2012-11-15 17:55:08 UTC
campaign was epic and perfect
improvements
-magnets feature in forge
-delete all items feature in forge
-graphics look more realistic
-better sound effects of guns and vehicles
-auto turrets can be forged into any gametype
-zombies look like flood
-sprint is a default ability (like jump)
- gravity volumes and trait zones
-load outs are better
-a few of the armor is good
-Promethean vision is cool
-radar shows vehicles
-mantis
-epic music
-lock feature in forge
-object highlighted before you grab in forge
Issues that need fixed
-no custom colors for humans in flood mode
-no UNSC aircraft in forge or multiplayer
-no elites
-most of the armor is ugly
-you have to unlock emblems
-forge maps are too small, no huge map like there was in reach
-when you melee different materials they make the exact same sound effect
-no invasion
-no assault
-you can only stand with your weapon down. when you walk you weapon goes back up.
-no mammoth in multiplayer (not that big of a deal)
-too easy to die (halo reach health system was better)
-can't change your vote in matchmaking
-can't zoom in while monitor in forge (not a big deal)
-next gen lighting looks all glitchy
-needs a better budget and object limit in forge
you can add to either list if you want
It's like 343i hasn't ever played previous halo multiplayer. halo 4's multiplayer was supposed to be an improved version of halo reach multiplayer, just like reach multiplayer was an improved version of halo 3 multiplayer, not a multiplayer that takes features away to add a different feature.
what are your opinions?