The abilities I recommend equipping for your characters are as
follows:
====
SORA
====
ACTION ABILITIES GROWTH ABILITIES SUPPORT ABILITIES
Retaliating Slash High Jump LV3*** Scan
Slapshot Quick Run LV3* Combo Boost
Dodge Slash Aerial Dodge LV3* Air Combo Boost
Slide Dash Glide LV3*** Negative Combo**
Guard Break*** Berserk Charge
Explosion Drive Boost*
Aerial Sweep Form Boost***
Aerial Spiral Form Boost***
Aerial Finish Summon Boost***
Trinity Limit*** Combination Boost
Leaf Bracer***
Magic Lock-On***
Thunder Boost***
MP Rage*
MP Rage*
Defender
Second Chance***
Once More***
And of course, you'll have MP Hastega for having the Ultima Weapon
equipped. You'll need 95 Ability Points if you decide to equip all of
these.
* You may opt out of these. I equipped them, but they might not
prove that useful.
** Personally, I never liked increasing combos. That's why I'm
suggesting you equip Negative Combo instead of Combo Plus and
Air Combo Plus. This way, you can land finishing moves like
Guard Break faster, but I may be wrong.
*** These are the abilities I consider essential, so be sure to
include them.
================
DONALD AND GOOFY
================
The only recommendation I have for these two is to equip Donald's
limit command Fantasia, which unleashes his spell Comet. I feel this
limit command deals more damage than the others and it makes it easier
for you to stop your enemies and attack them. This is especially
useful in boss fights. Don't equip Flare Force, Tornado Fusion and
Teamwork, so that if you equip Auto Limit on Donald, only his Comet
spell will be prompted.
Other than that, feel free to equip them whatever you feel like.
+ITEMS++++++++++++++++++++++++++++++++++++++++++++++++++++++++++[ITM]+
As for item equipping, I only recommend Ultima Weapon for Sora, and
Save the Queen+ and Save the King+ for Donald and Goofy, respectively.
Feel free to equip them any armor, accessories and items you want.
If you want to know, my setup was as follows:
SORA: Ultima Weapon, Oblivion (Final Form), Cosmic Belt, Petit
Ribbon, Power Band, Cosmic Arts, Cosmic Ring, Master's
Ring, Hi-Potion (with Auto-Reload) and one Elixir.
Donald: Save the Queen+, Cosmic Chain, Midnight Anklet, Expert's
Ring, Mage Earring and Skillful Ring.
Goofy: Save the King+, Acrisius, Gaia Belt, Protect Belt, Soldier
Earring and Garnet Ring.
If you haven't done so already, use all status-enhancing items on
Sora. For me, those included: 4 Power Boosts, 4 Magic Boosts and 4
Defense Boosts. You can always pay a moogle a visit and make some
more.
+CUSTOMIZE++++++++++++++++++++++++++++++++++++++++++++++++++++++[CST]+
In the Customize screen do the following for Sora:
Assign Firaga or Reflega to the Circle button.
Assign Thundaga to the Triangle button.
Assign Magnega to the Square button.
Assign Curaga to the X button.
You can always change the button arrangement, but be sure to include
the Curaga, Magnega and Thundaga spells.
+CONFIG+++++++++++++++++++++++++++++++++++++++++++++++++++++++++[CNF]+
Finally, you might want to go to the Config menu and change the
setting for Summon Effects from Auto to Full.
This will cause your summons to have a full animation every single
time you call them. For this guide, you'll only be calling either
Stitch or Peter Pan or both, and for Peter you'll want to have his
Never Land attack ready before the enemy can jump in on you. I'll
elaborate on this in the guide.
======================================================================
[WLK]
======================================================================
6. SIXTH BOX - WALKTRHOUGH
Go talk to Hades in his chamber and select The Hades Paradox Cup.
Select yes.
The fun begins!
+ROUNDS 1-10++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The first ten rounds have no specific rules. Just defeat your enemies
any way you want. This might be a good time to summon Stitch and use
his Ohana! attack to get lots of points. When the attack begins, just
use Blast or Ukulele.
=======
ROUND 1
=======
Three Shadows and three Soldiers. No biggie.
=======
ROUND 2
=======
Four Driller Moles and two Hook Bats. No biggie.
=======
ROUND 3
=======
Four Rapid Thrusters and two Surveillance Robots. We're barely getting
started here.
=======
ROUND 4
=======
Five Rabid Dogs and two Creeper Plants. We haven't broke a sweat yet.
Use the Creeper Plants' Reaction Command, Root Ravager, to get more
points out of them.
===================
ROUND 5: BOSS FIGHT
===================
Our first boss, Volcanic Lord, plus two Soldiers. The game says to
concentrate on the boss. The Soldiers won't leave you points, so don't
bother.
The boss has basically two attacks.
1. He'll smack you with his fiery staff.
2. He'll start jumping up and down leaving scalding hot spots on the
ground. You can't cross these, unless you are using Donald's Comet
spell. If he jumps over you, a reaction command will become available:
Firagun. Use this to stab him in the belly and use it again to send
send him flying, deflating him. Use Glide to chase after him.
If you want to cause massive quick damage, change to Final Form and
bash at him. If you want to save your Drive Gauge for calling your
summons on upcoming battles, just attack him senseless anyway.
Please note the following:
1. Bosses have this annoying feature in which they'll cling to one
last barely noticeable fraction of their life bar and they won't let
go unless you perform a finishing move on them such as Guard Break,
magic such as Thunder, or a limit command such as Comet or Trinity.
2. Bosses won't leave you any points.
====================
ROUND 6: IN THE DARK
====================
Three Cannon Guns and three Silver Rocks. Use the latter's Reaction
Command, Shift Shot, to your advantage.
=======
ROUND 7
=======
Four Shadows and three Icy Cubes. After you defeat them, eight Minute
Bombs will show up. Nice warm-up.
=======
ROUND 8
=======
Three Soldiers and two Silver Rocks. Use both their Reaction Commands,
Cyclone and Shift Shot respectively, to your advantage.
After you defeat them, five Armored Knights will show up. Use their
Reaction Command, Rising Sun, if prompted.
Finally, a Large Body will pop out. Use Comet on him, or attack him
from the rear and use Full Swing if prompted. If he starts sliding on
his belly, use Guard, Kickback and then Full Swing when prompted. Use
Final Form to be able to break through his front barrier.
Things are getting interesting.
=======
ROUND 9
=======
Nobodies!
Four Creepers and one Samurai. Don't bother with the latter's Reaction
Command, Duel Stance.
====================
ROUND 10: BOSS FIGHT
====================
Our second boss fight, Tifa and Yuffie.
I recommend using Comet on the girls. You should start with Tifa, as
Yuffie will annoyingly puff in and out around you, making her a
difficult target for the spell. Comet will briefly confound the girls,
who will be unable to attack you, and make them vulnerable.
When using the spell, you should perform a Triangle, attack, attack,
attack, Triangle, attack... combination.
You can also use Final Form here, as the next ten rounds will be all
about the Summons, so you'll start Round 11 with a full Drive Gauge.
+ROUNDS 11-20+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ten rounds with Titan Cup rules! That is, you're alone and you can't
use Drive Forms, only Summons. Even more terrifying, you get those
terrible 500 points you gradually lose when taking damage. You need to
take care of those points all the way through to the end of Round 20.
It's all over when all points are gone.
=============
IMPORTANT (!)
=============
For the next ten rounds, except maybe the boss fights, your new best
friend is Peter Pan. This is what you are going to have to do:
1. As soon as the round starts, immediately select Summon. Press up
once and select Peter Pan.
2. During the animation, press up on the D-pad and have "Limit" ready.
3. When the animation is about to end, quickly start pressing X, so
that you'll select Never Land, where Limit used to read.
4. Start flying in circles and wherever you see enemies, pressing the
X button nonstop. This will grant you lots and lots of points.
5. When Journey's End is activated, you'll see Peter flipping upward
and he'll start yelling "Go! Go!" instead of "Yah! Yah!". This means
the end of the attack. Quickly press up on the D-pad and select Never
Land again.
6. You should be able to perform Never Land about three or four times.
7. When the last Never Land is done with, Peter will go away. Quickly
press down on the D-pad once and select Summon again, then Peter Pan
and repeat the whole process. You should be able to call Peter twice
per round, but that's more than enough