Question:
WoW - Official 2.4 Patch notes?
AC
2008-03-25 06:37:44 UTC
Can anyone give me a few links to the official live 2.4 Patch notes now that it's out?

Work filters block a lot of sites.
Three answers:
bucnomore111
2008-03-25 07:21:34 UTC
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- World of Warcraft Client Patch 2.4.0

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The latest patch notes can always be found at

http://www.worldofwarcraft.com/patchnotes/



The latest test realm patch notes can always be found at

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html



Fury of the Sunwell



The glorious fount of arcane energy known as the Sunwell empowered the

high elves for millennia, until the death knight Arthas laid siege to

the elven kingdom and corrupted its sacred energies. Seeing no other

alternative, a band of survivors led by Prince Kael’thas destroyed the

ancient fount. Over time the surviving elves fell pray to a crippling

magical withdrawal.



Now, promising salvation for his people, Kael’thas has returned. Soon

the Sunwell will shine once again, but whether the sacred fount will

usher in deliverance or destruction remains to be seen.





In Memoriam: Gary Gygax



Blizzard Entertainment would like to dedicate the patch in memory of

Gary Gygax. His work on D&D was an inspiration to us in many ways and

helped spark our passion for creating games of our own. As avid D&D

players and fellow game developers, we were all saddened by the news of

his passing; we feel we’ve lost a true adventuring companion. Thanks

for everything and farewell, Gary. You will be missed.





Combat Log Improvements



The combat log has undergone improvements that allow more robust combat

text filtering including the ability to define custom colors for enemies

and friends as well as combat text filtering for self and others.



Global Arena Tournament

Players will be able to create level-70 characters with epic

equipment and compete on special tournament realms in a new global arena

tournament. For more information, details and entry requirements,

please visit the official tournament pages.





General

- The Sunwell Isle is now available for play. This area includes a new

quest hub and 5-player and 25-player instances.

- The combined forces of Shattrath have launched an attack on the Isle

of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell

and surrounding areas. Players will now be able to gain reputation

with the Shattered Sun Offensive and participate in a new set of

daily quests.

- A representative of the Keepers of Time has been spotted at the

World’s End Tavern in Shattrath. Players in good standing with the

faction will be granted ease of passage to the Caverns of Time.

- Characters will now retain talented spell ranks so when they retalent

they do not have to relearn the spells from trainers.

- Spell Haste: Spell haste now reduces the global cooldown on spells,

down to a minimum of 1 second. This change does not apply to melee

and ranged abilities.

- Item Cast Spells: Many spells cast by items were being cast as if

the caster were the same level as the item. Most of those will now

be cast at the player’s level, giving them a reasonable chance to

miss,be dispelled, or be resisted.

- Resilience: Now reduces the magnitude of mana draining effects by the

same amount that it reduces critical strike damage. The Tooltip has

been revised to reflect this.

- Spirit-Based Mana Regeneration: This system has been adjusted so that

as your intellect rises, you will regenerate more mana per point of

spirit.

- Weapon Skill: Points will be gained faster in weapon skills for

levels 1 through 59.

- The Daily Quest limit has been increased to 25.

- Non-self % based haste spells will no longer stack with each other.



Racials

- Find Treasure: This ability no longer deactivates upon death.



Druids

- Cyclone range is now 20 yards, down from 30.

- Empowered Rejuvenation: This talent now properly affects the final

heal from Lifebloom.

- Gift of Nature: This talent now properly affects the healing from

Tranquility.

- Insect Swarm: Casting lower ranks of this spell is now properly

penalized like other healing and damage effects.

- Lacerate: This ability now deals additional damage based on the

attack power of the Druid.

- Lifebloom: The bonus coefficient on the final bloom effect has been

reduced by 20%. This spell will no longer cause error messages when

interacting with Spellsteal or while the Druid is under the effects

of Mind Control.

- Mangle (Bear) now properly triggers a 1.5 second global cooldown,

increased from 1.0 second.

- Many shapeshift form tooltips have been updated to be consistent with

each other.

- Natural Perfection: This ability will no longer be triggered by

taking critical strikes while sitting. In addition, it is now

affected by the Subtlety talent and now reduces damage by 2/3/4%,

down from 1/3/5%.

- Nurturing Instinct increases your healing spells by up to 50/100% of

your Agility, and increases healing done to you by 10/20% while in

Cat form.

- Regrowth: The mana cost of this spell has been reduced by

approximately 20%.

- When a Druid in cat form casts Pounce it will now properly animate.



Hunters

- Equipping a thrown weapon while in the middle of an Auto-Shot will

no longer cause animation issues.

- Casting Flare while in any way not visible, will no longer cause your

flare to be invisible to other players.

- Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly

overwrite Hunter’s Mark cast by Hunters without the talent.

- Improved Mend Pet now has a 25/50% chance to remove one Curse,

Disease, Magic, or Poison effect, up from 15/50%.

- The stamina tooltip for hunter pets will now display the proper

health increase.

- Track spells will now persist after death.

- Hunters will no longer spin around if they cast Aimed Shot or Steady

Shot while facing away from their target.



Mages

- Arcane Explosion: The damage cap for area of effect damage on this

spell has been increased by approximately 50%.

- Arcane Fortitude now increases your armor by an amount equal to 100%

of your Intellect, up from 50%.

- Blink, Slow, and Spellsteal have all had their mana cost reduced.

- Improved Blink: This talent no longer reduces the mana cost of Blink.

Instead, it increases the chance for all attacks to miss the Mage by

25% for 2/4 sec after Blink is cast.

- Using low ranks of Fire Ward and Frost Ward spell will now be

penalized the same way healing spells are penalized.

- Frostbite: When a frost spell is reflected back at a Mage, it is

now possible for the Mage to suffer from the Frostibte effect.

- Ice Barrier: Using low ranks of this spell will now be penalized

the same way healing spells are penalized.

- Icy Veins no longer increases the chance your chilling effects will

Freeze the target, but now increases the chance to avoid interruption

caused by damage while casting any spell by 100% while active.

- Improved FireWard has become Molten Shields.

- Mana Shield: This spell will now get a percentage of the Mage’s bonus

to spell damage as an additional effect.

- New Talent: Molten Shields will cause your Fire Ward to have a 10/20%

chance to reflect Fire spells while active. In addition, your Molten

Armor has a 50/100% chance to affect ranged and spell attacks.

- Permafrost: This talent will now correctly increase the movement

slowing effect of frost Armor instead of the attack speed slowing

effect.

- Spellsteal will no longer overwrite a longer duration buff.



Paladins

- Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of

these spells is now properly penalized like other healing and damage

effects.

- Avenger’s Shield: This ability will no longer jump to secondary

targets which are under the effect of crowd-control spells that break

on taking damage. I.e. Polymorph, Sap, etc.

- Crusader Strike: This ability will no longer refresh the Healing Way

buff from the Shaman talent.

- Illumination: The mana energize from this talent no longer has

a chance to set off other triggered effects.

- Holy Shock: The healing, damage, and mana cost of this spell have all

been increased.

- Judgment of the Crusader: It is no longer possible to have icons for

two different ranks of Judgment of the Crusader appear at the same

time when judged by multiple Paladins.

- Judgment of Wisdom: Some abilities (such as Frostbolt) were not

triggering the mana energize effect from this spell. This has now

been fixed.

- Resistance Auras: It is no longer possible for two Paladins in the

same party to make it appear that players have two of the same

resistance aura active.

- Righteous Defense: This spell will now always be castable on friendly

npcs.

- Seal of Blood: This ability will no longer cause spell pushback for

the Paladin with this seal active.

- Sense Undead- Now persists after death.

- Turn Undead(Rank 3):This spell has been reworked and has been renamed

to “Turn Evil”. It will now work on Demons in addition to Undead.

Turn Evil is subject to diminishing returns, and lasts 10 seconds in

PvP.



Priests

- Chastise no longer disorients the target, but now is instant cast and

roots the target for 2 seconds.

- Fear Ward is now usable while in Shadow form.

- Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.

- Inner Focus: Chastise now benefits from Inner Focus. In addition,

Starshards no longer consumes Inner Focus.

- Mass Dispel now affects a maximum of 10 targets, increased from 5.

- Power Infusion: Infuses the target with power, increasing their spell

haste by 20% and reducing the mana cost
2008-03-25 06:47:57 UTC
patch 2.4 came out 2day

if u dwnload tha patch itll come up with notes

bit late answer but meh
krennao
2008-03-25 06:47:22 UTC
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html


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