarters for those working at Devon Corporation. On the second floor, talk to the little boy to get a Premier Ball.



The Pokémon Mart is just north of the city's entrance. It contains the following goods:



Poké Ball: 200

Potion: 300

Super Potion: 700

Antidote: 100

Paralyz Heal: 200

Escape Rope: 550

Repel: 350

X Speed: 350

X Attack: 500

X Defend: 550



Grab what you need at the Mart, then head north to the Pokémon Center. To the west of the Center is a house. Talk to the man there to get HM01 (Cut). You won't be able to use it outside of battle until you beat the Gym Leader in town. Once you have Cut, head east past the Center to the Pokémon Trainer's school. Talk to the teacher here to get the Quick Claw.



Now head north to the Gym. Instead of going in, go inside the building to the right. There is a boy here who wants to trade. If you have a Slakoth, trade it for the Fighting-Type Makuhita. Then it's time to head to the Gym!





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Pokémon Gym Badge #1

Reward: Stone Badge

Gym Leader: Roxanne

The first Gym is not too tough, provided you have a good Water or Grass-Type Pokémon. The dominant Type here is Rock , so avoid using Fire and Flying Types. If you chose Mudkip or Treecko and leveled it up, you'll be set. Same with Treecko. If you took Torchic, you'll want to have captured a Lotad and leveled it up so that it knows Absorb (Level 7), and also teach it Bullet Seed (TM09). With a souped-up Lotad and (hopefully) your new Makuhita, this Gym will go smoothly.









Youngster Josh

Geodude: Level 10

Geodude: Level 8

Geodude: Level 6



Younster Tommy

Geodude: Level 11





Gym Leader Roxanne

Geodude: Level 14

Nosepass: Level 15



Since all of these creatures are of the same type, the fight will go fairly fast. Once you've beaten Roxanne, you'll get your first badge, in addition to TM39 (Rock Tomb). Yippee!



Rustboro City Once you triumph at the Rustboro City Gym, step outside and you'll see a robbery in progress. Follow the path up and talk to the Researcher who you helped earlier. He's been robbed by Team Aqua/Magma. The thief fled down Route 116, so head that way.







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Route 116

Wild Pokémon: Zigzagoon, Whismur, Nincada, Skitty, Taillow



There are two trainers in the first part of the path, on high and one low. Take the low road and grab the Repel, then go after the trainer.



Bug Catcher Jose

Wurmple: Level 8

Silcoon: Level 8

Nincada: Level 9



The high path has this trainer:



Youngster Joey

Zigzagoon: Level 8

Machop: Level 10



When you finish both fights, head east for a battle with:



Lass Janice

Marill: Level 10



Hiker Clark

Geodude: Level 8

Geodude: Level 8

Geodude: Level 8



After you've Bullet Seeded Clark back to the stone age, move up and talk to the man standing near the house. He'll tell you that someone is creating an uproar in the tunnel. You'll have to go through soon, but for now, head to the west, and use your new Cut skill to move down the path through the trees. Here, you will find two more trainers.



School Kid Jerry

Ralts: Level 10





School Kid Karen

Shroomish: Level 9

Whismur: Level 9



On the western end of this tree path is a grove full of Berries (Chesto and Pinap), as well as an Ether. Once you collect that stuff, head past the house to the east. Here, you'll find an old man at the entrance to a cave. He's lost his beloved Peeko, and needs help getting it back. Head inside the cave to see what you can do.







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Rusturf Tunnel

Wild Pokémon: Whismur



You'll see the culprit almost immediately. Before you take him on, though, grab the Poké Ball north of the entrance. Then show that hoodlum what for!



Team Grunt

Poochyena: Level 11



Once you beat up the Grunt, he'll drop the Devon Goods he stole, and Peeko will be saved as well. Talk about two birds with one Pokémon! You'll learn that the man you helped is actually Mr. Briney, whose home you visited earlier. Briney will take off with Peeko... but you'll be seeing him soon! Leave the tunnel. Outside, climb the stairs cut into the rock to grab an X Special, then go talk to the men in the house. They'll give you insight as to where to go next. Head back to Rustboro City.







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Rustboro City

Back in RC, you'll meet up with the Devon Researcher again. When you show him that you got the Goods back, he'll give you a Great Ball. Go with him to the Devon Corporation's third floor. He asks you to deliver the parcel you retrieved to the Shipyard in Slateport City. Then he takes you to the President. He asks you if you can stop in Dewford Town to deliver a Letter to Steven. He gives you the Pokénav for doing the favor.



The Pokénav, which can be found in the Start Menu, allows you to see a map of all Hoenn. In addition, you can check your Pokémon's Condition and see who you've battled (and who wants to battle again) with the Trainer's Eyes feature. Handy, indeed. Leave the Devon Corp building and head back to Petalburg Woods.







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Route 104/ Petalburg Woods

On the way back, cut the tree down near the bridge to grab the Dire Hit. Then go down to the Woods and cut the two trees that bar the path to the east. Follow the path to reach a girl who gives you the Miracle Seed. On a ledge to the east, you'll discover a Great Ball. Leap down to the area to the south and search the tall grass for an X Attack. Then go to Mr. Briney's, south of Petalburg Woods on Route 104.







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Route 104/ Route 105/ Route 106

Go talk to Mr. Briney and he'll ask if you want to set sail for Dewford. You'll get into his boat and follow Route 105 all the way to Dewford Town. Later on, once you've learned Surf, you'll want to come back and explore Route 105. But that's for later. Right now, explore Dewford Town!







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Dewford Town

Dewford Town is home to the second Gym Badge. However, before you can battle at the Gym, you need to give Steven the letter you're carrying. Head immediately into the closest building to get the Silk Scarf.



Once you have it, move south to talk to the fisherman. He'll give you the Old Rod, which will allow you to fish for Water-Type Pokémon. To fish, walk up next to the water and use the Rod. If you'll be using it a lot, register the Item from the pause menu, so you only have to press SEL whenever you want to use it. When a fish bites, press A to hook it. Once you do, a normal Pokémon battle will commence. Catch all of the fishy Pokémon you can!



After you get the Rod, go to the building north of the Pokémon Center. Outside is a guy who asks you what's trendy. Tell him what he's saying isn't hip and happening, and he'll ask you what is. Come up with a phrase that he'll utter instead. Give him something incredibly stupid to say, then move into the building to the north. These people have been infected with your phrase now, too. Once you're done there, head to the north side of town and take on the trainers... or go to the Gym right away. It's up to you, and depends if you have a leveled-up Flying-Type in your possession.



Fisherman Ned

Tentacool: Level 12



Fisherman Elliot

Magikarp: Level 11

Tentacool: Level 8

Magikarp: Level 11



Once you best the fishermen, enter the cave on the west side of the beach.







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Granite Cave

Wild Pokémon: Geodude, Makuhita, Sableye, Aron, Zubat



When you arrive in the cave, a friendly hiker will give you HM05 (Flash). This will help you see in the dark cave. Teach it to a Pokémon once you get the Knuckle Badge to see in dark caves.









You can still forge on here and deliver the letter to Steven, even though you don't yet have Flash working... It will just be more difficult. Head west and grab the Escape Rope. Then go down the nearby ladder. On the next level down, search one of the southern passages for a Poké Ball. In the bottom right corner of the level, you'll discover another down ladder.



On the third level down, head all the way west to find a set of stairs. Walk up them, then move all the way right to find a ladder. Go up it, then move a couple squares left and go up another. Back on the main level, move all the way to the west to find a cave entrance. Head inside and talk to Steven. Give him the Letter, and he'll give you TM47 (Steel Wing). Teach this to a Flying-Type Pokémon before your battle with this town's Gym Leader for a serious edge. To finish exploring the cave, you need to come back with a Mach Bike. Once you do, you'll be able to scale the sandy slope on the second level and gain access to a Repel and Rare Candy you would not otherwise get. Exit the cave for now and head to the Gym.







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Pokémon Gym #2

Reward: Knuckle Badge

Gym Leader: Brawly



It doesn't really matter if you tackle this Gym before or after you deliver the letter to Steven. But doing it afterwards will guarantee that your Pokémon will all be a little tougher.



This Gym is full of Fighting-Type Pokémon. What does that mean? Use Flying-Type Pokémon for the best effect. If you don't have one from before, go get a Wingull or Taillow and level it up to at least Level 12 and use its Peck or Wing Attack moves to wreak havoc on this Gym. You can also use Psychic-Type Pokémon here to good effect.



This Gym is dark, but as you defeat each consecutive trainer, the circle of light will grow slightly. Head right to begin the first fight.



Battle Girl Laura

Meditite: Level 14



Black Belt Hideki

Machop: Level 14



Battele Girl Tessa

Meditite: Level 12

Meditie: Level 12

Machop: Level 12



Gym Leader Brawly

Machop: Level 17

Makuhita: Level 18



If you have enough chutzpah to put Brawly down, you'll earn the handy Knuckle Badge, which makes all Pokémon up to Level 30 give you props. It also allows you to use Flash outside of battle, as promised. You'll also get the fabulous TM08 (Bulk Up), which raises attack and defense stats during battle. Now... it's back to the Briney waves!



Dewford Town/ Route 107/ Route 108

Go talk to Briney again, and ask him to sail to Slateport this time. You still have an errand there. Again, you'll pass through several routes. Make sure you return to them in order to search fun stuff like the Abandoned Ship and battle trainers who are afloat.







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Route 109

Route 109 is comprised of the beach and water directly south of Slateport City. When you learn Surf, make sure you come here and check out the islands south of the peninsula for even more trainer battles and a PP Up. For now, though, clean the beach of trainer scum.



Sailor Huey

Machop: Level 14



Near Sailor Huey is a pair of kids with flotation rings. Get the Soft Sand from them, then continue your conquest of the beach.



Tuber Ricky

Zigzagoon: Level 14



Sailor Edmond

Wingull: Level 12

Machop: Level 12

Wingull: Level 12



Tuber Lola

Azurill: Level 13

Azurill: Level 13



When you're done with the trainers on the beach, head to the west side of the beach and go inside the Soda Pop Stop for even more raging trainer battles. The owner will reward you if you can beat all of the trainers in the room.



Sailor Dwayne

Wingull: Level 11

Tentacool: Level 11

Machop: Level 11



Beauty Johanna

Goldeen: Level 13



Tuber Simon

Azurill: Level 12

Marill: Level 12



When all three trainers fall, talk to the shop owner and he'll reward you with a sixer of Soda Pop. Now head up the stairs to the north and begin to explore the city.







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Slateport City

As you enter the city, you'll notice an open-air market on the western edge of town. The merchants here all specialize in different wares. Here's what they sell:



Doll Merchant

Azurill Doll: 3000

Marill Doll: 3000

Skitty Doll: 3000



Energy Guru

Protein: 9800

Iron: 9800

Carbos: 9800

Zinc: 9800

Calcium: 9800

HP Up: 9800



If you have a super-energetic Pokémon as the lead member of your party, the woman next to the Energy Guru will give you a Ribbon. Talk to the man at the north end of the market. He'll tell you to return when you know the TM Secret Power. When you get it, come back and you'll get a nice bargain.



When you exit the north end of the market, the Pokémon Mart will be right there. Head inside to find these things for sale:



Poké Ball: 200

Great Ball: 600

Potion: 300

Super Potion: 700

Antidote: 100

Paralyz Heal: 200

Escape Rope: 550

Repel: 350

Harbor Mail: 50



Buy some Harbor Mail from the Pokémon Mart for a future trade, at the very least. The building to the west of the Pokémon Mart is home to the Pokémon Fan Club. Talk to the Chairman who is sitting on the couch. He will tell you to feed your Pokémon more Pokéblocks. You'll get to do that soon in the Contest Hall, so don't fret. Also, be sure to talk to the woman at the far end of the room. She'll examine your Pokémon to determine if they love you, and then reward you with a Scarf if she likes what she sees. To guarantee a Scarf, feed your Pokémon lots of Pokéblocks to improve its Condition.



When you're done here, exit and head all the way east, then slightly south to Stern's Shipyard. Talk to Dock here. He notices that you have the Devon Goods, but says that Capt. Stern has gone off somewhere. He tells you to find the captain and deliver the Goods to him. Exit the building and head up to the Oceanic Museum to the north. Pay 50 to get inside, and go talk to the Team Grunt who you thumped before. He'll give you the TM46 (Thief). Head down the back stairs.



In the basement, you'll find Capt. Stern. He'll take the Goods off your hands. However, right when he does, Team members bust in and try to take them. Battle time!



Team Grunt

Carvanha: Level 15





Team Grunt

Zubat: Level 14

Carvanha: Level 14









You've defended the parts admirably... then the leader (Archie or Maxie, depending which game you're playing) shows up. He makes all kinds of bold claims, then runs off, leaving the Goods. Head back upstairs and leave.



Use the Center if you have to, then head over to the Name Rater to the west. This person will rate the given names of your Pokémon and also allow you to change names of those that you do not like. From here, head north to the Contest Hall. For more information on what goes on inside, including Pokéblock production, visit the Contests section of this guide. If you don't want to make Pokéblocks right now, head out of town to the north, on to Route 110.







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Route 110

Wild Pokémon: Zigzagoon, Electrike, Magikarp, Minun, Pelipper, Plusle, Wingull, Wailmer, Tentacool, Gulpin



Route 110 is a long, long road full of trainer battles and rival Pokémon. When you have a bike, it becomes much easier to travel, because you'll be able to use Cycling Road... but you don't currently have a bike. So, it's time to schlep!



Pokéfan Isabel

Plusle: Level 15

Minun: Level 15







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The Trick House

As the path turns, there is a house. Go inside to meet the Trick Master, who is hiding under his table. Tricky! He has designed his house to be one big change trick... and the trick is on you. Each time you gain a new Badge, come back to the house, negotiate its tricks, and earn a new prize.









Different trainers and goodies await within each maze as well. Here's what's available:



Two Badges

In the Maze: Orange Mail

Beat the Maze: Rare Candy



Three Badges

In the Maze: Wave Mail, Harbor Mail

Beat the Maze: Timer Ball



Four Badges

In the Maze: Shadow Mail, Wood Mail

Beat the Maze: Hard Stone



Five Badges

In the Maze: Mech Mail

Beat the Maze: Smoke Ball



Six Badges

In the Maze: Nothing

Beat the Maze: TM12 (Taunt)



Seven Badges

In the Maze: Glitter Mail

Beat the Maze: Magnet



Eight Badges

In the Maze: Trick Mail

Beat the Maze: PP Max



Battle Tower Entry

In the Maze: Bead Mail

Beat the Maze: Red or Blue Tent



In order to leave each maze, you'll need to find the Hidden Scroll. Once you have it, leave through the exit whenever you want. Once you're done with the Trick House, it's time to sew up some loose ends before moving on.







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Route 103

The area to the west of the house is the second half of Route 103. The other half lies on the Oldale Town side of things. When you learn Surf, you'll easily be able to traverse it. Go explore it and beat the Trainers there.



Aroma Lady Daisy

Roselia: Level 16



Twins Amy & Liv (Simultaneous)

Plusle: Level 16

Minun: Level 16





Pokéfan Miguel

Skitty: Level 16



Fisherman Andrew

Magikarp: Level 5

Tentacool: Level 10

Magikarp: Level 15



Cut down the northern trees to explore the upper part of this route. There, you'll find a Guard Spec, and a grove of trees containing Cheri and Leppa Berries. When you're done, head back past the Trick House to the east.







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Route 110

This leg of Route 110 is grueling. Not only does it contain quite a few trainers, but there is tons of tall grass here, too. Pass under the Cycle Road to get started. A Dire Hit lies in front of the first trainer.



Youngster Timmy

Poochyena: Level 12

Arun: Level 16

Electrike: Level 14







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Rival Battle #2

A little way up the path, you'll meet up with your Rival for the second fight between you. Your Rival's Pokémon are in the 18-20 range, so if you don't have adequate numbers, turn back and grow your team, or get some heavy-hitters out of the PC. Here's what your Rival brings to the table.



Treecko

Wailmer: Level 18

Shroomish: Level 18

Combusken: Level 20



Torchic

Shroomish: Level 18

Numel: Level 18

Mudkip: Level 20



Mudkip

Wailmer: Level 18

Numel: Level 18

Grovyle: Level 20



Make sure you're watching your Types during this battle, because you don't want to get caught out there with the wrong Pokémon. If you're having trouble deciding what to use, as always, refer to the chart in the Battling section of this guide. When you beat your Rival, you'll earn the Itemfinder.







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Route 110

Continue up Route 110. Collect as many unique Pokémon as you can. This a long road with plenty of opportunity to fill out your Pokédex.



Collector Edwin

Lombre: Level 14

Nuzleaf: Level 14



Psychic Edward

Abra: Level 16



Fisherman Dale

Tentacool: Level 12

Tentacool: Level 9

Wailmer: Level 15

Tentacool: Level 12



At the far end of Route 110, there is another entrance to Cycling Road. When you get your bike, a whole new route becomes available. We'll return for that later. For now, head north and pick the Nanab Berries, then continue north into Mauville City.







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Mauville City

Mauville City is the site of the next Gym battle for you. But there's plenty here besides that. When you first come into town, take a look-see inside the building to the left of the Pokémon Mart. If you happen to have Harbor Mail in your possession, the woman here will trade you the Coin Case she's carrying for it. The Coin Case is valuable, because it allows you to play games elsewhere in Mauville.



Inside the Pokémon, one door over, you'll be able to stock up on these supplies:



Poké Ball: 200

Great Ball: 600

Super Potion: 700

Antidote: 100

Paralyz Heal: 200

Awakening: 250

X Speed: 350

X Attack: 500

X Defend: 550

Guard Spec: 700

Dire Hit: 650

X Accuracy: 950



One house to the east contains a man who will give you HM06 (Rock Smash). You'll need the Badge from this Gym before you can use it, but it's good to have. Once you do, leave and go slightly south, then search behind a fence to find X Speed.



The yellow building directly north of the HM house is Rydel's Cycles. Talk to the owner and he'll give you one of two bikes... either the Mach Bike or the Acro Bike. The Mach Bike goes faster, but has worse cornering, and the Acro Bike handles better, but is a little slower. Both bikes give you access to different places on the map. Mach allows you to climb sandy slopes, and Acros allows you to ride on precarious rails. The Mach Bike is best for your purposes now, so select it. You can always come back and swap bikes later.



To the west of the bike shop is a Pokémon Center. Your Pokémon are likely exhausted, so rest them up, and organize yourself for the upcoming Gym battle. If you have any strong Ground or Rock Types, grab them now. It's likely that you don't have enough experience to face the powerful Gym Leader coming up, so why not try out your new bike and gain a little experience at the same time? Head back to the area south of town and go into the building that leads up to the Cycling Road. Get on your Bike inside and head through the left door to go out to the road.







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Cycling Road

There are several bike-bound trainers along this route. Battle them!



Triathlete Abigail

Magnemite: Level 17



Triathlete Anthony

Magnemite: Level 16

Magnemite: Level 16



Triathlete Benjamin

Magnemite: Level 17





Triathlete Jasmine

Magnemite: Level 15

Magnemite: Level 15

Voltorb: Level 7



Triathlete Jacob

Voltorb: Level 7

Voltorb: Level 7

Magnemite: Level 15



When you reach the end of the path, a guy on a bike will always give an assessment of your biking skills. Each time you go over the path, try to do a little bit better. Now, if you feel you built up enough experience, head back to Mauville City right away. If you still need more, spend some time on Route 110 building it up. Then, cruise back to Mauville City juiced up, and head for the Gym.







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Mauville City

As you head toward the Mauville City Gym, you'll run into a familiar face... Wally. He wants to battle Gym Leader Wattson himself. Teach him a little lesson by beating him mercilessly and sparing him the embarrassment.



Pokémon Trainer Wally

Ralts: Level 16



Once you teach Wally just how pathetic he is, he will move aside, and you can access the Gym. His uncle invites you to visit them in Verdanturf. Soon enough, you'll be there.







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Pokémon Gym #3

Reward: Dynamo Badge

Gym Leader: Wattson



This Gym, as you might suspect, is brimming with Electric-Type Pokémon. That means, bring as many Rock and Ground types that you can muster. If you've been working on raising a Torchic, bring that too... because by now it should be a Combusken who knows Double Kick, which can be quite devastating here. A Geodude with Magnitude will also be quite a hit. Leave your birds and fish at home, though.











Guitariast Kirk

Electrike: Level 18

Magnemite: Level 18



Youngster Ben

Zigzagoon: Level 19



Battle Girl Vivian

Meditite: Level 19



Guitarist Shawn

Voltorb: Level 17

Voltorb: Level 17

Voltorb: Level 17



Gym Leader Wattson



Magnemite: Level 22

Voltorb: Level 20

Magneton: Level 23



Upon beating Wattson, you'll get the Dynamo Badge, which will allow you to use the move Rock Smash out of battle. It will also increase the speed of your Pokémon. In addition to that, you'll get the TM34 (Shock Wave) and the respect of your peers.



Note: You'll want to return to Mauville (like everywhere else), once you get Surf. That will allow you to visit New Mauville, whose entrance is only accessible by water.



Mauville City/ Route 117

Wild Pokémon: Zigzagoon, Volbeat, Surskit, Marill, Illumise, Goldeen



After you finish in Mauville City's Gym, heal your Pokémon and head west, young trainer! You'll find yourself on Route 117. At the edge of Route 117 is the Pokémon Day Care. Go talk to the Day Care Lady if you'd like her to raise your Pokémon for you. She can raise two at a time, so go ahead and give her two of your lower-level Pokémon. When you return, they will have grown in level. If you play your cards right, and leave a male and female Pokémon there, you could be a proud parent when you come back. For more on breeding, check out the Trading/Breeding section of this guide. When you've given up a pair of Pokémon, head back outside and continue west. Search the trails for trainers to fight.



Triathlete Dylan

Doduo: Level 18



Pokémon Breeder Lydia

Wingull: Level 12

Marill: Level 12

Roselia: Level 12

Goldeen: Level 12

Shroomish: Level 12

Skitty: Level 12



Sr. and Jr. Anna and Meg (Simultaneous)

Zigzagoon: Level 16

Makuhita: Level 18



Near the duo, there is a small grouping of Berry Trees. Pick them, then head west for more scrappin'.



Triathlete Maria

Doduo: Level 18



Bug Maniac Derek

Nincada: Level 15

Dustox: Level 15

Beautifly: Level 15



Pokémon Breeder Isaac

Whismur: Level 12

Aron: Level 12

Taillow: Level 12

Makuhita: Level 12

Poochyena: Level 12

Zigzagoon: Level 12



After beating the trainers, search the area below the south flower bed to find a Great Ball, and the area above the north flower bed to find a Revive. Then head west into Verdanturf Town.







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Verdanturf Town

Home to Wally's relatives and another Contest Hall, Verdanturf is a rather small place. The Contest Hall is straight west from where you enter Verdanturf. This is the first contest you can enter. For more information on Contests, visit this page.



Wally's relatives live in the middle house on the south edge of town. Go see your buddy and say what's up. In the house to the west of Wally's is a lady who will judge your Pokémon to see how much it likes you. Make sure your best Pokémon is in first position. Head up to the Pokémon Center if you need some healing, then check out the selection of goods at the Pokémon Mart:



Great Ball: 600

Nest Ball: 1000

Super Potion: 700

Antidote: 100

Paralyz Heal: 200

Awakening: 250

Burn Heal: 250

Ice Heal: 250

Repel: 350

X Special: 350

Fully Tail: 1000



When you're done poking around in town, head through the tunnel entrance nearby. Make sure the Pokémon you taught Rock Smash to is in your party, or teach that skill to a Pokémon quickly.







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Rusturf Tunnel

You've been on the other side of this tunnel before. But now, with the help of Rock Smash, you'll be able to join the two sides. First, you'll have to brawl.



Hiker Mike

Geodude: Level 16

Geodude: Level 16

Machop: Level 16



After you deal with Hiker Mike, move west and exit on to the second half of Route 116.







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Route 116

Here, you'll meet a man who has dropped his glasses. Search the surrounding cliffs to find an HP Up. Use your Itemfinder to locate the Blackglasses. They actually don't belong to the man, but now you can keep them. Nifty. Head back to the tunnel.













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Rusturf Tunnel

Move past the exit to Verdanturf town and head north. Not only will you find the Max Ether, but now you can reunite the lovers who have been separated. Use Rock Smash to clear the path. The appreciate man will give you the HM04 (Strength). You'll need the next Gym Badge to use it outside of combat, but what else is new? Head back down to Verdanturf Town.







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Verdanturf Town

Back in Verdanturf, check back at Wally's place to see the woman from the tunnel. It was a relative of Wally's all along. Now that that's settled, return to Mauville City and go north, up Route 111.







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Route 111

Climb the steps and go north. Soon, you'll come across a yellow building with a man standing out front. He asks you if you'd like to take on his family of four in a series of consecutive Pokémon battles. It's almost like a mini-Gym. Take a strong Electric and Water-Type and get the party started!



Winstrate Victor

Taillow: Level 16

Zigzagoon: Level 16



Winstrate Victoria

Roselia: Level 17



Winstrate Vivi

Marill: Level 15

Shroomish: Level 15

Numel: Level 15



Winstrate Vicky

Meditite: Level 18



Once the battle concludes, visit them inside to get the Macho Brace. Grab it and take off, heading north. Use Rock Smash to get through the narrow pass, and keep moving. As you keep moving higher, you'll see a pair of TV people. Battle them, then talk.



Interviewer Gabby & Ty (Simultaneous)

Magnemite: Level 19

Whismur: Level 19



When they're done fighting, the pair will ask you for an interview. Cobble some kind of stupid phrase together, then the next time you're in a town, check the TVs for the report. They'll quote you and everything!



Picknicker Irene

Shroomish: Level 18

Marill: Level 18



Camper Travis

Sandshrew: Level 19



After Camper Travis, the road becomes impassible, due to a sandstorm. Until you get the Go Goggles, you will be unable to get through. Instead, head west on Route 112.







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Route 112

Wild Pokémon: Numel, Machop



Route 112 leads up to Mt. Chimney. There are two trainers waiting for you near the entrance to 112-- one north, one south.



Camper Larry

Zigzagoon: Level 18

Nuzleaf: Level 18



Picknicker Carol

Taillow: Level 18

Lombre: Level 18



Once you defeat them both, head up the rocky steps to enter into another couple of trainer battles.



Hiker Trent

Geodude: Level 16

Geodude: Level 16

Geodude: Level 16

Geodude: Level 16



Hiker Brice

Numel: Level 18

Machop: Level 18









When the fight concludes, talk to the Team Grunts guarding the cable car. They won't let you pass, so you'll need to take the long way around. Head to the west to find the entrance to the Fiery Path.







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Fiery Path

Wild Pokémon: Torkoal, Numel, Grimer



Go through this tunnel, noting the boulder to the west. You'll want to come back and move that once you get Strength. For now, though, just exit on the opposite end.









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Route 112

This is the other side of Route 112. Pillage the nearby grove of Berry Trees (Rawst and Pecha), then move east, back to Route 111.







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Route 111

Wild Pokémon: Baltoy, Barboach, Cacnea, Geodude, Marill, Sandshrew, Surskit



Again, the south is blocked by the sandstorm, go keep going north. Soon, you'll run into this trainer:



Cooltrainer Milton

Electrike: Level 18

Wailmer: Level 18



Further up the path is a man who will give you TM43 (Secret Power). This gives you the ability to create a Secret Room anywhere there is an indent or large tree. You can furnish it with whatever you buy: Dolls, Plants, Posters, Mats. Teach it to a Pokémon, and set up your pad today. Just don't forget where you put it!



Keep moving north. Soon, you will see a house to the east. Go up and over to get inside. Here, an old woman will help your Pokémon rest, much like a Pokémon Center. Rest them here. If you have your Mach Bike, you can get up the cliff north of her house. Get a good start and cruise up the sandy slope. Atop the cliff here is a trainer.



Black Belt Daisuke

Machop: Level 19



There is another way down to the desert from this cliff, but again, without the Go Goggles, you can't "go" anywhere. Head back past the healing woman's house, collecting the Berries (Razz and Oran) as you go. Talk to the girl here to get a random Berry as well (and keep coming back daily for another). As you move west, another trainer brawl is triggered.



Cooltrainer Brooke

Wingull: Level 18

Roselia: Level 18

Numel: Level 18







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Route 113

Wild Pokémon: Spinda, Skarmory, Sandshrew



Route 113 begins the path to Fallarbor Town. Since you're close to a volcano, you'll be walking through quite a bit of ash and soot. Luckily, this has some kind of practical purpose. It just won't be apparent until you beat a couple of trainers and get to the Shop.



Youngster Neal

Trapinch: Level 18

Linoone: Level 20



From Youngster Neal, head north and talk to the trainer hiding in a pile of ash to trigger a battle.



Ninja Boy Lao

Koffing: Level 17

Koffing: Level 17

Koffing: Level 17

Koffing: Level 19



Once you beat him, leap off of the cliff to the east and collect the Super Repel on the ledge below. Then make your west again.



Parasol Lady Madeline

Numel: Level 20





Twins Tori & Tia (Simultaneous)

Whismur: Level 20

Whismur: Level 20



Once you face the twins, loop around the nearby rock formation to collect the Max Ether, then hop off the ledge and move west once again. You'll arrive at the shop. Before heading in, battle the kid hiding in a pile of ash near the door.



Ninja Boy Lung

Nincada: Level 19

Ninjask: Level 19



Inside the shop, the owner will give you a Soot Sack. The idea is to walk around in enough ash to get soot adequate for making a variety of items. The soot is measured in steps. To get it, go through the gray-colored tall grass, turning it green. Grab the required amount of soot to get these things:



Blue Flute: 250 Steps

Yellow Flute: 500 Steps

Red Flute: 500 Steps

White Flute: 1000 Steps

Black Flute: 1000 Steps

Pretty Chair: 6000 Steps

Pretty Desk: 8000 Steps



If you want any of these things, spend some time walking around to fill your sack. Otherwise, just head west, leaping off the cliff to the left to reach TM32 (Double Team). Then move south and face the trainer there before heading into Fallarbor.



Youngster Dillon

Aron: Level 20







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Fallarbor Town

The Pokémon Center and Pokémon Mart greet you at the entrance to the Town. Here's what's in the Mart:



Great Ball: 600

Super Potion: 700

Antidote: 100

Paralyz Heal: 200

Escape Rope: 550

Super Repel: 500

X Special: 350

X Speed: 350

X Attack: 500

X Defend: 550

Dire Hit: 650

Guard Spec: 700









Inside the Pokémon Center, you'll meet Lanette. She's the person who designed the Pokémon Storage System. After you run into her later, Someone's PC will be renamed Lanette's PC.



To the west of the Pokémon Center is another Contest Hall. You must already have the Normal Rank to compete there. For more information about this and other Contest, visit the Contests section of this guide.



The house next to the Contest Hall belongs to the Move Tutor. This fellow will teach a move to your Pokémon for the cheap price of a Heart Scale. You won't get any of those until you start rooting around at the bottom of the ocean later, but make sure you return to him to outfit your Pokémon with all the right moves.



When you're done there, check out the building to the west of the Pokémon Mart. It's Prof. Cozmo's Lab. Talk to the woman here, and she'll tell you he went to Route 114 with Team Aqua/Magma.







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Route 114

Wild Pokémon: Lotad, Swablu



Move to the outskirts of Fallarbor Town to the west. Here, you will see yet another greenish house. Head inside. You'll find that the Fossil Maniac lives here. The Maniac's little brother will give you TM28 (Dig), but (as ever), you won't be able to use it outside of battle until you win the next Badge. Go inside the hole in the wall and all the way to the back of the cave for advice on where to find fossils.



Just west of here is an old man and a Poochyena. Talk to him to get the TM05 (Roar). Then move south and take on a string of trainers.



Fisherman Nolan

Barboach: Level 20



Fisherman Claude

Goldeen: Level 16

Goldeen: Level 16

Barboach: Level 18

Goldeen: Level 16



Picknicker Nancy

Marill: Level 19

Lombre: Level 19



Once you're across the bridge, go behind the yellow house with the red roof and collect the Berries from the eastern ledge. Then leap down and enter the house. This is Lanette's home. Talk to her to receive a Lotad Doll (Sapphire) or Seedot Doll (Ruby). Now, next time you visit a Pokémon Center, her creation will be called Lanette's PC. Hanging around near Lanette's house is a man who will give you a random Berry. Return here to get a new Berry each day. Collect all five! When you're done, head south down the path and take on these trainers:



Sr. and Jr. Tyra and Ivy (Simultaneous)

Roselia: Level 19

Graveler: Level 21



Camper Shane

Sandshrew: Level 19

Nuzleaf: Level 19



Pokémaniac Steve

Aron: Level 20



After you beat all of these guys, climb the stairs to the rocky foothills. To the north of the stairs, you'll see a rock. Rock Smash it to collect the Protein beyond. Move aroound the rocky paths to take on these trainers:



Kindler Bernie

Slugma: Level 19

Wingull: Level 19



Hiker Lucas

Geodude: Level 18

Geodude: Level 18

Geodude: Level 18



Hiker Lenny

Machop: Level 19

Machop: Level 19



Once you defeat the last trainer, head into the cave entrance nearby.







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Meteor Falls

Wild Pokémon: Zubat, Lunatone



Once you arrive in Meteor Falls, go straight north to receive a Full Heal. Then return to the starting point and head west across the bridge. There you will stumble upon Team Aqua/Magma in the midst of stealing a Meteorite. But as the Team is warning you, the opposite team walks up and tells them to stop.



The rogue Team runs off to Mt. Chimney, leaving you. The opposite team's leader (depending on which game you're playing, of course) will come talk to you, then take off, pursuing the cretins. Talk to the man who is left behind. It's Professor Cozmo! Talk to him, then head west and climb the stairs here to find a Moon Stone. If you head south, down the stairs or down the odd, slippery slopes, it will lead out to Route 115, which leads to Rustboro City. You don't need to go that way right now, so head all the way back to the cable car on Route 112.







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Route 112

Back on the rocky ledge of Route 112, head to the cable car station and talk to the woman at the counter to head up to Mt. Chimney.













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Mt. Chimney

Once you get off of the cable car, you'll see two Team members barring the southern path. Start your climb up the mountain. Talk to the foursome of Team members midway up to see what's going on. Then move to the western edge of the mountain and battle a pair of Team Grunts.



Team Grunt

Zubat: Level 20

Poochyena: Level 20



Admin Matt

Carvanha: Level 20

Poochyena: Level 20

Carvanha: Level



Once you tear through the Grunts, go see what the Team Leader is doing with the Meteorite and battle him.



Team Leader Archie/Maxie

Mightyena: Level 24

Golbat: Level 14

Sharpedo: Level 25



His Golbat has a tough Wing Attack, so watch out for that. And the Sharpedo's Crunch is no picnic, either. Try to bring a beefed-up Electric, Rock and Fighting-Type to account for any contingency. Once you beat the leader, he'll give up the Mt. Chimney plans. The other Team Leader will come and commend you. After your victory, the path to the south of the cable car station will be open. Head down the stairs here to move to Jagged Pass.







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Jagged Pass

Wild Pokémon: Machop, Numel, Spoink



Jagged Pass leads down to Lavaridge Town. There are three trainers here, but it will require multiple trips down (or up, with the Acro Bike) the mountain to fight them all. Get down the mountain by either leaping off of ledges or following the stairs.



Camper Ethan

Zigzagoon: Level 21

Taillow: Level 22



Just southeast of Camper Ethan is a Burn Heal. Grab it and continue the descent.



Picknicker Diana

Shroomish: Level 20

Oddish: Level 20

Swablu: Level 20



When you reach the very bottom of the path, you'll exit on to Route 112.







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Route 112

As you step on to Route 112 (the high part of the road), you'll notice a series of ledges to the east. Don't go down them, as you will have quite a ridiculous journey to get back. Instead, head west into Lavaridge Town.







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Lavaridge Town

The Pokémon Mart is the first thing you'll see in town, and it offers these goods:



Great Ball: 600

Super Potion: 700

Antidote: 100

Paralyz Heal: 200

Awakening: 250

Burn Heal: 250

Revive: 1500

Super Repel: 500

X Speed: 350



You might want to pick up a Revive for the upcoming Gym Battle, just in case... and, of course, anything else you need. To heal your Pokémon, head to the Pokémon Center to the west. In front of the Center, talk to the old woman and she'll ask you if you like Hot Springs. If so, go inside the Center and exit through the back door. The springs don't do much of anything except relax you, but it's fun to chat with the soaking old ladies.









When you're done at the Pokémon Center, talk to the old woman near the springs to get an Egg. If you don't have room in your party, make room and come back for it. The Egg will eventually hatch into a Wynaut.



After you get the Egg, head down to the shop to the east of the Gym. It's an Herb Shop. The things they sell are herbal cures similar to those that you can buy at the Pokémon Mart. Don't buy too many of them, because if you keep feeding your Pokémon bitter things, their love for you will wane. Here's what is offered:



Energypowder: 500

Energy Root: 800

Heal Powder: 450

Revival Herb: 2800



Be sure to talk to everyone here. You'll get some Charcoal for your trouble. Once you're done in the Herb Shop, step outside and move west to the Gym.







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Pokémon Gym Badge #4

Reward: Heat Badge

Gym Leader: Flannery



As you would expect in a town like Lavaridge, the Gym is full of Fire-Type Pokémon. If you have a good Water-Type Pokémon, bring it along and you may never have to use another. If you don't, bring a good Ground or Rock-Type to turn down the heat. The Gym itself is a series of water chutes which you must negotiate to get to the Leader. Trainers also pop out of the watery holes, so stay on your toes.









Cooltrainer Zane

Kecleon: Level 24





Kindler Axle

Numel: Level 23

Slugma: Level 23



Battle Girl Sadie

Meditite: Level 24



Gym Leader Flannery

Slugma: Level 26

Slugma: Level 26

Torkoal: Level 28



Most of the battle with Flannery is pretty easy... but then she reaches for Torkoal. If you don't have a strong Water-Type to face her with, watch out. Torkoal's Overheat is a hardcore move that can drop nearly any Pokémon you send out. Its Body Slam is no laughing matter, either. Be sure to have lots of Potions on hand and use them liberally. If in a pinch, use a Self-Destruct move to end this fight.



When you do, you'll earn the Heat Badge and all of the prestige that comes with it, including the fact that you'll be able to control all Pokémon up to Level 50. You'll also have the ability to use Strength outside of combat, which will allow you to get a couple extra goodies on the Fiery Path, including a Fire Stone and TM06 (Toxic). Next time you walk the path, be sure to pick that stuff up. In addition to the Badge, you'll also get the powerful TM50 (Overheat). Teach it to someone you love.



Once you set foot outside of the Gym, your Rival will run up to you and give you the Go-Goggles. Now you'll be able to manage the sandstorm on Route 111.



Route 112/ Fiery Path

The next victim on the list of opponents is your own father, who lives in Petalburg City. The quickest way to get there is to head east, down the grassy ledges. Be sure to grab the Nugget on your way down. Then go up the rock steps and into the cave, following the Fiery Path through to the second half of 112. Bend north and go onto Route 111.







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Route 111









Use the Go-Goggles you just got to explore the vast desert. In the northeast corner of the desert is a pair of fossils. Grab one of them (the other will sink) and keep it until you can return to Slateport. Take it to the Devon Corp and the researcher will determine it is a Pokémon. The Root Fossil turns into a Lileep, while the Claw Fossil is actually an Anorith. As you move south in the sands, you'll meet trainers waiting to take you down:



Camper Cliff

Baltoy: Level 22

Baltoy: Level 22

Sandshrew: Level 22



Picknicker Heidi

Sandshrew: Level 23

Baltoy: Level 23



Camper Drew

Sandshrew: Level 24



West of Camper Drew, search the rocks for a Stardust. Then continue south for more battles.



Ruin Maniac Dusty

Sandslash: Level 24



Picknicker Becky

Sandshrew: Level 24



All the way at the southern tip of the desert is TM37 (Sandstorm). Grab it. On your way out, note the rock formation just to the north. Once you figure out the puzzle in the Sealed Chamber, you can return here for a crack at the rare Pokémon Regirock. You're done in the desert. Head back out to Route 111 and go north.







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Route 111/ Route 113/ Fallarbor Town/ Meteor Falls

Follow Route 111 up to Route 113, and head west, through Fallarbor Town, to Route 114 and through Meteor Falls, and down to Route 115.







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Route 115

Wild Pokémon: Jigglypuff, Magikarp, Pelipper, Swablu, Swellow, Tentacool



The lower half of Route 115, which you're about to explore, is a straightforward shot to Rustboro City. However, once you get Surf, head down to the beach and surf along the coast to get to the top half. Up there, you'll be able to get TM01 (Focus Punch), some Kelpsy Berries and some Iron (you'll need your Mach Bike for this).



For now, though, head down the eastern edge of the path. Use Rock Smash on the boulder, then scoot down the path to grab a Great Ball and some Bluk Berries. After that, return to the path and start wrecking some trainers.



Black Belt Nob

Machop: Level 20



On the upper western beach, you'll find this trainer:



Battle Girl Cindy

Meditite: Level 19



Makuhita: Level 19



Collector Hector

Zangoose: Level 20



On the lower western beach, you'll find a Super Potion. Once you get it, keep heading south to Rustboro City.







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Rustboro City

Remember that Fossil you recently picked up in the desert? Take it to the Devon Corporation building's second floor. Talk to the researcher in the bottom right corner and he'll change your Fossil into a Pokémon. It'll take a while to finish, though, so stop by at the Pokémon Center and heal, then go back. When you get the Pokémon, leave the city to the south, heading toward Route 104.







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Route 104/ Petalburg Woods

Run through Route 104 and Petalburg Woods to get back to Petalburg City.







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Petalburg City

You've been here before, but this time, you mean business. You'll have to take on your own father in the Gym here. Organize your troops, heal and buy Items in preparation for the fight.







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Gym Badge #5

Prize: Balance Badge

Gym Leader: Norman



This Gym is full of Normal-Type Pokémon, so if you have any beefy Fighting-Types, bring them to battle. If you chose Torchic and leveled it up to Combusken status, you'll be set using its double kick. Any strong Pokémon will do, though.



The Gym is set up in a series of seven rooms, leading up to Norman. Each room features a different battle skill. The Cooltrainers will use Items and status-altering techniques to win. However, you don't have to battle them all to get to him. The easiest route is to stick to the left room and avoid the KO Room. All trainers are listed here, though:



Speed Room: Cooltrainer Randall

Delicatty: Level 27



Accuracy Room: Cooltrainer Mary

Delicatty: Level 27



Zero Reduction Room: Cooltrainer Parker

Linoone: Level 27



Defense Room: Cooltrainer Lori

Linoone: Level 27



Recovery Room: Cooltrainer George

Linoone: Level 27



One-Hit KO Room: Cooltrainer Berke

Zangoose: Level 27



Strength Room: Cooltrainer Jody

Zangoose: Level 27



Gym Leader Norman

Slaking: Level 28

Vigoroth: Level 30

Slaking: Level 31



Beating Norman requires quick, devastating strikes, as the Facade moves his Slakings know are quite powerful. Use X Attacks in concert with strong Fighting-Type moves to claim victory. When you do, you'll get the Balance Badge, and along with it, the ability to use Surf outside of battle. A world of new possibilities is now open to you! Another thing you'll get is TM32 (Facade). It doubles the power of moves if a Pokémon is poisoned, paralyzed or burned.



Leave the Gym and head over to Wally's parents' house. They'll give you the HM03 (Surf) for helping out their dear little Wally. How precious.





Now that you know Surf...

It's time to explore some areas you previously haven't had access to. We will explain how to travel to the ones you can visit right now. Start by going down Route 104 and exploring the path that Briney took you on.







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Route 104

Exit Rustboro City to the west and go down to the beach. Teach a Pokémon the Surf move and get going to the south. You're on Route 105!







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Route 105

Wild Pokémon: Tentacool, Wingull, Wailmer, Pelipper, Magikarp



You were on Route 105 before, but only in a boat. Now you'll get an opportunity to capture Pokémon, gather items and battle trainers you zipped by before.



Swimmer Dawn

Marill: Level 27



Swimmer Beverly

Wailmer: Level 26

Wailmer: Level 26



On the western edge of this waterway, you'll encounter a long vertical island. Search it to find a trainer.



Ruin Maniac Foster



Sandshrew: Level 26

Sandslash: Level 26



Once you beat Foster, Surf on the west side of this island. Beat this trainer:



Swimmer Austin

Magikarp: Level 25

Tentacool: Level 25

Wingull: Level 25



When you're done, Surf up to the rock formation to the north. As with the rock in the desert, this one will turn into a cave (Island Cave) when you decipher the message in the Sealed Chamber. Make sure to return here to get a rare Pokémon once you do. For now, though, exit back to the main route and continue south. At the southern tip of the island is another trainer.



Swimmer Luis

Carvanha: Level 27



Once you handle Luis, Surf south, sticking to the western rocks. Search the islands here to find an Iron. Then move south to Route 106.







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Route 106

Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer



Route 106 is more of the same. More water creatures, and more trainers.



Swimmer Nicole

Wailmer: Level 27



Swimmer Douglas

Tentacool: Level 26

Tentacool: Level 26



As soon as you can, get to the sandy beach to the south, because after Douglas there isn't anything interesting in the water. There is, however, a Protein on the beach. After that, you're in Dewford Town!







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Dewford Town

Heal up, then head out. On the east side of Dewford Town is the dock where Briney awaits. But you don't need him now that you have Surf. Head to the east, past Briney, then hop into the waves and cruise down Route 107.







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Route 107

Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer



Route 107 is a long, straight waterway with few surprises and no Items. There are trainers here, though.



Swimmer Beth

Marill: Level 25

Wingull: Level 25

Goldeen: Level 25



Swimmer Darrin

Tentacool: Level 27



Sis and Bro Lisa & Ray

Goldeen: Level 28

Tentacool: Level 26



Swimmer Tony

Carvanha: Level 27





Swimmer Denise

Wingull: Level 27



After Denise, simply head east to Rote 108.







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Route 108

Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer



This waterway is the same as the last, except for the large, abandoned ship midway. You'll have to battle through some trainers to get to it, though.



Swimmer Tara

Horsea: Level 26

Marill: Level 26



Swimmer Jerome

Tentacool: Level 26

Wingull: Level 26



Swimmer Missy

Goldeen: Level 24

Wingull: Level 24

Marill: Level 24

Wailmer: Level 24



Once you put down Swimmer Missy, head north to find the Abandoned Boat.







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Abandoned Boat

The Abandoned Boat is stuffed with Items and even more trainers. It is a little bit puzzling to find your way once aboard, though. Watch out for holes in the floor, and pay attention to where you've already been. When you first board, go up the gangplank and into the door on the right.



There's a boy in this room, but he isn't a trainer. Head into the busted door to the left. This will take you into a four square of rooms. In the back right corner is an old man. He gives you nothing. In the back left room, there is Harbor Mail. Once you get it, exit the room and go down the stairs in the back right corner.









Several cabins wait in this downstairs area. Before checking them out, have a quick battle with the trainer in the hall.



Sailor Duncan

Wailmer: Level 26

Machoke: Level 26



Once he falls, explore the cabins to the south. In the middle one, you'll notice a patch of water. This will only come in handy when you have the Dive skill, when you can return and collect Items from a group of six rooms. Get TM18 (Rain Dance), the Water Stone and a Scanner here. Remember to come back!









The leftmost cabin in this row contains an Escape Rope. Grab it, then go back to the hall. Go straight across the hall and search the two cabins here. In the right one, you'll locate a Dive Ball. The left one contains a clueless kid. Exit back to the hall and go up the left staircase. When you arrive back upstairs, a trainer rushes up.



Tuber Charlie

Marill: Level 27





When you beat the kid, search the only cabin here to find Revive. Then head to the lower half of the room and take on the duo.



Young Couple Lois & Hal (Simultaneous)

Volbeat: Level 27

Illumise: Level 27



When you're done here, exit to the south. On deck, head up the stairs and search inside the room to find the Storage Key. Head back downstairs, then go downstairs again. On the far right of the bottom room, use the Storage Key on a locked door to get the TM13 (Ice Beam). Once you have it, go back up to the deck via the right staircase and exit the boat. Remember to come back when you have Dive, though.







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Route 108

One trainer remains on the route. After you beat him, continue east until you reach Route 109.



Swimmer Matthew

Carvanha: Level 27







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Route 109

Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer



When you get to Route 109, hop onto the closest island for another fight.



Fisherman Carter

Tentacool: Level 23

Tentacool: Level 24

Tentacool: Level 25

Wailmer: Level 24



An island to the east contains a PP Up. Once you have it, Surf over to the west for another duo brawl.



Young Couple Mel & Paul

Dustox: Level 27

Beautifly: Level 27



When they go down, take on two swimmers, then a small girl on the island to the east.



Swimmer Alice

Goldeen: Level 25

Wingull: Level 25

Goldeen: Level 25



Swimmer David

Wingull: Level 26

Carvanha: Level 26



Tuber Carmen

Marill: Level 27



Tuber Gwen

Marill: Level 27



When you've defeated everyone, step on the beach and head up to Slateport City.







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Slateport City

Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team Magma/Aqua, which is why you're really here). First and foremost, if you've gotten Normal and Super Ribbons, you can now enter the Hyper Rank Contest at the Contest Hall. Check our Contests section for more information.



You can also get a discount on the Secret Store at the north end of the open air market, as long as you have TM43 (Secret Power). Here's what you can now buy:



Red Brick: 500

Blue Brick: 500

Yellow Brick: 500

Red Balloon: 500

Blue Balloon: 500

Yellow Balloon: 500

C Low Note Mat: 500

D Note Mat: 500

E Note Mat: 500

F Note Mat: 500

G Note Map: 500

A Note Map: 500

B Note Map: 500

C High Note Map: 500



You can also get massive deals on stuff from the Energy Guru once you become Champ, so make sure to return here for some good deals. Otherwise, just head through the city, get healed and move on to Route 110.







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Route 110/ Cycling Road/ Mauville City

Go north to Route 110, and use your bike to get on the Cycling Road to make the trip to Mauville City a little faster. Once you get to Mauville City, head east on Route 118.







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Route 118

Wild Pokémon: Linoone, Electrike, Wingull, Tentacool, Zigzagoon, Sharpedo, Pelipper, Magikarp, Carhvanha



Route 118 leads to the water, where you'll have to surf in order to get to your next destination. But you'll have to battle through some trainers to get there.



Aroma Lady Rose

Shroomish: Level 16

Roselia: Level 16



Guitarist Dalton

Magnemite: Level 15

Magnemite: Level 15

Whismur: Level 15



Fisherman Wade

Carvanha: Level 17





Once you dismiss all of the trainers, Surf across to the opposite beach. When you get there, speak to the fisherman on the east shore. Say "yes" to his question to get the Good Rod. Then go say hi to some old friends... Interviewers Gabby and Ty.



Interviewers Gabby & Ty

Magnemite: Level 27

Loudred: Level 27



Again, after the fight, they'll want to conduct an interview. Pick out a phrase you think is groovy, and watch for it the next time you're around a TV. Then move east and take on the next trainer.



Fisherman Barny

Carvanha: Level 26

Carvanha: Level 26



Once he falls, move slightly north and you'll be greeted by Steven. He tells you to raise Pokémon of many different types. When he leaves, cut the nearby tree to get to the Sitrus Berries to the north. Then move east and take on the trainers you find there.



Bird Keeper Perry

Wingull: Level 27



Bird Keeper Chester

Taillow: Level 26

Swellow: Level 26



Make sure you grab the Hyper Potion to the east, then go back and take the northern path up to Route 119.







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Route 119

Wild Pokémon: Linoone, Tropius, Zigzagoon, Magikarp, Tentacool, Carvanha, Feebas, Oddish



Route 119 is a wide, grassy area that can only be traveled by foot. If your Pokémon are weak, you may want to think about running back to Mauville City and filling up on supplies and healing your Pokémon before moving on. As you head north, you'll find a trainer to the east, two to the west, and one in the middle.



Bug Catcher Doug

Nincada: Level 26

Nincada: Level 26



Bug Maniac Taylor

Wurmple: Level 25

Cascoon: Level 25

Dustox: Level 25



Bug Maniac Donald

Wurmple: Level 25

Silcoon: Level 25

Beautifly: Level 25



Bug Catcher Greg

Volbeat: Level 26

Illumise: Level 26



Right next to Bug Catcher Greg is a Super Repel.



Bug Maniac Brent

Surskit: Level 27



To the east of Brent is a Hyper Potion. Grab it and head north. Go past the house here and run through the tall grass. Search the trees here for Sitrus and Leppa Berries. If you have the Acro Bike, use it on the rails to the west to get across the water and collect a Zinc. Once you've cleared the area, return to the main path and go up the steps to the rocky plateau. Before you cross the bridge here, you'll have to face a trainer.



Pokémon Ranger Catherine

Gloom: Level 27

Roselia: Level 27



Cross the bridge to the east and follow the path to another trainer standing next to a patch of tall grass.



Pokémon Ranger Jackson

Breloom: Level 28





After you waste him, head north through the grass to face another dude.



Bird Keeeper Phil

Taillow: Level 25

Wingull: Level 25

Swellow: Level 25



Snag the Hyper Potion to the northwest of the trainer. When you're done, search the grass patch to the east to find an Elixir (near the water). Then climb the steps and you'll be surprised by a disguised ninja.



Ninja Boy Takashi

Nincada: Level 25

Koffing: Level 25

Ninjask: Level 25



When you beat him, move north toward the bridge. A couple of Team Grunts are blocking the bridge, so head inside the Weather Institute to clear things up.





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The Weather Institute

The Weather Institute will offer you the opportunity to quickly rest. Once you enter the door, go to the left to find a bed, and take a snooze, revitalizing your party. There's also a PC in the corner near the bed, and it's a good idea to put one of your Pokémon away (if traveling with a full team), because the gift of a Pokémon is upcoming. Then head over to the other side of the room to tangle with a pair of Team Grunts.



Team Grunt

Numel: Level 28



Team Grunt

Zubat: Level 27

Poochyena: Level 27



When those jokers go down, head up the stairs and take on that room. These guys reveal they are after a special kind of weather Pokémon that the Institute has created. Whoop 'em!



Team Grunt

Poochyena: Level 27

Numel: Level 27



Team Grunt

Poochyena: Level 26

Zubat: Level 26

Numel: Level 26



Aqua/Magma Admin Courtney

Numel: Level 28

Mightyena: Level 28



Once the battle is over, the professor you saved gives you the Pokémon Castform (Level 25). If you don't have room for it, use the downstairs PC and return to get the creature. Castform changes shape according to weather conditions, which is key in the grassy regions near the Institute. Once you're done, rest again, then leave the Institute building and head across the bridge which Aqua/Magma members were blocking. Once you get across the bridge, it's time for a rival battle.





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Rival Battle #3

As always, the rival battle will depend on which Pokémon you chose to begin the adventure. Here is a list of Pokémon your rival will use, based on what you picked:



Treecko:

Shroomish: Level 29

Wailmer: Level 29

Combusken: Level 31



Torchic:

Mudkip: Level 31

Shroomish: Level 29

Numel: Level 29



Mudkip:

Numel: Level 29

Grovyle: Level 31

Wailmer: Level 29



The fight should be an easy one, as your Pokémon should be leveled up much higher than your rival's at this point. Just keep types in mind, and don't be afraid to use those items. Your reward for winning (aside from moving on), is HM 02 (Fly). To call this move handy is an understatement. Once you get the Feather Badge in Fortree City, you'll be able to use the move out of battle to cruise around the map, provided you've already visited the town you want to travel to.





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Route 119

Once you finish the rival battle, go down to the water to fish, or up the path towards Fortree City. More Ninja trainers await.



Ninja Boy Yasu

Ninjask: Level 27



Ninja Boy Hideo

Koffing: Level 26

Koffing: Level 26



Once you've beaten the Ninja chumps, explore the little grove of Pomeg Berries, and pick them. Then head to the right, into Fortree City.





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Fortree City

This is the location of the sixth badge, the Feather Badge. Before you go all willy-nilly into the Gym, though, take some time to explore the city. It's full of treehouses, and contains the standard buildings.



The Pokémon Mart here contains the following items:

Great Ball: 600

Ultra Ball: 1200

Super Potion: 700

Hyper Potion: 1200

Antidote: 100

Paralyz Heal: 200

Awakening: 250

Revive: 1500

Super Repel: 500

Wood Mail: 50



If you go up the ladder next to the Pokémon Center, you'll run into a little girl inside the treehouse who wants a Pikachu. If you've gotten one from the Safari Zone, you can give it to her. If not, try to catch one later, and then return (remember to catch more than one, so you have one for yourself!).



In the next building to the right, an old woman will check your Pokémon for Hidden Power. She'll ask you to guess which hand she holds a coin in. If you choose correctly all three times, she'll give you TM 10 (Hidden Power). The old woman has a TV in her room, too, so if you haven't caught it already, you'll be able to see the piece Gabby and Ty did about you. In front of the third house is the Gym. When you try to go down the ladder, the path will be blocked. Move back up for now.



One more house over, you'll run into a boy who sends his Wingull away. He's writing a letter to someone in Mossdeep City. Once you meet the girl whom he's writing to, return to him and he'll give you a Mental Herb.



Shop

Continuing straight down, you'll discover a Shop on top of a tree. Where else? Anything you buy here will be sent conveniently back to your PC. The right side sells chairs:



Small Chair: 2000

Pokémon Chair: 2000

Heavy Chair: 2000

Ragged Chair: 2000

Comfort Chair: 2000

Brick Chair: 2000

Camp Chair: 2000

Hard Chair: 2000



The left side sells desks:



Small Desk: 3000

Pokémon Desk: 3000

Heavy Desk: 6000

Ragged Desk: 6000

Comfort Desk: 6000

Brick Desk: 9000

Camp Desk: 9000

Hard Desk: 9000



Buy whatever you need, then exit the shop, and make your way to the right, towards Route 120.





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Route 120

Wild Pokémon: Marill, Barboach, Goldeen, Oddish, Surskit, Kecleon, Magikarp



In order to get down to the Pokémon Gym, you'll need to head down Route 120. Here, you'll meet the following trainers:



Parasol Lady Clarissa

Goldeen: Level 29

Wailmer: Level 29



Interviewer Gabby and Ty

Magneton: Level 30

Loudred: Level 30



Gabby and Ty send out their pair simultaneously, so make sure your top two are who you want to battle with. After the fight, there will be another interview, if you say "Yes." Why not? Pick a word to describe the battle, then move down the path.



Bird Keeper Robert

Swablu: Level 30





Once you defeat the Birdman, move across the bridge to the left to find Steven. He'll give you the Devon Scope to help you find an otherwise invisible Kecleon. You'll have to battle the startled beast. If you don't have one, catch this one! Once you have the Devon Scope, head back toward Fortree City. In the tall grass to the south, just outside of town, you'll find a stairway that leads down to a Pokéball. But you can't get down the stairs! Use the Devon Scope to see the Kecleon hiding there, then beat it and grab the ball. It contains a Nest Ball.







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Scorched Slab

Once you have it, Surf under the bridge and across this pond to the cave, and enter. It's Scorched Slab. Inside, you'll find TM11 (Sunny Day). Store it away.







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Fortree City

Head back to town and heal your Pokémon, then head back to the Gym. The Kecleon that you detect at the base of the stairs (using the Devon Scope) will bolt. Head into the gym.









Pokémon Gym #6

Prize: Feather Badge

Gym Leader: Winona



As you could have guessed with the Feather Badge at stake, this gym is all about Flying Pokémon. Her cronies all employ at least one bird-type Pokémon. Therefore, bring an Electric, Rock or Ice Pokémon to combat her and her protectors. If you have a level 30+ Pokémon with Aurora Beam (like Sealeo), that will help you carve your way easily through the gym. Here is what each trainer is packin':



Birdkeeper Jared

Doduo: Level 30



Picknicker Kylee

Swablu: Level 30





Camper Terrell

Taillow: Level 29

Swellow: Level 29



Birdkeeper Will

Wingull: Level 28

Swellow: Level 28

Pelipper: Level 28



Gym Leader Winona

Swellow: Level 31

Pelipper: Level 30

Skarmory: Level 32

Altaria: Level 33



The real brat of this pack is Skarmory, whose Steel Wing attack can be brutal. Winona will also not hesitate to keep feeding her Pokémon Hyper Potions to prolong the battle. Once you beat Winona, you'll get the Feather Badge, which allows you to command Pokémon up to Level 70, even if received through trade. You'll also be able to Fly the friendly skies and get around the map much faster. Winona will also present you with the TM40 (Aerial Ace). Teach it to a Flying Pokémon for extra aerial power.



Now that you can Fly...

Head back to Littleroot Town and visit your mother! She'd love to see you... and she'll give you the Amulet Coin, which doubles the money in battle if the holder takes part. Give it to your beefiest Pokémon, and watch the money roll in.







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Route 120

After you put down Winona, head back across the bridge where you recently saw Steven, and continue on. As you move down, you'll encounter more trainers.



Birdkeeper Colin

Natu: Level 29

Swellow: Level 29



Parasol Lady Angelica

Castform: Level 30



Ninja Boy Tsunao

Nincada: Level 28

Ninjask: Level 28

Koffing: Level 28



Cooltrainer Jennifer

Milotic: Level 30



Once you have defeated all the trainers here, move all the way to the right and cut down the tree here to gain access to an Aspear Berry Grove. Pick them, and plant more if you so desire, then go back to the path and head south, through the high grass. Here, you'll run across another couple of trainers.



Pokémon Ranger Carlos

Seedot: Level 29

Lombre: Level 29

Nuzleaf: Level 29



Pokémon Ranger Jenna

Lotao: Level 29

Lombre: Level 29

Nuzleaf: Level 29



Once the battle concludes, search the grass to the left to find a Nugget. This can be sold for some nice dough the next time you're in town. In the next area, leap off of the ledge to the right and cross the bridge right to left. Move down to find the next trainer.



Bug Maniac Brandon

Surskit: Level 28

Surskit: Level 28

Surskit: Level 28



Bug Maniac Brandon is a pretty easy mark. When he asks you to fight again (check your Trainers' Eyes), take him up on it. After you beat him five times, he'll yield the Silver Powder. Make sure you collect the Hyper Potion in the grass behind him as well.



When you're done with him, head down to talk to the Rare Berry Girl. She'll give you a random, rare berry if you answer her question "Yes." Be sure to grab some more berries from the grove to the left. There are even more Berries to be had by climbing the nearby stairs. Think of all the Pokéblocks you can make! Once you've grabbed the berries, Surf across the pond to the south and grab the Full Heal on the opposite shore. Then sail back across and head north. Another ninja will be waiting.



Ninja Boy Keigo

Koffing: Level 29

Ninjask: Level 29



Head through the tall grass and up the steps for another battle.



Ruin Maniac Chip

Sandshrew: Level 28

Sandshrew: Level 28

Sandslash: Level 30



As you continue up, you'll notice a large stone formation at the center of this field. It will eventually reveal itself to be the Ancient Tomb. But not now. We'll return when it's relevant. For now, head down Route 121.





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Route 121

Wild Pokémon: Zigzagoon, Gloom, Wingull, Wailmer, Tentacool, Shuppet, Pelipper, Oddish, Magikarp, Kecleon, Duskull



This alleyway leads many places, but in order to traverse it, you'll have to battle a slew of trainers.



Hex Maniac Tammy

Ralts: Level 30

Duskull: Level



Beauty Jessica

Kecleon: Level 30

Seviper: Level 30



After defeating Beauty Jessica, search the grove of trees for Berries. Aspear, Persim, Rawst and Chesto Berries are on tap in this little orchard. As you move further down the path, you'll see the conniving Team Aqua/Magma moving toward Mt. Pyre. Leave them for right now. You've got more important things to do, i.e. catching scads of Pokémon. You'll note that cutting a simple tree will lead you to a building. Go inside and talk to the man at the desk to start your adventure in the Safari Zone.







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Safari Zone

The idea behind the Safari Zone is to catch as many Pokémon as possible. You'll get 30 Safari Balls to play with, but you have to use them all before you walk 500 steps, because then, the fun is over. The price is 500 as well. Cheap! The beautiful part of it is, any time you have 500 bucks, you can play... so you should be able to catch all of the rare Pikachus and Psyducks you want to.









A couple of notes are in order. The Safari Zone is unlike other Pokémon-catching situations. First off, you don't have to battle any of the creatures that you meet. However, that almost makes catching them even harder. Instead of weakening them by fighting, you have two options. Either you can creep closer and attempt to use the Pokéball then, or you can lure/distract them with Pokéblocks. Make sure you have plenty of Pokéblocks before you set foot in the Zone. If you don't have any handy, fly back to Slateport City and mix some up quick, then return.



Once you actually go out on the Safari field, there are a few things to keep in mind:



Getting closer to a Pokémon increases your shot of capturing it. Don't move in too close, though, or you could frighten it away.

Talk to everyone you meet. They'll all be able to give you hints about catching Pokémon here. Make sure to stop by the Rest House at the center of the map at least once.

Use the Pokéblock Feeders! Pokémon around the feeders are more likely to be caught because they're distracted by checking out the goodies.

Specific Pokéblocks attract animals with natures similar to the Pokéblock's. An animal that is attracted in this way is much easier to catch.

One way to save steps is to stand on a square in the tall grass and simply flick the D-Pad in a different direction. Your character won't take a step, but you do have a chance of scaring up a new Pokémon.

Come back to the Safari Zone with each different bike--Mach and Acro. The Mach Bike will be able to quickly reach higher areas on the left of the map, and the Acro Bike will get to the higher regions on the right. In fact, you'll need to ride these bikes to get some of the goodies stashed at the north end of the map.

Make sure you explore watery areas. Surf on large areas to find even more rare Pokémon.







Before you leave the Safari Zone, there are some items you should definitely grab. Use the Mach Bike to go up the cliff to the west, then work your way around to the northern pond. Cross it to find TM22 (Solarbeam). Conversely, ride the Acro Bike over the rails on the east half of the map, then head north to find a Calcium up against the rocks in some tall grass. In the lower left corner, you'll find a Max Revive across the pond there. Since you only get 500 steps, you can't grab all of these things on the same trip. But remember to come back and snag them later!







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Route 121

Once you're done in the Safari Zone, go explore Lilycove City quickly. It will be handy to have this location available to fly to later, so you may as well see it now. Go down the steps south of the Safari Zone to get to Lilycove City. Before you get there, you'll have to weave through a partially fenced-in path, and take on several trainers.



Sr. and Jr. Kate & Joy (Simultaneous)

Spinda: Level 30

Slaking: Level 32



Gentleman Walter

Manectric: Level 31



Pokéfan Vanessa

Pikachu: Level 31



Near Gentleman Walter is a Carbos, and there are Nanab Berries to be found on the south part of the path, near the water. Once you have them, head to the right, into Lilycove City.







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Lilycove City

Lilycove City is your one-stop shopping headquarters. Make sure you talk to everyone in town en route to the huge department store, which is directly north of the Pokémon Center. Before you head up there, explore the rest of town. To the right of the PC is a house full of Pokéfans. If you become famous by becoming the Champion, return here to see who has become a fan of you!



Directly south of this building is the Cove Lily Motel. If you fill up your Pokédex, return here and show the owner of the motel. For now, though, follow the long path to the south that edges the water. At the end of this path is a Max Repel. Once you get it, head back to the main path and turn left. The first building you'll see is the Contest Hall, for Master Rank contests. You need a Ribbon in each of the Normal, Super and Hyper contests in order to compete here. There is a Berry Blender here as well. For more information about contests, visit the Contests section of this guide.



In the next cottage to the left is the Pokéblock Master. She'll give you hints about making great Pokéblocks. The most important thing she says is that a good Pokéblock has a low feel rating and a high level. Test out what you learned at the Contest Hall next door, or just head south to the Lilycove City Harbour. The sign out front tells you that the Ferry SS Tidal is under construction. It'll be awhile until it's operational. Check back when you become champion. Now it's time to head up to the Department Store. Climb the stairs to the right of the Poké Center to get up there. Before going in, head all the way to the right and get a random Berry from the salty dog on the cliff.



Before you can get inside the Department Store, you'll have to battle your Rival again. Have at it, young buck!







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Rival Battle #4

This is the final Rival Battle you'll face in the game, and of course it's the toughest. Again, the Pokémon your Rival has depends what you picked to begin the game. A decent array of Pokémon (Water, Flying, Ground, etc.) is helpful, but if you have a strong Electric Pokémon, you're set. Here's how it breaks down:



Treecko

Swellow: Level 31

Wailmer: Level 32

Shroomish: Level 32

Combusken: Level 34



Torchic

Swellow: Level 31

Shroomish: Level 32

Numel: Level 32

Marshtomp: Level 34



Mudkip

Swellow: Level 31

Numel: Level 32

Wailmer: Level 32

Grovyle: Level 34







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Lilycove Department Store

Once you've battled, you can get in. This is the largest store in the game, and contains just about anything you want. Here's what's on each floor:



Floor One: Lottery Center

Go up to the right counter to enter the free Pokémon Lotto. If one of your Pokémon's IDs matches the number they draw, you'll win a prize. You can win:



Master Ball

Max Revive

Exp. Share

PP Up

You can do the Lotto only once per day. When you're done with the Lotto, go into the elevator. Here, you can select your floor and automatically go there.



Floor Two: Left Counter

Poké Ball: 200

Great Ball: 600

Ultra Ball: 1200

Escape Rope: 550

Full Heal: 600

Antidote: 100

Paralyz Heal: 200

Burn Heal: 250

Ice Heal: 250

Awakening: 250

Fluffy Tail: 1000



Floor Two: Right Counter

Potion: 300

Super Potion: 700

Hyper Potion: 1200

Max Potion: 2500

Revive: 1500

Repel: 350

Super Repel: 500

Max Repel: 700

Wave Mai: 50

Mech Mail: 50



Floor Three: Left Counter

Protein: 9800

Calcium: 9800

Iron: 9800

Zinc: 9800

Carbos: 9800

HP Up: 9800



Floor Three: Right Counter

X Speed: 350

X Special: 350

X Attack: 500

X Defend: 550

Dire Hit: 650

Guard Spec: 700

X Accuracy: 950



Floor Four: Left Counter

TM38 (Fire Blast): 5500

TM25 (Thunder): 5500

TM14 (Blizzard): 5500

TM15 (Hyper Beam): 5500



Floor Four: Right Counter

TM17 (Protect): 3000

TM20 (Safeguard): 3000

TM33 (Reflect): 3000

TM16 (Light Screen): 3000



Fifth Floor: Right Counter, Right Position

Surf Mat: 4000

Thunder Mat: 4000

Fire Blast Mat: 4000

Powder Snow Mat: 4000

Attract Mat: 4000

Fissure Mat: 4000

Spikes Mat: 4000

Glitter Mat: 2000

Jump Mat: 2000

Spin Mat: 2000



Fifth Floor: Right Counter, Left Position

Ball Poster: 1000

Green Poster: 1000

Red Poster: 1000

Blue Poster: 1000

Cute Poster: 1000

Pika Poster: 1500

Long Poster: 1500

Sea Poster: 1500

Sea Poster: 1500

Sky Poster: 1500



Fifth Floor: Left Counter, Right Position

Pika Cushion: 2000

Round Cushion: 2000

Zigzag Cushion: 2000

Spin Cushion: 2000

Diamond Cushion: 2000

Ball Cushion: 2000

Grass Cushion: 2000

Fire Cushion: 2000

Water Cushion: 2000



Fifth Floor: Left Counter, Left Position

Pichu Doll: 3000

Pikachu Doll: 3000

Marrill Doll: 3000

Jiggypuff Doll: 3000

Duskull Doll: 3000

Wynaut Doll: 3000

Baltoy Doll: 3000

Kecleon Doll: 3000

Azurill Doll: 3000

Skitty Doll: 3000

Swablu Doll: 3000

Gulpin Doll: 3000



Sixth Floor: Vending Machines

Fresh Water: 200

Soda Pop: 300

Lemonade: 300





The house to the right of the Dept. Store is home to the Move Deleter, who can help any Pokémon you own unlearn a move. Be careful what you choose to delete, though! To the left of the Department Store, you'll find a Museum. If you talk to the Curator at the rear, he'll take you to a Select Exhibit Hall. It's where he eventually wishes to put modern works of Pokémon art. Once you win the Master Rank Contest in town, painters will want to paint your Pokémon. Bring the paintings they do back to this spot... there's room for five!



We're done in Lilycove City for the time being, but will be back shortly. Head back to the Safari Zone entrance.







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Route 122

Wild Pokémon: Tentacool, Magikarp, Pelipper



After you exit Lilycove City, cut down the tree to the left of the Safari Zone and move down the nearby steps. Go down to the pier near the water. Go to the bottom edge of the dock and plop into the water, Surfing across to the peak known as Mt. Pyre (this waterway is Route 122). Surf to the south side of the cave and enter.







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Mt. Pyre

Wild Pokémon: Duskull, Shuppet, Wingull



Mt. Pyre is a place where people gather to remember lost Pokémon. Since this is a cave, anywhere you step can result in a battle. Talk to everyone here to get the scoop. In the first room, go to the upper right corner and talk to the woman there to get the Cleanse Tag. Give it to your #1 Pokémon to help ward off other wild Pokémon. Once you get it, go up the staircase to the second floor. The second floor is party to some trainer battles.



Pokémaniac Mark

Lairon: Level 31



Young Couple Dez & Luke (Simultaneous)

Delicatty: Level 32

Manectric: Level 32





Make sure you avoid the holes in the floor, or you could take a nasty tumble. Also be sure to pick up the Ultra Ball in the lower left corner of the room. Then head up to the third floor. More trainer battles await.



Psychic Kayla

Kadabra: Level 32



Psychic William

Ralts: Level 31

Kirlia: Level 31





Search the left wall to get a Super Repel, then go up another floor. There is only one trainer of Floor #4.



Black Belt Atsushi

Makuhita: Level 30

Machoke: Level 30

Hariyama: Level 30



When Atsushi falls, note the Pokéball behind the low rock wall. You'll have to fall from above to retrieve it. But head up to the fifth floor for now, where a new trainer awaits.



Hex Maniac Tasha

Shuppet: Level 31

Kadabra: Level 31



When the battle concludes, climb to the highest floor... the sixth.



Hex Maniac Valerie

Sableye: Level 32



Once you smoke Valerie, grab the TM30 (Shadow Ball) on the top floor, then drop through the hole to drop to the fifth. On this floor, the Pokéball contains Lax Incense. On this floor, drop through the lower of two holes. This will allow you to secure the Sea Incense on the next floor down. Three more falls will put you on ground level. Once there, follow the path to the left, exiting the cave monument.



Now the climb up the actual mountain itself begins. Climb the mountain until you reach a grassy ledge with stairs leading down to a rocky ledge. Here you'll find TM48 (Skill Swap). Grab it and continue your ascent. Right when it starts to become misty, grab a Pokéball containing Max Potion. On the next level, search the leftmost path to find a hidden Ultra Ball. Then keep climbing. Soon, you'll run into Team Magma or Aqua.



Team Grunt

Zubat: Level 30

Zubat: Level 30

Zubat: Level 30



Team Grunt

Poochyena: Level 31

Numel: Level 31



Team Grunt

Numel: Level 31

Numel: Level 31



At the summit, you'll meet Archie/Maxie, who has stolen the Blue Orb from atop the mountain. He leaves suddenly and heads to Slateport. The old couple at the top of the mountain give you the Red Orb for safekeeping. Before you fly off to Slateport, you'll want to check out a couple of new locations. Directly across from the cave exit, Surf in the water and head down to the land there. It's Route 123!







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Route 123

Wild Pokémon: Gloom, Duskull, Kecleon, Magikarp, Oddish, Shuppet, Tentacool, Wailmer



As you go down the path, you'll meet a girl who has a thing for Grass-Type Pokémon. If you have one in your party, she'll give you TM19 (Giga Drain). If you don't have one in your party, make sure you return when you do. Grab the Berries from the trees here as well: Pecha, Sitrus, and Rawst. To avoid the next patch of grass (if your Pokémon are weak), cut the tree nearby and go through the path to the next area. Once there, you can cut another tree to the north, and follow the path to some more Leppa Berries. Then, hop off the ledge to the left to collect an Elixir. Trainers along this path include:



Cooltrainer Wendy

Mawile: Level 31

Roselia: Level 31

Pelipper: Level 31



Psychic Jacki

Kadabra: Level 31

Lunatone: Level 31





Twins Miu & Yuki (Simultaneous)

Beautifly: Level 27

Dustox: Level 27



As you move to the left, on the low path, collect the Ultra Ball near the fence. If taking the high path, be sure to grab the Calcium. Either way you go, you'll end up at the Berry Master's House. Near the house is Aroma Lady Violet.



Aroma Lady Violet

Shroomish: Level 25

Breloom: Level 25

Gloom: Level 25



Once you take down Aroma Lady Violet, pillage the nearby Berry Orchard for all kinds of varieties of Berries, including Qualot, Grepa, and Pomeg. Once you've looted his fields, go inside and talk to the Berry Master and his wife. The old man will randomly give you two Berries as well. Come back every day to get a new two. Talk to the Berry Master's wife. She will ask you if you've heard any good sayings lately. Concoct a phrase and she will give you a Berry. If you've done anything remarkable that's added words to your vocabulary, like finding a rare Pokémon, or becoming the Champion, use phrases with rare words in them to score ultra-rare Berries. Once you're done, fly back to Lilycove.







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Lilycove City

Once in town, head back to the random Berry guy to the east of the Dept. Store. Leap down the ledges here to talk to a pair of clueless Grunts who reveal the location of their secret hideout. Then go to the nearby house and get the TM44 (Rest) from the sleepy fellow indoors. After this, head down to the beach and use Surf to get up to the northern cave that's serving as a Hideout. The Grunts there tell you their boss went off to steal a sub. It's time to get over to Slateport, so use Fly and get there!







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Slateport City

Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team Magma/Aqua, which is why you're really here). First and foremost, if you've gotten Normal and Super Ribbons, you can now enter the Hyper Rank Contest at the Contest Hall. Check our Contests section for more information.



You can also get a discount on the Secret Store at the north end of the open air market, as long as you have TM43 (Secret Power). You can also get massive deals on stuff from the Energy Guru once you become Champ, so make sure to return here for some good bargains.



To follow the Team you're after, go talk to Capt. Stern. He's in the midst of being interviewed, but just barge right in and talk. While you're chatting with him, a Magma/Aqua member will show up and deliver a message that the submarine is about to be stolen. Follow the sound to the harbor, where you'll find Archie/Maxie. When you show up, they'll leave, scooting back to their Hideout. You know what to do... Fly back to Lilycove and return to their Hideout.







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Team Hideout

Work your way to the north end of the area, climbing stairs and battling Grunts.



Team Grunt

Poochyena: Level 32

Poochyena: Level 32



After the first Grunt is put down, move to the stairs, and go up. In the next room, there will be two warp spots. Step on the bottom one first, and go into the room to grab the Max Elixir, then warp back. In the first room, step on the top pad. This will zap you into the area to the right. From here, go down the stairs to the north. In the next room, you'll have to battle a grunt before moving on.



Team Grunt

Zubat: Level 33





When you've disposed of the trainer, head up the stairs to find another warp spot. Step on it, then move down the path and take on the next two.



Team Grunt

Numel: Level 32

Zubat: Level 32



Team Grunt

Poochyena: Level 31

Numel: Level 31

Numel: Level 31



When both of them fall, move to the bottom left and step on the warp spot. In the ensuing room, move right to the next warp spot. The next room is a grid of warp spots. Go to the far right one in the first row, the middle one in the second row, the right one in the third row and the far right one in the bottom row. This will take you to a room that's seemingly full of Balls. Watch out for slumbering Electrodes who are laying in wait for you!There is a Nugget here as well as a Master Ball. Once you grab them, warp back. Get back to the top of the room and warp out using the topmost warp spot. Go back to the room with the two Grunts, and this time, use the warp spot on the right wall. There is one more Grunt here.



Team Grunt

Zubat: Level 30

Poochyena: Level 30

Numel: Level 30

Poochyena: Level 30



Once you beat the last stooge, go down the stairs. Use the warp spot in the upper right corner of the room to gain access to a Nest Ball. If you want to tangle with the Grunt here, he's carrying the following Pokémon:



Team Grunt

Numel: Level 33



When you're done in this room, head to the southwest and step on the warp spot. One final Team member awaits, at the edge of the water.



Aqua/Magma Admin Tabitha

Numel: Level 32

Mightyena: Level 32

Camerupt: Level 32



As the fight concludes, the submarine pulls away. Now you'll have to search the seas beyond Lilycove to follow. To get out of the fortress, head to the warp spot to the northwest. Once outside, turn to the east to find Route 124.







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Route 124

Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp



The surface of Route 124 is only half of the story. Once you earn the Dive HM, you'll get to return and fully explore the area beneath the waves. Until you get Dive, you can't get many of the goodies here. You'll encounter a few swimming trainers, though.



Swimmer Roland

Carvahna: Level 35



Swimmer Jenny

Wailmer: Level 35



Swimmer Chao

Wingull: Level 34

Wailmer: Level 34



As you move farther east, you'll meet the Diving Treasure Hunter. He wants to find the pieces of ancient tools, called Shards. Again, this is a quest for you once you've scored Dive. Head back here after Mossdeep Gym for some sweet rewards. For now, though, just keep moving east until you hit the shore. Go south along the shore until you see stairs to take you up to Mossdeep City.







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Mossdeep City

Mossdeep City is where you'll (finally) find the Gym that will give you your seventh Badge. For now, let's just take a look around town. As you go up the stairs, head north and go into the building to the left of the Pokémon Center. Here, a little boy will tell you he found the Secret Base you made. What a talent.



The house directly behind this one is Steven's. He'll give you the Dive HM08. It won't work outside of battle until you score this city's Gym Badge, though. If you head one house to the right, the guy there will tell you one of your Pokémon's favorite Pokéblock color. Useful info, indeed. Near these two houses is a little boy who will give you King's Rock. Give it to a Pokémon who you want to evolve. This held item may also cause Pokéopponents to flinch. The Gym is to the east, but wait to go there for now. Instead, head south to the Pokémon Mart.



Poké Mart

The following items are for sale at Mossdeep's market:



Ultra Ball: 1200

Net Ball: 1000

Dive Ball: 1000

Hyper Potion: 1200

Full Heal: 600

Revive: 1500

Max Repel: 700

X Attack: 500

X Defend: 550



South of the Mart is another house, and a path leading to the east. Follow the path until you see stairs to the south. Follow them down to grab a Net Ball, then return to the main path and keep heading east. The next set of stairs leads up to a house. Inside, you'll find the little girl who is corresponding with the fellow from Fortree who you encountered earlier. Remember, if you return to that chap he'll give you Mental Herb, so do it the next time you're in his town.



Exit thegirl's house and move around to the west, then the north. There, you'll find another cottage. Talk to the boy inside to get the Super Rod for fishing. You can catch Pokémon that live all the way down to the ocean floor with it. When you're done here, go back toward the girl's house and climb the stairs near her house. Go inside the Space Center to get the Sun Stone, which will allow you to evolve certain Fire-type Pokémon. Once you finish at the Space Center, go back to the Gym. Time for a fight!







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Pokémon Gym #7

Prize: Mind Badge

Gym Leaders: Tate and Liza

There are tons of Psychic-Type Pokémon awaiting you in this labyrinthine Gym. Leave your Fighting and Poison Types behind. You'll want to bring a balanced crew with you, and be sure to have a duo of absolute shockers for the final battle, as it is a simultaneous affair. Either that, or just have one super-leveled up champion Pokémon who can take anything. Here's how the fights break down:









Psychic Preston

Kirlia: Level 37



Psychic Maura

Kadabra: Level 36

Kirlia: Level 36



When you finish the battle, step on the up-arrow path to the right of Maura.



Psychic Samantha

Xatu: Level 37



After this, return to the main lobby, and take the bottom-right corner path with right-pointing arrows.



Psychic Fritz

Natu: Level 35

Girafarig: Level 35

Kadabra: Level 35



Step on the path with and up arrow north of where you came from. When you stop, move one square south to the down arrow.



Psychic Virgil

Ralts: Level 35

Kadabra: Level 36



Once the fight ends, move to the down arrow and ride it to the lobby. Now, go through the Gym and flip all of the switches. Once you do, get on the left-arrow path in the southwest corner and ride it all of the way up to the Leaders.



Gym Leaders Tate and Liza (Simultaneous)

Lunatone: Level 42

Solrock: Level 42



If you need healing, do it before the fight commences. Have plenty of Potions handy in case this affair drags out. Tate and Liza will use plenty of Hyper Potions, so you'll have to deal massive damage to win the fight. If you have a Water-Type Pokémon, use it. Both of these creatures are vulnerable to it. If you have an attack that hits both at once, like Muddy Water, use that to make the fight a short one. When you triumph, you'll gain the Mind Badge, and earn the ability to use Dive outside of combat. In addition, they'll throw in TM04 (Calm Mind).



Now that you can Dive...

Return to Route 124, the seaway that brought you here. Now, whenever you see a dark patch of water while using Surf, you can Dive and explore the seafloor. By resurfacing in the right place, you can access places you've never been before. To resurface, just trigger Dive again.



In order to find the treasures that the hunter is seeking, search for the dark spots. Dive in each one you see. Even if there seems to be nothing once you dive, check the bottom of the sea floor. If it looks like there is a slight depression in the ground, there is some buried treasure there. Press A to dig it up. You can get Heart Scales, Big Pearls and more this way. If you dive and there is a tunnel, follow it and surface at the far end. This will allow you to get behind the craggy rocks that bar passage to the north and south. The Yellow Shard is in the northeast, the Red Shard is in the northwest and the Blue Shard is in the southwest.



When you have them all, take them back to the Treasure Hunter. He'll trade the Red Shard for a Firestone, the Blue Shard for a Waterstone, and the Yellow Shard for a Thunderstone. When you finish with him, Surf again, following the coast around until you're north of Mossdeep City. You'll soon be on Route 125.





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Route 125

Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp



The whole purpose for Route 125 is to allow you to get up to Shoal Cave. However, there are some good trainer fights here as well. Make sure to explore the seas to the northeast to find everyone.



Swimmer Tanya

Luvdisc: Level 35



Swimmer Sharon

Goldeen: Level 34

Seaking: Level 34



Swimmer Cody

Staryu: Level 34

Wingull: Level 34



Sailor Ernest

Wingull: Level 33

Tentacool: Level 33

Machoke: Level 33



Swimmer Stan

Horsea: Level 35



Sr. and Jr. Kim & Iris (Simultaneous)

Numel: Level 34

Swablu: Level 34







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Shoal Cave

Wild Pokémon: Spheal, Zubat, Golbat, Snorunt (rare)



The entrance to the cave is right behind Sr. and Jr. Kim and Iris. When you first enter the cave, you'll meet an old man who wants you to bring him Shoal Salts and Shoal Shells. Bring him four of each, and he'll make you a Shell Bell. Depending on what time of the day it is, the cave may be flooded or bone dry, because of the tide. Therefore, different areas and items will be available during the wet and dry times.



When it's dry, you will not be able to reach high ledges. However, you will be able to go down ladders in the floor that let you dig deep into the bowels of the cavern. Search the nether regions to find Ice Heal, and the Shoal Salt you'll need for the old man (the Shoal Shells can be gotten when the tide is high). You'll also run into a man who gives you Focus Band, which helps prevent fainting. To the east of the Focus Band chap, you'll encounter a boulder. Use Strength to move it aside, and continue down the ladder.



The next cave is completely covered in ice. The problem is, the second you set foot on the ice, you go shooting across. Therefore, you have to use rocks and other debris to stop yourself in order to negotiate your way across each area. If you're having problems, check out these movies to see how to get through the cave.



Movie #1

Movie #2

Movie #3

By successfully navigating the room, you'll gain the Nevermeltice and TM07 (Hail), both of which are worth the trip.



When the cave is wet, you'll be able to move around and collect all of the Shoal Shells you need for the old man. Bring him all the ingredients and he'll whip up a Shell Bell. During high tide, you'll also be able to score a Rare Candy and Big Pearl. Treasure from the deep! When you're done with Shoal Cave, head to the south of Mossdeep City and then head south to Route 127.







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Route 127

Wild Pokémon: Tentacool, Wingull, Pelipper, Magikarp



Route 127 is a super-wide seaway with lots of trainers bobbing about. When you first enter it, stick to the west side of the passage and search the reef area (the light blue region) to find a Zinc. Directly south from here is a trainer.



Bird Keeper Byron

Swellow: Level 34

Pelipper: Level 34



Just a short distance southwest of this fight is the entrance to Route 126, so keep that in mind. For now, however, finish searching the remainder of 127. Head across the water to the east and loop under the long, vertical island here to find a large, horizontal island with plenty of shoreline. On the north, east and south reefs, you'll discover trainers. Remember, anywhere you see a dark place while Surfing can be explored with Dive. See what's on that ocean floor!



Fisherman Roger

Magikarp: Level 15

Magikarp: Level 25

Gyrados: Level 35

Magikarp: Level 45



Fisherman Jonah

Wailmer: Level 34

Tentacool: Level 32



Wailmer: Level 30

Sharpedo: Level 32



Fisherman Henry

Tentacool: Level 31

Tentacruel: Level 35

Carvahna: Level 33



When you are done here, head south until you reach another sandy island bunch. En route, you'll discover one trainer, and another will await you on the beach.



Triathlete Connor

Wingull: Level 25

Staryu: Level 33

Wingull: Level 25

Staryu: Level 33



Black Belt Koji

Machoke: Level 34

Machoke: Level 34



Off the northeast corner of this island is a circular dive spot. Drop down it and surface at the other side, then explore the area to find a small island. Here, you'll find Carbos. Once you have them, go back through the underwater passage and return to the main seaway, and head south. One trainer remains on 127.



Triathlete Caleb

Staryu: Level 33

Staryu: Level 33

Staryu: Level 33

Staryu: Level 33







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Route 128

Route 128 is another wide passage of water. There are two small islands on either side of the dark stripe of water that leads south. On each of them is a trainer.



Cooltrainer Ruben

Shiftry: Level 34

Graveler: Level 34

Loudred: Level 34



Cooltrainer Alexa

Gloom: Level 35

Azumarill: Level 35



In between the islands to the south is a third trainer.



Triathlete Katelyn

Staryu: Level 36





When you have defeated the trainer, dive in the deep water here. You've discovered a secret passage! Go inside the cave, and you'll find the stolen submarine. The Team went ashore here, so you should, too. Dive again to go to the surface and give chase.







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Seafloor Cavern

Wild Pokémon: Zubat, Golbat, Tentacool, Wailmer



Seafloor Cavern is a subterranean cave deep beneath the waves. Go into the cave entrance to get things started. The cavern is somewhat maze-like, and constantly requires the use of Rock Smash and Strength. Keep the Pokémon who know those skills handy! As you wind through the passages... you guessed it. You get to take on a Grunt!



Team Grunt

Poochyena: Level 37

Numel: Level 37



After you beat the first one, go through the cave door behind him. Move boulders and smash rocks in the next room to get to the upper left exit and go through. You'll arrive in a watery room full of very strong currents. The goal is to reach the upper left exit using the currents. If you're having trouble with it, watch this movie. The next room is a boulder-pushing puzzle. Move the bottom ones to the sides, then push the upper ones down to make room to get through. A thug is waiting for you.



Admin Courtney

Camerupt: Level 38

Mightyena: Level 38



Once Courtney falls, go past her and into another boulder puzzle cave. Watch this movie if you don't know how to do it. In the next misty cave, you'll discover TM26 (Earthquake). Then make your way all the way south to see what the dastardly Maxie (or Archie) is up to now. You'll have to battle him, now.



Magma Leader Archie/Maxie

Mightyena: Level 41

Crobat: Level 41

Camerupt: Level 43



When the fight concludes, the Orb begins to shine, and the ancient statue disappears. Outside, the weather is going crazy. Looks like the Team did it this time! Luckily, they are kind enough to transport you back outside. When they do, Steven swoops in and asks what's going on. Steven tells you that the source of the problem is above Sootopolis. Time to head over there. Remember where Route 126 is (west of 127)? Head over there now.



Note: You may want to Fly back to Mossdeep City and heal your Pokémon or stock up on Potions and the like before heading over there.







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Route 126

Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp



Route 126 is a large, circular area with a dormant volcano at its center. In the interest of getting to the action quickly, use a Max Repel when traveling so you won't be slowed by random Pokémon encounters. There is only one trainer in your way.



Swimmer Brenda

Goldeen: Level 35



After you down the trainer, look for the ring of dark water encircling the volcano. Swim to the southern part of the ring and dive to find the entrance to Sootopolis City. Enter and then surface to see it in all its glory.







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Sootopolis City

The Gym sits on an island in the center of a body of water as you surface. But you can't get in. Nobody's outside! Instead of going there, head to the left and climb the stairs all the way up, then move right and down. You'll run into Steven here, who will introduce you to Wallace, the Gym Leader of the town. He tells you that the sunshine is a result of power coming from the Cave of Origin. Follow him to the cave entrance. The two men instruct you to go inside.







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Cave of Origin

Wild Pokémon: Zubat



Inside the cave, you may want to use Repels to get the job done faster. Use Flash to illuminate the cave. In the first area, make your way to the down ladder. Then, curl around the path the opposite way to another down ladder. The cave below is quite misty. In the misty area, it's the same idea. Keep going until you reach the next down ladder. On the way down, you'll discover HM07 (Waterfall). Grab it and keep going. In the final room, your Orb will glow and reveal an ancient Pokémon.



Don't mess around and try to fight it. It is way too rare for that. Just whip out that Master Ball, and catch it without fail. Here's a movie of us doing just that. How about having a legendary Pokémon in your lineup? Gotta love it. Once you have the ancient beast, head back to the surface, where things seem to be back to normal.







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Sootopolis City

Now that the sun is no longer scorching hot, people are actually out and about on the streets. Return back down to the lake in front of the gym. From here, swim to the grassy spot to the right. Just up the stairs here is the Pokémon Center. Heal up, and put that ancient in your team, if you want. Then head back outside and move up the stairs to the right. Enter the house here and a girl with give you her Wailmer Doll.



The next house up is party to a couple of brothers having an argument about the size of Pokémon. If you have a large Barboach or Shroomish in your party, show it to them. If yours is bigger, they'll reward you with an Elixir.



When you're done with them, swim past the Gym to the grassy shore to the west. There, you'll discover a girl who will give you a random Berry. Grab it, then head up the stairs nearby and go all the way to the top of the city on the left side to find a house. Go inside to find a black belt who will give you TM31(Brick Break). It allows a Pokémon to cut through defensive moves. On your way back down, visit the Pokémon Mart and gear up for the upcoming Gym fight.



Pokémon Mart

Here's what's for sale at the Mart:



Ultra Ball: 1200

Hyper Potion: 1200

Max Potion: 2500

Full Heal: 600

Revive: 1500

Max Repel: 700

X Attack: 500

X Defend: 550

Shadow Mail: 50



Steven waits for you outside of the Gym. He thanks you for your bravery and tells you that Wallace is inside. Have at it!





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Pokémon Gym #8

Prize: Rain Badge

Gym Leader: Wallace

This gym is stocked with Water-Type Pokémon, so obviously the best cats to bring to play would be Grass and Electric types. But if you have a hefty, leveled-up Pokémon who outstrips the Gym trainers by many levels, it can be a powerful force even if it's slightly off-type.



The area in the Gym is coated by a thin sheet of ice, and you can't step on the same square twice. In order to get up the next staircase, you'll have to touch each square on the floor once without touching any of them twice. Then, a staircase will appear. You can skip battles by strategically making your way across the floor. If you don't, you'll fall through and have to face everyone. To see how to go through all of the ice fields, watch this movie. Here are how the battles play out:



First Level:



Beauty Connie

Goldeen: Level 40

Wailmer: Level 40



Lass Andrea

Luvdisc: Level 41



Second Level:



Beauty Bridget

Azumarill: Level 41





Lady Brianna

Seaking: Level 41



Third Level:



Beauty Tiffany:

Carvahna: Level 39

Wailmer: Level 39

Sharpedo: Level 39



Lass Crissy:

Wailmer: Level 40

Wailmer: Level 40





Pokéfan Marissa

Azurill: Level 36

Marill: Level 38

Azumarill: Level 40



Beauty Olivia

Lombre: Level 41



Fourth Level:



Gym Leader Wallace

Luvdisc: Level 40

Whiscash: Level 42

Sealeo: Level 40

Seaking: Level 42

Milotic: Level 43



A powerful Electric or Grass-type Pokémon will destroy what Wallace has to offer. In fact, almost any Pokémon at level 55 or up will do serious damage to Wallace's crew. As long as you aren't sending out Ground or Rock types to get chewed up by the array of Water Pulses, you should be fine. Drop a souped-up Pikachu on the party and watch them fall.



Once you are victorious, you will be given the Rain Badge and TM03 (Water Pulse). Now you'll be able to train all levels of Pokémon, and you'll be able to use Waterfall outside of combat. Now that you have all of the badges, it is time to make your way to Ever Grande, to participate in the Pokémon League.



Sootopolis City/ Route 128

Now that you have all of the Badges, it's time to make your way to Ever Grande City. From Sootopolis City, go east until you reach Route 128, then head south to Route 129.



Or, if you want to proceed directly to Ever Grande City, head east on 128 and you'll find the city waiting.







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Route 129

Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp



It is not absolutely necessary that you explore the upcoming routes in order to move on to the Pokémon League Championship, but it helps you with experience. In addition, you can capture some more robust Pokémon to use in your upcoming battles with the toughies. Route 129 does not hold any surprises. There are a few swimming trainers, though.



Triathlete Allison

Wingull: Level 25

Wingull: Level 25

Wingull: Level 25



Staryu: Level 33



Swimmer Reed

Carvnha: Level 32

Sharpedo: Level 32

Spheal: Level 32

Carvanha: Level 32



Swimmer Tisha

Chinchou: Level 33

Luvdisc: Level 33

Pelipper: Level 33



Triathlete Chase

Wingull: Level 27

Staryu: Level 35







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Route 130/ Mirage Island

Wild Pokémon: Wynaut, Tentacool, Wailmer, Wingull, Pelipper, Magikarp



Route 130 is similar to Route 129. It's just a large stretch of water with some trainers bobbing in it. The difference between this and normal water routes is that sometimes you'll find a large island at its center. This place is called Mirage Island, and it's home to some roaming Wynauts, in addition to the rare Liechi Berry. If you score some Berries, be sure to plant them all over Hoenn... in areas more accessible than this peek-a-boo archipelago. Of course, there are trainers on this stretch as well.



Swimmer Kate

Goldeen: Level 33

Chinchou: Level 33

Spheal: Level 33



Swimmer Rodney

Horsea: Level 34

Gyrados: Level 34







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Route 131

Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp



Route 131 leads up the ocean town of Pacifidlog. Again, there are water-based trainers afloat here.



Swimmer Kara

Seaking: Level 35



Swimmer Herman

Wailmer: Level 34

Tentacruel: Level 34



Swimmer Susie

Horsea: Level 33

Wailmer: Level 33

Pelipper: Level 33



Swimmer Richard

Pelipper: Level 35



Sis and Bro Reli & Ian

Azumarill: Level 36

Wingull: Level 34







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Pacifidlog Town

Pacifidlog Town is an oasis of sorts in this long, long series of waterways. Stop at the Pokémon Center to recharge your team, then visit the houses to grab some knowledge and goodies. The man in the southeast cabin is looking for Mirage Island. If he says he sees it, head east again and explore the island.



In the middle house, a girl asks you to trade a Bellossom for her Corsola. Corsola are pretty rare, but so are Bellossom. Your call. When you finish there, move to the house on the southwest corner of town. Make sure you have your best Pokémon in the first position, then talk to the man here. If he thinks your relationship with your first Pokémon is good, he'll give you TM27 (Return). If it doesn't, he'll give you TM21 (Frustration). You'll actually want them both. Talk to him again, and he'll tell you to return in a number of days to get a new TM. Mark it on your calendar! When you're done here, plop in the water to the west. Time to Surf again.



Note: If you want to stock up on Items, you may want to fly back to Lilycove City and stock up, as there is no store for miles. Now that you've visited, it's easy to Fly right back.







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Route 132

Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp



If you're getting sick of random sea encounters, don't be shy about using Repels. Plenty of experience awaits battling trainers. There are several of them here as well.



In the following three Routes, you'll also have to battle hard currents. They will drag you around and prevent you from getting exactly where you want to go. You'll probably have to ride the currents several times to battle all of the trainers... like the one on the crescent-shaped island at the center of this route (Hint: approach from the middle of Route 131), and the karate trainer near the east end (Hint: approach from the south end of Route 131).



Black Belt Kiyo

Makuhita: Level 33

Machoke: Level 33

Makuhita: Level 33



You'll also need to be a decent current-rider to get the Rare Candy on the reef on the west end of the route. Grab it. You'll have to come back to face the trainer on the southern portion of the reef.



Fisherman Arnold

Gyrados: Level 34

Gyrados: Level 29

Gyrados: Level 25

Gyrados: Level 22

Gyrados: Level 20

Magikarp: Level 19





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Route 133

Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp



Route 133 is also riddled with strange currents. There is a Big Pearl on the reef on the eastern edge of the route, and a trainer on an island at the center. In the southeast corner, you'll find a duo looking to fight. And along a reef in the northeast, you'll find a Star Piece, a trainer in the water, and another on the south face of the reef.



Swimmer Franklin

Tentacruel: Level 34

Sealeo: Level 34



Cooltrainer Warren

Graveler: Level 34

Ludiculo: Level 34

Magcargo: Level 34



Swimmer Debra

Goldeen: Level 34

Seaking: Level 34



Swimmer Linda

Horsea: Level 34

Seadra: Level 34







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Route 134

Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp



If you can, you'll want to approach Route 134 from the south. That way, you'll land on the little square of reef on the far east side of the Route. From here, Surf from the spot indicated in the picture to pass over deep water. As you see yourself over the dark blue, press A to Dive down into the Sealed Chamber. It's worth the trouble, guaranteed. Check out the section below for a description of the Chamber.



Explore the rest of Route 134. There are two trainers on the central reef/island, one swimming to the north, and another on a small reef to the south.



Birdkeeper Alex

Natu: Level 32

Wingull: Level 32

Swellow: Level 32

Pelipper: Level 32







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Sealed Chamber

Once you arrive below, head into the cave to get inside the Sealed Chamber. Swim to the far end of the undersea tunnel. Here you'll find a message in code (well, really Braille). The mystery of the carvings lies in the next room, but we thought we'd give you a headstart, if you want. Highlight the white text below to see what the message states.



The first message states: GO UP HERE. Use Dive at this spot to surface inside the cave.



If you figured out the code, you'll find yourself in a cave. In this place, you'll find a series of carvings in the stone. It presents the entire code alphabet, plus symbols. The top two rows are ABC, DEF, the next row is GHI, JKL, etc. The two small slabs to the right are period and comma.



Once you understand what you're looking at, take a shot at the north message. If you don't understand, highlight the white text below to see the answer:



The message states: DIG HERE.



In the next chamber, you'll have to translate a series of messages. Once you do, you'll be given clues how to unlock three previously unavailable locations: Ancient Tomb, Desert Ruins and Island Cave. If you want to cheat, here's what the messages say (Highlight the text below).



First row left: THOSE WITH COURAGE, THOSE WITH HOPE.

First row right: OPEN THE DOOR. AN ETERNAL Pokemon WAITS.

Second row left: BUT, WE SEALED THE Pokemon AWAY.

Second row right: WE FEARED IT.

Third row left: IN THIS CAVE WE HAVE LIVED.

Third row right: WE OWE ALL TO THE Pokemon.

Final row: FIRST COMES RELICANTH. LAST COMES WAILMER.



In order to get the message to work, collect the indicated Pokémon and put them in their respective positions. Once you do, head to the locations--Ancient Tomb, Desert Ruins and Island Cave, and collect your rare Pokémon.







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Route 128

Once your watery travels are over, it's time to go win the Pokémon League Championship. Go back to Route 128 and head east to go to Ever Grande City. There is a one last trainer on the way there.



Triathlete Isaiah

Staryu: Level 36







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Ever Grande City

In order to get to Ever Grande City, you'll need to know the Waterfall move. Teach it a Pokémon and surf up the waterfall to reach the grassy plateau. Make sure you stop into the Pokémon Center to heal and juggle your team. Once you've gone there, climb the steps and move north to enter Victory Road.







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Victory Road

Wild Pokémon: Lairon, Golbat, Loudred, Zubat, Aron, Hariyama, Medicham, Mawile



Victory Road will help juice up your Pokémon for the battles you'll face against the league. Not only is it rather labyrinthine, but it also contains some tough trainer battles, and some tough roaming Pokémon.



To start, loop around north, then west, then south to get to the steps that lead up to the ladder. Follow the ladder to the east, then go down the steps and continue down the path to find the first trainer:



Cooltrainer Albert

Manectric: Level 43

Muk: Level 43



When you finish with Albert, move up the path to the north, then scale the ladder beyond, and cross the pair of bridges to the east. Go down the stairs at the other side to snag the Max Elixir. Then head back to the path and go west, climbing the stairs to the next level. Follow the path up to Hope.



Cooltrainer Hope

Roselia: Level 44



Go down the ladder behind the trainer. Use Flash to illuminate this lower floor. You'll have to push some boulders aside to make it through the next part of the cave. Once you do, take the high path. Smash the rocks, then push the boulders aside (bottom one, south and top one, north) and follow the path as it curls around and heads south. Soon, you'll encounter this trainer:



Cooltrainer Shannon

Claydol: Level 44



When she goes down, continue down the path and climb the ladder, then follow the eastern bridge across to an up ladder. Go up and grab the PP Up, then return back downstairs. Leap off the ledge to the left. Then head north to meet this trainer:



Cooltrainer Samuel

Dodrio: Level 42

Lairon: Level 42

Kadabra: Level 42



Continue north to get a Full Restore. Then go all the way back south, and hang a left to go down the ladder. On the bottom floor, head north to face this trainer:



Cooltrainer Julie

Sandslash: Level 43

Ninetales: Level 43



When you beat Julie, go north, Surf through the water and climb the stairs to the north, then follow the path east, then south to fins this trainer:



Cooltrainer Owen

Kecleon: Level 42

Tentacruel: Level 42

Rhyhorn: Level 42



After Owen, go north and climb the up ladder. This leads to TM29 (Psychic). Return to the lower level when you have it, and go down the stairs to the west. Surf across the water here, then climb the waterfall to the north. Leap off onto solid ground to face the next trainer.



Cooltrainer Vito

Swellow: Level 42

Manectric: Level 42

Kadabra: Level 42

Shiftry: Level 42



After he loses, Vito says something about his family. He's the last Winstrate! The one hinted at by that powerful family... Once you put him down, grab the Full Heal nearby. Then get back in the water and head to the west, then south down the waterfall. Go up the ladder in the lower area.



Once up top, follow the path all the way south, then east. Here, you'll find a pile of rocks. Smash the rocks, push the left boulder down, then smash the second rock and scurry through. This will give you access to the up ladder beyond. Go up and follow the path across the bridge east, then go down the stairs and follow the path to the next trainer.



Cooltrainer Edgar

Cacturne: Level 44



Once you beat Edgar, keep moving north. Guess who you'll run into? It's none other than your protege, Wally! He's going for the Elite Four as well. Or so he thinks...



Pokémon Trainer Wally

Alataria: Level 44

Roselia: Level 44

Magneton: Level 41

Delicatty: Level 43

Gardevoir: Level 45









The Alataria and Gardevoir can give you problems, but if you're going to take on the Elite Four, you should have at least one very leveled-up Pokémon in your ranks. Battle Types, and when you need to bring out the heavy-hitter, call on your superstar. When the battle with Wally concludes, go through the door to the outside world.







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Ever Grande City/ Pokémon League Hall

On the other side of Victory Road (finally) follow the path to a large, beautiful building and enter. Visit the recharge counter to rest up your beasts. Then, check out the supply of uber-helpful goods at the right counter. Bring as much as you can possibly carry. Stock up on Full Restore and Max Potions, and bring a few Revives along for good measure. Here are the prices:



Ultra Ball: 1200

Hyper Potion: 1200

Max Potion: 2500

Full Restore: 3000

Full Heal: 600

Revive: 1500

Max Repel: 700









Finally, organize your team. Read ahead to see what each of the Elite Four is filling their team with, and plan accordingly. If you have any, remember to bring Leppa Berries or Elixirs to help restore PP. This is a long series of battles and you don't want to be out of moves by the end. Good luck!







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Elite Four: Sidney

If you have a really beefed-up Fighting or Bug Type, you'll want to bring it along, as it will do well against all of the Dark Types Sidney packs. But if you didn't level up a Fighting Type, a good, strong mixed-bag team will work. If you've been leveling up a Mudkip all along, it will be one powerful Swampert by this battle, which will come in handy. Blaziken is a fine choice as well. Also, if playing Ruby, the legendary Groudon is a nice asset in this battle. Its fire moves will work well against Cacturne and Shiftry, and its Ground moves (Earthquake, especially) can knock out Sharpedo. Make sure you're paying attention to everything's dual type, so you aren't surprised by a strength in the midst of battle.



Mightyena: Level 46

Dark Type

Sand Attack: Ground

Crunch: Dark

Take Down: Normal

Roar: Normal



Sharpedo: Level 48

Water/Dark Type

Crunch: Dark

Slash: Normal

Surf: Water

Swagger: Normal



Cacturne: Level 46

Grass/Dark Type

Cotton Spore: Grass

Needle Arm: Grass

Faint Attack: Grass

Leech Seed: Grass



Absol: Level 49

Dark Type

Slash: Normal

Swords Dance: Normal

Aerial Ace: Flying

Snatch: Dark



Shiftry

Grass/Dark

Fake Out: Normal

Double Team: Normal

Extrasensory: Psychic

Swagger: Normal



After the fight concludes, be sure to refuel for the next fight, and take a look below to see what's on tap for the next fight.







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Elite Four: Phoebe

Phoebe brings mainly Ghost Types to the battle, so any Ghost or Dark Types that you have yourself will be a serious asset, but only if over Level 40. If you have a Steel Type, bring it along to absorb some blows if you get in a pinch and need to heal. If you have a souped-up Sharpedo, it is the perfect choice for this fight (and some others in the next four), as it delivers strong Dark-Type and Water attacks.



Again, if you have a superstar original Pokémon, you can weather a lot of this storm. Earthquake attacks work on the majority of this team, and you can drop them all with hardcore water attacks like Surf or Muddy Water. You don't have to play it by the book to win, but you must bring power.



Dusclops: Level 48

Ghost Type

Curse

Future Sight: Psychic

Shadow Punch: Ghost





Banette: Level 49

Will-O-Wisp: Fire

Spite: Ghost

Faint Attack: Ghost

Shadow Ball: Ghost



Banette: Level 49

Toxic: Poison

Psychic: Psychic

Faint Attack: Ghost

Skill Swap: Psychic



Dusclops: Level 51

Shadow Ball: Ghost

Ice Ball: Ice

Confuse Ray: Ghost

Earthquake: Ground







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Elite Four: Glacia

Glacia is all about the Ice and Water Types, so the best you can do is bring some hefty Electric Types to the mix. Leave your Fire Types in the bag for this brawl.



If you don't have a lot of room in your six to diversify with Electric and Fighting Types, you can get away with slugging it out with a high-level Ice type of your own. I used a Walrein to Surf chunks of health away, then brought in another Pokémon to finish things off with Earthquakes. It took longer than I would have liked, but it got the job done. Just make sure your Pokémon are higher in level, or this fight could be over quickly.



Glalie

Ice Type

Crunch: Dark

Hail: Ice

Ice Beam: Ice

Light Screen: Pyschic



Sealeo: Level 50

Ice/Water Type

Hail: Ice

Body Slam: Normal

Ice Ball: Ice

Surf: Water



Sealeo: Level 52

Ice/Water Type

Attract: Normal

Dive: Water

Blizzard: Ice

Hail: Ice



Glalie: Level 52

Ice Type

Hail: Ice

Crunch: Dark

Ice Beam: Ice

Shadow Ball: Dark





Walrein: Level 53

Ice/Water Type

Sheer Cold: Ice

Blizzard: Ice

Body Slam: Normal

Surf: Water









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Elite Four: Drake

The last of the Elite Four, Drake is a specialist in Dragon Types, which will make your job difficult indeed. If you have a good Ice-Type, like a Walrein, it will go a long way to beating up on this crew. A high-level Gyrados is a good idea as well. However, as we've stated before, if you don't have room for twelve different types, you can tough it out with some regular garden-variety Pokémon. If you have any powerful Pokémon on you team that knows a Dragon move, harp on that, as Dragon types are susceptible to their own brand of damage.



Shelgon: Level 52

Dragon Type

Dragon Claw: Dragon

Protect: Normal

Rock Tomb: Rock

Crunch: Dark



Altaria: Level 54

Dragon/Fly Type

Dragon Dance: Dragon

Refresh: Normal

Take Down: Normal

Dragonbreath: Normal



Flygon: Level 53

Ground/Dragon Type

Dig: Ground

Sandstorm: Rock

Fly: Fly

Dragonbreath: Dragon



Flygon: Level 53

Ground/Dragon Type

Dragonbreath: Dragon

Flamethrower: Fire

Crunch: Dark

Sand Attack: Ground



Salamence: Level 55

Flying/Dragon Type

Crunch: Dark

Fly: Fly

Flamethrower: Fire

Dragonclaw: Dragon







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Champion Steven

The Pokémon Champion is none other than Steven, whom you've crossed paths with several times on your journey. Steven fields a team of super-strong Pokémon, but they are not invincible. Just make sure you keep switching Types, and don't get caught with a wrong-Type on the field. Don't get greedy. If you don't match up well, Steven will make you pay.



Since Steel is all melty, bring a strong Fire Type. Those playing Ruby might want to think about Groudon. If you selected a Torchic, the leveled-up Combusken will also be a superstar in this fight, especially because it has strong Fighting-Type moves. Face Skarmory with Fire ot Electric, Aggron with Ground (Earthquake) and everyone else with Water. Swapert is a useful ally here. Use Surf and Muddy Water attacks liberally, and don't be afraid to use all the Items you brought. This is what you're here for! Rock and roll.



Skarmory: Level 57

Steel/Flying Type

Toxic: Poison

Spikes: Ground

Aerial Ace:Flying

Steel Wing: Steel



Aggron: Level 56

Steel/Rock Type

Earthquake: Ground

Dragon Claw: Dragon

Solarbeam: Grass

Thunder: Electric



Claydol: Level 55

Ground/Psychic Type

Ancientpower: Rock

Reflect: Psychic

Earthquake: Ground

Light Screen: Psychic



Metagross: Level 58

Steel/Psychic Type

Meteor Mash: Steel

Hyper Beam: Normal

Earthquake: Ground

Psychic: Psychic



Cradily: Level 56

Rock/Grass Type

Sludge Bomb: Poison

Ancientpower: Rock

Giga Drain: Grass

Confuse Ray: Ghost



Armaldo: Level 56

Rock/Bug Type

Aerial Ace: Flying

Water Pulse: Water

Ancientpower: Rock

Slash: Normal



Once you triumph over Steven, you've done it! You're the Pokémon League Champion. To savor your victory, travel around Hoenn and hear tell of your great accomplishments. Plenty of things await you, including rematches with trainers you've battled (see Trainer's Eyes), and the quest to fill your Pokédex. You'll also be able to take on the Sky Pillar and Battle Tower. Plenty to do after the quest is done. Enjoy the fruits of your labor.



Congratulations. You are truly a Poké Master.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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