Question:
I want to create an MMORPG, Something similar to WoW?
Nerd <3 Herd
2010-05-11 23:05:04 UTC
I am already looking into learning C++, I already have someone for graphics I am slowly creating a team to get this project of mine up and running, I know this won't be done overnight and I know that it won't be even close to WoW for quite some time.
I need to know If, C++ is a good choice for such a task, What kind of equipment is required, What kind of programs should I use to compile my game, and any other hints and tips you can give.
I also need to know costs, Also don't tell me that I can't do this because that is not what I am asking.
Also how should I go about this like step by step (explain in detail).

~Tyvm~
~~Nerd <3 Herd~~
Three answers:
riebeling
2017-01-10 01:12:32 UTC
easily, i've got been enjoying WoW for 3 years. I go away it each and every 9 months or so, after which I spend a pair of month or 2 testing somewhat some unfastened MMORPGs until I understand as quickly as returned that not something will ever evaluate to WoW. the certainty that WoW expenses money skill that they are able to have the money for to hire extra effective designers and builders, which ultimately makes it a extra effective sport. i've got tried FLYFF, Shaiya, suited international international, final Chaos, secret of the Solstice, 12Sky, AdventureQuest, DOMO, Fiesta, Wizard101, Rappelz, Mabinogi, ToonTown, or perhaps Pay-to-performs like LotRO, PotCO, and city of Heroes. And for my area, none of them come close. If I had to indicate one, i easily did take exhilaration in suited international international. The pictures are not stunning, yet there is somewhat some quests, shapeshifting races, and flight at a definite point. Rappelz replaced into exceptionally good too. good success on your seek!
Pipboy
2010-05-11 23:36:22 UTC
To be honest man, I think you'd be much better off trying to turn that passion into making something similar to your original idea to work as a Facebook game. Honestly. You got a lot of bored people playing at work who willingly throw north of ten dollars at a time at games that really, really don't deserve it. Farmville. Farmtown. Even my favorite Cafeworld are all time wasters. In most cases very badly programmed, slow, and glitchy time wasters that are making money hand over fist.



Take all that creative mojo and mold it into something that will work on facebook. It doesn't have to follow the same clones that facebook has set out as long as it's awesome. People will play it bro, they'll play it long time.



As for the C++, I think facebook uses java or flash. Programming is programming though dude, so as long as you know how to program something you'll pick up on other methods pretty fast. (Yes the specifics will be different, but nothing a simple trip to a bookstore's "How To" isle won't clear up in a few hours of reading.)



That will also make the artist's job a smidgin' easier as all facebook graphics are fairly low quality/small. And, take a good hard look at Runescape man. I know people make fun of it left and right, but it started a *lot* of people off on their path to WoW, and if you check their payroll you'd see they aren't hurting by any means.



Biggest tip I can give you is, no matter what your decision is and what the game ends up being, focus on the fun. If you have that the players will know and they will stay. The longer they stay the more likely they'll tell a friend to join them, who tells another and another. The longer they play the more likely they'll pay you money as well, assuming you have something worth buying (I.E. bonus crap that you don't NEED to play the game, say cool costumes or things to hang up on a wall and show off. Not something required like weapons and armor, etc. This will only turn gamers OFF and AWAY.)



In essence, bring the fun and you bring the gamers. Continue to bring the fun, and they'll bring the profit. (Either through micro transactions for those funny money items mentioned above, or better yet, through ad revenue thanks to all the non-distracting ads you have lining your web page.)
Shiro Kuma
2010-05-11 23:27:08 UTC
First of all, you'd be better off asking questions like these in software development boards/forums.



Anyway, you could start by reading "A Beginner's Guide to Creating a MMORPG" (http://www.devmaster.net/articles/building-mmorpg/ ), and maybe the corresponding forum thread as well (http://www.devmaster.net/forums/showthread.php?t=1646)



There are also several software kits for simple MMORPG development, such as the Torque MMO Kit IDE (http://www.torquepowered.com/ and a tutorial about it here http://www.torquepowered.com/community/resources/view/13051 ) which is now open source (http://www.torquepowered.com/community/blogs/view/13391 ).



Look, I don't mean to dampen your spirit or anything; but large scale software development is no piece of cake. There's a reason why MMOs are being developed by entire studios. It's not only about the level of skill that's required, but also about available resources. I highly suggest you start of by creating, testing, and running a number of your own client-server applications first, before going for something of a larger scale, and eventually something like an MMORPG.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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