I have not played it in a long time but I can give you a guide that will help you a lot. As you are using the guide it will tell you how to get it. I suggest that you start a new game. You can my answer if you like and use whenever you are playing the game. I hope you enjoy the guide while playing the game. Good luck. Let's get started:
Welcome to the World of Pokémon
When you first begin the game, you'll meet the always cheerful Birch, Professor of Pokémon. He'll walk you through what you need to get started. By answering questions with him, you'll determine if your character is a girl or boy, and what your character's name will be. There are no significant differences between being a boy or girl, except for starting position, and of course, appearance. As far as names go, you can choose your own, or select from a pre-made list.
When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother. After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk, if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go visit Prof. Birch. His house is next door.
When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother. After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk, if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go visit Prof. Birch. His house is next door, but he's not home.
Instead, his wife is there. She tells you to go up and meet her kid. The kid is the opposite of you... if you chose a boy, it's a girl, and vice versa. This person will be your Rival throughout the rest of the game. You'll have four battles in all, and each time it'll get markedly more difficult. Gauge your progress in the game with these fights. If you have a relatively easy time in trainer battles, you're doing well.
Once you're done, head down to the building to the south. This is Prof. Birch's Lab. The lab assistant there tells you that Birch is out doing fieldwork. Leave the Lab and head north to Route 101. As you get near the route, a kid will tell you there's commotion ahead. Check it out!
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Route 101
Wild Pokémon: Zigzagoon, Wurmple, Poochyena
On Route 101, Prof. Birch is being harassed by a wild Poochyena. He tells you to search his bag for a Pokémon. There are three choices here, and they will determine what your initial Pokémon will be. The choices are:
Treecko: Wood Gecko Pokémon-- Grass Type
Torchic: Chick Pokémon-- Fire Type
Mudkip: Mud Fish-- Water/Ground Type
Mudkip, although unpopular, is your best choice, simply because it is a double threat. Its mix of Ground and Water moves make it a brutal foe. Mudkip also matches up against early Gyms the best. However, any of the three are good, and all evolve into powerful Pokémon. Choose one, then go into battle with the wild Poochyena.
When you best it, Prof. Birch will thank you and take you back to his Lab. Then he'll tell you to go meet his child on Route 103. To get there, head up Route 101 to Oldale Town.
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Oldale Town
This is the first major city you'll run across. All of the big cities in the game have a Pokémon Center and Pokémon Mart. At the Pokémon Center, you can rest your tired Pokémon, refilling health and curing all status problems. You can also store and withdraw Pokémon and get Mail on the PC. For more info on Pokémon Centers, visit the Basics section of this guide.
As you leave the Pokémon Center, head over to the lady in white standing near the building to the east. In fact, make sure you always visit every building and talk to everyone in every town. They'll often give you free Items and TMs for free. She'll take you up to the Pokémon Mart and give you a Potion as a promotional Item. Head inside to see what else the store offers.
Potion: 300
Antidote: 100
Paralyz Heal: 200
Awakening: 200
Once you get your first Poké Ball as a gift, Poké Balls will also become available at this store, for 200. When you're done at the store, head north to Route 103.
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Route 103
Wild Pokémon: Zigzagoon, Poochyena, Wingull, Wailmer, Tentacool, Sharpedo, Magikarp
Before you head up to meet your rival, you'll want to level up your Pokémon. Spend some time searching the tall grass to trigger random Pokémon battles. Defeat the Pokémon you rustle up to gain experience, which leads to higher levels. If you get hurt, run back to town and heal at the Pokémon Center. When you are ready to take on your Rival, move all the way north. Talk to him/her to trigger the battle.
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Rival Battle #1
Each time you fight your Rival gets progressively harder. This, however, is a fairly easy battle, especially if you've taken time to level up. Level 8 or above will put you at a nice advantage here. The Pokémon your Rival sends out depends on the Pokémon you selected at the beginning of the game. Here's how it works:
(If you picked) Treecko
(Your Rival will send out) Torchic: Level 5
Torchic
Mudkip: Level 5
Mudkip
Treecko: Level 5
Since neither of you have Type-specific moves yet, you have the upper hand in this battle. In the future, however, you'll have to pay attention to what Type your opponent sends out and try to counter appropriately. After the battle (as with every trainer fight), you'll get money for winning.
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When the battle concludes, head back to the Lab. The Professor will give you a Pokédex, which will allow you to track all of the Pokémon you've met and caught in the game. One of the goals of the game is to completely fill your Pokédex. This can lead to special rewards from some of the characters in the game. After you get the Pokédex, your Rival will give you Poké Ball. Use it to catch wild Pokémon. For more info on how to catch Pokémon, refer to the Basics section of this guide.
Once you're done at the lab, leave the building and your mother will stop you. She'll give you Running Shoes. They'll help you move faster whenever you're in the outside world. Press B to use them while walking to pick up the pace. Once you have the shoes, run back to Oldale town (buy some Pokéballs, too) and move west, down Route 102.
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Route 102
Wild Pokémon: Wurmple, Poochyena, Zigzagoon, Lotad, Seedot, Ralts
Route 102 is where you'll encounter your first non-Rival trainer fights. These are like regular wild Pokémon encounters, except that you will often have to fight several Pokémon in a row, and will be rewarded with money if you triumph. From now on, whenever a trainer battle occurs, we'll note it in the guide like this:
Trainer
Pokémon: Level *
Pokémon: Level *
There are too many trainer battles in the game to give strategy for each. For tips on battling, check out the type of Pokémon you're about to battle, then refer to the Battling section of this guide for tips on which Pokémon to send out when. On this stretch of road, you'll encounter the following trainers:
Youngster Calvin
Zigzagoon: Level 5
Bug Catcher Rick
Wurmple: Level 4
Wurmple: Level 4
Youngster Allen
Poochyena: Level 5
Taillow: Level 3
Near Youngster Allen are a pair of trees. Pick the Berries on them (Oran and Pecha) and put them in your bag.
Lass Tiana
Zigzagoon: Level 4
Zigzagoon: Level 4
Directly south of Tiana, off a short ledge is a Potion. Grab it, then head west to Petalburg City.
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Petalburg City
Petalburg City is the site of the game's first Gym, but you won't be able to battle there until returning later. Heal your Pokémon at the Center, then talk to the man in the upper right corner. He'll ask you to give him your Trainer Profile. Combine a bunch of phrases to make a statement about yourself. Mine was "I AM THE EXCITING BABE." If you caught a lot of Pokémon on the previous route, you may want to deposit some in the computer.
The Pokémon Mart is northeast of the Center. Check out what they have to offer:
Poké Ball: 200
Potion: 300
Antidote: 100
Paralyz Heal: 100
Awakening: 250
Escape Rope: 550
Repel: 350
X Speed: 350
X Attack: 500
X Defend: 550
Orange Mail: 50
Grab what you need and move on. Potions and Antidotes are handy, and you'll want to have a decent supply of Poké Balls before you move to the next bit of wild wilderness.
On the west side of town, you'll meet a guy who will take you to the Gym. Head inside to find your father, Norman. He's pleased you've become a trainer like him. As you're chatting, a kid walks up and asks for a Pokémon. His name is Wally, and he needs your help! You'll have to accompany Wally to the tall grass, where he'll use a Zigzagoon to catch a Ralts. If you haven't already caught a Pokémon, this will show you how.
When he catches his Pokémon, you'll both head back to the Gym. He'll explain how to become a great trainer. Once you've talked to your dad again, head over to Wally's house, which is just west of the Gym. His parents will tell you he's been sent to Verdanturf Town. Eventually, once you come back to town and triumph at the Gym, you can visit this house again to get a special HM. For now, though, head west to Route 104.
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Route 104
Wild Pokémon: Zigzagoon, Wurmple, Wingull, Taillow, Poochyena
Route 104 is part beach, part wilderness. First off, head south to the beach to clean up the trainer along the water's edge.
Youngster Billy
Seedot: Level 6
Taillow: Level 8
Go north along the beach until you get to some steps. This leads up to Mr. Briney's house. Nobody's home for now. Go north on the path to find some Berry Trees (Pecha and Oran). Soon thereafter, another trainer fight awaits.
Rich Boy Winston
Zigzagoon: Level 8
As you move north from Winston, you'll be in Petalburg Woods.
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Petalburg Woods
Wild Pokémon: Wurmple, Taillow, Slakoth, Silcoon, Shroomish
When you first arrive in the Woods, go east through the tall grass. Move through the small fence to the south to temporarily go back to Route 104.
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Route 104
Here, you'll meet a girl who will tell you not to use Poké Balls in the midst of battle. South of her is a Poké Ball. Grab it and head north back into the Woods.
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Petalburg Woods
Move back to the west and head north to find the first trainer on the route.
Bug Catcher Lyle
Wurmple: Level 3
Wurmple: Level 3
Wurmple: Level 3
Wurmple: Level 3
Wurmple: Level 3
Wurmple: Level 3
North of Bug Catcher Lyle is a Paralyz Heal. Grab it and move on. As you encounter a Devon Researcher, he asks you if you've seen a Shroomish in the Woods. As you're talking, a Team Grunt (Magma if playing Ruby, and Aqua if playing Sapphire) appears and asks the guy to hand over some papers. The Researcher hides behind you, and you'll have to take on the Grunt.
Team Grunt
Poochyena: Level 9
After you beat the Grunt, he'll run off to Rustboro. As a reward for saving him, the Researcher gives you a Great Ball, which gives you a better shot at catching higher-level wild Pokémon. Keep moving down the path to find another trainer.
Bug Catcher James
Nincada: Level 8
North of James is an Ether, which restores move PP during battle. Since you don't know how to Cut yet (there are trees to the east that can be cut), head north back onto Route 104.
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Route 104
Once on Route 104, you'll find a pair of trees (Cheri and Oran) , and a little boy who gives you TM09 (Bullet Seed). Just north of here is the Pretty Petal Flower Shop. Here, you can learn all the basics about Berries. Take good note of what people tell you. One of the ladies inside gives you the Wailmer Pail, which will allow you to water seeds you plant. The young girl here will also give you a Cheri Berry. From the Flower Shop, move east to tangle with another couple of trainers.
Lady Cindy
Zigzagoon: Level 7
Lass Haley
Lotad: Level 7
Shroomish: Level 7
Past Lass Haley is a tree guarding a Dire Hit. Come back here when you get Cut to collect it. For now, though, move across the bridge and take on the twins. This is the first simultaneous battle of the game. You'll have to send out two Pokémon at once for this battle, so organize your creatures before you get in the trainers' sight. In multiple battles like this, each of your Pokémon get a round of attacks, and you can focus your attacks on one specific Pokémon, or attack both of the opponents' Pokémon separately.
Twins Gina & Mia
Lotad: Level 8
Seedot: Level 8
After you cross, you'll run into another trainer. Since the trainer's Magikarp don't use any attack that can hurt you, send out your weak Pokémon to level up here.
Fisherman Ivan
Magikarp: Level 6
Magikarp: Level 6
Magikarp: Level 6
Once you've defeated the trainer, grab the Berries from the nearby trees (Cheri and Leppa), then talk to the old woman to get a Chesto Berry. Stick to the right side of the path, and cut inside the fence of Rustboro City to get an X Defend. Then enter the city via the main path.
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Rustboro City
Rustboro City is home to the first Gym battle you'll take part in. Examine the city before you head to the Gym, though. The building just west of the entrance is quarters for those working at Devon Corporation. On the second floor, talk to the little boy to get a Premier Ball.
The Pokémon Mart is just north of the city's entrance. It contains the following goods:
Poké Ball: 200
Potion: 300
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Escape Rope: 550
Repel: 350
X Speed: 350
X Attack: 500
X Defend: 550
Grab what you need at the Mart, then head north to the Pokémon Center. To the west of the Center is a house. Talk to the man there to get HM01 (Cut). You won't be able to use it outside of battle until you beat the Gym Leader in town. Once you have Cut, head east past the Center to the Pokémon Trainer's school. Talk to the teacher here to get the Quick Claw.
Now head north to the Gym. Instead of going in, go inside the building to the right. There is a boy here who wants to trade. If you have a Slakoth, trade it for the Fighting-Type Makuhita. Then it's time to head to the Gym!
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Pokémon Gym Badge #1
Reward: Stone Badge
Gym Leader: Roxanne
The first Gym is not too tough, provided you have a good Water or Grass-Type Pokémon. The dominant Type here is Rock , so avoid using Fire and Flying Types. If you chose Mudkip or Treecko and leveled it up, you'll be set. Same with Treecko. If you took Torchic, you'll want to have captured a Lotad and leveled it up so that it knows Absorb (Level 7), and also teach it Bullet Seed (TM09). With a souped-up Lotad and (hopefully) your new Makuhita, this Gym will go smoothly.
Youngster Josh
Geodude: Level 10
Geodude: Level 8
Geodude: Level 6
Younster Tommy
Geodude: Level 11
Gym Leader Roxanne
Geodude: Level 14
Nosepass: Level 15
Since all of these creatures are of the same type, the fight will go fairly fast. Once you've beaten Roxanne, you'll get your first badge, in addition to TM39 (Rock Tomb). Yippee!
Rustboro City Once you triumph at the Rustboro City Gym, step outside and you'll see a robbery in progress. Follow the path up and talk to the Researcher who you helped earlier. He's been robbed by Team Aqua/Magma. The thief fled down Route 116, so head that way.
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Route 116
Wild Pokémon: Zigzagoon, Whismur, Nincada, Skitty, Taillow
There are two trainers in the first part of the path, on high and one low. Take the low road and grab the Repel, then go after the trainer.
Bug Catcher Jose
Wurmple: Level 8
Silcoon: Level 8
Nincada: Level 9
The high path has this trainer:
Youngster Joey
Zigzagoon: Level 8
Machop: Level 10
When you finish both fights, head east for a battle with:
Lass Janice
Marill: Level 10
Hiker Clark
Geodude: Level 8
Geodude: Level 8
Geodude: Level 8
After you've Bullet Seeded Clark back to the stone age, move up and talk to the man standing near the house. He'll tell you that someone is creating an uproar in the tunnel. You'll have to go through soon, but for now, head to the west, and use your new Cut skill to move down the path through the trees. Here, you will find two more trainers.
School Kid Jerry
Ralts: Level 10
School Kid Karen
Shroomish: Level 9
Whismur: Level 9
On the western end of this tree path is a grove full of Berries (Chesto and Pinap), as well as an Ether. Once you collect that stuff, head past the house to the east. Here, you'll find an old man at the entrance to a cave. He's lost his beloved Peeko, and needs help getting it back. Head inside the cave to see what you can do.
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Rusturf Tunnel
Wild Pokémon: Whismur
You'll see the culprit almost immediately. Before you take him on, though, grab the Poké Ball north of the entrance. Then show that hoodlum what for!
Team Grunt
Poochyena: Level 11
Once you beat up the Grunt, he'll drop the Devon Goods he stole, and Peeko will be saved as well. Talk about two birds with one Pokémon! You'll learn that the man you helped is actually Mr. Briney, whose home you visited earlier. Briney will take off with Peeko... but you'll be seeing him soon! Leave the tunnel. Outside, climb the stairs cut into the rock to grab an X Special, then go talk to the men in the house. They'll give you insight as to where to go next. Head back to Rustboro City.
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Rustboro City
Back in RC, you'll meet up with the Devon Researcher again. When you show him that you got the Goods back, he'll give you a Great Ball. Go with him to the Devon Corporation's third floor. He asks you to deliver the parcel you retrieved to the Shipyard in Slateport City. Then he takes you to the President. He asks you if you can stop in Dewford Town to deliver a Letter to Steven. He gives you the Pokénav for doing the favor.
The Pokénav, which can be found in the Start Menu, allows you to see a map of all Hoenn. In addition, you can check your Pokémon's Condition and see who you've battled (and who wants to battle again) with the Trainer's Eyes feature. Handy, indeed. Leave the Devon Corp building and head back to Petalburg Woods.
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Route 104/ Petalburg Woods
On the way back, cut the tree down near the bridge to grab the Dire Hit. Then go down to the Woods and cut the two trees that bar the path to the east. Follow the path to reach a girl who gives you the Miracle Seed. On a ledge to the east, you'll discover a Great Ball. Leap down to the area to the south and search the tall grass for an X Attack. Then go to Mr. Briney's, south of Petalburg Woods on Route 104.
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Route 104/ Route 105/ Route 106
Go talk to Mr. Briney and he'll ask if you want to set sail for Dewford. You'll get into his boat and follow Route 105 all the way to Dewford Town. Later on, once you've learned Surf, you'll want to come back and explore Route 105. But that's for later. Right now, explore Dewford Town!
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Dewford Town
Dewford Town is home to the second Gym Badge. However, before you can battle at the Gym, you need to give Steven the letter you're carrying. Head immediately into the closest building to get the Silk Scarf.
Once you have it, move south to talk to the fisherman. He'll give you the Old Rod, which will allow you to fish for Water-Type Pokémon. To fish, walk up next to the water and use the Rod. If you'll be using it a lot, register the Item from the pause menu, so you only have to press SEL whenever you want to use it. When a fish bites, press A to hook it. Once you do, a normal Pokémon battle will commence. Catch all of the fishy Pokémon you can!
After you get the Rod, go to the building north of the Pokémon Center. Outside is a guy who asks you what's trendy. Tell him what he's saying isn't hip and happening, and he'll ask you what is. Come up with a phrase that he'll utter instead. Give him something incredibly stupid to say, then move into the building to the north. These people have been infected with your phrase now, too. Once you're done there, head to the north side of town and take on the trainers... or go to the Gym right away. It's up to you, and depends if you have a leveled-up Flying-Type in your possession.
Fisherman Ned
Tentacool: Level 12
Fisherman Elliot
Magikarp: Level 11
Tentacool: Level 8
Magikarp: Level 11
Once you best the fishermen, enter the cave on the west side of the beach.
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Granite Cave
Wild Pokémon: Geodude, Makuhita, Sableye, Aron, Zubat
When you arrive in the cave, a friendly hiker will give you HM05 (Flash). This will help you see in the dark cave. Teach it to a Pokémon once you get the Knuckle Badge to see in dark caves.
You can still forge on here and deliver the letter to Steven, even though you don't yet have Flash working... It will just be more difficult. Head west and grab the Escape Rope. Then go down the nearby ladder. On the next level down, search one of the southern passages for a Poké Ball. In the bottom right corner of the level, you'll discover another down ladder.
On the third level down, head all the way west to find a set of stairs. Walk up them, then move all the way right to find a ladder. Go up it, then move a couple squares left and go up another. Back on the main level, move all the way to the west to find a cave entrance. Head inside and talk to Steven. Give him the Letter, and he'll give you TM47 (Steel Wing). Teach this to a Flying-Type Pokémon before your battle with this town's Gym Leader for a serious edge. To finish exploring the cave, you need to come back with a Mach Bike. Once you do, you'll be able to scale the sandy slope on the second level and gain access to a Repel and Rare Candy you would not otherwise get. Exit the cave for now and head to the Gym.
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Pokémon Gym #2
Reward: Knuckle Badge
Gym Leader: Brawly
It doesn't really matter if you tackle this Gym before or after you deliver the letter to Steven. But doing it afterwards will guarantee that your Pokémon will all be a little tougher.
This Gym is full of Fighting-Type Pokémon. What does that mean? Use Flying-Type Pokémon for the best effect. If you don't have one from before, go get a Wingull or Taillow and level it up to at least Level 12 and use its Peck or Wing Attack moves to wreak havoc on this Gym. You can also use Psychic-Type Pokémon here to good effect.
This Gym is dark, but as you defeat each consecutive trainer, the circle of light will grow slightly. Head right to begin the first fight.
Battle Girl Laura
Meditite: Level 14
Black Belt Hideki
Machop: Level 14
Battele Girl Tessa
Meditite: Level 12
Meditie: Level 12
Machop: Level 12
Gym Leader Brawly
Machop: Level 17
Makuhita: Level 18
If you have enough chutzpah to put Brawly down, you'll earn the handy Knuckle Badge, which makes all Pokémon up to Level 30 give you props. It also allows you to use Flash outside of battle, as promised. You'll also get the fabulous TM08 (Bulk Up), which raises attack and defense stats during battle. Now... it's back to the Briney waves!
Dewford Town/ Route 107/ Route 108
Go talk to Briney again, and ask him to sail to Slateport this time. You still have an errand there. Again, you'll pass through several routes. Make sure you return to them in order to search fun stuff like the Abandoned Ship and battle trainers who are afloat.
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Route 109
Route 109 is comprised of the beach and water directly south of Slateport City. When you learn Surf, make sure you come here and check out the islands south of the peninsula for even more trainer battles and a PP Up. For now, though, clean the beach of trainer scum.
Sailor Huey
Machop: Level 14
Near Sailor Huey is a pair of kids with flotation rings. Get the Soft Sand from them, then continue your conquest of the beach.
Tuber Ricky
Zigzagoon: Level 14
Sailor Edmond
Wingull: Level 12
Machop: Level 12
Wingull: Level 12
Tuber Lola
Azurill: Level 13
Azurill: Level 13
When you're done with the trainers on the beach, head to the west side of the beach and go inside the Soda Pop Stop for even more raging trainer battles. The owner will reward you if you can beat all of the trainers in the room.
Sailor Dwayne
Wingull: Level 11
Tentacool: Level 11
Machop: Level 11
Beauty Johanna
Goldeen: Level 13
Tuber Simon
Azurill: Level 12
Marill: Level 12
When all three trainers fall, talk to the shop owner and he'll reward you with a sixer of Soda Pop. Now head up the stairs to the north and begin to explore the city.
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Slateport City
As you enter the city, you'll notice an open-air market on the western edge of town. The merchants here all specialize in different wares. Here's what they sell:
Doll Merchant
Azurill Doll: 3000
Marill Doll: 3000
Skitty Doll: 3000
Energy Guru
Protein: 9800
Iron: 9800
Carbos: 9800
Zinc: 9800
Calcium: 9800
HP Up: 9800
If you have a super-energetic Pokémon as the lead member of your party, the woman next to the Energy Guru will give you a Ribbon. Talk to the man at the north end of the market. He'll tell you to return when you know the TM Secret Power. When you get it, come back and you'll get a nice bargain.
When you exit the north end of the market, the Pokémon Mart will be right there. Head inside to find these things for sale:
Poké Ball: 200
Great Ball: 600
Potion: 300
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Escape Rope: 550
Repel: 350
Harbor Mail: 50
Buy some Harbor Mail from the Pokémon Mart for a future trade, at the very least. The building to the west of the Pokémon Mart is home to the Pokémon Fan Club. Talk to the Chairman who is sitting on the couch. He will tell you to feed your Pokémon more Pokéblocks. You'll get to do that soon in the Contest Hall, so don't fret. Also, be sure to talk to the woman at the far end of the room. She'll examine your Pokémon to determine if they love you, and then reward you with a Scarf if she likes what she sees. To guarantee a Scarf, feed your Pokémon lots of Pokéblocks to improve its Condition.
When you're done here, exit and head all the way east, then slightly south to Stern's Shipyard. Talk to Dock here. He notices that you have the Devon Goods, but says that Capt. Stern has gone off somewhere. He tells you to find the captain and deliver the Goods to him. Exit the building and head up to the Oceanic Museum to the north. Pay 50 to get inside, and go talk to the Team Grunt who you thumped before. He'll give you the TM46 (Thief). Head down the back stairs.
In the basement, you'll find Capt. Stern. He'll take the Goods off your hands. However, right when he does, Team members bust in and try to take them. Battle time!
Team Grunt
Carvanha: Level 15
Team Grunt
Zubat: Level 14
Carvanha: Level 14
You've defended the parts admirably... then the leader (Archie or Maxie, depending which game you're playing) shows up. He makes all kinds of bold claims, then runs off, leaving the Goods. Head back upstairs and leave.
Use the Center if you have to, then head over to the Name Rater to the west. This person will rate the given names of your Pokémon and also allow you to change names of those that you do not like. From here, head north to the Contest Hall. For more information on what goes on inside, including Pokéblock production, visit the Contests section of this guide. If you don't want to make Pokéblocks right now, head out of town to the north, on to Route 110.
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Route 110
Wild Pokémon: Zigzagoon, Electrike, Magikarp, Minun, Pelipper, Plusle, Wingull, Wailmer, Tentacool, Gulpin
Route 110 is a long, long road full of trainer battles and rival Pokémon. When you have a bike, it becomes much easier to travel, because you'll be able to use Cycling Road... but you don't currently have a bike. So, it's time to schlep!
Pokéfan Isabel
Plusle: Level 15
Minun: Level 15
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The Trick House
As the path turns, there is a house. Go inside to meet the Trick Master, who is hiding under his table. Tricky! He has designed his house to be one big change trick... and the trick is on you. Each time you gain a new Badge, come back to the house, negotiate its tricks, and earn a new prize.
Different trainers and goodies await within each maze as well. Here's what's available:
Two Badges
In the Maze: Orange Mail
Beat the Maze: Rare Candy
Three Badges
In the Maze: Wave Mail, Harbor Mail
Beat the Maze: Timer Ball
Four Badges
In the Maze: Shadow Mail, Wood Mail
Beat the Maze: Hard Stone
Five Badges
In the Maze: Mech Mail
Beat the Maze: Smoke Ball
Six Badges
In the Maze: Nothing
Beat the Maze: TM12 (Taunt)
Seven Badges
In the Maze: Glitter Mail
Beat the Maze: Magnet
Eight Badges
In the Maze: Trick Mail
Beat the Maze: PP Max
Battle Tower Entry
In the Maze: Bead Mail
Beat the Maze: Red or Blue Tent
In order to leave each maze, you'll need to find the Hidden Scroll. Once you have it, leave through the exit whenever you want. Once you're done with the Trick House, it's time to sew up some loose ends before moving on.
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Route 103
The area to the west of the house is the second half of Route 103. The other half lies on the Oldale Town side of things. When you learn Surf, you'll easily be able to traverse it. Go explore it and beat the Trainers there.
Aroma Lady Daisy
Roselia: Level 16
Twins Amy & Liv (Simultaneous)
Plusle: Level 16
Minun: Level 16
Pokéfan Miguel
Skitty: Level 16
Fisherman Andrew
Magikarp: Level 5
Tentacool: Level 10
Magikarp: Level 15
Cut down the northern trees to explore the upper part of this route. There, you'll find a Guard Spec, and a grove of trees containing Cheri and Leppa Berries. When you're done, head back past the Trick House to the east.
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Route 110
This leg of Route 110 is grueling. Not only does it contain quite a few trainers, but there is tons of tall grass here, too. Pass under the Cycle Road to get started. A Dire Hit lies in front of the first trainer.
Youngster Timmy
Poochyena: Level 12
Arun: Level 16
Electrike: Level 14
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Rival Battle #2
A little way up the path, you'll meet up with your Rival for the second fight between you. Your Rival's Pokémon are in the 18-20 range, so if you don't have adequate numbers, turn back and grow your team, or get some heavy-hitters out of the PC. Here's what your Rival brings to the table.
Treecko
Wailmer: Level 18
Shroomish: Level 18
Combusken: Level 20
Torchic
Shroomish: Level 18
Numel: Level 18
Mudkip: Level 20
Mudkip
Wailmer: Level 18
Numel: Level 18
Grovyle: Level 20
Make sure you're watching your Types during this battle, because you don't want to get caught out there with the wrong Pokémon. If you're having trouble deciding what to use, as always, refer to the chart in the Battling section of this guide. When you beat your Rival, you'll earn the Itemfinder.
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Route 110
Continue up Route 110. Collect as many unique Pokémon as you can. This a long road with plenty of opportunity to fill out your Pokédex.
Collector Edwin
Lombre: Level 14
Nuzleaf: Level 14
Psychic Edward
Abra: Level 16
Fisherman Dale
Tentacool: Level 12
Tentacool: Level 9
Wailmer: Level 15
Tentacool: Level 12
At the far end of Route 110, there is another entrance to Cycling Road. When you get your bike, a whole new route becomes available. We'll return for that later. For now, head north and pick the Nanab Berries, then continue north into Mauville City.
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Mauville City
Mauville City is the site of the next Gym battle for you. But there's plenty here besides that. When you first come into town, take a look-see inside the building to the left of the Pokémon Mart. If you happen to have Harbor Mail in your possession, the woman here will trade you the Coin Case she's carrying for it. The Coin Case is valuable, because it allows you to play games elsewhere in Mauville.
Inside the Pokémon, one door over, you'll be able to stock up on these supplies:
Poké Ball: 200
Great Ball: 600
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
X Speed: 350
X Attack: 500
X Defend: 550
Guard Spec: 700
Dire Hit: 650
X Accuracy: 950
One house to the east contains a man who will give you HM06 (Rock Smash). You'll need the Badge from this Gym before you can use it, but it's good to have. Once you do, leave and go slightly south, then search behind a fence to find X Speed.
The yellow building directly north of the HM house is Rydel's Cycles. Talk to the owner and he'll give you one of two bikes... either the Mach Bike or the Acro Bike. The Mach Bike goes faster, but has worse cornering, and the Acro Bike handles better, but is a little slower. Both bikes give you access to different places on the map. Mach allows you to climb sandy slopes, and Acros allows you to ride on precarious rails. The Mach Bike is best for your purposes now, so select it. You can always come back and swap bikes later.
To the west of the bike shop is a Pokémon Center. Your Pokémon are likely exhausted, so rest them up, and organize yourself for the upcoming Gym battle. If you have any strong Ground or Rock Types, grab them now. It's likely that you don't have enough experience to face the powerful Gym Leader coming up, so why not try out your new bike and gain a little experience at the same time? Head back to the area south of town and go into the building that leads up to the Cycling Road. Get on your Bike inside and head through the left door to go out to the road.
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Cycling Road
There are several bike-bound trainers along this route. Battle them!
Triathlete Abigail
Magnemite: Level 17
Triathlete Anthony
Magnemite: Level 16
Magnemite: Level 16
Triathlete Benjamin
Magnemite: Level 17
Triathlete Jasmine
Magnemite: Level 15
Magnemite: Level 15
Voltorb: Level 7
Triathlete Jacob
Voltorb: Level 7
Voltorb: Level 7
Magnemite: Level 15
When you reach the end of the path, a guy on a bike will always give an assessment of your biking skills. Each time you go over the path, try to do a little bit better. Now, if you feel you built up enough experience, head back to Mauville City right away. If you still need more, spend some time on Route 110 building it up. Then, cruise back to Mauville City juiced up, and head for the Gym.
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Mauville City
As you head toward the Mauville City Gym, you'll run into a familiar face... Wally. He wants to battle Gym Leader Wattson himself. Teach him a little lesson by beating him mercilessly and sparing him the embarrassment.
Pokémon Trainer Wally
Ralts: Level 16
Once you teach Wally just how pathetic he is, he will move aside, and you can access the Gym. His uncle invites you to visit them in Verdanturf. Soon enough, you'll be there.
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Pokémon Gym #3
Reward: Dynamo Badge
Gym Leader: Wattson
This Gym, as you might suspect, is brimming with Electric-Type Pokémon. That means, bring as many Rock and Ground types that you can muster. If you've been working on raising a Torchic, bring that too... because by now it should be a Combusken who knows Double Kick, which can be quite devastating here. A Geodude with Magnitude will also be quite a hit. Leave your birds and fish at home, though.
Guitariast Kirk
Electrike: Level 18
Magnemite: Level 18
Youngster Ben
Zigzagoon: Level 19
Battle Girl Vivian
Meditite: Level 19
Guitarist Shawn
Voltorb: Level 17
Voltorb: Level 17
Voltorb: Level 17
Gym Leader Wattson
Magnemite: Level 22
Voltorb: Level 20
Magneton: Level 23
Upon beating Wattson, you'll get the Dynamo Badge, which will allow you to use the move Rock Smash out of battle. It will also increase the speed of your Pokémon. In addition to that, you'll get the TM34 (Shock Wave) and the respect of your peers.
Note: You'll want to return to Mauville (like everywhere else), once you get Surf. That will allow you to visit New Mauville, whose entrance is only accessible by water.
Mauville City/ Route 117
Wild Pokémon: Zigzagoon, Volbeat, Surskit, Marill, Illumise, Goldeen
After you finish in Mauville City's Gym, heal your Pokémon and head west, young trainer! You'll find yourself on Route 117. At the edge of Route 117 is the Pokémon Day Care. Go talk to the Day Care Lady if you'd like her to raise your Pokémon for you. She can raise two at a time, so go ahead and give her two of your lower-level Pokémon. When you return, they will have grown in level. If you play your cards right, and leave a male and female Pokémon there, you could be a proud parent when you come back. For more on breeding, check out the Trading/Breeding section of this guide. When you've given up a pair of Pokémon, head back outside and continue west. Search the trails for trainers to fight.
Triathlete Dylan
Doduo: Level 18
Pokémon Breeder Lydia
Wingull: Level 12
Marill: Level 12
Roselia: Level 12
Goldeen: Level 12
Shroomish: Level 12
Skitty: Level 12
Sr. and Jr. Anna and Meg (Simultaneous)
Zigzagoon: Level 16
Makuhita: Level 18
Near the duo, there is a small grouping of Berry Trees. Pick them, then head west for more scrappin'.
Triathlete Maria
Doduo: Level 18
Bug Maniac Derek
Nincada: Level 15
Dustox: Level 15
Beautifly: Level 15
Pokémon Breeder Isaac
Whismur: Level 12
Aron: Level 12
Taillow: Level 12
Makuhita: Level 12
Poochyena: Level 12
Zigzagoon: Level 12
After beating the trainers, search the area below the south flower bed to find a Great Ball, and the area above the north flower bed to find a Revive. Then head west into Verdanturf Town.
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Verdanturf Town
Home to Wally's relatives and another Contest Hall, Verdanturf is a rather small place. The Contest Hall is straight west from where you enter Verdanturf. This is the first contest you can enter. For more information on Contests, visit this page.
Wally's relatives live in the middle house on the south edge of town. Go see your buddy and say what's up. In the house to the west of Wally's is a lady who will judge your Pokémon to see how much it likes you. Make sure your best Pokémon is in first position. Head up to the Pokémon Center if you need some healing, then check out the selection of goods at the Pokémon Mart:
Great Ball: 600
Nest Ball: 1000
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
Burn Heal: 250
Ice Heal: 250
Repel: 350
X Special: 350
Fully Tail: 1000
When you're done poking around in town, head through the tunnel entrance nearby. Make sure the Pokémon you taught Rock Smash to is in your party, or teach that skill to a Pokémon quickly.
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Rusturf Tunnel
You've been on the other side of this tunnel before. But now, with the help of Rock Smash, you'll be able to join the two sides. First, you'll have to brawl.
Hiker Mike
Geodude: Level 16
Geodude: Level 16
Machop: Level 16
After you deal with Hiker Mike, move west and exit on to the second half of Route 116.
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Route 116
Here, you'll meet a man who has dropped his glasses. Search the surrounding cliffs to find an HP Up. Use your Itemfinder to locate the Blackglasses. They actually don't belong to the man, but now you can keep them. Nifty. Head back to the tunnel.
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Rusturf Tunnel
Move past the exit to Verdanturf town and head north. Not only will you find the Max Ether, but now you can reunite the lovers who have been separated. Use Rock Smash to clear the path. The appreciate man will give you the HM04 (Strength). You'll need the next Gym Badge to use it outside of combat, but what else is new? Head back down to Verdanturf Town.
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Verdanturf Town
Back in Verdanturf, check back at Wally's place to see the woman from the tunnel. It was a relative of Wally's all along. Now that that's settled, return to Mauville City and go north, up Route 111.
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Route 111
Climb the steps and go north. Soon, you'll come across a yellow building with a man standing out front. He asks you if you'd like to take on his family of four in a series of consecutive Pokémon battles. It's almost like a mini-Gym. Take a strong Electric and Water-Type and get the party started!
Winstrate Victor
Taillow: Level 16
Zigzagoon: Level 16
Winstrate Victoria
Roselia: Level 17
Winstrate Vivi
Marill: Level 15
Shroomish: Level 15
Numel: Level 15
Winstrate Vicky
Meditite: Level 18
Once the battle concludes, visit them inside to get the Macho Brace. Grab it and take off, heading north. Use Rock Smash to get through the narrow pass, and keep moving. As you keep moving higher, you'll see a pair of TV people. Battle them, then talk.
Interviewer Gabby & Ty (Simultaneous)
Magnemite: Level 19
Whismur: Level 19
When they're done fighting, the pair will ask you for an interview. Cobble some kind of stupid phrase together, then the next time you're in a town, check the TVs for the report. They'll quote you and everything!
Picknicker Irene
Shroomish: Level 18
Marill: Level 18
Camper Travis
Sandshrew: Level 19
After Camper Travis, the road becomes impassible, due to a sandstorm. Until you get the Go Goggles, you will be unable to get through. Instead, head west on Route 112.
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Route 112
Wild Pokémon: Numel, Machop
Route 112 leads up to Mt. Chimney. There are two trainers waiting for you near the entrance to 112-- one north, one south.
Camper Larry
Zigzagoon: Level 18
Nuzleaf: Level 18
Picknicker Carol
Taillow: Level 18
Lombre: Level 18
Once you defeat them both, head up the rocky steps to enter into another couple of trainer battles.
Hiker Trent
Geodude: Level 16
Geodude: Level 16
Geodude: Level 16
Geodude: Level 16
Hiker Brice
Numel: Level 18
Machop: Level 18
When the fight concludes, talk to the Team Grunts guarding the cable car. They won't let you pass, so you'll need to take the long way around. Head to the west to find the entrance to the Fiery Path.
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Fiery Path
Wild Pokémon: Torkoal, Numel, Grimer
Go through this tunnel, noting the boulder to the west. You'll want to come back and move that once you get Strength. For now, though, just exit on the opposite end.
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Route 112
This is the other side of Route 112. Pillage the nearby grove of Berry Trees (Rawst and Pecha), then move east, back to Route 111.
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Route 111
Wild Pokémon: Baltoy, Barboach, Cacnea, Geodude, Marill, Sandshrew, Surskit
Again, the south is blocked by the sandstorm, go keep going north. Soon, you'll run into this trainer:
Cooltrainer Milton
Electrike: Level 18
Wailmer: Level 18
Further up the path is a man who will give you TM43 (Secret Power). This gives you the ability to create a Secret Room anywhere there is an indent or large tree. You can furnish it with whatever you buy: Dolls, Plants, Posters, Mats. Teach it to a Pokémon, and set up your pad today. Just don't forget where you put it!
Keep moving north. Soon, you will see a house to the east. Go up and over to get inside. Here, an old woman will help your Pokémon rest, much like a Pokémon Center. Rest them here. If you have your Mach Bike, you can get up the cliff north of her house. Get a good start and cruise up the sandy slope. Atop the cliff here is a trainer.
Black Belt Daisuke
Machop: Level 19
There is another way down to the desert from this cliff, but again, without the Go Goggles, you can't "go" anywhere. Head back past the healing woman's house, collecting the Berries (Razz and Oran) as you go. Talk to the girl here to get a random Berry as well (and keep coming back daily for another). As you move west, another trainer brawl is triggered.
Cooltrainer Brooke
Wingull: Level 18
Roselia: Level 18
Numel: Level 18
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Route 113
Wild Pokémon: Spinda, Skarmory, Sandshrew
Route 113 begins the path to Fallarbor Town. Since you're close to a volcano, you'll be walking through quite a bit of ash and soot. Luckily, this has some kind of practical purpose. It just won't be apparent until you beat a couple of trainers and get to the Shop.
Youngster Neal
Trapinch: Level 18
Linoone: Level 20
From Youngster Neal, head north and talk to the trainer hiding in a pile of ash to trigger a battle.
Ninja Boy Lao
Koffing: Level 17
Koffing: Level 17
Koffing: Level 17
Koffing: Level 19
Once you beat him, leap off of the cliff to the east and collect the Super Repel on the ledge below. Then make your west again.
Parasol Lady Madeline
Numel: Level 20
Twins Tori & Tia (Simultaneous)
Whismur: Level 20
Whismur: Level 20
Once you face the twins, loop around the nearby rock formation to collect the Max Ether, then hop off the ledge and move west once again. You'll arrive at the shop. Before heading in, battle the kid hiding in a pile of ash near the door.
Ninja Boy Lung
Nincada: Level 19
Ninjask: Level 19
Inside the shop, the owner will give you a Soot Sack. The idea is to walk around in enough ash to get soot adequate for making a variety of items. The soot is measured in steps. To get it, go through the gray-colored tall grass, turning it green. Grab the required amount of soot to get these things:
Blue Flute: 250 Steps
Yellow Flute: 500 Steps
Red Flute: 500 Steps
White Flute: 1000 Steps
Black Flute: 1000 Steps
Pretty Chair: 6000 Steps
Pretty Desk: 8000 Steps
If you want any of these things, spend some time walking around to fill your sack. Otherwise, just head west, leaping off the cliff to the left to reach TM32 (Double Team). Then move south and face the trainer there before heading into Fallarbor.
Youngster Dillon
Aron: Level 20
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Fallarbor Town
The Pokémon Center and Pokémon Mart greet you at the entrance to the Town. Here's what's in the Mart:
Great Ball: 600
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Escape Rope: 550
Super Repel: 500
X Special: 350
X Speed: 350
X Attack: 500
X Defend: 550
Dire Hit: 650
Guard Spec: 700
Inside the Pokémon Center, you'll meet Lanette. She's the person who designed the Pokémon Storage System. After you run into her later, Someone's PC will be renamed Lanette's PC.
To the west of the Pokémon Center is another Contest Hall. You must already have the Normal Rank to compete there. For more information about this and other Contest, visit the Contests section of this guide.
The house next to the Contest Hall belongs to the Move Tutor. This fellow will teach a move to your Pokémon for the cheap price of a Heart Scale. You won't get any of those until you start rooting around at the bottom of the ocean later, but make sure you return to him to outfit your Pokémon with all the right moves.
When you're done there, check out the building to the west of the Pokémon Mart. It's Prof. Cozmo's Lab. Talk to the woman here, and she'll tell you he went to Route 114 with Team Aqua/Magma.
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Route 114
Wild Pokémon: Lotad, Swablu
Move to the outskirts of Fallarbor Town to the west. Here, you will see yet another greenish house. Head inside. You'll find that the Fossil Maniac lives here. The Maniac's little brother will give you TM28 (Dig), but (as ever), you won't be able to use it outside of battle until you win the next Badge. Go inside the hole in the wall and all the way to the back of the cave for advice on where to find fossils.
Just west of here is an old man and a Poochyena. Talk to him to get the TM05 (Roar). Then move south and take on a string of trainers.
Fisherman Nolan
Barboach: Level 20
Fisherman Claude
Goldeen: Level 16
Goldeen: Level 16
Barboach: Level 18
Goldeen: Level 16
Picknicker Nancy
Marill: Level 19
Lombre: Level 19
Once you're across the bridge, go behind the yellow house with the red roof and collect the Berries from the eastern ledge. Then leap down and enter the house. This is Lanette's home. Talk to her to receive a Lotad Doll (Sapphire) or Seedot Doll (Ruby). Now, next time you visit a Pokémon Center, her creation will be called Lanette's PC. Hanging around near Lanette's house is a man who will give you a random Berry. Return here to get a new Berry each day. Collect all five! When you're done, head south down the path and take on these trainers:
Sr. and Jr. Tyra and Ivy (Simultaneous)
Roselia: Level 19
Graveler: Level 21
Camper Shane
Sandshrew: Level 19
Nuzleaf: Level 19
Pokémaniac Steve
Aron: Level 20
After you beat all of these guys, climb the stairs to the rocky foothills. To the north of the stairs, you'll see a rock. Rock Smash it to collect the Protein beyond. Move aroound the rocky paths to take on these trainers:
Kindler Bernie
Slugma: Level 19
Wingull: Level 19
Hiker Lucas
Geodude: Level 18
Geodude: Level 18
Geodude: Level 18
Hiker Lenny
Machop: Level 19
Machop: Level 19
Once you defeat the last trainer, head into the cave entrance nearby.
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Meteor Falls
Wild Pokémon: Zubat, Lunatone
Once you arrive in Meteor Falls, go straight north to receive a Full Heal. Then return to the starting point and head west across the bridge. There you will stumble upon Team Aqua/Magma in the midst of stealing a Meteorite. But as the Team is warning you, the opposite team walks up and tells them to stop.
The rogue Team runs off to Mt. Chimney, leaving you. The opposite team's leader (depending on which game you're playing, of course) will come talk to you, then take off, pursuing the cretins. Talk to the man who is left behind. It's Professor Cozmo! Talk to him, then head west and climb the stairs here to find a Moon Stone. If you head south, down the stairs or down the odd, slippery slopes, it will lead out to Route 115, which leads to Rustboro City. You don't need to go that way right now, so head all the way back to the cable car on Route 112.
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Route 112
Back on the rocky ledge of Route 112, head to the cable car station and talk to the woman at the counter to head up to Mt. Chimney.
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Mt. Chimney
Once you get off of the cable car, you'll see two Team members barring the southern path. Start your climb up the mountain. Talk to the foursome of Team members midway up to see what's going on. Then move to the western edge of the mountain and battle a pair of Team Grunts.
Team Grunt
Zubat: Level 20
Poochyena: Level 20
Admin Matt
Carvanha: Level 20
Poochyena: Level 20
Carvanha: Level
Once you tear through the Grunts, go see what the Team Leader is doing with the Meteorite and battle him.
Team Leader Archie/Maxie
Mightyena: Level 24
Golbat: Level 14
Sharpedo: Level 25
His Golbat has a tough Wing Attack, so watch out for that. And the Sharpedo's Crunch is no picnic, either. Try to bring a beefed-up Electric, Rock and Fighting-Type to account for any contingency. Once you beat the leader, he'll give up the Mt. Chimney plans. The other Team Leader will come and commend you. After your victory, the path to the south of the cable car station will be open. Head down the stairs here to move to Jagged Pass.
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Jagged Pass
Wild Pokémon: Machop, Numel, Spoink
Jagged Pass leads down to Lavaridge Town. There are three trainers here, but it will require multiple trips down (or up, with the Acro Bike) the mountain to fight them all. Get down the mountain by either leaping off of ledges or following the stairs.
Camper Ethan
Zigzagoon: Level 21
Taillow: Level 22
Just southeast of Camper Ethan is a Burn Heal. Grab it and continue the descent.
Picknicker Diana
Shroomish: Level 20
Oddish: Level 20
Swablu: Level 20
When you reach the very bottom of the path, you'll exit on to Route 112.
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Route 112
As you step on to Route 112 (the high part of the road), you'll notice a series of ledges to the east. Don't go down them, as you will have quite a ridiculous journey to get back. Instead, head west into Lavaridge Town.
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Lavaridge Town
The Pokémon Mart is the first thing you'll see in town, and it offers these goods:
Great Ball: 600
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
Burn Heal: 250
Revive: 1500
Super Repel: 500
X Speed: 350
You might want to pick up a Revive for the upcoming Gym Battle, just in case... and, of course, anything else you need. To heal your Pokémon, head to the Pokémon Center to the west. In front of the Center, talk to the old woman and she'll ask you if you like Hot Springs. If so, go inside the Center and exit through the back door. The springs don't do much of anything except relax you, but it's fun to chat with the soaking old ladies.
When you're done at the Pokémon Center, talk to the old woman near the springs to get an Egg. If you don't have room in your party, make room and come back for it. The Egg will eventually hatch into a Wynaut.
After you get the Egg, head down to the shop to the east of the Gym. It's an Herb Shop. The things they sell are herbal cures similar to those that you can buy at the Pokémon Mart. Don't buy too many of them, because if you keep feeding your Pokémon bitter things, their love for you will wane. Here's what is offered:
Energypowder: 500
Energy Root: 800
Heal Powder: 450
Revival Herb: 2800
Be sure to talk to everyone here. You'll get some Charcoal for your trouble. Once you're done in the Herb Shop, step outside and move west to the Gym.
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Pokémon Gym Badge #4
Reward: Heat Badge
Gym Leader: Flannery
As you would expect in a town like Lavaridge, the Gym is full of Fire-Type Pokémon. If you have a good Water-Type Pokémon, bring it along and you may never have to use another. If you don't, bring a good Ground or Rock-Type to turn down the heat. The Gym itself is a series of water chutes which you must negotiate to get to the Leader. Trainers also pop out of the watery holes, so stay on your toes.
Cooltrainer Zane
Kecleon: Level 24
Kindler Axle
Numel: Level 23
Slugma: Level 23
Battle Girl Sadie
Meditite: Level 24
Gym Leader Flannery
Slugma: Level 26
Slugma: Level 26
Torkoal: Level 28
Most of the battle with Flannery is pretty easy... but then she reaches for Torkoal. If you don't have a strong Water-Type to face her with, watch out. Torkoal's Overheat is a hardcore move that can drop nearly any Pokémon you send out. Its Body Slam is no laughing matter, either. Be sure to have lots of Potions on hand and use them liberally. If in a pinch, use a Self-Destruct move to end this fight.
When you do, you'll earn the Heat Badge and all of the prestige that comes with it, including the fact that you'll be able to control all Pokémon up to Level 50. You'll also have the ability to use Strength outside of combat, which will allow you to get a couple extra goodies on the Fiery Path, including a Fire Stone and TM06 (Toxic). Next time you walk the path, be sure to pick that stuff up. In addition to the Badge, you'll also get the powerful TM50 (Overheat). Teach it to someone you love.
Once you set foot outside of the Gym, your Rival will run up to you and give you the Go-Goggles. Now you'll be able to manage the sandstorm on Route 111.
Route 112/ Fiery Path
The next victim on the list of opponents is your own father, who lives in Petalburg City. The quickest way to get there is to head east, down the grassy ledges. Be sure to grab the Nugget on your way down. Then go up the rock steps and into the cave, following the Fiery Path through to the second half of 112. Bend north and go onto Route 111.
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Route 111
Use the Go-Goggles you just got to explore the vast desert. In the northeast corner of the desert is a pair of fossils. Grab one of them (the other will sink) and keep it until you can return to Slateport. Take it to the Devon Corp and the researcher will determine it is a Pokémon. The Root Fossil turns into a Lileep, while the Claw Fossil is actually an Anorith. As you move south in the sands, you'll meet trainers waiting to take you down:
Camper Cliff
Baltoy: Level 22
Baltoy: Level 22
Sandshrew: Level 22
Picknicker Heidi
Sandshrew: Level 23
Baltoy: Level 23
Camper Drew
Sandshrew: Level 24
West of Camper Drew, search the rocks for a Stardust. Then continue south for more battles.
Ruin Maniac Dusty
Sandslash: Level 24
Picknicker Becky
Sandshrew: Level 24
All the way at the southern tip of the desert is TM37 (Sandstorm). Grab it. On your way out, note the rock formation just to the north. Once you figure out the puzzle in the Sealed Chamber, you can return here for a crack at the rare Pokémon Regirock. You're done in the desert. Head back out to Route 111 and go north.
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Route 111/ Route 113/ Fallarbor Town/ Meteor Falls
Follow Route 111 up to Route 113, and head west, through Fallarbor Town, to Route 114 and through Meteor Falls, and down to Route 115.
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Route 115
Wild Pokémon: Jigglypuff, Magikarp, Pelipper, Swablu, Swellow, Tentacool
The lower half of Route 115, which you're about to explore, is a straightforward shot to Rustboro City. However, once you get Surf, head down to the beach and surf along the coast to get to the top half. Up there, you'll be able to get TM01 (Focus Punch), some Kelpsy Berries and some Iron (you'll need your Mach Bike for this).
For now, though, head down the eastern edge of the path. Use Rock Smash on the boulder, then scoot down the path to grab a Great Ball and some Bluk Berries. After that, return to the path and start wrecking some trainers.
Black Belt Nob
Machop: Level 20
On the upper western beach, you'll find this trainer:
Battle Girl Cindy
Meditite: Level 19
Makuhita: Level 19
Collector Hector
Zangoose: Level 20
On the lower western beach, you'll find a Super Potion. Once you get it, keep heading south to Rustboro City.
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Rustboro City
Remember that Fossil you recently picked up in the desert? Take it to the Devon Corporation building's second floor. Talk to the researcher in the bottom right corner and he'll change your Fossil into a Pokémon. It'll take a while to finish, though, so stop by at the Pokémon Center and heal, then go back. When you get the Pokémon, leave the city to the south, heading toward Route 104.
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Route 104/ Petalburg Woods
Run through Route 104 and Petalburg Woods to get back to Petalburg City.
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Petalburg City
You've been here before, but this time, you mean business. You'll have to take on your own father in the Gym here. Organize your troops, heal and buy Items in preparation for the fight.
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Gym Badge #5
Prize: Balance Badge
Gym Leader: Norman
This Gym is full of Normal-Type Pokémon, so if you have any beefy Fighting-Types, bring them to battle. If you chose Torchic and leveled it up to Combusken status, you'll be set using its double kick. Any strong Pokémon will do, though.
The Gym is set up in a series of seven rooms, leading up to Norman. Each room features a different battle skill. The Cooltrainers will use Items and status-altering techniques to win. However, you don't have to battle them all to get to him. The easiest route is to stick to the left room and avoid the KO Room. All trainers are listed here, though:
Speed Room: Cooltrainer Randall
Delicatty: Level 27
Accuracy Room: Cooltrainer Mary
Delicatty: Level 27
Zero Reduction Room: Cooltrainer Parker
Linoone: Level 27
Defense Room: Cooltrainer Lori
Linoone: Level 27
Recovery Room: Cooltrainer George
Linoone: Level 27
One-Hit KO Room: Cooltrainer Berke
Zangoose: Level 27
Strength Room: Cooltrainer Jody
Zangoose: Level 27
Gym Leader Norman
Slaking: Level 28
Vigoroth: Level 30
Slaking: Level 31
Beating Norman requires quick, devastating strikes, as the Facade moves his Slakings know are quite powerful. Use X Attacks in concert with strong Fighting-Type moves to claim victory. When you do, you'll get the Balance Badge, and along with it, the ability to use Surf outside of battle. A world of new possibilities is now open to you! Another thing you'll get is TM32 (Facade). It doubles the power of moves if a Pokémon is poisoned, paralyzed or burned.
Leave the Gym and head over to Wally's parents' house. They'll give you the HM03 (Surf) for helping out their dear little Wally. How precious.
Now that you know Surf...
It's time to explore some areas you previously haven't had access to. We will explain how to travel to the ones you can visit right now. Start by going down Route 104 and exploring the path that Briney took you on.
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Route 104
Exit Rustboro City to the west and go down to the beach. Teach a Pokémon the Surf move and get going to the south. You're on Route 105!
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Route 105
Wild Pokémon: Tentacool, Wingull, Wailmer, Pelipper, Magikarp
You were on Route 105 before, but only in a boat. Now you'll get an opportunity to capture Pokémon, gather items and battle trainers you zipped by before.
Swimmer Dawn
Marill: Level 27
Swimmer Beverly
Wailmer: Level 26
Wailmer: Level 26
On the western edge of this waterway, you'll encounter a long vertical island. Search it to find a trainer.
Ruin Maniac Foster
Sandshrew: Level 26
Sandslash: Level 26
Once you beat Foster, Surf on the west side of this island. Beat this trainer:
Swimmer Austin
Magikarp: Level 25
Tentacool: Level 25
Wingull: Level 25
When you're done, Surf up to the rock formation to the north. As with the rock in the desert, this one will turn into a cave (Island Cave) when you decipher the message in the Sealed Chamber. Make sure to return here to get a rare Pokémon once you do. For now, though, exit back to the main route and continue south. At the southern tip of the island is another trainer.
Swimmer Luis
Carvanha: Level 27
Once you handle Luis, Surf south, sticking to the western rocks. Search the islands here to find an Iron. Then move south to Route 106.
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Route 106
Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer
Route 106 is more of the same. More water creatures, and more trainers.
Swimmer Nicole
Wailmer: Level 27
Swimmer Douglas
Tentacool: Level 26
Tentacool: Level 26
As soon as you can, get to the sandy beach to the south, because after Douglas there isn't anything interesting in the water. There is, however, a Protein on the beach. After that, you're in Dewford Town!
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Dewford Town
Heal up, then head out. On the east side of Dewford Town is the dock where Briney awaits. But you don't need him now that you have Surf. Head to the east, past Briney, then hop into the waves and cruise down Route 107.
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Route 107
Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer
Route 107 is a long, straight waterway with few surprises and no Items. There are trainers here, though.
Swimmer Beth
Marill: Level 25
Wingull: Level 25
Goldeen: Level 25
Swimmer Darrin
Tentacool: Level 27
Sis and Bro Lisa & Ray
Goldeen: Level 28
Tentacool: Level 26
Swimmer Tony
Carvanha: Level 27
Swimmer Denise
Wingull: Level 27
After Denise, simply head east to Rote 108.
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Route 108
Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer
This waterway is the same as the last, except for the large, abandoned ship midway. You'll have to battle through some trainers to get to it, though.
Swimmer Tara
Horsea: Level 26
Marill: Level 26
Swimmer Jerome
Tentacool: Level 26
Wingull: Level 26
Swimmer Missy
Goldeen: Level 24
Wingull: Level 24
Marill: Level 24
Wailmer: Level 24
Once you put down Swimmer Missy, head north to find the Abandoned Boat.
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Abandoned Boat
The Abandoned Boat is stuffed with Items and even more trainers. It is a little bit puzzling to find your way once aboard, though. Watch out for holes in the floor, and pay attention to where you've already been. When you first board, go up the gangplank and into the door on the right.
There's a boy in this room, but he isn't a trainer. Head into the busted door to the left. This will take you into a four square of rooms. In the back right corner is an old man. He gives you nothing. In the back left room, there is Harbor Mail. Once you get it, exit the room and go down the stairs in the back right corner.
Several cabins wait in this downstairs area. Before checking them out, have a quick battle with the trainer in the hall.
Sailor Duncan
Wailmer: Level 26
Machoke: Level 26
Once he falls, explore the cabins to the south. In the middle one, you'll notice a patch of water. This will only come in handy when you have the Dive skill, when you can return and collect Items from a group of six rooms. Get TM18 (Rain Dance), the Water Stone and a Scanner here. Remember to come back!
The leftmost cabin in this row contains an Escape Rope. Grab it, then go back to the hall. Go straight across the hall and search the two cabins here. In the right one, you'll locate a Dive Ball. The left one contains a clueless kid. Exit back to the hall and go up the left staircase. When you arrive back upstairs, a trainer rushes up.
Tuber Charlie
Marill: Level 27
When you beat the kid, search the only cabin here to find Revive. Then head to the lower half of the room and take on the duo.
Young Couple Lois & Hal (Simultaneous)
Volbeat: Level 27
Illumise: Level 27
When you're done here, exit to the south. On deck, head up the stairs and search inside the room to find the Storage Key. Head back downstairs, then go downstairs again. On the far right of the bottom room, use the Storage Key on a locked door to get the TM13 (Ice Beam). Once you have it, go back up to the deck via the right staircase and exit the boat. Remember to come back when you have Dive, though.
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Route 108
One trainer remains on the route. After you beat him, continue east until you reach Route 109.
Swimmer Matthew
Carvanha: Level 27
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Route 109
Wild Pokémon: Wingull, Tentacool, Magikarp, Pelipper, Wailmer
When you get to Route 109, hop onto the closest island for another fight.
Fisherman Carter
Tentacool: Level 23
Tentacool: Level 24
Tentacool: Level 25
Wailmer: Level 24
An island to the east contains a PP Up. Once you have it, Surf over to the west for another duo brawl.
Young Couple Mel & Paul
Dustox: Level 27
Beautifly: Level 27
When they go down, take on two swimmers, then a small girl on the island to the east.
Swimmer Alice
Goldeen: Level 25
Wingull: Level 25
Goldeen: Level 25
Swimmer David
Wingull: Level 26
Carvanha: Level 26
Tuber Carmen
Marill: Level 27
Tuber Gwen
Marill: Level 27
When you've defeated everyone, step on the beach and head up to Slateport City.
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Slateport City
Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team Magma/Aqua, which is why you're really here). First and foremost, if you've gotten Normal and Super Ribbons, you can now enter the Hyper Rank Contest at the Contest Hall. Check our Contests section for more information.
You can also get a discount on the Secret Store at the north end of the open air market, as long as you have TM43 (Secret Power). Here's what you can now buy:
Red Brick: 500
Blue Brick: 500
Yellow Brick: 500
Red Balloon: 500
Blue Balloon: 500
Yellow Balloon: 500
C Low Note Mat: 500
D Note Mat: 500
E Note Mat: 500
F Note Mat: 500
G Note Map: 500
A Note Map: 500
B Note Map: 500
C High Note Map: 500
You can also get massive deals on stuff from the Energy Guru once you become Champ, so make sure to return here for some good deals. Otherwise, just head through the city, get healed and move on to Route 110.
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Route 110/ Cycling Road/ Mauville City
Go north to Route 110, and use your bike to get on the Cycling Road to make the trip to Mauville City a little faster. Once you get to Mauville City, head east on Route 118.
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Route 118
Wild Pokémon: Linoone, Electrike, Wingull, Tentacool, Zigzagoon, Sharpedo, Pelipper, Magikarp, Carhvanha
Route 118 leads to the water, where you'll have to surf in order to get to your next destination. But you'll have to battle through some trainers to get there.
Aroma Lady Rose
Shroomish: Level 16
Roselia: Level 16
Guitarist Dalton
Magnemite: Level 15
Magnemite: Level 15
Whismur: Level 15
Fisherman Wade
Carvanha: Level 17
Once you dismiss all of the trainers, Surf across to the opposite beach. When you get there, speak to the fisherman on the east shore. Say "yes" to his question to get the Good Rod. Then go say hi to some old friends... Interviewers Gabby and Ty.
Interviewers Gabby & Ty
Magnemite: Level 27
Loudred: Level 27
Again, after the fight, they'll want to conduct an interview. Pick out a phrase you think is groovy, and watch for it the next time you're around a TV. Then move east and take on the next trainer.
Fisherman Barny
Carvanha: Level 26
Carvanha: Level 26
Once he falls, move slightly north and you'll be greeted by Steven. He tells you to raise Pokémon of many different types. When he leaves, cut the nearby tree to get to the Sitrus Berries to the north. Then move east and take on the trainers you find there.
Bird Keeper Perry
Wingull: Level 27
Bird Keeper Chester
Taillow: Level 26
Swellow: Level 26
Make sure you grab the Hyper Potion to the east, then go back and take the northern path up to Route 119.
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Route 119
Wild Pokémon: Linoone, Tropius, Zigzagoon, Magikarp, Tentacool, Carvanha, Feebas, Oddish
Route 119 is a wide, grassy area that can only be traveled by foot. If your Pokémon are weak, you may want to think about running back to Mauville City and filling up on supplies and healing your Pokémon before moving on. As you head north, you'll find a trainer to the east, two to the west, and one in the middle.
Bug Catcher Doug
Nincada: Level 26
Nincada: Level 26
Bug Maniac Taylor
Wurmple: Level 25
Cascoon: Level 25
Dustox: Level 25
Bug Maniac Donald
Wurmple: Level 25
Silcoon: Level 25
Beautifly: Level 25
Bug Catcher Greg
Volbeat: Level 26
Illumise: Level 26
Right next to Bug Catcher Greg is a Super Repel.
Bug Maniac Brent
Surskit: Level 27
To the east of Brent is a Hyper Potion. Grab it and head north. Go past the house here and run through the tall grass. Search the trees here for Sitrus and Leppa Berries. If you have the Acro Bike, use it on the rails to the west to get across the water and collect a Zinc. Once you've cleared the area, return to the main path and go up the steps to the rocky plateau. Before you cross the bridge here, you'll have to face a trainer.
Pokémon Ranger Catherine
Gloom: Level 27
Roselia: Level 27
Cross the bridge to the east and follow the path to another trainer standing next to a patch of tall grass.
Pokémon Ranger Jackson
Breloom: Level 28
After you waste him, head north through the grass to face another dude.
Bird Keeeper Phil
Taillow: Level 25
Wingull: Level 25
Swellow: Level 25
Snag the Hyper Potion to the northwest of the trainer. When you're done, search the grass patch to the east to find an Elixir (near the water). Then climb the steps and you'll be surprised by a disguised ninja.
Ninja Boy Takashi
Nincada: Level 25
Koffing: Level 25
Ninjask: Level 25
When you beat him, move north toward the bridge. A couple of Team Grunts are blocking the bridge, so head inside the Weather Institute to clear things up.
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The Weather Institute
The Weather Institute will offer you the opportunity to quickly rest. Once you enter the door, go to the left to find a bed, and take a snooze, revitalizing your party. There's also a PC in the corner near the bed, and it's a good idea to put one of your Pokémon away (if traveling with a full team), because the gift of a Pokémon is upcoming. Then head over to the other side of the room to tangle with a pair of Team Grunts.
Team Grunt
Numel: Level 28
Team Grunt
Zubat: Level 27
Poochyena: Level 27
When those jokers go down, head up the stairs and take on that room. These guys reveal they are after a special kind of weather Pokémon that the Institute has created. Whoop 'em!
Team Grunt
Poochyena: Level 27
Numel: Level 27
Team Grunt
Poochyena: Level 26
Zubat: Level 26
Numel: Level 26
Aqua/Magma Admin Courtney
Numel: Level 28
Mightyena: Level 28
Once the battle is over, the professor you saved gives you the Pokémon Castform (Level 25). If you don't have room for it, use the downstairs PC and return to get the creature. Castform changes shape according to weather conditions, which is key in the grassy regions near the Institute. Once you're done, rest again, then leave the Institute building and head across the bridge which Aqua/Magma members were blocking. Once you get across the bridge, it's time for a rival battle.
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Rival Battle #3
As always, the rival battle will depend on which Pokémon you chose to begin the adventure. Here is a list of Pokémon your rival will use, based on what you picked:
Treecko:
Shroomish: Level 29
Wailmer: Level 29
Combusken: Level 31
Torchic:
Mudkip: Level 31
Shroomish: Level 29
Numel: Level 29
Mudkip:
Numel: Level 29
Grovyle: Level 31
Wailmer: Level 29
The fight should be an easy one, as your Pokémon should be leveled up much higher than your rival's at this point. Just keep types in mind, and don't be afraid to use those items. Your reward for winning (aside from moving on), is HM 02 (Fly). To call this move handy is an understatement. Once you get the Feather Badge in Fortree City, you'll be able to use the move out of battle to cruise around the map, provided you've already visited the town you want to travel to.
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Route 119
Once you finish the rival battle, go down to the water to fish, or up the path towards Fortree City. More Ninja trainers await.
Ninja Boy Yasu
Ninjask: Level 27
Ninja Boy Hideo
Koffing: Level 26
Koffing: Level 26
Once you've beaten the Ninja chumps, explore the little grove of Pomeg Berries, and pick them. Then head to the right, into Fortree City.
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Fortree City
This is the location of the sixth badge, the Feather Badge. Before you go all willy-nilly into the Gym, though, take some time to explore the city. It's full of treehouses, and contains the standard buildings.
The Pokémon Mart here contains the following items:
Great Ball: 600
Ultra Ball: 1200
Super Potion: 700
Hyper Potion: 1200
Antidote: 100
Paralyz Heal: 200
Awakening: 250
Revive: 1500
Super Repel: 500
Wood Mail: 50
If you go up the ladder next to the Pokémon Center, you'll run into a little girl inside the treehouse who wants a Pikachu. If you've gotten one from the Safari Zone, you can give it to her. If not, try to catch one later, and then return (remember to catch more than one, so you have one for yourself!).
In the next building to the right, an old woman will check your Pokémon for Hidden Power. She'll ask you to guess which hand she holds a coin in. If you choose correctly all three times, she'll give you TM 10 (Hidden Power). The old woman has a TV in her room, too, so if you haven't caught it already, you'll be able to see the piece Gabby and Ty did about you. In front of the third house is the Gym. When you try to go down the ladder, the path will be blocked. Move back up for now.
One more house over, you'll run into a boy who sends his Wingull away. He's writing a letter to someone in Mossdeep City. Once you meet the girl whom he's writing to, return to him and he'll give you a Mental Herb.
Shop
Continuing straight down, you'll discover a Shop on top of a tree. Where else? Anything you buy here will be sent conveniently back to your PC. The right side sells chairs:
Small Chair: 2000
Pokémon Chair: 2000
Heavy Chair: 2000
Ragged Chair: 2000
Comfort Chair: 2000
Brick Chair: 2000
Camp Chair: 2000
Hard Chair: 2000
The left side sells desks:
Small Desk: 3000
Pokémon Desk: 3000
Heavy Desk: 6000
Ragged Desk: 6000
Comfort Desk: 6000
Brick Desk: 9000
Camp Desk: 9000
Hard Desk: 9000
Buy whatever you need, then exit the shop, and make your way to the right, towards Route 120.
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Route 120
Wild Pokémon: Marill, Barboach, Goldeen, Oddish, Surskit, Kecleon, Magikarp
In order to get down to the Pokémon Gym, you'll need to head down Route 120. Here, you'll meet the following trainers:
Parasol Lady Clarissa
Goldeen: Level 29
Wailmer: Level 29
Interviewer Gabby and Ty
Magneton: Level 30
Loudred: Level 30
Gabby and Ty send out their pair simultaneously, so make sure your top two are who you want to battle with. After the fight, there will be another interview, if you say "Yes." Why not? Pick a word to describe the battle, then move down the path.
Bird Keeper Robert
Swablu: Level 30
Once you defeat the Birdman, move across the bridge to the left to find Steven. He'll give you the Devon Scope to help you find an otherwise invisible Kecleon. You'll have to battle the startled beast. If you don't have one, catch this one! Once you have the Devon Scope, head back toward Fortree City. In the tall grass to the south, just outside of town, you'll find a stairway that leads down to a Pokéball. But you can't get down the stairs! Use the Devon Scope to see the Kecleon hiding there, then beat it and grab the ball. It contains a Nest Ball.
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Scorched Slab
Once you have it, Surf under the bridge and across this pond to the cave, and enter. It's Scorched Slab. Inside, you'll find TM11 (Sunny Day). Store it away.
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Fortree City
Head back to town and heal your Pokémon, then head back to the Gym. The Kecleon that you detect at the base of the stairs (using the Devon Scope) will bolt. Head into the gym.
Pokémon Gym #6
Prize: Feather Badge
Gym Leader: Winona
As you could have guessed with the Feather Badge at stake, this gym is all about Flying Pokémon. Her cronies all employ at least one bird-type Pokémon. Therefore, bring an Electric, Rock or Ice Pokémon to combat her and her protectors. If you have a level 30+ Pokémon with Aurora Beam (like Sealeo), that will help you carve your way easily through the gym. Here is what each trainer is packin':
Birdkeeper Jared
Doduo: Level 30
Picknicker Kylee
Swablu: Level 30
Camper Terrell
Taillow: Level 29
Swellow: Level 29
Birdkeeper Will
Wingull: Level 28
Swellow: Level 28
Pelipper: Level 28
Gym Leader Winona
Swellow: Level 31
Pelipper: Level 30
Skarmory: Level 32
Altaria: Level 33
The real brat of this pack is Skarmory, whose Steel Wing attack can be brutal. Winona will also not hesitate to keep feeding her Pokémon Hyper Potions to prolong the battle. Once you beat Winona, you'll get the Feather Badge, which allows you to command Pokémon up to Level 70, even if received through trade. You'll also be able to Fly the friendly skies and get around the map much faster. Winona will also present you with the TM40 (Aerial Ace). Teach it to a Flying Pokémon for extra aerial power.
Now that you can Fly...
Head back to Littleroot Town and visit your mother! She'd love to see you... and she'll give you the Amulet Coin, which doubles the money in battle if the holder takes part. Give it to your beefiest Pokémon, and watch the money roll in.
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Route 120
After you put down Winona, head back across the bridge where you recently saw Steven, and continue on. As you move down, you'll encounter more trainers.
Birdkeeper Colin
Natu: Level 29
Swellow: Level 29
Parasol Lady Angelica
Castform: Level 30
Ninja Boy Tsunao
Nincada: Level 28
Ninjask: Level 28
Koffing: Level 28
Cooltrainer Jennifer
Milotic: Level 30
Once you have defeated all the trainers here, move all the way to the right and cut down the tree here to gain access to an Aspear Berry Grove. Pick them, and plant more if you so desire, then go back to the path and head south, through the high grass. Here, you'll run across another couple of trainers.
Pokémon Ranger Carlos
Seedot: Level 29
Lombre: Level 29
Nuzleaf: Level 29
Pokémon Ranger Jenna
Lotao: Level 29
Lombre: Level 29
Nuzleaf: Level 29
Once the battle concludes, search the grass to the left to find a Nugget. This can be sold for some nice dough the next time you're in town. In the next area, leap off of the ledge to the right and cross the bridge right to left. Move down to find the next trainer.
Bug Maniac Brandon
Surskit: Level 28
Surskit: Level 28
Surskit: Level 28
Bug Maniac Brandon is a pretty easy mark. When he asks you to fight again (check your Trainers' Eyes), take him up on it. After you beat him five times, he'll yield the Silver Powder. Make sure you collect the Hyper Potion in the grass behind him as well.
When you're done with him, head down to talk to the Rare Berry Girl. She'll give you a random, rare berry if you answer her question "Yes." Be sure to grab some more berries from the grove to the left. There are even more Berries to be had by climbing the nearby stairs. Think of all the Pokéblocks you can make! Once you've grabbed the berries, Surf across the pond to the south and grab the Full Heal on the opposite shore. Then sail back across and head north. Another ninja will be waiting.
Ninja Boy Keigo
Koffing: Level 29
Ninjask: Level 29
Head through the tall grass and up the steps for another battle.
Ruin Maniac Chip
Sandshrew: Level 28
Sandshrew: Level 28
Sandslash: Level 30
As you continue up, you'll notice a large stone formation at the center of this field. It will eventually reveal itself to be the Ancient Tomb. But not now. We'll return when it's relevant. For now, head down Route 121.
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Route 121
Wild Pokémon: Zigzagoon, Gloom, Wingull, Wailmer, Tentacool, Shuppet, Pelipper, Oddish, Magikarp, Kecleon, Duskull
This alleyway leads many places, but in order to traverse it, you'll have to battle a slew of trainers.
Hex Maniac Tammy
Ralts: Level 30
Duskull: Level
Beauty Jessica
Kecleon: Level 30
Seviper: Level 30
After defeating Beauty Jessica, search the grove of trees for Berries. Aspear, Persim, Rawst and Chesto Berries are on tap in this little orchard. As you move further down the path, you'll see the conniving Team Aqua/Magma moving toward Mt. Pyre. Leave them for right now. You've got more important things to do, i.e. catching scads of Pokémon. You'll note that cutting a simple tree will lead you to a building. Go inside and talk to the man at the desk to start your adventure in the Safari Zone.
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Safari Zone
The idea behind the Safari Zone is to catch as many Pokémon as possible. You'll get 30 Safari Balls to play with, but you have to use them all before you walk 500 steps, because then, the fun is over. The price is 500 as well. Cheap! The beautiful part of it is, any time you have 500 bucks, you can play... so you should be able to catch all of the rare Pikachus and Psyducks you want to.
A couple of notes are in order. The Safari Zone is unlike other Pokémon-catching situations. First off, you don't have to battle any of the creatures that you meet. However, that almost makes catching them even harder. Instead of weakening them by fighting, you have two options. Either you can creep closer and attempt to use the Pokéball then, or you can lure/distract them with Pokéblocks. Make sure you have plenty of Pokéblocks before you set foot in the Zone. If you don't have any handy, fly back to Slateport City and mix some up quick, then return.
Once you actually go out on the Safari field, there are a few things to keep in mind:
Getting closer to a Pokémon increases your shot of capturing it. Don't move in too close, though, or you could frighten it away.
Talk to everyone you meet. They'll all be able to give you hints about catching Pokémon here. Make sure to stop by the Rest House at the center of the map at least once.
Use the Pokéblock Feeders! Pokémon around the feeders are more likely to be caught because they're distracted by checking out the goodies.
Specific Pokéblocks attract animals with natures similar to the Pokéblock's. An animal that is attracted in this way is much easier to catch.
One way to save steps is to stand on a square in the tall grass and simply flick the D-Pad in a different direction. Your character won't take a step, but you do have a chance of scaring up a new Pokémon.
Come back to the Safari Zone with each different bike--Mach and Acro. The Mach Bike will be able to quickly reach higher areas on the left of the map, and the Acro Bike will get to the higher regions on the right. In fact, you'll need to ride these bikes to get some of the goodies stashed at the north end of the map.
Make sure you explore watery areas. Surf on large areas to find even more rare Pokémon.
Before you leave the Safari Zone, there are some items you should definitely grab. Use the Mach Bike to go up the cliff to the west, then work your way around to the northern pond. Cross it to find TM22 (Solarbeam). Conversely, ride the Acro Bike over the rails on the east half of the map, then head north to find a Calcium up against the rocks in some tall grass. In the lower left corner, you'll find a Max Revive across the pond there. Since you only get 500 steps, you can't grab all of these things on the same trip. But remember to come back and snag them later!
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Route 121
Once you're done in the Safari Zone, go explore Lilycove City quickly. It will be handy to have this location available to fly to later, so you may as well see it now. Go down the steps south of the Safari Zone to get to Lilycove City. Before you get there, you'll have to weave through a partially fenced-in path, and take on several trainers.
Sr. and Jr. Kate & Joy (Simultaneous)
Spinda: Level 30
Slaking: Level 32
Gentleman Walter
Manectric: Level 31
Pokéfan Vanessa
Pikachu: Level 31
Near Gentleman Walter is a Carbos, and there are Nanab Berries to be found on the south part of the path, near the water. Once you have them, head to the right, into Lilycove City.
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Lilycove City
Lilycove City is your one-stop shopping headquarters. Make sure you talk to everyone in town en route to the huge department store, which is directly north of the Pokémon Center. Before you head up there, explore the rest of town. To the right of the PC is a house full of Pokéfans. If you become famous by becoming the Champion, return here to see who has become a fan of you!
Directly south of this building is the Cove Lily Motel. If you fill up your Pokédex, return here and show the owner of the motel. For now, though, follow the long path to the south that edges the water. At the end of this path is a Max Repel. Once you get it, head back to the main path and turn left. The first building you'll see is the Contest Hall, for Master Rank contests. You need a Ribbon in each of the Normal, Super and Hyper contests in order to compete here. There is a Berry Blender here as well. For more information about contests, visit the Contests section of this guide.
In the next cottage to the left is the Pokéblock Master. She'll give you hints about making great Pokéblocks. The most important thing she says is that a good Pokéblock has a low feel rating and a high level. Test out what you learned at the Contest Hall next door, or just head south to the Lilycove City Harbour. The sign out front tells you that the Ferry SS Tidal is under construction. It'll be awhile until it's operational. Check back when you become champion. Now it's time to head up to the Department Store. Climb the stairs to the right of the Poké Center to get up there. Before going in, head all the way to the right and get a random Berry from the salty dog on the cliff.
Before you can get inside the Department Store, you'll have to battle your Rival again. Have at it, young buck!
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Rival Battle #4
This is the final Rival Battle you'll face in the game, and of course it's the toughest. Again, the Pokémon your Rival has depends what you picked to begin the game. A decent array of Pokémon (Water, Flying, Ground, etc.) is helpful, but if you have a strong Electric Pokémon, you're set. Here's how it breaks down:
Treecko
Swellow: Level 31
Wailmer: Level 32
Shroomish: Level 32
Combusken: Level 34
Torchic
Swellow: Level 31
Shroomish: Level 32
Numel: Level 32
Marshtomp: Level 34
Mudkip
Swellow: Level 31
Numel: Level 32
Wailmer: Level 32
Grovyle: Level 34
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Lilycove Department Store
Once you've battled, you can get in. This is the largest store in the game, and contains just about anything you want. Here's what's on each floor:
Floor One: Lottery Center
Go up to the right counter to enter the free Pokémon Lotto. If one of your Pokémon's IDs matches the number they draw, you'll win a prize. You can win:
Master Ball
Max Revive
Exp. Share
PP Up
You can do the Lotto only once per day. When you're done with the Lotto, go into the elevator. Here, you can select your floor and automatically go there.
Floor Two: Left Counter
Poké Ball: 200
Great Ball: 600
Ultra Ball: 1200
Escape Rope: 550
Full Heal: 600
Antidote: 100
Paralyz Heal: 200
Burn Heal: 250
Ice Heal: 250
Awakening: 250
Fluffy Tail: 1000
Floor Two: Right Counter
Potion: 300
Super Potion: 700
Hyper Potion: 1200
Max Potion: 2500
Revive: 1500
Repel: 350
Super Repel: 500
Max Repel: 700
Wave Mai: 50
Mech Mail: 50
Floor Three: Left Counter
Protein: 9800
Calcium: 9800
Iron: 9800
Zinc: 9800
Carbos: 9800
HP Up: 9800
Floor Three: Right Counter
X Speed: 350
X Special: 350
X Attack: 500
X Defend: 550
Dire Hit: 650
Guard Spec: 700
X Accuracy: 950
Floor Four: Left Counter
TM38 (Fire Blast): 5500
TM25 (Thunder): 5500
TM14 (Blizzard): 5500
TM15 (Hyper Beam): 5500
Floor Four: Right Counter
TM17 (Protect): 3000
TM20 (Safeguard): 3000
TM33 (Reflect): 3000
TM16 (Light Screen): 3000
Fifth Floor: Right Counter, Right Position
Surf Mat: 4000
Thunder Mat: 4000
Fire Blast Mat: 4000
Powder Snow Mat: 4000
Attract Mat: 4000
Fissure Mat: 4000
Spikes Mat: 4000
Glitter Mat: 2000
Jump Mat: 2000
Spin Mat: 2000
Fifth Floor: Right Counter, Left Position
Ball Poster: 1000
Green Poster: 1000
Red Poster: 1000
Blue Poster: 1000
Cute Poster: 1000
Pika Poster: 1500
Long Poster: 1500
Sea Poster: 1500
Sea Poster: 1500
Sky Poster: 1500
Fifth Floor: Left Counter, Right Position
Pika Cushion: 2000
Round Cushion: 2000
Zigzag Cushion: 2000
Spin Cushion: 2000
Diamond Cushion: 2000
Ball Cushion: 2000
Grass Cushion: 2000
Fire Cushion: 2000
Water Cushion: 2000
Fifth Floor: Left Counter, Left Position
Pichu Doll: 3000
Pikachu Doll: 3000
Marrill Doll: 3000
Jiggypuff Doll: 3000
Duskull Doll: 3000
Wynaut Doll: 3000
Baltoy Doll: 3000
Kecleon Doll: 3000
Azurill Doll: 3000
Skitty Doll: 3000
Swablu Doll: 3000
Gulpin Doll: 3000
Sixth Floor: Vending Machines
Fresh Water: 200
Soda Pop: 300
Lemonade: 300
The house to the right of the Dept. Store is home to the Move Deleter, who can help any Pokémon you own unlearn a move. Be careful what you choose to delete, though! To the left of the Department Store, you'll find a Museum. If you talk to the Curator at the rear, he'll take you to a Select Exhibit Hall. It's where he eventually wishes to put modern works of Pokémon art. Once you win the Master Rank Contest in town, painters will want to paint your Pokémon. Bring the paintings they do back to this spot... there's room for five!
We're done in Lilycove City for the time being, but will be back shortly. Head back to the Safari Zone entrance.
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Route 122
Wild Pokémon: Tentacool, Magikarp, Pelipper
After you exit Lilycove City, cut down the tree to the left of the Safari Zone and move down the nearby steps. Go down to the pier near the water. Go to the bottom edge of the dock and plop into the water, Surfing across to the peak known as Mt. Pyre (this waterway is Route 122). Surf to the south side of the cave and enter.
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Mt. Pyre
Wild Pokémon: Duskull, Shuppet, Wingull
Mt. Pyre is a place where people gather to remember lost Pokémon. Since this is a cave, anywhere you step can result in a battle. Talk to everyone here to get the scoop. In the first room, go to the upper right corner and talk to the woman there to get the Cleanse Tag. Give it to your #1 Pokémon to help ward off other wild Pokémon. Once you get it, go up the staircase to the second floor. The second floor is party to some trainer battles.
Pokémaniac Mark
Lairon: Level 31
Young Couple Dez & Luke (Simultaneous)
Delicatty: Level 32
Manectric: Level 32
Make sure you avoid the holes in the floor, or you could take a nasty tumble. Also be sure to pick up the Ultra Ball in the lower left corner of the room. Then head up to the third floor. More trainer battles await.
Psychic Kayla
Kadabra: Level 32
Psychic William
Ralts: Level 31
Kirlia: Level 31
Search the left wall to get a Super Repel, then go up another floor. There is only one trainer of Floor #4.
Black Belt Atsushi
Makuhita: Level 30
Machoke: Level 30
Hariyama: Level 30
When Atsushi falls, note the Pokéball behind the low rock wall. You'll have to fall from above to retrieve it. But head up to the fifth floor for now, where a new trainer awaits.
Hex Maniac Tasha
Shuppet: Level 31
Kadabra: Level 31
When the battle concludes, climb to the highest floor... the sixth.
Hex Maniac Valerie
Sableye: Level 32
Once you smoke Valerie, grab the TM30 (Shadow Ball) on the top floor, then drop through the hole to drop to the fifth. On this floor, the Pokéball contains Lax Incense. On this floor, drop through the lower of two holes. This will allow you to secure the Sea Incense on the next floor down. Three more falls will put you on ground level. Once there, follow the path to the left, exiting the cave monument.
Now the climb up the actual mountain itself begins. Climb the mountain until you reach a grassy ledge with stairs leading down to a rocky ledge. Here you'll find TM48 (Skill Swap). Grab it and continue your ascent. Right when it starts to become misty, grab a Pokéball containing Max Potion. On the next level, search the leftmost path to find a hidden Ultra Ball. Then keep climbing. Soon, you'll run into Team Magma or Aqua.
Team Grunt
Zubat: Level 30
Zubat: Level 30
Zubat: Level 30
Team Grunt
Poochyena: Level 31
Numel: Level 31
Team Grunt
Numel: Level 31
Numel: Level 31
At the summit, you'll meet Archie/Maxie, who has stolen the Blue Orb from atop the mountain. He leaves suddenly and heads to Slateport. The old couple at the top of the mountain give you the Red Orb for safekeeping. Before you fly off to Slateport, you'll want to check out a couple of new locations. Directly across from the cave exit, Surf in the water and head down to the land there. It's Route 123!
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Route 123
Wild Pokémon: Gloom, Duskull, Kecleon, Magikarp, Oddish, Shuppet, Tentacool, Wailmer
As you go down the path, you'll meet a girl who has a thing for Grass-Type Pokémon. If you have one in your party, she'll give you TM19 (Giga Drain). If you don't have one in your party, make sure you return when you do. Grab the Berries from the trees here as well: Pecha, Sitrus, and Rawst. To avoid the next patch of grass (if your Pokémon are weak), cut the tree nearby and go through the path to the next area. Once there, you can cut another tree to the north, and follow the path to some more Leppa Berries. Then, hop off the ledge to the left to collect an Elixir. Trainers along this path include:
Cooltrainer Wendy
Mawile: Level 31
Roselia: Level 31
Pelipper: Level 31
Psychic Jacki
Kadabra: Level 31
Lunatone: Level 31
Twins Miu & Yuki (Simultaneous)
Beautifly: Level 27
Dustox: Level 27
As you move to the left, on the low path, collect the Ultra Ball near the fence. If taking the high path, be sure to grab the Calcium. Either way you go, you'll end up at the Berry Master's House. Near the house is Aroma Lady Violet.
Aroma Lady Violet
Shroomish: Level 25
Breloom: Level 25
Gloom: Level 25
Once you take down Aroma Lady Violet, pillage the nearby Berry Orchard for all kinds of varieties of Berries, including Qualot, Grepa, and Pomeg. Once you've looted his fields, go inside and talk to the Berry Master and his wife. The old man will randomly give you two Berries as well. Come back every day to get a new two. Talk to the Berry Master's wife. She will ask you if you've heard any good sayings lately. Concoct a phrase and she will give you a Berry. If you've done anything remarkable that's added words to your vocabulary, like finding a rare Pokémon, or becoming the Champion, use phrases with rare words in them to score ultra-rare Berries. Once you're done, fly back to Lilycove.
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Lilycove City
Once in town, head back to the random Berry guy to the east of the Dept. Store. Leap down the ledges here to talk to a pair of clueless Grunts who reveal the location of their secret hideout. Then go to the nearby house and get the TM44 (Rest) from the sleepy fellow indoors. After this, head down to the beach and use Surf to get up to the northern cave that's serving as a Hideout. The Grunts there tell you their boss went off to steal a sub. It's time to get over to Slateport, so use Fly and get there!
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Slateport City
Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team Magma/Aqua, which is why you're really here). First and foremost, if you've gotten Normal and Super Ribbons, you can now enter the Hyper Rank Contest at the Contest Hall. Check our Contests section for more information.
You can also get a discount on the Secret Store at the north end of the open air market, as long as you have TM43 (Secret Power). You can also get massive deals on stuff from the Energy Guru once you become Champ, so make sure to return here for some good bargains.
To follow the Team you're after, go talk to Capt. Stern. He's in the midst of being interviewed, but just barge right in and talk. While you're chatting with him, a Magma/Aqua member will show up and deliver a message that the submarine is about to be stolen. Follow the sound to the harbor, where you'll find Archie/Maxie. When you show up, they'll leave, scooting back to their Hideout. You know what to do... Fly back to Lilycove and return to their Hideout.
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Team Hideout
Work your way to the north end of the area, climbing stairs and battling Grunts.
Team Grunt
Poochyena: Level 32
Poochyena: Level 32
After the first Grunt is put down, move to the stairs, and go up. In the next room, there will be two warp spots. Step on the bottom one first, and go into the room to grab the Max Elixir, then warp back. In the first room, step on the top pad. This will zap you into the area to the right. From here, go down the stairs to the north. In the next room, you'll have to battle a grunt before moving on.
Team Grunt
Zubat: Level 33
When you've disposed of the trainer, head up the stairs to find another warp spot. Step on it, then move down the path and take on the next two.
Team Grunt
Numel: Level 32
Zubat: Level 32
Team Grunt
Poochyena: Level 31
Numel: Level 31
Numel: Level 31
When both of them fall, move to the bottom left and step on the warp spot. In the ensuing room, move right to the next warp spot. The next room is a grid of warp spots. Go to the far right one in the first row, the middle one in the second row, the right one in the third row and the far right one in the bottom row. This will take you to a room that's seemingly full of Balls. Watch out for slumbering Electrodes who are laying in wait for you!There is a Nugget here as well as a Master Ball. Once you grab them, warp back. Get back to the top of the room and warp out using the topmost warp spot. Go back to the room with the two Grunts, and this time, use the warp spot on the right wall. There is one more Grunt here.
Team Grunt
Zubat: Level 30
Poochyena: Level 30
Numel: Level 30
Poochyena: Level 30
Once you beat the last stooge, go down the stairs. Use the warp spot in the upper right corner of the room to gain access to a Nest Ball. If you want to tangle with the Grunt here, he's carrying the following Pokémon:
Team Grunt
Numel: Level 33
When you're done in this room, head to the southwest and step on the warp spot. One final Team member awaits, at the edge of the water.
Aqua/Magma Admin Tabitha
Numel: Level 32
Mightyena: Level 32
Camerupt: Level 32
As the fight concludes, the submarine pulls away. Now you'll have to search the seas beyond Lilycove to follow. To get out of the fortress, head to the warp spot to the northwest. Once outside, turn to the east to find Route 124.
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Route 124
Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp
The surface of Route 124 is only half of the story. Once you earn the Dive HM, you'll get to return and fully explore the area beneath the waves. Until you get Dive, you can't get many of the goodies here. You'll encounter a few swimming trainers, though.
Swimmer Roland
Carvahna: Level 35
Swimmer Jenny
Wailmer: Level 35
Swimmer Chao
Wingull: Level 34
Wailmer: Level 34
As you move farther east, you'll meet the Diving Treasure Hunter. He wants to find the pieces of ancient tools, called Shards. Again, this is a quest for you once you've scored Dive. Head back here after Mossdeep Gym for some sweet rewards. For now, though, just keep moving east until you hit the shore. Go south along the shore until you see stairs to take you up to Mossdeep City.
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Mossdeep City
Mossdeep City is where you'll (finally) find the Gym that will give you your seventh Badge. For now, let's just take a look around town. As you go up the stairs, head north and go into the building to the left of the Pokémon Center. Here, a little boy will tell you he found the Secret Base you made. What a talent.
The house directly behind this one is Steven's. He'll give you the Dive HM08. It won't work outside of battle until you score this city's Gym Badge, though. If you head one house to the right, the guy there will tell you one of your Pokémon's favorite Pokéblock color. Useful info, indeed. Near these two houses is a little boy who will give you King's Rock. Give it to a Pokémon who you want to evolve. This held item may also cause Pokéopponents to flinch. The Gym is to the east, but wait to go there for now. Instead, head south to the Pokémon Mart.
Poké Mart
The following items are for sale at Mossdeep's market:
Ultra Ball: 1200
Net Ball: 1000
Dive Ball: 1000
Hyper Potion: 1200
Full Heal: 600
Revive: 1500
Max Repel: 700
X Attack: 500
X Defend: 550
South of the Mart is another house, and a path leading to the east. Follow the path until you see stairs to the south. Follow them down to grab a Net Ball, then return to the main path and keep heading east. The next set of stairs leads up to a house. Inside, you'll find the little girl who is corresponding with the fellow from Fortree who you encountered earlier. Remember, if you return to that chap he'll give you Mental Herb, so do it the next time you're in his town.
Exit thegirl's house and move around to the west, then the north. There, you'll find another cottage. Talk to the boy inside to get the Super Rod for fishing. You can catch Pokémon that live all the way down to the ocean floor with it. When you're done here, go back toward the girl's house and climb the stairs near her house. Go inside the Space Center to get the Sun Stone, which will allow you to evolve certain Fire-type Pokémon. Once you finish at the Space Center, go back to the Gym. Time for a fight!
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Pokémon Gym #7
Prize: Mind Badge
Gym Leaders: Tate and Liza
There are tons of Psychic-Type Pokémon awaiting you in this labyrinthine Gym. Leave your Fighting and Poison Types behind. You'll want to bring a balanced crew with you, and be sure to have a duo of absolute shockers for the final battle, as it is a simultaneous affair. Either that, or just have one super-leveled up champion Pokémon who can take anything. Here's how the fights break down:
Psychic Preston
Kirlia: Level 37
Psychic Maura
Kadabra: Level 36
Kirlia: Level 36
When you finish the battle, step on the up-arrow path to the right of Maura.
Psychic Samantha
Xatu: Level 37
After this, return to the main lobby, and take the bottom-right corner path with right-pointing arrows.
Psychic Fritz
Natu: Level 35
Girafarig: Level 35
Kadabra: Level 35
Step on the path with and up arrow north of where you came from. When you stop, move one square south to the down arrow.
Psychic Virgil
Ralts: Level 35
Kadabra: Level 36
Once the fight ends, move to the down arrow and ride it to the lobby. Now, go through the Gym and flip all of the switches. Once you do, get on the left-arrow path in the southwest corner and ride it all of the way up to the Leaders.
Gym Leaders Tate and Liza (Simultaneous)
Lunatone: Level 42
Solrock: Level 42
If you need healing, do it before the fight commences. Have plenty of Potions handy in case this affair drags out. Tate and Liza will use plenty of Hyper Potions, so you'll have to deal massive damage to win the fight. If you have a Water-Type Pokémon, use it. Both of these creatures are vulnerable to it. If you have an attack that hits both at once, like Muddy Water, use that to make the fight a short one. When you triumph, you'll gain the Mind Badge, and earn the ability to use Dive outside of combat. In addition, they'll throw in TM04 (Calm Mind).
Now that you can Dive...
Return to Route 124, the seaway that brought you here. Now, whenever you see a dark patch of water while using Surf, you can Dive and explore the seafloor. By resurfacing in the right place, you can access places you've never been before. To resurface, just trigger Dive again.
In order to find the treasures that the hunter is seeking, search for the dark spots. Dive in each one you see. Even if there seems to be nothing once you dive, check the bottom of the sea floor. If it looks like there is a slight depression in the ground, there is some buried treasure there. Press A to dig it up. You can get Heart Scales, Big Pearls and more this way. If you dive and there is a tunnel, follow it and surface at the far end. This will allow you to get behind the craggy rocks that bar passage to the north and south. The Yellow Shard is in the northeast, the Red Shard is in the northwest and the Blue Shard is in the southwest.
When you have them all, take them back to the Treasure Hunter. He'll trade the Red Shard for a Firestone, the Blue Shard for a Waterstone, and the Yellow Shard for a Thunderstone. When you finish with him, Surf again, following the coast around until you're north of Mossdeep City. You'll soon be on Route 125.
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Route 125
Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp
The whole purpose for Route 125 is to allow you to get up to Shoal Cave. However, there are some good trainer fights here as well. Make sure to explore the seas to the northeast to find everyone.
Swimmer Tanya
Luvdisc: Level 35
Swimmer Sharon
Goldeen: Level 34
Seaking: Level 34
Swimmer Cody
Staryu: Level 34
Wingull: Level 34
Sailor Ernest
Wingull: Level 33
Tentacool: Level 33
Machoke: Level 33
Swimmer Stan
Horsea: Level 35
Sr. and Jr. Kim & Iris (Simultaneous)
Numel: Level 34
Swablu: Level 34
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Shoal Cave
Wild Pokémon: Spheal, Zubat, Golbat, Snorunt (rare)
The entrance to the cave is right behind Sr. and Jr. Kim and Iris. When you first enter the cave, you'll meet an old man who wants you to bring him Shoal Salts and Shoal Shells. Bring him four of each, and he'll make you a Shell Bell. Depending on what time of the day it is, the cave may be flooded or bone dry, because of the tide. Therefore, different areas and items will be available during the wet and dry times.
When it's dry, you will not be able to reach high ledges. However, you will be able to go down ladders in the floor that let you dig deep into the bowels of the cavern. Search the nether regions to find Ice Heal, and the Shoal Salt you'll need for the old man (the Shoal Shells can be gotten when the tide is high). You'll also run into a man who gives you Focus Band, which helps prevent fainting. To the east of the Focus Band chap, you'll encounter a boulder. Use Strength to move it aside, and continue down the ladder.
The next cave is completely covered in ice. The problem is, the second you set foot on the ice, you go shooting across. Therefore, you have to use rocks and other debris to stop yourself in order to negotiate your way across each area. If you're having problems, check out these movies to see how to get through the cave.
Movie #1
Movie #2
Movie #3
By successfully navigating the room, you'll gain the Nevermeltice and TM07 (Hail), both of which are worth the trip.
When the cave is wet, you'll be able to move around and collect all of the Shoal Shells you need for the old man. Bring him all the ingredients and he'll whip up a Shell Bell. During high tide, you'll also be able to score a Rare Candy and Big Pearl. Treasure from the deep! When you're done with Shoal Cave, head to the south of Mossdeep City and then head south to Route 127.
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Route 127
Wild Pokémon: Tentacool, Wingull, Pelipper, Magikarp
Route 127 is a super-wide seaway with lots of trainers bobbing about. When you first enter it, stick to the west side of the passage and search the reef area (the light blue region) to find a Zinc. Directly south from here is a trainer.
Bird Keeper Byron
Swellow: Level 34
Pelipper: Level 34
Just a short distance southwest of this fight is the entrance to Route 126, so keep that in mind. For now, however, finish searching the remainder of 127. Head across the water to the east and loop under the long, vertical island here to find a large, horizontal island with plenty of shoreline. On the north, east and south reefs, you'll discover trainers. Remember, anywhere you see a dark place while Surfing can be explored with Dive. See what's on that ocean floor!
Fisherman Roger
Magikarp: Level 15
Magikarp: Level 25
Gyrados: Level 35
Magikarp: Level 45
Fisherman Jonah
Wailmer: Level 34
Tentacool: Level 32
Wailmer: Level 30
Sharpedo: Level 32
Fisherman Henry
Tentacool: Level 31
Tentacruel: Level 35
Carvahna: Level 33
When you are done here, head south until you reach another sandy island bunch. En route, you'll discover one trainer, and another will await you on the beach.
Triathlete Connor
Wingull: Level 25
Staryu: Level 33
Wingull: Level 25
Staryu: Level 33
Black Belt Koji
Machoke: Level 34
Machoke: Level 34
Off the northeast corner of this island is a circular dive spot. Drop down it and surface at the other side, then explore the area to find a small island. Here, you'll find Carbos. Once you have them, go back through the underwater passage and return to the main seaway, and head south. One trainer remains on 127.
Triathlete Caleb
Staryu: Level 33
Staryu: Level 33
Staryu: Level 33
Staryu: Level 33
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Route 128
Route 128 is another wide passage of water. There are two small islands on either side of the dark stripe of water that leads south. On each of them is a trainer.
Cooltrainer Ruben
Shiftry: Level 34
Graveler: Level 34
Loudred: Level 34
Cooltrainer Alexa
Gloom: Level 35
Azumarill: Level 35
In between the islands to the south is a third trainer.
Triathlete Katelyn
Staryu: Level 36
When you have defeated the trainer, dive in the deep water here. You've discovered a secret passage! Go inside the cave, and you'll find the stolen submarine. The Team went ashore here, so you should, too. Dive again to go to the surface and give chase.
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Seafloor Cavern
Wild Pokémon: Zubat, Golbat, Tentacool, Wailmer
Seafloor Cavern is a subterranean cave deep beneath the waves. Go into the cave entrance to get things started. The cavern is somewhat maze-like, and constantly requires the use of Rock Smash and Strength. Keep the Pokémon who know those skills handy! As you wind through the passages... you guessed it. You get to take on a Grunt!
Team Grunt
Poochyena: Level 37
Numel: Level 37
After you beat the first one, go through the cave door behind him. Move boulders and smash rocks in the next room to get to the upper left exit and go through. You'll arrive in a watery room full of very strong currents. The goal is to reach the upper left exit using the currents. If you're having trouble with it, watch this movie. The next room is a boulder-pushing puzzle. Move the bottom ones to the sides, then push the upper ones down to make room to get through. A thug is waiting for you.
Admin Courtney
Camerupt: Level 38
Mightyena: Level 38
Once Courtney falls, go past her and into another boulder puzzle cave. Watch this movie if you don't know how to do it. In the next misty cave, you'll discover TM26 (Earthquake). Then make your way all the way south to see what the dastardly Maxie (or Archie) is up to now. You'll have to battle him, now.
Magma Leader Archie/Maxie
Mightyena: Level 41
Crobat: Level 41
Camerupt: Level 43
When the fight concludes, the Orb begins to shine, and the ancient statue disappears. Outside, the weather is going crazy. Looks like the Team did it this time! Luckily, they are kind enough to transport you back outside. When they do, Steven swoops in and asks what's going on. Steven tells you that the source of the problem is above Sootopolis. Time to head over there. Remember where Route 126 is (west of 127)? Head over there now.
Note: You may want to Fly back to Mossdeep City and heal your Pokémon or stock up on Potions and the like before heading over there.
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Route 126
Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp
Route 126 is a large, circular area with a dormant volcano at its center. In the interest of getting to the action quickly, use a Max Repel when traveling so you won't be slowed by random Pokémon encounters. There is only one trainer in your way.
Swimmer Brenda
Goldeen: Level 35
After you down the trainer, look for the ring of dark water encircling the volcano. Swim to the southern part of the ring and dive to find the entrance to Sootopolis City. Enter and then surface to see it in all its glory.
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Sootopolis City
The Gym sits on an island in the center of a body of water as you surface. But you can't get in. Nobody's outside! Instead of going there, head to the left and climb the stairs all the way up, then move right and down. You'll run into Steven here, who will introduce you to Wallace, the Gym Leader of the town. He tells you that the sunshine is a result of power coming from the Cave of Origin. Follow him to the cave entrance. The two men instruct you to go inside.
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Cave of Origin
Wild Pokémon: Zubat
Inside the cave, you may want to use Repels to get the job done faster. Use Flash to illuminate the cave. In the first area, make your way to the down ladder. Then, curl around the path the opposite way to another down ladder. The cave below is quite misty. In the misty area, it's the same idea. Keep going until you reach the next down ladder. On the way down, you'll discover HM07 (Waterfall). Grab it and keep going. In the final room, your Orb will glow and reveal an ancient Pokémon.
Don't mess around and try to fight it. It is way too rare for that. Just whip out that Master Ball, and catch it without fail. Here's a movie of us doing just that. How about having a legendary Pokémon in your lineup? Gotta love it. Once you have the ancient beast, head back to the surface, where things seem to be back to normal.
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Sootopolis City
Now that the sun is no longer scorching hot, people are actually out and about on the streets. Return back down to the lake in front of the gym. From here, swim to the grassy spot to the right. Just up the stairs here is the Pokémon Center. Heal up, and put that ancient in your team, if you want. Then head back outside and move up the stairs to the right. Enter the house here and a girl with give you her Wailmer Doll.
The next house up is party to a couple of brothers having an argument about the size of Pokémon. If you have a large Barboach or Shroomish in your party, show it to them. If yours is bigger, they'll reward you with an Elixir.
When you're done with them, swim past the Gym to the grassy shore to the west. There, you'll discover a girl who will give you a random Berry. Grab it, then head up the stairs nearby and go all the way to the top of the city on the left side to find a house. Go inside to find a black belt who will give you TM31(Brick Break). It allows a Pokémon to cut through defensive moves. On your way back down, visit the Pokémon Mart and gear up for the upcoming Gym fight.
Pokémon Mart
Here's what's for sale at the Mart:
Ultra Ball: 1200
Hyper Potion: 1200
Max Potion: 2500
Full Heal: 600
Revive: 1500
Max Repel: 700
X Attack: 500
X Defend: 550
Shadow Mail: 50
Steven waits for you outside of the Gym. He thanks you for your bravery and tells you that Wallace is inside. Have at it!
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Pokémon Gym #8
Prize: Rain Badge
Gym Leader: Wallace
This gym is stocked with Water-Type Pokémon, so obviously the best cats to bring to play would be Grass and Electric types. But if you have a hefty, leveled-up Pokémon who outstrips the Gym trainers by many levels, it can be a powerful force even if it's slightly off-type.
The area in the Gym is coated by a thin sheet of ice, and you can't step on the same square twice. In order to get up the next staircase, you'll have to touch each square on the floor once without touching any of them twice. Then, a staircase will appear. You can skip battles by strategically making your way across the floor. If you don't, you'll fall through and have to face everyone. To see how to go through all of the ice fields, watch this movie. Here are how the battles play out:
First Level:
Beauty Connie
Goldeen: Level 40
Wailmer: Level 40
Lass Andrea
Luvdisc: Level 41
Second Level:
Beauty Bridget
Azumarill: Level 41
Lady Brianna
Seaking: Level 41
Third Level:
Beauty Tiffany:
Carvahna: Level 39
Wailmer: Level 39
Sharpedo: Level 39
Lass Crissy:
Wailmer: Level 40
Wailmer: Level 40
Pokéfan Marissa
Azurill: Level 36
Marill: Level 38
Azumarill: Level 40
Beauty Olivia
Lombre: Level 41
Fourth Level:
Gym Leader Wallace
Luvdisc: Level 40
Whiscash: Level 42
Sealeo: Level 40
Seaking: Level 42
Milotic: Level 43
A powerful Electric or Grass-type Pokémon will destroy what Wallace has to offer. In fact, almost any Pokémon at level 55 or up will do serious damage to Wallace's crew. As long as you aren't sending out Ground or Rock types to get chewed up by the array of Water Pulses, you should be fine. Drop a souped-up Pikachu on the party and watch them fall.
Once you are victorious, you will be given the Rain Badge and TM03 (Water Pulse). Now you'll be able to train all levels of Pokémon, and you'll be able to use Waterfall outside of combat. Now that you have all of the badges, it is time to make your way to Ever Grande, to participate in the Pokémon League.
Sootopolis City/ Route 128
Now that you have all of the Badges, it's time to make your way to Ever Grande City. From Sootopolis City, go east until you reach Route 128, then head south to Route 129.
Or, if you want to proceed directly to Ever Grande City, head east on 128 and you'll find the city waiting.
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Route 129
Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp
It is not absolutely necessary that you explore the upcoming routes in order to move on to the Pokémon League Championship, but it helps you with experience. In addition, you can capture some more robust Pokémon to use in your upcoming battles with the toughies. Route 129 does not hold any surprises. There are a few swimming trainers, though.
Triathlete Allison
Wingull: Level 25
Wingull: Level 25
Wingull: Level 25
Staryu: Level 33
Swimmer Reed
Carvnha: Level 32
Sharpedo: Level 32
Spheal: Level 32
Carvanha: Level 32
Swimmer Tisha
Chinchou: Level 33
Luvdisc: Level 33
Pelipper: Level 33
Triathlete Chase
Wingull: Level 27
Staryu: Level 35
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Route 130/ Mirage Island
Wild Pokémon: Wynaut, Tentacool, Wailmer, Wingull, Pelipper, Magikarp
Route 130 is similar to Route 129. It's just a large stretch of water with some trainers bobbing in it. The difference between this and normal water routes is that sometimes you'll find a large island at its center. This place is called Mirage Island, and it's home to some roaming Wynauts, in addition to the rare Liechi Berry. If you score some Berries, be sure to plant them all over Hoenn... in areas more accessible than this peek-a-boo archipelago. Of course, there are trainers on this stretch as well.
Swimmer Kate
Goldeen: Level 33
Chinchou: Level 33
Spheal: Level 33
Swimmer Rodney
Horsea: Level 34
Gyrados: Level 34
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Route 131
Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp
Route 131 leads up the ocean town of Pacifidlog. Again, there are water-based trainers afloat here.
Swimmer Kara
Seaking: Level 35
Swimmer Herman
Wailmer: Level 34
Tentacruel: Level 34
Swimmer Susie
Horsea: Level 33
Wailmer: Level 33
Pelipper: Level 33
Swimmer Richard
Pelipper: Level 35
Sis and Bro Reli & Ian
Azumarill: Level 36
Wingull: Level 34
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Pacifidlog Town
Pacifidlog Town is an oasis of sorts in this long, long series of waterways. Stop at the Pokémon Center to recharge your team, then visit the houses to grab some knowledge and goodies. The man in the southeast cabin is looking for Mirage Island. If he says he sees it, head east again and explore the island.
In the middle house, a girl asks you to trade a Bellossom for her Corsola. Corsola are pretty rare, but so are Bellossom. Your call. When you finish there, move to the house on the southwest corner of town. Make sure you have your best Pokémon in the first position, then talk to the man here. If he thinks your relationship with your first Pokémon is good, he'll give you TM27 (Return). If it doesn't, he'll give you TM21 (Frustration). You'll actually want them both. Talk to him again, and he'll tell you to return in a number of days to get a new TM. Mark it on your calendar! When you're done here, plop in the water to the west. Time to Surf again.
Note: If you want to stock up on Items, you may want to fly back to Lilycove City and stock up, as there is no store for miles. Now that you've visited, it's easy to Fly right back.
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Route 132
Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp
If you're getting sick of random sea encounters, don't be shy about using Repels. Plenty of experience awaits battling trainers. There are several of them here as well.
In the following three Routes, you'll also have to battle hard currents. They will drag you around and prevent you from getting exactly where you want to go. You'll probably have to ride the currents several times to battle all of the trainers... like the one on the crescent-shaped island at the center of this route (Hint: approach from the middle of Route 131), and the karate trainer near the east end (Hint: approach from the south end of Route 131).
Black Belt Kiyo
Makuhita: Level 33
Machoke: Level 33
Makuhita: Level 33
You'll also need to be a decent current-rider to get the Rare Candy on the reef on the west end of the route. Grab it. You'll have to come back to face the trainer on the southern portion of the reef.
Fisherman Arnold
Gyrados: Level 34
Gyrados: Level 29
Gyrados: Level 25
Gyrados: Level 22
Gyrados: Level 20
Magikarp: Level 19
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Route 133
Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp
Route 133 is also riddled with strange currents. There is a Big Pearl on the reef on the eastern edge of the route, and a trainer on an island at the center. In the southeast corner, you'll find a duo looking to fight. And along a reef in the northeast, you'll find a Star Piece, a trainer in the water, and another on the south face of the reef.
Swimmer Franklin
Tentacruel: Level 34
Sealeo: Level 34
Cooltrainer Warren
Graveler: Level 34
Ludiculo: Level 34
Magcargo: Level 34
Swimmer Debra
Goldeen: Level 34
Seaking: Level 34
Swimmer Linda
Horsea: Level 34
Seadra: Level 34
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Route 134
Wild Pokémon: Tentacool, Wailmer, Wingull, Pelipper, Magikarp
If you can, you'll want to approach Route 134 from the south. That way, you'll land on the little square of reef on the far east side of the Route. From here, Surf from the spot indicated in the picture to pass over deep water. As you see yourself over the dark blue, press A to Dive down into the Sealed Chamber. It's worth the trouble, guaranteed. Check out the section below for a description of the Chamber.
Explore the rest of Route 134. There are two trainers on the central reef/island, one swimming to the north, and another on a small reef to the south.
Birdkeeper Alex
Natu: Level 32
Wingull: Level 32
Swellow: Level 32
Pelipper: Level 32
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Sealed Chamber
Once you arrive below, head into the cave to get inside the Sealed Chamber. Swim to the far end of the undersea tunnel. Here you'll find a message in code (well, really Braille). The mystery of the carvings lies in the next room, but we thought we'd give you a headstart, if you want. Highlight the white text below to see what the message states.
The first message states: GO UP HERE. Use Dive at this spot to surface inside the cave.
If you figured out the code, you'll find yourself in a cave. In this place, you'll find a series of carvings in the stone. It presents the entire code alphabet, plus symbols. The top two rows are ABC, DEF, the next row is GHI, JKL, etc. The two small slabs to the right are period and comma.
Once you understand what you're looking at, take a shot at the north message. If you don't understand, highlight the white text below to see the answer:
The message states: DIG HERE.
In the next chamber, you'll have to translate a series of messages. Once you do, you'll be given clues how to unlock three previously unavailable locations: Ancient Tomb, Desert Ruins and Island Cave. If you want to cheat, here's what the messages say (Highlight the text below).
First row left: THOSE WITH COURAGE, THOSE WITH HOPE.
First row right: OPEN THE DOOR. AN ETERNAL Pokemon WAITS.
Second row left: BUT, WE SEALED THE Pokemon AWAY.
Second row right: WE FEARED IT.
Third row left: IN THIS CAVE WE HAVE LIVED.
Third row right: WE OWE ALL TO THE Pokemon.
Final row: FIRST COMES RELICANTH. LAST COMES WAILMER.
In order to get the message to work, collect the indicated Pokémon and put them in their respective positions. Once you do, head to the locations--Ancient Tomb, Desert Ruins and Island Cave, and collect your rare Pokémon.
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Route 128
Once your watery travels are over, it's time to go win the Pokémon League Championship. Go back to Route 128 and head east to go to Ever Grande City. There is a one last trainer on the way there.
Triathlete Isaiah
Staryu: Level 36
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Ever Grande City
In order to get to Ever Grande City, you'll need to know the Waterfall move. Teach it a Pokémon and surf up the waterfall to reach the grassy plateau. Make sure you stop into the Pokémon Center to heal and juggle your team. Once you've gone there, climb the steps and move north to enter Victory Road.
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Victory Road
Wild Pokémon: Lairon, Golbat, Loudred, Zubat, Aron, Hariyama, Medicham, Mawile
Victory Road will help juice up your Pokémon for the battles you'll face against the league. Not only is it rather labyrinthine, but it also contains some tough trainer battles, and some tough roaming Pokémon.
To start, loop around north, then west, then south to get to the steps that lead up to the ladder. Follow the ladder to the east, then go down the steps and continue down the path to find the first trainer:
Cooltrainer Albert
Manectric: Level 43
Muk: Level 43
When you finish with Albert, move up the path to the north, then scale the ladder beyond, and cross the pair of bridges to the east. Go down the stairs at the other side to snag the Max Elixir. Then head back to the path and go west, climbing the stairs to the next level. Follow the path up to Hope.
Cooltrainer Hope
Roselia: Level 44
Go down the ladder behind the trainer. Use Flash to illuminate this lower floor. You'll have to push some boulders aside to make it through the next part of the cave. Once you do, take the high path. Smash the rocks, then push the boulders aside (bottom one, south and top one, north) and follow the path as it curls around and heads south. Soon, you'll encounter this trainer:
Cooltrainer Shannon
Claydol: Level 44
When she goes down, continue down the path and climb the ladder, then follow the eastern bridge across to an up ladder. Go up and grab the PP Up, then return back downstairs. Leap off the ledge to the left. Then head north to meet this trainer:
Cooltrainer Samuel
Dodrio: Level 42
Lairon: Level 42
Kadabra: Level 42
Continue north to get a Full Restore. Then go all the way back south, and hang a left to go down the ladder. On the bottom floor, head north to face this trainer:
Cooltrainer Julie
Sandslash: Level 43
Ninetales: Level 43
When you beat Julie, go north, Surf through the water and climb the stairs to the north, then follow the path east, then south to fins this trainer:
Cooltrainer Owen
Kecleon: Level 42
Tentacruel: Level 42
Rhyhorn: Level 42
After Owen, go north and climb the up ladder. This leads to TM29 (Psychic). Return to the lower level when you have it, and go down the stairs to the west. Surf across the water here, then climb the waterfall to the north. Leap off onto solid ground to face the next trainer.
Cooltrainer Vito
Swellow: Level 42
Manectric: Level 42
Kadabra: Level 42
Shiftry: Level 42
After he loses, Vito says something about his family. He's the last Winstrate! The one hinted at by that powerful family... Once you put him down, grab the Full Heal nearby. Then get back in the water and head to the west, then south down the waterfall. Go up the ladder in the lower area.
Once up top, follow the path all the way south, then east. Here, you'll find a pile of rocks. Smash the rocks, push the left boulder down, then smash the second rock and scurry through. This will give you access to the up ladder beyond. Go up and follow the path across the bridge east, then go down the stairs and follow the path to the next trainer.
Cooltrainer Edgar
Cacturne: Level 44
Once you beat Edgar, keep moving north. Guess who you'll run into? It's none other than your protege, Wally! He's going for the Elite Four as well. Or so he thinks...
Pokémon Trainer Wally
Alataria: Level 44
Roselia: Level 44
Magneton: Level 41
Delicatty: Level 43
Gardevoir: Level 45
The Alataria and Gardevoir can give you problems, but if you're going to take on the Elite Four, you should have at least one very leveled-up Pokémon in your ranks. Battle Types, and when you need to bring out the heavy-hitter, call on your superstar. When the battle with Wally concludes, go through the door to the outside world.
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Ever Grande City/ Pokémon League Hall
On the other side of Victory Road (finally) follow the path to a large, beautiful building and enter. Visit the recharge counter to rest up your beasts. Then, check out the supply of uber-helpful goods at the right counter. Bring as much as you can possibly carry. Stock up on Full Restore and Max Potions, and bring a few Revives along for good measure. Here are the prices:
Ultra Ball: 1200
Hyper Potion: 1200
Max Potion: 2500
Full Restore: 3000
Full Heal: 600
Revive: 1500
Max Repel: 700
Finally, organize your team. Read ahead to see what each of the Elite Four is filling their team with, and plan accordingly. If you have any, remember to bring Leppa Berries or Elixirs to help restore PP. This is a long series of battles and you don't want to be out of moves by the end. Good luck!
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Elite Four: Sidney
If you have a really beefed-up Fighting or Bug Type, you'll want to bring it along, as it will do well against all of the Dark Types Sidney packs. But if you didn't level up a Fighting Type, a good, strong mixed-bag team will work. If you've been leveling up a Mudkip all along, it will be one powerful Swampert by this battle, which will come in handy. Blaziken is a fine choice as well. Also, if playing Ruby, the legendary Groudon is a nice asset in this battle. Its fire moves will work well against Cacturne and Shiftry, and its Ground moves (Earthquake, especially) can knock out Sharpedo. Make sure you're paying attention to everything's dual type, so you aren't surprised by a strength in the midst of battle.
Mightyena: Level 46
Dark Type
Sand Attack: Ground
Crunch: Dark
Take Down: Normal
Roar: Normal
Sharpedo: Level 48
Water/Dark Type
Crunch: Dark
Slash: Normal
Surf: Water
Swagger: Normal
Cacturne: Level 46
Grass/Dark Type
Cotton Spore: Grass
Needle Arm: Grass
Faint Attack: Grass
Leech Seed: Grass
Absol: Level 49
Dark Type
Slash: Normal
Swords Dance: Normal
Aerial Ace: Flying
Snatch: Dark
Shiftry
Grass/Dark
Fake Out: Normal
Double Team: Normal
Extrasensory: Psychic
Swagger: Normal
After the fight concludes, be sure to refuel for the next fight, and take a look below to see what's on tap for the next fight.
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Elite Four: Phoebe
Phoebe brings mainly Ghost Types to the battle, so any Ghost or Dark Types that you have yourself will be a serious asset, but only if over Level 40. If you have a Steel Type, bring it along to absorb some blows if you get in a pinch and need to heal. If you have a souped-up Sharpedo, it is the perfect choice for this fight (and some others in the next four), as it delivers strong Dark-Type and Water attacks.
Again, if you have a superstar original Pokémon, you can weather a lot of this storm. Earthquake attacks work on the majority of this team, and you can drop them all with hardcore water attacks like Surf or Muddy Water. You don't have to play it by the book to win, but you must bring power.
Dusclops: Level 48
Ghost Type
Curse
Future Sight: Psychic
Shadow Punch: Ghost
Banette: Level 49
Will-O-Wisp: Fire
Spite: Ghost
Faint Attack: Ghost
Shadow Ball: Ghost
Banette: Level 49
Toxic: Poison
Psychic: Psychic
Faint Attack: Ghost
Skill Swap: Psychic
Dusclops: Level 51
Shadow Ball: Ghost
Ice Ball: Ice
Confuse Ray: Ghost
Earthquake: Ground
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Elite Four: Glacia
Glacia is all about the Ice and Water Types, so the best you can do is bring some hefty Electric Types to the mix. Leave your Fire Types in the bag for this brawl.
If you don't have a lot of room in your six to diversify with Electric and Fighting Types, you can get away with slugging it out with a high-level Ice type of your own. I used a Walrein to Surf chunks of health away, then brought in another Pokémon to finish things off with Earthquakes. It took longer than I would have liked, but it got the job done. Just make sure your Pokémon are higher in level, or this fight could be over quickly.
Glalie
Ice Type
Crunch: Dark
Hail: Ice
Ice Beam: Ice
Light Screen: Pyschic
Sealeo: Level 50
Ice/Water Type
Hail: Ice
Body Slam: Normal
Ice Ball: Ice
Surf: Water
Sealeo: Level 52
Ice/Water Type
Attract: Normal
Dive: Water
Blizzard: Ice
Hail: Ice
Glalie: Level 52
Ice Type
Hail: Ice
Crunch: Dark
Ice Beam: Ice
Shadow Ball: Dark
Walrein: Level 53
Ice/Water Type
Sheer Cold: Ice
Blizzard: Ice
Body Slam: Normal
Surf: Water
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Elite Four: Drake
The last of the Elite Four, Drake is a specialist in Dragon Types, which will make your job difficult indeed. If you have a good Ice-Type, like a Walrein, it will go a long way to beating up on this crew. A high-level Gyrados is a good idea as well. However, as we've stated before, if you don't have room for twelve different types, you can tough it out with some regular garden-variety Pokémon. If you have any powerful Pokémon on you team that knows a Dragon move, harp on that, as Dragon types are susceptible to their own brand of damage.
Shelgon: Level 52
Dragon Type
Dragon Claw: Dragon
Protect: Normal
Rock Tomb: Rock
Crunch: Dark
Altaria: Level 54
Dragon/Fly Type
Dragon Dance: Dragon
Refresh: Normal
Take Down: Normal
Dragonbreath: Normal
Flygon: Level 53
Ground/Dragon Type
Dig: Ground
Sandstorm: Rock
Fly: Fly
Dragonbreath: Dragon
Flygon: Level 53
Ground/Dragon Type
Dragonbreath: Dragon
Flamethrower: Fire
Crunch: Dark
Sand Attack: Ground
Salamence: Level 55
Flying/Dragon Type
Crunch: Dark
Fly: Fly
Flamethrower: Fire
Dragonclaw: Dragon
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Champion Steven
The Pokémon Champion is none other than Steven, whom you've crossed paths with several times on your journey. Steven fields a team of super-strong Pokémon, but they are not invincible. Just make sure you keep switching Types, and don't get caught with a wrong-Type on the field. Don't get greedy. If you don't match up well, Steven will make you pay.
Since Steel is all melty, bring a strong Fire Type. Those playing Ruby might want to think about Groudon. If you selected a Torchic, the leveled-up Combusken will also be a superstar in this fight, especially because it has strong Fighting-Type moves. Face Skarmory with Fire ot Electric, Aggron with Ground (Earthquake) and everyone else with Water. Swapert is a useful ally here. Use Surf and Muddy Water attacks liberally, and don't be afraid to use all the Items you brought. This is what you're here for! Rock and roll.
Skarmory: Level 57
Steel/Flying Type
Toxic: Poison
Spikes: Ground
Aerial Ace:Flying
Steel Wing: Steel
Aggron: Level 56
Steel/Rock Type
Earthquake: Ground
Dragon Claw: Dragon
Solarbeam: Grass
Thunder: Electric
Claydol: Level 55
Ground/Psychic Type
Ancientpower: Rock
Reflect: Psychic
Earthquake: Ground
Light Screen: Psychic
Metagross: Level 58
Steel/Psychic Type
Meteor Mash: Steel
Hyper Beam: Normal
Earthquake: Ground
Psychic: Psychic
Cradily: Level 56
Rock/Grass Type
Sludge Bomb: Poison
Ancientpower: Rock
Giga Drain: Grass
Confuse Ray: Ghost
Armaldo: Level 56
Rock/Bug Type
Aerial Ace: Flying
Water Pulse: Water
Ancientpower: Rock
Slash: Normal
Once you triumph over Steven, you've done it! You're the Pokémon League Champion. To savor your victory, travel around Hoenn and hear tell of your great accomplishments. Plenty of things await you, including rematches with trainers you've battled (see Trainer's Eyes), and the quest to fill your Pokédex. You'll also be able to take on the Sky Pillar and Battle Tower. Plenty to do after the quest is done. Enjoy the fruits of your labor.
Congratulations. You are truly a Poké Master.