Question:
i need help i nedd god mode for the chronicles of riddick game plez help?
potwhole2000
2006-02-15 07:26:25 UTC
i need help i nedd god mode for the chronicles of riddick game plez help?
Three answers:
Gamer
2006-02-15 10:41:20 UTC
Hi



Press Ctrl + Alt + Tilde (~) to access the game's console then enter the code: cmd godmode
?
2017-03-02 14:23:23 UTC
1
moegotya
2006-02-24 11:47:45 UTC
The Chronicles Of Riddick: Escape From Butcher Bay Guide



"The Chronicles of Riddick: Escape From Butcher Bay" is

0====================0

| Additional Sources |

0====================0



--The Chronicles Of Riddick: Escape From Butcher Bay (Game Manual)

--GameFAQs "The Chronicles of Riddick: Escape From Butcher Bay" Message Board

--AceOfBlades (Elevator Shortcut)

--StarRain66 (Abbott Strategy)

--DeadmeatX's "The Chronicles Of Riddick: Escape From Butcher Bay" (PC

Version) Guide

--GameSpot

--Enclave Easter Egg



0==========================0

| Additional Contributions |

0==========================0



--Anthony Peregoy --I_Like_Pancakez

--The Hero --sithicus

--Tony Marshall --Alan McKee

--strikt911 --Luke Adkins

--Caryl Preston --joachim buyse

--Chase Turner --"Chris ."

--E.T.Webb --Barac Wiley

--ali tapal --JemyM

--Ashton Green --angelos22

--Matt Hemme --Manuel Ortun Sobrino

--feralucce --Fredrik Persson

--blade2188 --Srikumar Chari

--Norman Mohrholz --no register

--W. David Eldred --Steve101

--AJ --Casey Stangel

--Michael Spencer --Adam Gent

--aiat soltani --hayder hayder



0=============================...

| Other Documents I Have Written |

0=============================...



X=============================...

| "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide) |

|=============================...

| "Grand Theft Auto: Vice City" Hidden Text FAQ |

|=============================...

| Differences Between The Three Versions Of "Grand Theft Auto: Vice |

| City" for the PlayStation 2 (FAQ) |

|=============================...

| "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) |

| (currently hosted by IGN.com) |

|=============================...

| "Grand Theft Auto 3" Walkthrough (Strategy Guide) |

|=============================...

| "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide) |

|=============================...

| "Grand Theft Auto: San Andreas" Hidden Text FAQ |

X=============================...



******************************...

/==XX====XX====XX====XX====XX=...

0===XX====XX====XX====XX====XX...

| Table of Contents |

0===XX====XX====XX====XX====XX...

\==XX====XX====XX====XX===...



To use the Quick Search Feature do CTRL-F (PC) or Clover-F (Mac) in any web

browser. Then type the three or four letter code found on the left side of

the Table of Contents in BRACKETS (like this: [xxxx]) then press ENTER. This

will ensure that you get to where you want to go in one step instead of two.



0=============================...

| I. Introduction And General Information |

0=============================...



1. Who Am I?

(2MYT) 2. My Setup

(3FMU) 3. From the Author

(4ATG) 4. About The Guide

(5COR) 5. About "The Chronicles of Riddick: Escape From Butcher Bay"

(6PCV) 6. About the PC Version

(7SBM) 7. Submissions

(8CON) 8. Controls

(9PRF) 9. Profiles

(10GS) 10. Game Saving

(11CH) 11. Climbing and Using Hangrails

(12KT) 12. Sneak Attacking

(13IG) 13. Fist Fighting

(14VS) 14. Reversals

(15PI) 15. Weapons and Other Items

(16HT) 16. Health

(17CK) 17. Cigarette Packs

(18EG) 18. Side-Missions and Easter Eggs



0======================0

| II. Single Max (SNM) |

0======================0



(1ITB) 1. In The Beginning

(2ESP) 2. Escape

(3THA) 3. The Arrival

(4PRD) 4. Prison Yard

(5AQT) 5. Aquila Territory

(6INF) 6. Infirmary

(7MFR) 7. Mainframe

(8PSR) 8. Prison Yard Riot

(9PIT) 9. The Pit

(10PJ) 10. Pope Joe's Den

(11TU) 11. Dark Tunnels

(12SH) 12. Showers

(13GQ) 13. Guards Quarters

(14AT) 14. Abbott



0=======================0

| III. Double Max (DBM) |

0=======================0



(1TWR) 1. Tower 17

(2TBO) 2. Tower 17 Base (Part One)

(3RAA) 3. Recreation Area [Section A]

(4RBO) 4. Recreation Area [Section B] (Part One)

(5TBT) 5. Tower 17 Base (Part Two)

(6FWO) 6. Feed Ward (Part One)

(7TBH) 7. Tower 17 Base (Part Three)

(8RCO) 8. Recreation Area [Section C] (Part One)

(9RDO) 9. Recreation Area [Section D] (Part One)

(10TB) 10. Tower 17 Base (Part Four)

(11DR) 11. Drug Interrogation Room

(12FW) 12. Feed Ward (Part Two)

(13TF) 13. Tower 17 Base (Part Five)

(14RT) 14. Recreation Area [Section C] (Part Two)

(15WP) 15. Work Pass (Part One)

(16PC) 16. Power Central (Part One)

(17ME) 17. Mine Entrance (Part One)

(18SC) 18. Security Checkpoint

(19UM) 19. Upper Mines (Part One)

(20CT) 20. Cargo Transport (Part One)

(21MC) 21. Mining Core (Part One)

(22UT) 22. Upper Mines (Part Two)

(23CG) 23. Cargo Transport (Part Two)

(24MW) 24. Mine Entrance (Part Two)

(25WT) 25. Work Pass (Part Two)

(26FH) 26. Feed Ward (Part Three)

(27RB) 27. Recreation Area [Section B] (Part Two)

(28RT) 28. Recreation Area [Section D] (Part Two)

(29PT) 29. Power Central (Part Two)

(30FR) 30. Feed Ward (Part Four)

(31TN) 31. Tower 19

(32CR) 32. Container Router

(33MT) 33. Mining Core (Part Two)

(34CS) 34. Crash Site

(35AE) 35. Abandoned Equipment Center

(36CS) 36. Central Storage

(37LD) 37. Loading Docks

(38FT) 38. Fuel Transport

(39HG) 39. Hangar



0======================0

| IV. Triple Max (TPM) |

0======================0



(1EXA) 1. Exercise Area

(2CPY) 2. Cryo Pyramids

(3FAC) 3. Facility Control

(4CPO) 4. Corporate Offices

(5TOP) 5. Take Off Platform

(6LBT) 6. Last Battle

(7FIN) 7. Finale



0=====================0

| V. Summaries (SUMR) |

0=====================0



(1SCP) 1. Summary of Cigarette Packs

(2SDI) 2. Summary of Side-Missions

(3EGG) 3. Summary of Easter Eggs



0====================0

| VI. Credits (CRDT) |

0====================0



0=================0

| VII. Conclusion |

0=================0



/==XX====XX====XX====XX====XX=...

0===XX====XX====XX====XX====XX...

| I. Introduction And General Information |

0===XX====XX====XX====XX====XX...

\==XX====XX====XX====XX===...

/=============================...

0=============================...

| I.1. Who Am I? |

0=============================...

\=========================...



My name is Robert Allen Rusk and I am a 38-year old hardcore gamer with about

30 years of gaming experience. I am an ex-gametester (Broderbund Software,

LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco

Cyberstation - Pier 39, San Francisco, CA).



I also own multiple systems such as the Sega Dreamcast, Super Nintendo,

Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the

PlayStation 2.



I currently work at JCPenneys at one of the malls here in San Antonio, TX.

Retail isn't the best job in the world but JCPenneys is a very stable company

unlike some of the other places I have worked for in the past like internet

service providers or web programming companies.



I started writing guides in 2003 because I felt it was something I could do

utilizing my writing skills gained in college and gametesting along with my

passion for vidgames. Over time I have honed my overall writing and

organization skills plus my creative thinking skills. I have extended the

play value of the games I have written guides and FAQs for many times over

plus I have received many letters from all over the world.



I am also what one may call and RGB enthusiast. I hack my game consoles to

try to get the best possible video from them and that usually involves

tapping into the RGB Analog video signals and using them on the right

monitors to achieve my desires. To this end I became a member of the

GamesX.com mod forum and I post regularly on their "RGB + Video Discussions"

forum area.



In addition, I am a member of the X-Otic Computer Systems of San Antonio

(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.



I am also a regular forum poster at GameFAQs, an occasional poster at

www.Atariage.com, and I am also a member of the MOFAT (a members only message

board set up by GTA: Vice City players who met on the Vice City message

boards at GameFAQs).



Outside of gaming, my interests include Godzilla (I have been a G-Fan since

the age of ten) and Red Dwarf (I am currently awaiting the release of Series

VII and Series VIII on DVD here in the States).



As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)

[the local team], the Denver Broncos (NFL) [although I live in Texas I am

originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA

Football).



/=============================...

0=============================...

| I.2. My Setup [2MYT] |

0=============================...

\=========================...



This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server

8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape

4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would

look on the web and correcting format errors.



I also play GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB

box that contains a EL1883 (MacroVision compatible) sync separation chip to

acquire video sync, for RGB use, from Composite Video.



When I do my writing and guide revisions I run my Mac (on a Compaq monitor)

alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can

simultaneously play and make changes to the guide at the same time.



The sound is hooked up to an old stereo box I got from Radio Shack when I

acquired my first Amiga 500 in 1990 and it has served me well considering its

age.



I have completed the TCoR:EFBB multiple times to get information for this

guide.



/=============================...

0=============================...

| I.3. From The Author [3FMU] |

0=============================...

\=========================...



Welcome to my "The Chronicles of Riddick: Escape From Butcher Bay" guide!



This is also the first non-GTA related guide or FAQ I have done to date. In

this guide you will find a lot of useful information in a highly organized

format that you can use to get the most out of the game.



Quotes taken from readers' e-mail are presented "as is" and may include

spelling and grammatical errors.



When I first started doing guides and FAQs, I did not know how well it would

go over and how many people would respond. I wasn't exactly swamped with

e-mail but I do get letters from time to time. Sometimes people would ask for

advice and others would say how cool the guide is. All it takes is for one

person to say how good and useful your guide is to make it all worthwhile.



I want to thank GameFAQs for creating a place where such documents can be

hosted for the benefit of all gamers. I also want to thank IGN.com,

NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for

their generosity in hosting this guide along with my other work on their

sites.



Finally, I want to thank everybody who has taken the time to download and

read this guide (as well as my other documents).



With that said, let's get down to business shall we?.....



/=============================...

0=============================...

| I.4. About The Guide [4ATG] |

0=============================...

\=========================...



The main emphasis of this guide is to provide a straightforward way to

complete the game as well as acquire all of the unlockable bonuses. This

means activating most of the Side-Missions available within the game and

collecting all of the Cigarette Packs.



A general listing of guards can be found at the beginning of each of the

three sections (Single Max, Double Max, and Triple Max) of the main portion

of the guide.



Although the game has three difficulty settings, this guide was written based

on the NORMAL (default) setting. Most users will play the game on this

setting and probably won't touch the other two difficulty levels.



Starbreeze Studios, the makers of this game, stated that there are no cheat

codes for this game.



However, a gentleman by the name of strikt911 was poking around with the

EnviromentXBOX.cfg file within the Riddick disc and was posting his finds on

the GameFAQs TCoR: EFBB message boards. Within he found this interesting

"code".....



white , black , dpad right , dpad left , dpad down , dpad up, Y , X , B , A



He says that he can't get this to work anywhere but who knows what you, the

reader, may find.....



/=============================...

0=============================...

| I.5. About "The Chronicles of Riddick: Escape From Butcher Bay" [5COR] |

0=============================...

\=========================...



Let's face it, most games based on licensed properties tend to really stink.

"E.T." (Atari 2600), "Superman (N64)", just about any Batman game,

"Catwoman", and plenty of others helped make it that way.



Of course, there are a few licensed based titles that are very good like

"Star Wars" (Atari - Arcade (the original one that came out in 1982)),

"Krull" (Arcade), "Indiana Jones and the Temple of Doom" (Arcade), "Firefox"

(Arcade), "Red Storm Rising" (Commodore 64), "The Three Stooges" (Commodore

Amiga), and, of course, "GoldenEye" (N64).



When I heard that they were going to make a game based on the movie "The

Chronicles of Riddick" I thought "Just another licensed game". But when I

first saw some of the screen shots of the game, I was intrigued. When I

finally picked up the Xbox Official Magazine (#32) with the demo of Riddick

on it, I became very impressed.



It was one of the best looking games I have ever seen on a console. It also

has good controls and a cool menu system (the cube). I got the full copy the

first day it came out and it was worth the full price I paid for it.



The game has a brilliant dark atmosphere. The voice acting is the best I have

heard in a long time with lots of quotable lines and a good ending. This game

makes you feel like you are actually inside a futuristic prison. That kind of

immersion is very difficult to pull off.



However, it is not a perfect game. The game is a bit short and a bit easy.

But that means that those who have never played an FPS can cut their teeth on

this one.



Despite whatever flaws it may have, "The Chronicles of Riddick: Escape From

Butcher Bay" definitely belongs on the list of best licensed based games to

date. I can only imagine what the sequel may look like.....



/=============================...

0=============================...

| I.6. About the PC Version [6PCV] |

0=============================...

\=========================...



As of this revision the PC version of "The Chronicles of Riddick: Escape From

Butcher Bay" has been released (it is also called the "Director's Cut"). It

also has some new material which was pointed out to me by JemyM:



"I do not know if you are interested, but there's additional content in

the PC version of Chronicles of Riddick."



"In your FAQ it takes place between:"



II.29. Power Central (Part Two)

III.30. Feed Ward (Part Four)



"Instead of coming out in the Feed Ward when you go through the hatch

you will come out in a small area where you can go into a Riot Armor.

The upcoming maps are then a blast-fest in which you stomp through

guards and some other kind of riotguards (that doesnt look like the

normal ones) in an almost invincible killing machine. You also

encounter some kind of robots that are just two legs and a large cannon

on top of it."



"In the first area, if you get out of the riot armor and enter a door

that say "Briefing Room" and beside it "Computer Room" you find Pack of

Cigarettes #60 "Flare" "May Cause a Burning Sensation" that unlocks

some extra content, like an image of the team behind the game and a DVD

Trailer."



Another reader, Barac Wiley, added some more info regarding the PC version:



"There are actually 3 new cigarette packs in the PC version. The first

pack, #60, you've already covered. There's also pack #61, Diamond, and

pack #62, Smog Hog. #61 can be found in a small glassed in room between

two small hallways in Security Research 2, one connecting rooms E12

and E13, one connecting E13 and E14. I recommend entering from the

former. Blast out the glass with the riot armor, then get out, hop onto

some crates, zap/stomp the guard on the other side (he has his back to

you, so you could probably also sneak him.), and then the pack's

somewhere near one of the walls. #62 is in the final room of Security

Research 2, the one with the Flamingos. Once you've annihilated

everybody in the room, there are some crates off on one side leading up

to a hangrail. Go around the left side of the crates, get onto them,

and then crouch and move along the wall to find pack #62. Finding ALL

packs unlocks an "Animation Showroom", and the new packs unlock a photo

of the developers, the DVD trailer for the movie (pack 60), and a

first person fighting test video. Also one or two other things that I

think were unlocked on different packs in the Xbox version."



I don't have a PC (I own a Macintosh) and have no plans to get a PC just to

play this game. However, outside of this new material, this guide will work

for the PC version as well as it does for the Xbox version.



At the time of this revision another writer, Deadmeat X, is writing a guide

specifically for the PC version. Although it is still not complete, his guide

has already provided some interesting information that may or may not work in

the Xbox version.



/=============================...

0=============================...

| I.7. Submissions [7SBM] |

0=============================...

\=========================...



If you have any comments, suggestions, and critiques, you can e-mail me at

the following address.....



rarusk[gnat]netzero[snot]com



Things to submit.....



X=============================...

| Better ideas. If you have some better way to do certain things, I would |

| be glad to hear it. Once I confirm it, I will include your idea in |

| future revisions and will credit you for it. |

|=============================...

| Anecdotes and observations (especially if they're funny). |

|=============================...

| Constructive critiques. While I have strived to make this as good a |

| guide as possible, I know it is not perfect. Whatever criticisms you |

| make of this guide please make them constructive so I can learn from it |

| since I may consider doing guides for other games in the future. |

|=============================...

| Grammatical and formatting errors. |

|=============================...

| Information on the newly released PC version (aka the Director's Cut). |

|=============================...

| Easter Eggs. |

X=============================...



/=============================...

0=============================...

| I.8. Controls [8CON] |

0=============================...

\=========================...



0==============0

| Xbox Version |

0==============0



Move Around........................... Analog Stick

Look Around........................... Analog Stick

Crouch/Stealth Mode............................. Analog Stick Button

EyeShine......................... Analog Stick Button

Lean Up............................... Up

Duck............................. Down

Lean Right............................ Right

Lean Left............................. Left

Jump............................. Button

Activate/Talk/Use................ Button

Reload........................... Button

Change Weapon........................... Button

Flashlight....................... Button

Zoom............................. Button

Shoot/Punch/Loud Neckbreak........................ Trigger

Block/Sneak Attack........................... Trigger

Game Menu............................. Button

Journal/Inventory................ Button



/=============================...

0=============================...

| I.9. Profiles [9PRF] |

0=============================...

\=========================...



When you first start the game you are required to create a Profile. This is

where your inventory, game status, Checkpoints, Cigarette Packs (explained

later), and unlocked bonuses will be saved.



You can have more than one Profile. As a matter of fact you can have many

Profiles. With me, right now, I currently have four Profiles which I have

used to play around and get info for this guide.



/=============================...

0=============================...

| I.10. Game Saving [10GS] |

0=============================...

\=========================...



"The Chronicles of Riddick: Escape From Butcher Bay" has an auto-save

feature. The first time you enter a new building or area a Checkpoint is

created. There are a total of 36 Checkpoints in the game.



You can backtrack through the game to gain more Cigarette Packs or try new

strategies using these Checkpoints.



However, the spacing between the Main Checkpoints can be a bit long so there

is a regular Checkpoint which is at the top of the Checkpoint list in the

Checkpoints option in the Main Menu. Every couple of rooms or so the game

will auto-save at that point. This will save you a lot of hassle if you wish

to continue from you last left instead of from one of the Main Checkpoints.



/=============================...

0=============================...

| I.11. Climbing and Using Hangrails [11CH] |

0=============================...

\=========================...



During the course of the game you may have to climb things to get where you

need to go.



To climb a large crate, for example, go up to it and press X. You will then

switch to a third person perspective as you grab the edge of the crate. Press

Up on the Left Analog Stick to climb up or pull Down on the Left Analog Stick

to climb down.



To climb a ladder go up to it and press X. Push Up on the Left Analog Stick

to go up and pull Down on the Left Analog Stick to slide down.



There are times when you have to go left or right while climbing a crate or

catwalk. While hanging on a ledge go right or left on the Left Analog Stick

to shimmy horizontally so you can find a place to continue going up (or

down).



Occasionally, when looking up, you will see what looks like parallel bars.

These are Hangrails and they can be used to get to certain areas. To use one,

look at it and press X to jump on it. Then press up on the Left Analog Stick

to go forward and pull down on the Left Analog Stick to go back. Press X

again to jump off.



If an enemy happens to be below you while using a hangrail you can do a

drop-kill by pressing X when you are directly above him. This will allow you

to fall down on top of him killing him instantly.



/=============================...

0=============================...

| I.12. Sneak Attacking [12KT] |

0=============================...

\=========================...



One of the most important elements of the game is the ability to sneak attack

which I shorthand "sneak" or "sneaking". To pull off a sneak attack, crouch

(using the Left Analog Stick Button) then quietly come up behind a person and

use the Left Trigger.



If you have no weapon in your hand, you will perform a neckbreak. There are

two forms of neckbreaking. To perform a regular neckbreak (while crouching),

hold down the Left Trigger and continuously tap the X button to overcome

their struggling.



You can perform a faster, but louder, neckbreak by pulling the Right Trigger

while standing (sneak up from behind while crouched then uncrouch).



If you have a Shiv in your hand, you can stab them in the neck with it when

crouched and in the side when standing.



If you have a Gun, Shotgun, or Assault Rifle in your hands, you can riflebutt

them when sneaking.



If the victim is near something dangerous, like a large fan, you can push

them into it when sneaking.



Before sneaking you may want to get rid of as much lighting as possible. This

will make it a lot easier to get rid of (or pass by) guards. Use any gun

(like the Gun, Assault Rifle, or Tranq Gun) to take out lights to darken

areas.



Later in the game you will acquire the ability to see in the dark called

EyeShine. Press the Right Analog Stick Button to turn it on or off. This will

make it easy to move around when there is very little or no light.



In addition, you may need to hide the body to keep from being discovered.

While crouching, grab the body with the X button then drag the body along to

a hiding place. Then either uncrouch or press X again to drop the body.



You can also throw the body with the Right Trigger. Some of my readers, like

Chase Turner, and those on some of the message boards like to have fun

throwing the bodies around. I like to throw bodies too but mainly into the

rock crusher or off cliffs.....



/=============================...

0=============================...

| I.13. Fist Fighting [13IG] |

0=============================...

\=========================...



This is one of the few games that allow you to fistfight first-person style.

The punches you throw are based on what direction your Left Analog Stick is

at the time the punch is thrown with the Right Trigger.



Pull back and you can get a Uppercut. Left will get you a Left Hook. Right

will get you a Right Hook. Forward will get you a Elbow. You can also do

combos that can knock out an enemy quickly.



You use the Left Trigger to block when your enemy attacks. This can also make

it easier to do a Reversal (explained later).



You can make your fighting more effective when picking up a Knuckleduster, a

crude form of Brass Knuckles, which will make your right fist more damaging.



Recently a gentleman named SayainPrince put up a pretty good Melee FAQ

(found at GameFAQs.com) that I recommend reading if you want to get serious

about doing combos or learning how to fight better in melee combat.



/=============================...

0=============================...

| I.14. Reversals [14VS] |

0=============================...

\=========================...



Another cool thing about fighting up close is the ability to do Reversals. A

Reversal is the ability to take an enemy's weapon and turn it against them.



For example, if the enemy has a Shotgun and you get in close, he will try to

butt you with it. But if you pull the Right Trigger at the right time,

usually while blocking with the Left Trigger, you will grab the Shotgun and

force the enemy to blow his own head off.



If you have a weapon, like a Shiv, you can perform a lethal counter in which

you slash the enemy's throat killing him instantly.



You can even do a Reversal without either you or your enemy having weapons.



Each weapon has a different counter animation, some of them quite brutal.



But the key to performing a Reversal is timing. You need to use the Right

Trigger just as the enemy starts to attack. This gives you the best chance to

succeed.



/=============================...

0=============================...

| I.15. Weapons and Other Items [15PI] |

0=============================...

\=========================...



Below is a brief rundown of the weapons and some of the items that can be

found and used in Butcher Bay.



/XXXXXXXXXXXXX\

0===============0

| Melee Weapons |

0===============0

\XXXXXXXXXXXXX/



0========================0

| Fist and Knuckleduster |

0========================0



Explained above.



0======0

| Shiv |

0======0



A knife-like instrument that can be used to cut up people. Best used with

sneak attacks. Great if you can do a Reversal with it.



0======0

| Club |

0======0



A crude instrument that can be used to beat down anyone. This is not a

quick using weapon but can do very serious damage when it connects.



/XXXXXXXXXXXXXX\

0================0

| Ranged Weapons |

0================0

\XXXXXXXXXXXXXX/



0==========0

| Grenades |

0==========0



An explosive weapon that is thrown at a given target. Great for clearing a

room of enemies.



0==================0

| Tranquilizer Gun |

0==================0



This is a hand-held electroshock stun weapon. It has unlimited ammo but is

slow on the reload.



You can use the Tranq Gun to help kill enemies. First, zap them. Then go

over and use the Left Trigger to stomp them to death while they are

stunned.



In this guide you will see the wording "zap/stomp". This is shorthand for

"zap the guy then go over and stomp him".



You can also zap the large Riot Guards (explained later) with the Tranq

Gun. However, they will only stand immobile for a few seconds before moving

again. You can't kill him while he is immobile but you can get past him so

you can get into a hiding place or better cover. Thanks to Srikumar Chari

for pointing that out.



This is also an handy weapon to shoot out lights so you can sneak around in

the dark.



0=====0

| Gun |

0=====0



Your basic pistol. Not very powerful but is accurate from a distance. Best

used in getting headshots from long range plus breaking out lights.



0=========0

| Shotgun |

0=========0



A standard issue Shotgun. Nasty up close but very poor from a distance.

Also has a Flashlight attachment that will brighten up dark areas (and

alert nearby guards if you're not careful).



0===============0

| Assault Rifle |

0===============0



An automatic rifle that the guards carry. A pretty solid weapon that also

has a Flashlight attachment. However, the weapons are DNA encoded. This

means that anybody, like a prisoner, not entered into the database will

recieve a nasty shock when you try to pick it up. But there is a way around

that.....



0===============0

| Prototype Gun |

0===============0



Just like the Assault Rifle but is not DNA encoded. It has a very rapid

fire rate but only has less than half of normal clip capacity.



0=========0

| MiniGun |

0=========0



A weapon that can be had from certain Riot Guards. The most powerful weapon

in the game. Not a whole lot can stand up to it. However, you move very

slowly while carrying it plus, when you switch to another weapon, you drop

the MiniGun.



For a more detailed list of weapons and their attributes I highly recommend

the Weapons FAQ written by "LiMpBiZkitFan" (found at GameFAQs.com).



/XXXXX\

0=======0

| Items |

0=======0

\XXXXX/



0==========0

| UD Money |

0==========0



Universal Denomination. The currency used in Riddick. Can be used to buy

all sorts of items and privileges. There are many ways to earn UD within

the game.



0===========0

| Vent Tool |

0===========0



A useful tool that can open Ventilation Hatches. This will help you get

around many areas of the prison.



/=============================...

0=============================...

| I.16. Health [16HT] |

0=============================...

\=========================...



When you start the game you have four health blocks which are displayed in

the upper left corner of the screen. When you are hit a small part of one of

the blocks is reduced. If you stay put for a bit, your health will replenish

on it's own.



If you are hit enough to have one of the blocks disappear the only way to get

it back is by using NanoMED Health Units placed around the prison. These wall

mounted units will replenish up to four of your health blocks. Just press X

when near one to activate it.



If you encounter an empty unit you can refill it with a NanoMED Cartridge. Of

course, you have to find one first before you can refill a NanoMED Health

Unit.



Within the game there are four NanoMED Health Stations. These sit down units

will not only refresh your health, they will increase your maximum health by

one block. With these NanoMED Health Stations you can increase your max

health from four to eight health blocks.



/=============================...

0=============================...

| I.17. Cigarette Packs [17CK] |

0=============================...

\=========================...



Strewn throughout the game are 59 Cigarette Packs. These packs will unlock

bonuses that can be viewed in the Extra Content part of the Main Menu. Each

pack found in the guide will look like this.....



0******************0

| Pack of Smokes #X \

|*****************************...

| (Pack name) (Warning label) |

|*****************************...

| Unlockable content |

0*****************************...



This guide will help you get all 59 packs of cigarettes within the game.



Once you have acquired a Cigarette Pack, it is permanently saved to your

current Profile. This means that you can go back to prior Checkpoints and do

different things to get more Packs without worrying about having to get Packs

you have already acquired.



You can even start a brand new game under the same Profile and still have all

of the packs you gained in the previous game.



/=============================...

0=============================...

| I.18. Side-Missions and Easter Eggs [18EG] |

0=============================...

\=========================...



Within the game you will encounter many prisoners. Some of them don't want

anything to do with you. Some of them want to kill you. But others want your

help with certain activities.



By helping prisoners you are activating Side-Missions. Most Side-Missions are

easy and won't take long to complete. You are usually well rewarded by

completing Side-Missions mostly with Cigarette Packs.



Let's say, for example, a prisoner named Hicks wants you to get a box for him

from another room. When you activate the Side-Mission you will see this.....



0AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

| Activate Side-Mission (Hicks) \

|AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

| Get box for Hicks \

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...



When you find the box you will see this.....



0IIIIIIIIIIIIIIIIIIIIIIIIIIIII...

| Side-Mission Information (Hicks) \

|IIIIIIIIIIIIIIIIIIIIIIIIIIIII...

| Found box \

0IIIIIIIIIIIIIIIIIIIIIIIIIIIII...



When you give Hicks his box you will see this.....



0CCCCCCCCCCCCCCCCCCCCCCCCCCCCC...

| Completed Side-Mission (Hicks) \

|CCCCCCCCCCCCCCCCCCCCCCCCCCCCC...

| Gave Hicks back his box \

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCC...



Later on in the game you may want to challenge somebody to a fight, let's say

Hicks for example, so you will see this.....



0FFFFFFFFFFFFFFFFFFFFFFFFFFFFF...

| Activated Fight Challenge (Hicks) \

0FFFFFFFFFFFFFFFFFFFFFFFFFFFFF...



These highlights will make it easier to find Side-Missions, and their

results, within this guide.



On a related note, you can hear some rather amusing conversations amongst

prisoners if you walk up to a group without speaking to them (such as the

Surenos' "Sigmen Floyd" conversation (Double Max)). Turn on the subtitles in

the Subtitles menu to help catch all of what the people are saying.



At the time of this revision there are three confirmed Easter Eggs. Anything

that leads to an Easter Egg will look like this.....



0EEEEEEEEEEEEEEEEEE0

| Easter Egg (Name) \

|EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| What needs to be done or what the Easter Egg is |

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...



I hope that there are more Easter Eggs to be discovered and that these are

just the first.



With that done let's move onto the main portion of the guide starting

with.....



/==XX====XX====XX====XX====XX=...

0===XX====XX====XX====XX====XX...

| II. Single Max [SNM] |

0===XX====XX====XX====XX====XX...

\==XX====XX====XX====XX===...



Single Max is the first level of Maximum Security. On the walls are Security

Turret Guns that keep an eye on the prisoners. If you misbehave, the Turret

Guns will stun you and you will be dragged off to your cell.



Most of the guards here are of the Light Guard variety. The Light Guard are

lightly armored and relatively easy to deal with. But they will quickly call

for backup if the need arises.



You may also encounter the Double Max guards here as well. They are helmeted

and more heavily armored. They are tougher to deal with than their Light

Guard counterparts.



There are also a few Squad Leaders here too. They wear a cap instead of a

helmet. But they are faster and more accurate than the other guards.



You could also run into a Riot Guard while in Single Max. A Riot Guard is a

large mechanoid suit that some of the guards use to guard the prison. They

carry machine guns and will kill you with one swipe of it's massive arms if

they get close enough. The only weak spot is a panel on the back which has to

be shot at to kill the Riot Guard. The only problem is getting an appropriate

weapon.....



In addition, prisoners have limited outdoor access through the Courtyard.



I should note that because the Turret Guns are in stun mode for the early

part of this level, you can go and practice both fast and slow neckbreaking

techniques on the various prisoners here. The guns will zap you and you will

end up back in your cell. When you are finished practicing your neckbreak

techniques do Checkpoint Restart and talk to the prisoners instead of killing

them (so you can progress through the game).



/=============================...

0=============================...

| II.1. In The Beginning [1ITB] |

0=============================...

\=========================...



As the game begins, we see Riddick fighting off a vicious creature on some

sort of ice planet. After the battle, a mysterious voice talks to Riddick.

The voice talks about Riddick's "gift" - his eyes. The eyes that allow

Riddick to see in the dark.



All this talking about his eyes leads Riddick to reminence about his past and

his short stay at a triple-max prison called Butcher Bay.....



/=============================...

0=============================...

| II.2. Escape [2ESP] |

0=============================...

\=========================...



As the story begins, Riddick is being transported to Butcher Bay by a

mercenary named Johns. Riddick has been captured by Johns and he intends to

collect on Riddick by transporting him to the most notorious prison in the

galaxy.



After the cutscene, you are on the landing pad with Johns and couple of other

prisoners, Lambert and Pixie. When talking to Lambert he will encourage you

to break Johns' neck and Pixie will simply say "You aren't very nice, are

you?"



Talk to Johns and he will respond by confronting you. You will have two

responses to choose from but you can use either one. Afterward, Johns will

walk over to talk to Pixie who has wandered off. Go behind Johns and break

his neck.



When Johns dies, the Turret Guns near the main door will open fire. Pixie

will attempt to pick up the Assault Rifle that Johns dropped but is

electrocuted by it. Lambert will open a hatch in the middle of the landing

pad and you should run and drop down into the hatch.



Follow the path and go down the ladder. Turn right 90 degrees and look down.

You will then see.....



0*******************0

| Pack of Smokes #35 \

|*****************************...

| Bloss (Do not feed to children) |

|*****************************...

| Game Concept Art 32 |

0*****************************...



Pick up the smokes and charge toward the technician near the door. You can't

sneak up on him so beat him senseless and pick up the Class D Security Card

he drops. Open the door and crouch down. Go near the corner and wait for the

guard to come by. Sneak up behind him and break his neck but go ahead and

leave the body where it is. You will also need to pick up the Vent Tool the

guard dropped.



Turn around and you will enter a larger room with some crates to your left.

Riddick will then say "Air? Maybe a vent overhead." Turn toward the crates

and you will see a gap between the crates and the wall. Go through the gap

and look left. The crates have some glowing sections to them and it looks

like that there is a path through them. Crouch down and enter this hidden

path. At the end is a small lighted room with a rectangular hole that you

drop down through.



When you drop down to the lower level, follow the path into the larger room

and about halfway through, look right. You will see a long alcove. At the end

of the alcove is 10 UDs and.....



0******************0

| Pack of Smokes #1 \

|*****************************...

| Hogdahl's Finest (May reduce ability to listen to questions) |

|*****************************...

| TCoR Combo Trailer |

0*****************************...



Pick up everything and make your way back to the opening. Press X to get back

up and go back through the hidden path into the crate room.



Climb the crates using the X button and when you get to the top, turn around

and look up. Press X again to grab onto the hangrail and proceed until you

are at the box like object that should be to Riddick's left. Wait for the

guard, that has just entered the room, to get just underneath you and press X

to drop down on him.



After killing him, climb the crates again to get back to the hangrail. Go

along the hangrail and to the Ventilation Hatch. Open the hatch and enter the

shaft.



Follow the shaft and kick out the grating to enter the next room. It has a

NanoMED Health Unit and a NanoMED Cartridge. To activate the station, press X

and Riddick will insert the cartridge into the station. Of course, you may

not need to use the station but the option is there if you want it.



To the left of the NanoMED Health Unit is a hall that will lead into a larger

room. When you go left you will see a guard with a Shotgun near a metal

table. He will see your shadow and charge at you but won't fire the Shotgun.

You can beat up on the guard if you want but it is better if you can get him

in a Reversal and use his weapon against him.



Once you kill the guard you can pick up the Shotgun but it is empty. Go back

to the metal table and you will see.....



0******************0

| Pack of Smokes #6 \

|*****************************...

| Desert Air (Not for weak throats) |

|*****************************...

| Movie Still 01 |

0*****************************...



Pick up the smokes and climb the crates and then onto the railing. Shimmy

right until you can get to the opening in the fence and then climb over. Go

into the next room and use the elevator at the end. After riding the

elevator, go through the door and you will be outside.



You will see a guard going from left to right so crouch down and sneak up on

him. Dispose of him by either breaking his neck or rifle butting him. Grab

his Shotgun to get ammo. Turn around and on the left side of the path not far

from your position is a ladder leading down.



Go down the ladder and turn right and you will see an overhead light ahead of

you. Go to this light and look right. You will see a hatch and Riddick will

say that he will blow off the lock. Conserve your ammo by rifle butting it

off. Enter the door but be warned, once you enter there's no going back.



Ahead of you are guards looking for you. You may be tempted to use the

Shotgun's flashlight but that will give you away. Fortunately, the guards

have dropped flares so you are not totally blind. There are explosive barrels

which you can use to get rid of the guards but will also do you considerable

harm if you happen to be too close.



The first long section of the tunnel you get to has three guards, two with

Shotguns and one with a Assault Rifle. If you can kill them, you will also

get 5 UD from one of the dead guards. As you near the flare at the far end of

the section, a guard will come around. Kill him and proceed to the next

corner. Just as you get to the corner, you will see a barrel ahead of you.

Shoot it to kill the guard around the corner before he can confront you.



After killing him, proceed to the light at the end of the tunnel.....



Johns: "Rise and shine, jackass."



/=============================...

0=============================...

| II.3. The Arrival [3THA] |

0=============================...

\=========================...



As it turns out, the previous level was nothing more than a dream sequence

and Riddick awakes back in Johns' ship. After the ship lands, Johns

introduces Riddick to Hoxie, the warden of Butcher Bay. Hoxie and Riddick

then exchange some "pleasantries".....



Riddick: "Johns said you were ugly up close. For the first time, I gotta

agree with him."

Hoxie: "Hmmm....Nice try."

Riddick: "I do what I can."

Hoxie: "Already trying to get under my skin, Riddick?"

Riddick: "It'd be easier...If I had something sharp."



Afterwards, Riddick is taken by Hoxie's second-in-command, Abbott, to be

processed.



This leads through the entrance of the prison and into the main credits.

After the main credits have run, Riddick is put into his new home and

deloused.



/=============================...

0=============================...

| II.4. Prison Yard [4PRD] |

0=============================...

\=========================...



After delousing, if you look in your inventory you will see that, even though

the previous chapter (Escape) was a dream, you get to keep the 15 UD you

collected.



Look at the toilet in your cell. You will notice that you can flush it. It is

also one of the keys to unlocking one of the Easter Eggs within the game. In

order to unlock this egg you must flush every toilet you encounter in your

cell block five times. So let's start with yours.....



0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Easter Egg (Toilet - Part 1) \

|EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Flush your toilet five times |

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...



You don't have to unlock the Easter Egg but it adds a little more fun to the

game.



Exit your cell and talk to Barber who is waiting outside. He will tell you of

a guy named Mattsson who seems to know Riddick. Mattsson is in the Courtyard

near the Pit.



Turn left, head toward cell A32, turn right, head toward the gate, and you'll

meet Shabby. Shabby has been beat up very badly by someone named Molina. He

will reward you if you kill Molina for him.....



0AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

| Activate Side-Mission (Shabby) \

|AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

| Agree to kill Molina \

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...



Go up to the gate and talk to Bulder, the guard. He will inform you that you

won't walk into the Infirmary but can be dragged in after Rust, the big fish

in this cellblock, finishes with you.



Turn around and follow the hall. As you move past Barber and turn left, you

will see an open cell door. As you enter, you will see one prisoner doing

sit-ups (Girish) and another sitting in his bunk (Waman). Girish has very

little useful information so talk to Waman. Listen to what Waman has to say.

He, like Shabby, wants Molina dead when his lockdown expires.....



0AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

| Activate Side-Mission (Waman) \

|AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...

| Agree to kill Molina \

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAA...



You'll note that Shabby and Waman both want the same thing but both will give

different rewards upon completion of the Side-Mission.



There is also a toilet in their cell. So go ahead and flush it to help unlock

the Easter Egg. You will also have to activate Waman's (or Shabby's)

Side-Mission to help in activating the Easter Egg but I have already done

that.....



0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Easter Egg (Toilet - Part 2) \

|EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Flush Waman and Girish's toilet five times |

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...



Exit the cell and go left. Follow the hall and you will encounter two

prisoners, Jack and Coyne. Both of them tell you to talk to Haley who is in

the Courtyard.



Continue onward and you will enter the Courtyard. In the center is a large

hatch which leads to The Pit. Mattsson is to the left, the entry to Aquila

Territory (at the end) is closed off, Haley is ahead, Booger is behind the

gate to the right, Red is sitting one of the benches, and Charlie Green is

wandering around the Courtyard.



Talk to Red and he will tell you to help get rid of Rust. Haley will tell you

the same thing if you want his help. Booger won't talk to you. Charlie Green

mumbles something about a bird. Mattsson will tell you that he knew you were

coming and wants you to take his Shiv which is in his bunk.



Go back out of the Courtyard, past Jack and Coyne, and hang a right at the

junction. One of the two cell doors, A40, is open. Once you enter, the door

closes and you will have to deal with two prisoners who want to do you some

harm. You have walked into an ambush. These guys are not hard to deal with.

Beat them up and the door will reopen.



However, there is also a toilet in this cell. If you want the Easter Egg you

have to flush this toilet now because you won't be able to go back to this

room later.....



0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Easter Egg (Toilet - Part 3) \

|EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Flush Mattsson's toilet five times |

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...



Exit the cell and head back to the Courtyard to confront Mattsson.



Mattsson explains that Rust set him up to it. He will give you the Shiv to

set things right. Head back to your cell and wait.



In the cutscene, Mattsson will give you the Shiv but Rust interferes. Riddick

doesn't take too kindly to Rust and comes close to killing him. But Abbott

rescues Rust and he takes the Shiv from Riddick. Abbott shoves Mattsson

toward Rust and Rust attacks Mattsson. Both Abbott and Rust exit the cell

leaving you with a wounded Mattsson.



Exit your cell to talk to Barber and he will tell you that Rust is waiting

for you in the Aquila block. He recommends that you get a weapon and to talk

to Waman. As you get near Waman's cell, you will notice that the cell door

across from his, A38, is now open. This is Molina's cell.



Molina seems to be a nice enough person but you have a job to do so beat up

and kill Molina.



0IIIIIIIIIIIIIIIIIIIIIIIIIIIII...

| Side-Mission Information (Shabby and Waman) \

|IIIIIIIIIIIIIIIIIIIIIIIIIIIII...

| Killed Molina \

0IIIIIIIIIIIIIIIIIIIIIIIIIIIII...



Molina's cell also has a toilet. By flushing his toilet you will finish

unlocking the Toilet Easter Egg.....



0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Easter Egg (Toilet - Part 4) \

|EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...

| Flush Molina's toilet five times |

0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE...



So what is this Easter Egg? It will be revealed in the Courtyard. But I will

proceed with other things before going back there.



Pick up the Knuckleduster Molina drops and head to Waman's cell. Talk to

Waman to complete his Side-Mission.



0CCCCCCCCCCCCCCCCCCCCCCCCCCCCC...

| Completed Side-Mission (Waman) \

|CCCCCCCCCCCCCCCCCCCCCCCCCCCCC...

| Killed Molina for Waman \

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCC...



In return, Waman will reward you with.....



0*******************0

| Pack of Smokes #25 \

|*****************************...

| Voodoo Cigarettes (Will make your life a living HELL) |

|*****************************...

| Game Concept Art 24 |

0*****************************...



Now head bac



Source(s):



Unlockable How to Unlock

Game Concept Art 02 Find OP in The Pit (Pope Joe)

Movie Set 06 Find Dr. Filur in Infirmary

TCoR Movie Teaser, Riddick First Playable 1 Find Sensai in Feed Ward

Game Concept Art 20 Find Yoyall in Tower 17 Base

Game Concept Art 39 Find Starlife in Tower 17 Base

Game Concept Art 06 Find Clemens in Tower 17 Base

Game Concept Art 29, Riddick Prototype 4 Find Noname in Tower 17 Base

Game Concept Art 17, TCoR Novelization Rind Mount Noir in The Pit

Cigarette List Find Space Cowboy in Take off Platform

Game Concept Art 22 Find Alunda Classics in Mainframe

Game Concept Art 37 Find Roulette in Feed Ward

Game Concept Art 11 Find Pirate in Feed Ward

Movie set 03 Find Charlie's CC in Feed Ward

Movie set 02 Find Black Death in Feed Ward

Movie set 01 Find Dog Smokes in Feed Ward

Movie still 01 Find Desert Air in The Dream

Game Concept Art 19 Find Charlie's in Tower 17

Game Concept Art 16 Find Swift in Mining Core

Game Concept Art 05 Find Carl's Blend in Courtyard

Movie Concept Art 03 Find Candy Candy in Take Off Platform

TCoR Combo trailer, Riddick Prototype 1 Find Hogdahl's Finest in The Dream

Movie Set 09 Find Painful in Courtyard

Game Concept Art 02 Find Cone Puffs in Courtyard

Game Concept Art 10, Starbreeze Motion Capture Find Five Fingers in Couryard

Game Concept Art 24 Find Voodoo in Prison Area

Game Concept Art 25 Find The Counts in Prison Area

Game Concept Art 01 Find The Beetle Blend in Mainframe

Game Concept Art 03 Find Karavan in The Pit (Dark Tunnels)

Game Concept Art 12 Find Yups in Showers

Game Concept Art 31 Find Q in Showers

Movie Prop 01, Ridick Prototype 3 Find Gronkos Bar in Guard Quarters

Game Concept Art 28 Find Old Timer in Courtyard

Movie Set 07 Find Guards in Guard Quarters

Movie Set 04 Find Red Frog in Work Pass

Game Concept Art 32 Find Bloss in The Dream

Game Concept Art 26 Find Tiny Tims in The Work Pass

Game Concept Art 38, Riddick First Playable 2 Find Sicher in Mine Entrance

Game Concept Art 21 Find Rolles Rok in Mine Entrance

Game Concept Art 30 Find Nordqvist in Security Checkpoint

Game Concept Art 23, Riddick First Playable 3 Find Space Jockey in Upper Mines

Game Concept Art 27 Find Jimboro in Mining Core

Movie Set 10 Find Addictive M in Cargo Transport

Game Concept Art 15 Find Iron Lungs in Feed Ward

Game Concept Art 08 Find CA Alderholm in Container Route

Game Concept Art 04 Find 20 Musketeers in Container Route

Game Concept Art 09, Riddick First Playable 4 Find Robot Smokes in Container Route

Movie Set 08 Find 68th in Container Route

Game Concept Art 07 Find Maestro in Container Route

Game Concept Art 13 Find Mummy in Abandoned Equipment

Game Concept Art 14 Find Count Gunther in Abandoned Equipment

Movie Concept Art 05 Find Cloud NO. 17 in Abandoned Equipment

Game Concept Art 18 Find Enfermo in Cental Storage

Game Concept Art 34, Starbreeze Technolgy demo Find Greas in Loading Docks

Movie Concept Art 01, Game Concept Art 40 Find Gawd in Facility Control

Game Concept Art 33 Find Lungbusters in Courtyard

Movie Set 05 Find Yoshimi in Courtyard

Game Concept Art 36 Find MBryo in Aquila Territory

Game Concept Art 35 Find Habibs in Aquila Territory

Movie Concept Art 04, Riddick Prototype 2 Find JR Grass in Aquila Territory


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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