Create a Sim
Like any Sim game, lets start with getting you a character. First is to Create
A Sim. First choose a gender. Simple enough. Choose your gender and press A.
Then, choose from the 6 skin colours that you can choose from and move on to
Step 2.
Step 2, choose your hairstyle. There are 4 for you to choose from. Pick the
one that suits you, then press A. Pick your colour hair from the 16. Note that
the male Sim likes to scratch his rear end. Pick a colour and press A.
Step 3, choose your shirt type. There are six for you to choose from. Options
one and two have 1 colour choice, option 3 has 2, option 4 has one colour
choice, option 5 has 2 colour choices and option 6 has 3 choices. Each colour
choice is from 32 different colours. Pick a shirt, colours and move on.
Step 4, pick your leg wear. One is short, one is long. Then press A and pick
a colour. Then pick your shoe colour and move on to step 5
Step 5, there are 6 for you to choose from. Active, Creative, Friendly, Neat,
Outgoing and Serious. Move to Step 6
Last and not least, pick you name. Simple enough? The right arrow gives you
thingys on their name and up arrow gives lower or upper case. Then get your
Sim ready to play.
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The Beginning
Say Hello to Barkersville. Evan Scovel will greet you to the town. Evan is the
town carrier for the town, or letterman or postman. You will notice the animal
roaming free in this town. Funny, it was preivously known as Meowtown. You
will find that you are in downtown Barkersville. There are three homes
available for rent, your appartment, the bungalow and a condominium or condo.
You rent the home, you must pay the initial down payment and then pay the
rent at the start of each week. Notice the timer at the lower left of your
screen. If you can't pay the rent, say hello to Mr Repo Man, the friendly
debt collector with high tech guns from the original PC version. You will
start with §1600, 9am on Monday.
Walk to the doorway and meet Joane Trifiletti. She explains that she has a
green plumbob, the swirling green thing, or red thing, from the PC version
and explains having that on someone's head means they have something to tell
you. It either means they want to chat or something for you to do. Yellow
means that the person is waiting for you but you haven't done it yet. Purple
means that you've done what has been ask and want to talk for thanks or a
reward. I'm writing this as I go. Now, time to Socialise
To socialise, press up or down on the control pad to scroll the topics on
the conservation. You can play games. If you choose a topic the other person
likes, you gain social points which lets you be better friends. If you do the
opposite, you will lose social points and become less friendly. Watch the
person's reaction to see how you are doing. Green happy face means better
friends and red angry face means worse friends. To end the conservation, press
B, otherwise, it will end when you have something to do.
Ok lets start. You will notice you have 3 lines and choose the ones that you
think will interest her. Press up and down and then A on the icon to select
that option.
Joane will say she is a member of the Barkersville Welcoming Committee,
similar to those welcomers in the Sims 2 on PC. First however, she will ask
how many pets you want to have. You don't answer and soon head to the General
Store, Simthing 4 Everyone (pun on Something For Everyone). You go to the
store, talk to the cashier to start buying. There are three items so buy them
up but watch your money. Then you head to the apartment and start to place
items. Go to the crate and press A to open it.
Move the items to the floor and you want to the floor to be green. Look at the
feng shui at the bottom to see whether it is good to place it there or not. A
will confirm, R will rotate clockwise and L will give you anti-clockwise.
When you first place an item, your mood bar will turn up. When you are
finished, talk to Joane. Now you get a free shower and toilet. Great! You get
some new objectives. Place the shower and toilet.
Now, more on motives. There are 8 motives.
The bed is the Energy bar. This can be refilled through sleeping and napping.
The knives and forks are the Hunger Bar. This can be refilled through eating
food and drinking liquids.
The shower bar is the Hygiene Bar. This can be refilled through having a
shower or washing ends.
The toilet bar is the bladder bar. This can be refilled by going to the loo.
The seat bar is the Comfort bar. This can be refilled by being comfortable
like sitting down.
The television is the Fun bar. This can be refilled by doing fun things like
watching tv or playing with the computer.
The two heads is the Social bar. This bar can be refilled by talking to people
or youre pet.
The home bar is the Environment bar. This can be refilled by going home.
After you've done that, talk to Terence. He will send you to go to the Four-
Legged Friends pet shop next to your apartment to get a pet. Lets go. Walk
in and like we did before, get a pet. Pick a pet and name him or her. Walk
outside and notice your doggy or kitty. Talk to Terence and he will give your
animal some commands when you talk to him or her and tell you to see Otis at
the training school.
Train your pet. Commands will let you control your pet and the more commands
your pet has learnt, the better it will do in competitions and duels. First,
you, the owner, must know the command before you can teach the command.
Commands can be learnt from books, scrolls or other Sims. Scrolls can be
gained from the Barkersville Institute for Higher Training. You can see
commands from the command menu and you can teach any available tricks under
the trick menu. Tricks are divided among difficulty level. A red question
mark will indicate that your pet is trying to learn it. Of course, practice
makes perfect. The more it practices, the more chance of it doing the trick
successfully. Encouraging and punishing incorrect tricks will increase the
chance of it learning tricks faster. There are 7 stages for a trick.
Unknown - The Pet does not know the trick
Learning - Grey bulb meaning the pet is learning something but doesn't know
what
Familiar - 1/3 of the full bulb meaning that the pet has 1/2 chance of
performing the trick upon command
Known - 2/3 of the full bulb meaning that the pet performs the command
most of the time
Well-known - Full bulb meaning the pet will perform the trick correctly almost
all the time and can even perform the trick without command
Perfected - Blue cap meaning the pet can perform the trick perfectly all of
the time and will do the trick by themself half of the time
Confused - Unsure about the Sim's feedback. The pet does not want to do a
trick that it can get confused. This may include punishment for a
correct trick.
Praising a pet after it performs the trick helps it learn the trick faster.
Select praise from the Teach menu to help. Scolding after it incorrectly
performs a trick also helps it learn a trick faster. Select Scold from the
Teach menu to scold. Thats the end of that. Lets explore the town.
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Exploration
Ok, lets explore the town a bit. You know where the pet store is and where
you're apartment is. Head up the street to the hospital. Welcome to Happy
Paws Pet Hospital. You can go there when you're pet isn't well. Inside will
be Corina Strickland, a nurse there. Go outside and into the store with the
pet thingy on the top. Otis will be inside. This is the Barkersville
Institute for Higher Training. Now go outside and head up the bridge to see
Barkersville main street. You can see the cafe, Daily Paws, etc. Talk to
Meredith hanging around here to get the jist of things. You can go into the
general store here. You can see the cafe next door. You can see the Daily Paws
which is the pets boarding facility. Talk to Amy inside. Here you can go get
your first job. She will give you a job. Once you get home, there will be a
bronze medal cabinet. This is where you keep your awards. Walk around outside
and find Marcellus Fearheller.
Now, talk your time and get yourself promoted at dog walking. Upgrade your
skills to one body and one cleaning. Then earn 400/400§ and get yourself
promoted. Then its time to become a Scooper.
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Clean Up Downtown
When you get promoted, Amy will want you to help her clean up downtown. You
will need to find piles of white trash lying around. I cannot help you here
as they are randomised. They are on the first screen outside the boarding
facilities and south of the screen (outside the apartment). Once you clean up
the mess, you will get §100. Nice pay for easy work. Anyway, for the time
being, walk around, pick up any you can recycle, etc, make more money. Soon,
you can get some better items, and that will be necessary.
After you've done that, comfortable and adjusted to the game, talk to Evan,
the postman. He will need you to find 10 recyclables to deliver to the
recycling centre. Lets go do that.
Walk around the town and look for recyclables for taking. Look for newspapers,
cans, bottles and batteries. Once you find 10 items, talk to Evan again for
a small gift. §125. Not bad for walking around town look for junk. If you have
any surplus, sell it. Okay, lets find some friends. Befriend the pet trainer
Otis. Soon, when you stop by his academy, you will see the green exclaimation
plumbob above him. Talk to him.
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Referrals
Otis will want to see a referral from you, someone who can vouch that you can
work with animals. Lets see, last time I checked, Amy was a good candidate
since you do work for her. She agrees to vouch for you, but in return, she
wants you to do a favor for her. Sigh, nothing in this world comes free. She
wants you to find a dog that was lost by a junior walker Downtown. You need
to find the dog and bring it back to her.
Go south one screen outside the hospital. Funnily enough, there happens to be
a dog on the road. Lets make him or her follow you. Go to the next screen and
make him follow you into the shop, Daily Paws. Then talk to Amy. For that, you
will get a referral letter. Now lets head back to see Otis.
Since you have the referral letter, he will now train your pet. He will want
you to practice the basics and when you are ready, he will allow your pet to
compete in the Basic competition at the Companions club which he is the
organiser. Now, Otis gives you the option for a new job. Now you have two jobs
to choose from.
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Land Ho
Now that you've done that, you can talk to Marcellus Fearheller, the seafarer
and the owner of Unskinable Treasures. Is wants you to find him an ordinary
cat and an ordinary dog that he can use to apparently scam some more money
out of unsuspecting customers. Okay, lets walk around town and find some
floating animals. Outside the pet hospital will be a white dog, or a dog of
some sort. Lets make him follow you. Ok, since you have a done, talk to
Marcellus again. For your stray dog, you'll receive §400. Now, off to find a
cat. Oh, by the way, there is another dog outside Marcellus's store. Off we
go and go outside the pet store where there happens to be a cat. Now, go off
and take this cat to Marcellus. He'll give you another §400 for the cat.
And that is the end of that. Next quest, talk to Terence.
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Clowning Around
Terence doesn't like all those Sims hanging around Hugo aren't spending their
§§§ on poor old Terence so he wants you to beat Hugo in a duel. No, this is
not a card game. Sounds simple enough? Ok, lets go find Hugo. He is normally
hanging around at the lake or at night, outside the cafe. Talk to him and he
will claim that his dog, Sputnik is the best dog outside the BCC. Talk and
fight. This is up to you what tricks you've taught your pet and how good your
timing is. Once you bet Hugo, you get §300 and a command scroll. This is the
Evil scroll. Anyway, finish off and talk to Terence for a further reward of
§250. Apparently, just as you finish that one, you will get another quest from
Terence. He wants you to challenge his cat, Hodori. By beating the daylights
out of his cat, he will give you a command scroll of Super Jump and an alien
artifact.
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Sporting Fitness
Head over to the gym and fix the broken shower. Then talk to Joane while she
is in the gym to get a small reward of §150. Then she has a quest for you. She
has ordered some new shoes and Evan is meant to deliver them. Once you find
him, ask him for the shoes and bring them to Joane. Sounds simple enough. Talk
to Evan and you'll get the delivery package to deliver. For such a small
delivery, you get a tidy sum of §150 again.
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Becoming a Member
Go play the Pet Competition game and win first place. That means gold medal.
Ok, finish off and talk to Jane Pingree. She runs the Barkersville
Companion Club. She wants you to win the basics competition before she even
considers you becoming a member, even having to win it twice. Ok, we have to
win the basics competition. Go talk to Amy, she will want to have a duel with
you so show her what you're made of. Beat up snowflake and she'll give you
§100 and the command scroll Dry.
To win the basics competition, all you have to do is to come first place. Not
a hard ask. Skills like Super Jump will give you great points if you pull it
off correctly and practice makes perfect. Anyway, when you win, talk to Jade
who agrees that is wasn't a fluke. She says you need some addition traits
such as politeness, cooperation, etc. She wants you to demonstrate strong
social skills by talking to Meredith and getting a copy of a book for the
BCC. She wants you to get a book on Awesome tricks.
Find Meredith and she'll say that the book is a library book and that you
need to join the library. And you also have to tell Jade that if she wrecks
the book, she is paying the repairs. You have to meet Meredith in the cafe
between 10:00 and 11:00 the next day and she'll have a copy for you. When you
meet her, she'll give you the book and make sure you tell Jade about the late
charges on the book.
Give the book to Jade who will be pleased ut she still doesn't let you into
the club. What a jerk. She wants to hear stories about you from a few
more established members that will improve your chances since the decision
does not rest with her. You are now only a temporary member, not a fully
fledged member. Anytime you want a competition, you can see her and Otis will
be your coach. Therefore, new job. So we have two find who members. Lets go
look for some.
Find Celina, she is the one with the blue beret. Talk to her and she'll say
that she needs to see for herself you ability. She wants you to win the Clubs
competition, which is the one Jade unlocked for you. Also, by now, if you
arrive home, your Bronze Medal Cabinet is now Silver. Anyway, win the Clubs
tournament, which is a bit harder but if you have taught your pet more tricks
or make then to genius level, you should be find. Anyway, after you win, talk
to Celina Hawbaker. She won't give Jade the good word unless you find her a
good meal but it has to be home-cooked. Cook a meal at home, I hope your
cooking level is quite high, and bring the food to the BCC. You will need a
counter for the preparation and then an oven to cook the food. Then take the
plate of food, don't eat it, and take it down to the BCC and give it to Celina
who will enjoy your food and she'll give you her reference to Jade. Once down.
You also get §250 for the effort.
To stop people writing in, this is what you do. You get the food from the
fridge as you normally would. You need to place the food on the counter or
rather, click on the counter while holding the food. Prepare the food and then
take the prepared food to the oven and cook it and then carry this food all
the way to Celina who will give the reference.
Talk to Celina again and she'll say its her friend's birthday. She wants you
to go to Unsinkable Treasures and get something for her friend. You can get
the Ms. Elegant but it costs §20000. No, I didn't get an extra 0, thats the
price. Guess we'll wait for later. When you get the bird to Celina, your
reward is §22000. Talk again to duel her.
Go find Amy, since she has an errand for you. She wants someone to beat her in
a game of chess so build your logic to a high level, say 4 and challenge her.
In order to challenge her, you need to be at the chess boards in Pet Plaza.
When you win, you get the winnings of the bet, a nice §250.
Meredith has an errand for you as well. She wants a certain book and its only
available online. Get on your computer, or buy one if you don't have one and
go shopping. You will see that it is worth §1000 so be ready. Go to the
miscellaneous page and find Black Cat Mysteries. Buy it and give it to
Meredith. She gives you §1500 in return. After that, you get to duel her
and Banshee. So, lets duel. Beat her and you get §500 and the command scroll
720.
After all that sidetracking, talk to Raphael Cilibretto and he will say that
he won't talk to Jade unless you in the Hearts competition. Win the
competition and then talk to him again. After you win, he wants you to use
his easel to create a piece of art to see if it is any good. You will
automatically create a piece of art and then he'll agree to talk to Jade for
you. You also get §250 for your trouble.
Go inside the BCC and you will find out that Raphael isn't really a member of
the BCC but Jade lets you into the club anyway. The reason you got in is that
your Sim is the first to be endorsed by Celina and therefore, you're a full
member.
Anyway, talk to Jade again and she'll want you to deliver some smear letters
against Celina to people. Find Hugo and give one to him. Meredith would also
like one as well. Wow, lots of people want one! Talk to the people in town
and deliver the letters. Once you talk to Evan, he will deliver the rest of
the letters for you. Talk to Jade and she says that you must be mean to
Celina for the people to believe the letters. My, what an insane lady. Anyway,
you have to get the relationship between you and Celina below -60. For that,
you get §1000.
Raphael now wants to become a member. He wants you to talk to Jade for him to
allow him to become a member. Jade will say that she will only let him become
a member is you clean up outside the BCC and bring a new shrub. Cleaning the
trash is easy and then head to the general store to get the shrub under
plants. It will cost §1250 so get it and go to Jade. Talk to Raphael to get
§1000. Sigh, a loss.
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Becoming a Vet
Note: You have to be a Wrangler and be a member of the BCC
Talk to Amy and she'll say that you should look for another job, not that you
are bad at walking but to expand your horizons and become a vet. Study
veternary medicine. She'll tell you to talk to her old friend Corina and take
you up an apprentice. Well, what are you waiting for?
Talk to Corina and she'll say that you only had your pet for a short time but
you are a natural. You need to talk to Kirk and Hugo and convince them to
bring their pets to the vet, maybe Corina will take you in. Talk to Kirk and
he will take his pet in on the condition that you will fix his stereo. If your
Sim has been playing as long as mine, there is no problem since appliances
around the house break down all the time. You'll fix it automatically and
Kirk is please, pleased enough to go to the vet. One down, one to go. You also
get §250 for your trouble. Go find Hugo in the lake section of the park.
Hugo is temporary insane and believed a giant rabbit hid his dog's favourite
toy. So guess what? Go look for it. You get the new command of Hunt and Dig
Allow your pet to hunt and when the pet makes some noise, use the dig command
to dig up the toy.
Hugo also tells you why he doesn't have a job. Just give him some money and
he will find some treasure for you. First of all is §10 for 2 alumimun cans.
Then §50 for 3 glass bottles. §100 for a ruby penguin. §250 for a gnome, §500
for a curvaecous table, §750 for a Bella Squared wall hanging. For §1000, you
get 3 Super treats. For §2500, you get the exotic Duval alarm clock.
Let me explain how the Hunting works. When you use Hunt for your pet, your
pet will look for recyclables. You should first pick up all the ones on the
screen like newspapers. Then, when you have, use hunt. If your animal barks
or meows, then you have found something and then dig. You might find some
furniture, items, etc. However, sometimes, you pet might get sick and you will
have to check up on it at the hospital.
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After the Checkup
Otis needs the book you gave Jade and Meredith says she, as in Jade hasn't
returned to book so you have to go get it. Jade will give you the book, which
wasn't as exciting as she expected so give it to Otis. He will give you a
command scroll, Juggle. Then, you get to duel Otis. Beat him in the duel to
get §1000 and the Command Scroll 2X Flip.
After all this, go to the hospital and talk to Corina for the new job. After
all the talk, she says that the hospital look dull and that you should bring
in a painting to liven things up a bit. The only wall hanging that she will
except is the one that can be bought from Simthing 4 Everyone and is the wall
hanging Corina Art but that costs §10000. We'll get it later. When you get it,
Corina will refund you §12000.
Once you give in the painting, Corina will give you a quest saying that the
painting is ruined and that you have to fix up the painting. Head to the
back and restore the painting. For your trouble, you get §1000. After that,
another quest.
The Save a Pet committee is holding a charity drive. You have to donate money
and in return you get a reward. For §250, you get a normal treat. §500 will
get you 3 treats. §750 will net you a super treat and §1000 will get you
3 Super treats. §2500 will earn you a flea vaccine. "Corina's flea vaccine
makes your pet completely immune to fleas and itch monsters."
Talk to Marcellus who says he has hidden his treasure but forget where. He
has the key but doesn't know where to look. Obviously, we going to help. Go
outside the condo and dig near the cooker. You should find the package and
then deliver it to Marcellus. He'll give you §1500 and an alien artifact
in return.
Talk to Kirk and he'll say that he wants to get a present for Meredith but
it's in the Pet Cemetary and it has to be dug up. Go to the pet cemetary,
find the north most tombstone on the right side and dig up there for the
ancestor pendant. Go to Kirk but the jerk as already found something else
for Meredith and allows you to keep the Ancestor Pendant. Talk to him again
and he wants to duel you. When you win, you get Kirk's Innuendo Stereo and
a Command Scroll Sing.
Now, since you should have finished Celina's last mission, you can duel her
and her pet dog Cavalier. When you eat the smuck out of her, you get §1000 and
the Command Scroll Dance. Then, duel Jade. Its a fair bit harder and her dog
Precious is that much better. But practice. The pause button is probably one
of your best friends. When you defeat her, you get §1000 and a Command Scroll
2X Back Flip. Another duel challenge is Raphael. Now that he is a member of
the BCC, duel him. Gala, his dog is a pushover compared to what you've just
been through. You get §500 and the Command scroll Proud Walk.
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Supernatural
Now that you've beaten Raphael, he needs some creative insight, therefore you
need to find 10 rare truffles. Truffles are found through the command hunt.
When your pet has stop and found something while hunting that you cannot see,
dig. Ok, like above, hunting will net you recyclables. First, scout the screen
and pick up all that you can see. Then use your pet's hunt and if the pet
walks directly to something, wait till it stops and then dig. Do not do so
if your pet is going round in circles. Anyway, start digging. It might take a
while. When you finish, Raphael will give you §1000 and tell you to come back
next Tuesday for the result. Tuesday and Raphael says he needs another 5 more
truffles. Deliver the truffles and he'll give you §500 and tell you to come
back on Saturday. Come back on Saturday and he'll give you an item, the
exotic painting Raphael the Great. This great blue painting is a really neat
item to hang on your wall.
Once you reach level 3 in Veterinary Medicine, Corina who will say that she
is running out of things to teach you. She says that there is someone better,
though not in Barkersville. Davor Raven is the master of all animals. She says
that when you are ready to meet him, he'll be there for you to look. She says
that if you want to know about him, you need to ask about in town. Celina says
that she met him once where he delivers Christmas gifts. Raphael warns you
to be careful. Joane never heard of him. Meredith ask what kind of name is
Davor. Jade gives you the same advice as Raphael. Kirk gives the same advice
as Celina. Otis advises you to be careful. Tererce is another repeat. Amy is
the same. Marcellus the same. Hugo as thats the least of your worries, there
is an alien that lurks outside Downtown at night. Strange. Go outside the
bungalow at night. Elza will greet you. She says she can help you find Davor
saying that they used to be acquaintances from another time and place. She
asks you to be more helpful, therefore, a favor. She wants three penguins
from Downtown, Pet Plaza or at Unsinkable Treasures. Bring the penguins who
are lost and she'll wait for you at the cafe tomorrow night.
Ok, where I found the penguins is behind the garbage bin next to the pet
hospital. Then talk to Ezla who will say that the penguin is great but she
wants more, 2 more. She will be near the bungalow this time. Well, since we
have found the downtown one, we need to look in pet plaza. Mine was found in
the top left corner of the lake area, north screen of the basketball courts.
Until you see Elza again, you need to earn §5000 to get the last penguin
in Unsinkable Treasures. Give Elza the penguin and then get the last penguin
and meet her at the Statue Gardens in Pet Plaza. Note that the penguin in
Unsinkable Treasures is the fluffy kind, not the §15000 kind. The place is
outside the Condo. After the third penguin, she tells you to look in the pet
cemetery where there are many animals with him.
Find Davor Raven. He quickly tries to get rid of you but at the instance of
your Sim, he says that Corina is half right. He says that your pet as
something to tell him and that he will teach you as a favor to your pet. But
you have to prove yourself. You have to find the ghosts in the cemetery and
that they feel at home in the moonlight. If they accept you, then you can
begin. They only appear during midnight to dawn and only when their home is
clean. Head to the cemetery and when I went, which was a Saturday at 17:00,
you will see the ghost of the animals. They know all the pets in Barkers-
ville and they say that some clever Sims can answer their questions, like
Davor. They say that each of the pets have a problem in the waking lives and
help them with their problems and then you can talk to Davor. Talk to the
Hungry Dog, which is a mirror on the Hungry Dog outside the cafe.
To feed the dog, go to the pet store and buy the Grade-S pet food. Place it
in the house and bring it to the dog. Back to the cemetery and the dog will
thank you. The cat needs you to fix up a statue of her to remind people of
her fame. This is in Statue Park, outside the condo. Restore it and talk to
the cat. Then talk to the lazy cat who needs a comfortable place to sleep.
Go to the pet stall and buy the Extra Comfy Sack for §575. Talk to the cat
outside the condo with the sack and then go to the cemetery. Talk to the
same cat in the cemetery to complete the quest. Talk to Davor and he'll ask
you what you've learnt. You have to learn through animal parapsychology, a
Sim can communicate to a pet like another Sim. It can also benefit other
animals and it will help you fix problems. Its also hard work. And it's now
a job.
Davor wants to duel you, so show him what you're made of. This guy is
extremely tough, tougher than Jane. So get some more moves like the ones you
got above. Gloomy is hard to beat but you can do it. Win and you get §1000
and the command scroll, Yoga.
Meanwhile, Otis says that he cannot teach you anymore and asks you to go see
Emily who is lurking at the Cafe between midnight and dawn. She'll teach you
something special. Emily is a ghost who looks very similar to Meredith. She
gives you the command scroll 1080!! Nice. Talk to Otis who says he
communicates with a lot of ghosts. He tells you to look for Dorian by the
fountain and he will tell you something interesting. Funny, Dorian looks a bit
like Kirk. He will give you the command scroll of Triple-Flip.
After, Elza tells you that she wants to speak to the king of the planet and
apparently, Hugo knows about this person. Lets talk to Hugo. He wants to hide
from Elza and asks you to get him a slice of pizza. Go to the cafe and get him
one. He needs another slice on Monday. Now he needs another slice on a
Saturday. Give him another slice on Saturday and he'll offer you an item for
§5000. Pay him the §5000 and he'll give you an alien artifact. Pay him an
extra §10000 and he'll give you his lucky garbage can. Its a Szabo
"Bottomless Peace" model. Anyway, back on topic, the King is Elvis, who was
previously the king of the planet. He says that you should buy an Elvis
costume and Elza won't know the difference. Go to Unsinkable Treasures and
pay §12500 for the Elvis Costume. Talk to Elza and she will say that she will
want to see Hugo. Talk to Hugo and in exchange for the Costume, you get a
Mystic Treat. Go back to Elza for a reward of §1750.
Meanwhile, Evan needs to find Elza but doesn't know who she is. He wants you
to deliver a letter to her. Give it to her and she will give you §500 in
return.
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Further Training
Once you are a specialist, that mean on level 4 of veterinary medicine, Corina
will tell you to see Davor for more training to be a great vet. Go see Davor.
Provided that you've done the dueling and did Otis's quest, you get to meet
Brad after midnight outside the BCC until dawn. Talk to him, who looks like
Terence and he will give you the command scroll, triple backflip. Talk to
Davor again who says you have learnt all the Mind Blowing tricks bar one. You
have to talk to Devius who is so powerful that he can be seen on top of
Unsinkable Treasures during the day. Go to the second floor of the shop and
go outside and talk to Devius who looks like Davor. You will need the ancestor
pendant for this part. You should have it by now. He will give you the skill
of fire breath.
After you get all the skills, Davor will have another duel with you. He will
give you §2500 and a Mystic Treat. Talk to Hugo and he'll ask if you've met
Nibbles the rabbit. Go to the picnic area and look near the pond. Go to the
pond and talk to the patch with the grey plumbob above the head. Talk to him
and he'll give you three command scrolls, Disco Fever, Ghost, Unghost. What
a nice rabbit.
After you reach level 3 of Animal Parapsychology, Davor will talk to you. He
will say that you have reached your natural limit and he cannot help you
anymore. Your Sim has exceeded all expectations and even the pets are
impressed. There is nothing you can learn from a master anymore, and you have
to choose your own path. He will say you have a guide, your pet. You need
to listen to your pet in the waking hours then you will have no limit in your
abilities. Veterinary medicine, competitions and tricks will all be in your
grasp. Should you fail, you will still be a success, but not extraordinary.
Your job here is to connect with your pet through parapsychology.
Anyway, finish the Level 3 course of Animal Parapsychology and Davor will
congratulate your pet. So now you're on your own journey. You can only figure
your things out yourself and your pet would guide you. You will be told to
win the Diamonds competition. After you win, talk to Davor who would say you
are the best animal trainer in Barkersville. Evan will come up and
congratulate you and he says that you should talk to Celina.
Talk to Celina and she says she had no idea you would become the best so
quickly. The Spades competition is coming up and this is an international
competition. You will represent Barkersville while Davor is independent and
refuses to represent Barkersville. The town should share advice with you. As
long as they are friends with you. Talk to Amy. She sends you to Raphael.
He sends you to Otis. He sends you to Kirk. Talk to him and he sends you to
Jade. She sends you to Hugo. He sends you to Terence. He sends you to Corina.
She sends you to Meredith. She sends you to Evan. He sends you to Joane. She
will send you to Marcellus. He sends you back to Celina. Now you have to win
the Spades competition.
Meanwhile, Elza needs parts of her ship back. 3 Pieces in fact. You should
have 3 alien artifacts by now. So give it to her. For that, you get §2000 and
a penguin. Now, finishing that, she wants to duel you. Beat her and you get
§2250 and the Command Scroll Hover.
------------------------------------------------------------------------------
Trainer of the World
After you win the Spades competition, talk to Celina who will state that you
are the best trainer in the world. Wow, best trainer in the world. Talk to
Hugo who says that there are no more penguins in Barkersville (funny that,
didn't Elza said she took them all?). He is amazed you saw Elza and survived
her. She is going to compete in the Joker competition. The Joker competition
is a galaxy wide event. Hugo reveals that she wants to become the Queen of
the Penguins. What a great title. She can only be stopped if someone beats
her in the Joker Competition. Guess who that is, thats right, you. This time
you need to talk to the people in town but you have to be best friends or
have a 80+ relationship with them. You start off with Celina. She will send
you to Kirk. He will send you to Terence. He will send you to Amy. She will
send you to Corina. She will send you to Jade. She sends you to Otis. He
sends you to Marcellus. He sends you to Raphael. He sends you to Davor. He
sends you to Meredith. Then you have to talk to Joane. Then you have to talk
to Evan. He sends you back to Hugo. He sends you to compete in the Joker
competition.
Win the competition and Hugo will say that you keep the world safe with the
penguins and you're the best in the galaxy. Talk to Evan. He will narrate
from the first day, when you didn't have a pet. You worked for Amy and started
pet walking, then went to Otis and went on the win competition after
competition at the Barkersville Companion Club. Then you started work with
Corina in Veterinary Medicine. Then you went on to become one of the best
animal parapsychologists under Davor. Then you became the best trainer in the
world, then galaxy. After that, he says that you what you do next is all up
to you. And thats it, you've finished the game.
------------------------------------------------------------------------------
Cleaning
This is the easiest skill to gain in apparently. Mopping up puddles on the
floor, making you bed, reading books, all seem to level up this skill. You can
clean your toilet, that all adds up. It determines how fast you can clean an
item.
Ways to Improve:
* Making your bed
* Cleaning the toilet
* Cleaning the shower
* Reading a book
* Mopping up puddles
* Clean the oven
* Cleaning the Dunginator
------------------------------------------------------------------------------
Mechanical
This is the skill which allows you to repair objects faster.
Ways to Improve:
* Repair broken items
* Read books
* Unclog the toilet
------------------------------------------------------------------------------
Body
This skill is useful in certain jobs.
Ways to Improve:
* Use exercise equipment
* Work out on TV
* Work out using the radio
------------------------------------------------------------------------------
Cooking
This skill is useful because the food you cook slowly replenishes more hunger
than you would normally. And on cooking food, you need to get food from the
fridge then hold it while using the oven or microwave. Thats how you cook
food.
Ways to Improve:
* Cook food
* Read books
* Watch Yummy Channel on TV
* Prepare food
------------------------------------------------------------------------------
Creativity
This skill improves the value of your paintings and your novels.
Ways to Improve:
* Read books
* Paint
* Write novel
------------------------------------------------------------------------------
Charisma
This skill improves your Sim talking to other Sims.
Ways to Improve:
* Talking to a mirror
* Talking to a bird
------------------------------------------------------------------------------Logic
This skill has no real value at the moment.
Ways to Improve:
* Play chess
* Looking through a telescope
------------------------------------------------------------------------------
Pet Affinity
This skill effects on how well you can train your pets. It also effects your
abailty of praising and scolding your pet will allows you to train even
faster.
Ways to Improve:
* Train your pets
------------------------------------------------------------------------------
Medals
01 - Body Building I
Build your Body skill to level 1.
Small weights with red background
02 - Body Building II
Build your Body skill to level 3.
Middle weights with yellow background
03 - Body Building III
Build your Body skill to level 5.
Large weights with green background
04 - Body Building IV
Build your Body skill to level 7.
Extremely large weight with blue background
05 - Perfect Body
Build your Body skill to level 10.
Athlete on water
06 - Beautiful I
Build your Charisma skill to level 1.
Smile with red background
07 - Beautiful II
Build your Charisma skill to level 3.
Smirk with yellow background
08 - Beautiful III
Build your Charisma skill to level 5.
Smile with green background
09 - Beautiful IV
Build your Charisma skill to level 7.
Smile with a shine with blue background
10 - Unforgettable You
Build your Charisma skill to level 10.
Man in top hat with thumbs up
11 - Clean I
Build your Cleaning skill to level 1.
Mops crossed with red background
12 - Clean II
Build your Cleaning skill to level 3.
Mops crossed with yellow background
13 - Clean III
Build your Cleaning skill to level 5.
Mops crossed with green background
14 - Clean IV
Build your Cleaning skill to level 7.
Mops crossed with blue background
15 - Dirtbuster
Build your Cleaning skill to level 10.
Vaccum cleaner with blue flowers
16 - Yummy I
Build your Cooking skill to level 1.
Cupcake with one cherry with red background
17 - Yummy II
Build your Cooking skill to level 3.
Larger cupcake with 7 cherries with yellow background
18 - Yummy III
Build your Cooking skill to level 5.
Larger cupcake with 10 cherries with green background
19 - Yummy IV
Build your Cooking skill to level 7.
Cake with 11 cherries with blue background
20 - Tastebuds
Build your Cooking skill to level 10.
Spoon and fork on hot pot
21 - Creative I
Build your Creativity skill to level 1.
Pallete with green, orange and grey on red background
22 - Creative II
Build your Creativity skill to level 3.
Pallete with green, orange and blue on yellow background
23 - Creative III
Build your Creativity skill to level 5.
Pallete with red, yellow and blue on green background
24 - Creative IV
Build your Creativity skill to level 7.
Pallete with red, yellow and green on blue background
25 - Hidden Talents
Build your Creativity skill to level 10.
Golden pallete
26 - Smart I
Build your Logic skill to level 1.
Red head with a light bulb
27 - Smart II
Build your Logic skill to level 3.
Yellow head with small light blub
28 - Smart III
Build your Logic skill to level 5.
Green head with light bulb
29 - Smart IV
Build your Logic skill to level 7.
Blue head with large light bulb
30 - Mastermind
Build your Logic skill to level 10.
Golden jigsaw puzzle
31 - Wrench I
Build your Mechanical skill to level 1.
Spanner with red background
32 - Wrench II
Build your Mechanical skill to level 3.
Spanner and one gears with yellow background
33 - Wrench III
Build your Mechanical skill to level 5.
Spanner with two gears with green background
34 - Wrench IV
Build your Mechanical skill to level 7.
Spanner with three gears with blue background
35 - Gearhead
Build your Mechanical skill to level 10.
2 Crossed spanners
36 - Animal I
Build your Pet Affinity skill to level 1.
Red paws in heart with red background
37 - Animal II
Build your Pet Affinity skill to level 3.
Yellow paws in heart with yellow background
38 - Animal III
Build your Pet Affinity skill to level 5.
Green paws in heart with yellow background
39 - Animal IV
Build your Pet Affinity skill to level 7.
Blue paws in heart with blue background
40 - Animal Lover
Build your Pet Affinity skill to level 10.
Silver paw on gold medal.
41 - Pure Talent
Build ALL your skills to level 10.
Blue star
42 - Pet Walking I
Start the Pet Walking Career.
Dog and cat inside house with red background
43 - Pet Walking II
Be promoted to Pet Walking level 2.
Dog and cat inside house with yellow background
44 - Pet Walking III
Be promoted to Pet Walking level 3.
Dog and cat inside house with green background
45 - Pet Walking IV
Be promoted to Pet Walking level 4.
Dog and cat inside house with blue background
46 - Pet Wrangler
Be promoted to Pet Walking level 5.
Dog and cat on red cushion
47 - Animal Training I
Start the Animal Training Career.
Dog and cat side-by-side with red frame
48 - Animal Training II
Be promoted to Animal Training level 2.
Dog and cat side-by-side with yellow frame
49 - Animal Training III
Be promoted to Animal Training level 3.
Dog and cat side-by-side with green frame
50 - Animal Training IV
Be promoted to Animal Training level 4.
Dog and cat side-by-side with blue frame
51 - Maestro
Be promoted to Animal Training level 5.
Dog and cat face side-by-side
52 - Veterinary I
Start the Veterinary Medicine career.
Back of a cat and dog with red background
53 - Veterinary II
Be promoted to Veterinary Medicine level 2.
Back of a cat and dog with yellow background
54 - Veterinary III
Be promoted to Veterinary Medicine level 3.
Back of a cat and dog with green background
55 - Veterinary IV
Be promoted to Veterinary Medicine level 4.
Back of a cat and dog with green background
56 - Surgeon
Be promoted to Veterinary Medicine level 5.
Dog with a doctor's scope
57 - Parapsychology I
Start the Animal Parapsychology career.
Dog with eye on red background
58 - Parapsychology II
Be promoted to Animal Parapsychology level 2.
Dog with eye on yellow background
59 - Parapsychology III
Be promoted to Animal Parapsychology level 3.
Dog with eye on green background
60 - Parapsychology IV
Be promoted to Animal Parapsychology level 4.
Dog with eye on blue background
61 - Pet Whisperer
Be promoted to Animal Parapsychology level 5.
Face with a cat on the head
62 - Hard Working
Be promoted to level 5 in ALL careers.
Golden Star
63 - Social I
Have 1 Friend.
Handshake on red background
64 - Social II
Have 5 Friends.
5 Hands on red background
65 - Good Buddy
Have 10 Friends.
Yellow Smiley Face in green circle
66 - Everyone's Pal
Be friends with everyone
3 Yellow Smiley Face in green circle
67 - Confidant
Have 5 Best Friends.
Person patting dog on gold locket
68 - Best Friends 4VR
Have a Soul-Mate.
(Relationship 90+)
Red and black dog inside red and black circle
69 - Nemesis
Have an archenemy.
(Relationship -90)
Person in black attire in moonlight
70 - Tricks
Teach 10 tricks to your pet.
Dog howling with green background
71 - Top Tricks
Teach 25 tricks to your pet.
Dog jumping through hoop
72 - Tough Tricks
Teach ALL tricks to your pet.
Dog breathing fire
73 - Walker
Walk 500 Miles.
Shoe inside a triangle
74 - Hiker
Walk 2000 Miles.
Pawprints inside a triangle
75 - Globetrotter
Walk 5000 Miles.
Globe with two red footmarks
76 - Money Clip
Own 5,000 Simoleons.
Silver coin with velvet drape
77 - Money Bags
Own 50,000 Simoleons
Bad with Simoleon sign
78 - Money Vault
Own 500,000 Simoleons
79 - Moving On Up
Move to the Condo.
Resort on purple badge.
80 - Good Deeds
Complete ALL Errands.
Halo on badge with angelic wings
81 - Tuxedo
Own a penguin and survive a week
(This is a major problem as many people have emailed and complained that they
had a penguin and survived a week on it and no medal. I have no idea either.
Ask Maxis or EA for some help)
82 - Buried Treasure
Find this Medal with Mastered Search Command.
Treasure Chest on a plate
83 - Exotic Creatures
Sell a Pet worth 5000 Simoleons
Green cat with green wreath
84 - Sterling Medal
Collect ALL challenge medals
85 - Bronze-Clubs
Take 3rd place in the Clubs competition.
Bronze medal with clubs indent and green ribbon
86 - Silver-Clubs
Take 2nd place in the Clubs competition.
Silver medal with clubs indent and green ribbon
87 - Gold-Clubs
Win the Clubs competition.
Gold medal with clubs indent and green ribbon
88 - Bronze-Hearts
Take 3rd place in the Hearts competition.
Bronze medal with hearts indent and red ribbon
89 - Silver-Hearts
Take 2nd place in the Hearts competition.
Silver medal with hearts indent and red ribbon
90 - Gold-Hearts
Win the Hearts competition.
Gold medal with hearts indent and red ribbon
91 - Bronze-Diamonds
Take 3rd place in the Diamonds competition.
Bronze medal with diamond indent and yellow ribbon
92 - Silver-Diamonds
Take 2nd place in the Diamonds competition.
Silver medal with diamond indent and yellow ribbon
93 - Gold-Diamonds
Win the Diamonds competition.
Gold medal with diamond indent and yellow ribbon
94 - Bronze-Spades
Take 3rd place in the Spades competition.
Bronze medal with spade indent and blue ribbon
95 - Silver-Spades
Take 2nd place in the Spades competition.
Silver medal with spade indent and blue ribbon
96 - Gold-Spades
Win the Spades competition.
Gold medal with spade indent and blue ribbon
97 - Bronze-Joker
Take 3rd place in the Joker competition.
Bronze medal with Joker Hat indent and grey ribbon
98 - Silver-Joker
Take 2nd place in the Joker competitiom.
Silver medal with Joker Hat indent and grey ribbon
99 - Gold-Joker
Win the Joker competition.
Gold medal with Joker Hat indent and grey ribbon
100 - Glittering Medal
Collect ALL Competition gold medals.
Gold medal with star indent and cream ribbon
------------------------------------------------------------------------------
Pet Walking
"Don't let the pet escape the leash, remember to scoop, and keep the pet away
from those flowers. Keep the pets on the leash and out of trouble, and be
ready to scoop. If the pet breaks the leash, the game is over. Press the L and
R button to select a leash. Press the Left and Right on the +Control Pad to
pull the pet back on the path. Press the A Button to shorten the leash and
keep the pet from escaping. Press the B Button to scoop." - Amy Yearwood
Don't let the pet wreck the flowers. Each wrecked flower is deducted from your
pay. Don't forget to scoop by pressing the B Button.
Hours are 8:00am to 19:00 (7:00pm). Every game takes about 4 hours game time.
1-Walker
You have to walk a distance of 75m. You get §1 for every mile you decide to
walk. You lose §5 for every wrecked flower. If you animal does a poo, you will
lose §2. You will have a max of §100. To level up, you need to have 1 Body
Skill Point and 1 Cleaning Skill Point. You also need one friend. Cleaning
poop gives you §10. You get a bonus of §25 for a perfect.
Don't let the pets escape, play in the mud puddles, or break vases. Press the
A button to keep the pet from running away.
2-Scooper
You need 1 body skill, 2 cleaning, 1 cooking and 2 mechanic. You will need
2 friends and total earnings to be §1025. You get §2 per mile walked and the
walk it 75 miles. Finish and you get §200. Scooping poop gives you §10. You
get §150 as base pay and §50 as a bonus for perfect.
Keep both pets from breaking status. Press L and R Buttons to select a leash.
3-Runner
Its now a 100 mile walk apparently. 1 mile will be §2. Scooping poop will be
§10. Finish and the base pay is §250. You need 3 body skill, 4 cleaning skill
points, 3 cooking points, 3 mechanical and 1 pet affinity along with 3 friends
to boot. You also need up to §1900. Your base pay is §200 with §50 as a bonus
for perfect.
Keep all three pets from knocking down the lawn flamingoes. Don't forget to
scoop by pressing the B button to earn a bonus
4-Herder
Its now a 125 mile walk and for every mile that you run, thats §3. Scooping
the poop is still §10. Base pay is §450. To be promoted, your body skill will
be 5, the cleaning must be at 5, cooking will need to be at 4, mechanical will
need to be at 4 and your pet affinity needs to be at 2. You need to earn up to
§4150 and have 4 friends. Your base pay is §450 with §75 as bonus.
Handle four pets at the same time! Earn a bonus for a perfect pet walking
session!
5-Wrangler
Its a 125 mile walk with §4 for every mile you walk. There are four pets and
there are no requirements for the next level since this is the max level. Poop
is still worth §10. Finish it perfectly and you get §600. Your pay is §500
with §100 as a bonus for a perfect.
------------------------------------------------------------------------------
Animal Training
"Animal training requires more finesse than simple pet walking. You need
creativity and timing. You choose the tricks for your routine, and your pets
perform the right tricks at the right time. You can compete with against other
pet trainers in one-on-one duels, or full competitions. First, you create a
challenging routine from a list of tricks that your pet knows. Then, you
perform the tricks amd let the judge comment on your score. The better your
pet knows a trick, the higher the potential score. To create your routine,
choose tricks from a list of tricks that your pet knows. You pet must be
trained to be Familar with a trick in order to use it in competition. Tricks
are sorted by starting position. Press Left and Right on the +Control Pad
to highlight a trick from a list. Press the A Button to add the trick to your
routine. You can repeat tricks in the routine, but the judges don't like
repetition. Each duel and competition has a required number of tricks that you
must perform. To perform the trick press the A, B, L and R Buttons, or any of
the directions on the +Control Pad when the matching symbol is in one of the
target circles. The trick becomes more complicated to perform as your pet
learns it better, but also earns a higher potential score. In duels, you
perform your routine once against a single opponent. In competitions, you must
perform your routine three times, and your total score for each round is what
counts. The better your pet knows the trick, and the more accurately you enter
the command during the competition, the higher your score. Each judge prefers
different kinds of tricks." - Otis Isenberg.
Hours are from 10:30 to 20:00. Competitions consist of three rounds instead
of dueling where you only need one round.
You are playing against Sims who are just learning how to train their pets.
Good Luck!
1-Recruit
To be promoted, you need two body points, 2 charisma points, 2 creativity
points, one logic point and 2 points in pet affinity. There is no real base
earning and there is no § limit to reach to be promoted. To be promoted, you
have to win the basic competition and become a member of the BCC. You also
need 5 friends. You need 3 moves for each of the 3 rounds.
You are playing against new members of the Barkersville Companion Club.
2-Junior Trainer
You can only start this game by talking to Jade. To move on to the next
tournament, you need 2 body skill points, 3 charisma points, 4 creativity,
3 logic and 2 pet affinity as well as 6 friends. You also must have won the
clubs competition. Once you meet these requirements, talk to Jade to move
onto the Hearts Competition. You need 5 moves for each of the 3 rounds.
Compete against the best animal trainers from the BCC
3-Trainer
You can only start this game by talking to Jade. To move onto the next level,
you need to have 3 body skill points, 6 charisma points, 6 creativity points,
5 logic points and 3 pet affinity points as well as 8 friends. Tou also need
to win the Hearts competition. You need 7 moves for each of the 3 rounds.
Compete against the best animal trainers in Barkersville
4-Conductor
Your body needs to be at 5 points, your charisma must be at max, creativity
will need to be at 9, logic at 8 and pet affinity will need to be at 8 as well
as 11 friends. You also need to win the diamonds competition. You need 8 moves
for each of the 3 rounds.
You are competing against the best animal trainers in the entire world!
5-Maestro
You need 10 move for each of the three rounds. This is extremely hard to win
but is necessary to finish the game.
You are competing against the stars ... literally! Animal trainers from
around the galaxy are here for the Joker competiton.
6-Joker Class
Still 10 moves for three rounds. Even harder by necessary to finish the game.
------------------------------------------------------------------------------
Veterinary Medicine
"As a veterinary technician, you have to care for animals in order to treat
them. Pay attention to the pet's itchiness as you use the shampoo to remove
the itchy fleas. Choose the right tools to remove fleas and other itchy
irritants from the pet. If the pet's itch meter if full, Corina takes over
the procedure. Press the L and R button to select the right tool to remove the
fleas and other itchy things from the pet. Use the +Control Pad to highlight
a square on the operating grid. Press the A Button to use the tool on the
highlighted square." - Corina Strickland
Hours are from 8:00 to 18:00
Use the Anti-Bug shampoo to destroy the fleas. Press the L and R button to
change tools.
1-Techincian
You need 7 Cleaning points, 6 cooking points, 6 logic points and 5 mechanical
points as well as 7 friends and earnt up to §3025 to be promoted. Each bug
killed is worth §8. On level 1, the max is §600+ and for a perfect, you get an
extra §50. You have one minute to great rid of as many bugs as you can. If
bugs are not removed, the itchiness will go up.
Use the Venom Sucker to remove itch venom before the pet gets too itchy.
2-Intern
You now need 8 cleaning skill points, 7 cooking skill points, 7 logic points
and 6 mechanical points. You still need those 7 friends and need §6550 in
total earnings. Fleas are now still §8 per kill and the venom will net §15
per removal. Venom will come from killing fleas. A perfect will net you an
extra §100. Venom will grow larger if it is left untreated.
Use the tweezers to destroy the flea eggs before they hatch and turn into
fleas.
3-Practitioner
To be promoted, you need 9 Cleaning points, 8 cooking points, 8 logic points
and 7 mechanical points. You also need to have 10 friends and §10650 in total
earnings. Fleas are still §8, venom §15 and eggs are §20. You need to use the
tweezers three times to remove the eggs. A perfect is worth §150. Egss will
turn into fleas if left untreated.
Destroy the super-fleas, and avoid the patches of irritated skin. Super-fleas
require two doses of shampoo to remove.
4-Specialist
To be promoted, you need 9 Cleaning points, 10 cooking points, 10 logic points
and 10 mechanical points as well as 11 friends and total earnings of §17050 to
boot. Fleas are still §8, venom §15, eggs §20 and the super fleas are worth
a generous §50. Irritated skin will randomly appear everywhere as well. A
perfect is worth a nice §300. If left untreated, the Super flea will explode
and two pieces of venom will appear near where it was. Fleas can grow into
super fleas.
Destroy the itch monster! Itch monsters need three doses of shampoo to
destroy.
5-Surgeon
The itch monster is a black flea that can move around. Killing it will earn
you a tidy §100. It is near impossible for a perfect here. The other fleas
earn the same amount. A perfect will net you a nice §500. Once you kill the
stupid flea monster, he will spread venom all over the place so you have to
mop up.
------------------------------------------------------------------------------
Parapsychology
"Use your "Third Eye" to identify the thoughts and solve the hidden problems
of the pet. Help solve the pet's problems by understanding what the pet is
trying to say without running out of psychic energy, or making the pet run
away. Some pets have more than one problem to solve. Focus your "Third Eye" on
the blurry Simoglyphs to reveal stars. Collect the stars to solve the pet's
problem. Larger stars are worth more points. Try to avoid the pet's psychic
blocks. These special Simoglyphs make you spend more psychic energy. Press Up
and Down on the +Control Pad to select a row of scrolling Simoglyphs. Try to
capture the stars and avoid the other Simoglyphs. Press Left or Right on the
+Control Pad to slow or speed up the rows of scrolling Simoglyphs. Press the
A Button to focus the "Third Eye" on a blurred Simoglyph in a row to reveal
the hidden Simoglyph." - Davor Raven
Hours are from 20:00 to 5:00 at the cemetery.
Solve the pet's problem by collecting stars. Press Up or Down on the +Control
Pad to select a row of Simoglyphs.
1-Initiate
You need a body skill of 7, charisma skill of 8, cooking skill on 5,
creativity skill of 8, logic skill of 8 and pet affinity skill of 6. You also
need total earnings of §5100 but there is not requirement for friends. Your
pay is dependant on your problems solved. Your pay is 1X your score.
Solve one problem for this pet. Collect consecutive stars for bonus points.
Press the A Button to reveal a hidden Simoglyph in a row.
2-Pet Hypnotist
The rows can change around so be careful. You need a body skill of 7, a
charisma skill of 9, a cleaning skill of 7, a creativity skill of 9, a logic
skill of 9 and a pet affinity skill of 7. You need total earnings of §10850
to spill. Your pay is 2X your score.
This pet suffers from psychic blocks. The Mind Lock and Brain Freeze symbol
prevent you from switching rows for a short time.
3-Pet Mentalist
You need a body skill of 8, a maximum charisma score, which is level 10, you
need 8 cleaning points, 9 creativity skill points, a maximum level 10 logic
skill and pet affinity to level 9. You need to earn up to §18000 as well. Rows
switch more frequently now and are faster in changing. Your pay is now 3X your
score.
This pet can cause headaches, but can also help restore some of your psychic
energy.
4-Pet Exorcist
This promotion's requirement is extreme. You need body, charisma, cleaning,
creativity, logic and pet affinity all at level 10. No exceptions and you
need to earn up to §26500 as well. Good luck. The moving rows switch even
faster now. You earn 4X your score as your pay.
This pet has many problems and every unhappy thought you've ever seen. Collect
the speed Simoglyph to score bonus points.
5-Pet Whisperer
The rows change even faster and more often. You pay is based on your score and
5X to give your pay.
------------------------------------------------------------------------------
Four-Legged Friends Pet Store
This store is located next to your beginning apartment in downtown. Lets have
a look on whats for sale. All these motives are for pets. Environment is for
the Sim however. It is open from 9:00 to 22:00
Page 1 - Pet Food
Pet Food - §157
A rich blend of kibble and flavor.
Hunger: 5
Grade-A Food - §432
Feed your pet, whiten its teeth and give its coat a glossy sheen.
Hunger: 8
Grade-S Food - §876
A mix of delicious and mysterious food products.
Hunger: 10
Normal Treat - §15
Pets flip for this treat.
Hunger: 1
Energy Treat - §45
Pets flip and run around the block for this high-energy treat.
Hunger: 1, Energy: 4
Power Treat - §105
Active pets demand Power Treats.
Energy: 3, Hunger: 1, Comfort 4
Super Treat - §275
The pet treat equivalent of winning the lottery.
Hunger: 1
Page 2 - Pet Furniture
Bird Cage - §365
A beautiful glided residence for those who love to fly.
Fun: 1, Environment: 2
Dunginator 9000 - §139
This bottomless tray of odor-absorbing gravel makes your home smell pet-free.
Bladder: 10
Pet Bed C Model
Eight out of ten pets perfer a beanbag pet bed to a couch.
Energy: 2, Comfort: 2
The Cuddle Sack - §175
This exquisite bed enchances the canine nap experience.
Comfort: 4, Energy: 4, Environment: 2
Aquarium - §335
Your fish will jump out of the bowl when they see this cool aquarium.
Fun: 1, Environment: 2
The Pet Placater - §45
This shatterproof pet placater lets your pet know that it's mealtime.
Hunger: 1
Delux Pet Feeder - §119
When fashion is as important to your pet at mealtime as the food.
Hunger: 4, Environment: 2
Pet House - §212
A new home for your smallest family member. Not designed for children.
Energy: 6, Comfort: 5, Environment: 2
Pad Prolifique - §521
Who deserves more comfort than your pet?
Energy: 7, Comfort: 6, Environment 4
Page 3 - Pets
Here you can get dogs and cats. Pick one.
Page 4 - Pet Toys
Scratching Post - §59
Save your table legs and door frames from feline destruction.
Comfort: 1, Fun: 4
Spinning Disc - §32
This dynamic spinning disc is more than worthy for games of catch.
Fun: 3
Yarn - §31
Colorful, soft, and endlessly stringy, your cat will get lost in a ball of
yarn.
Fun: 3
Ball - §27
When you throw this ball, you can be sure your dog will always "fetch".
Fun: 4
Bone - §44
Your dog will have as much fun burying the bone as eating it.
Fun: 8
Catnip - §52
A little bit sprinkled on the floor will have your cat excited and relaxed at
the same time.
Fun: 8
------------------------------------------------------------------------------
Simthing 4 Everyone
This store is located in the main street of Barkersville, north one screen of
the pet store and your apartment. It is open from 9:00 to 22:00.
Page 1 - Appliance
Xtra Pep Coffee - §85
The pep you need to compete in today's hectic lifestyle.
Energy: 3, Hunger: 1
Wichy-Washer - §550
Hot water and soap clean much better than rinsing alone.
The Whisp-Aire - §950
Using HydroFonic technology, its a silent revolution in dishwashing.
Environment: 2
Espresso Machine - §450
Makes "the best coffee in SimCity." Break time is espresso time.
Energy: 4, Hunger: 1, Fun: 3
Zip Zap Microwave - §250
Compact, safe and easy to use (Some restrictions apply.)
Hunger: 2
Trash Compactor - §375
If it's not compacted, it's just plain trash
Page 2 - Audio
Compact Stereo - §99
A great buy ... at least for the first 2 weeks.
Fun: 3
FunKadelic Stereo - §375
Crystal clear sound all around. We being you auditory ecstasy.
Fun: 4
AudioGeek TK421 - §2550
Rock the house with 64 kHz of ElectroChip high-margin sound.
Fun: 5, Environment: 2
Page 3 - Bed
Pine Bed - §300
Lay you body to rest in pine. Perfect for you or a loved one
Energy: 2, Comfort: 1
Meditation Sleeper - §950
Move to a new plane of rest with the Meditation Sleeper
Energy: 4, Comfort: 4, Environment: 2
Sweet Duplicate - §1200
An accurate replica. Complete with creaks and bedbugs.
Energy: 6, Comfort: 5, Environment: 2
Colonial Bed - §3000
Bring historical authenticity into your bedroom with this classic piece.
Energy: 7, Comfort: 6, Environment: 5
Page 4 - Dining Chair
Tea Party in Teak - §100
The finest in home seating technology
Comfort: 3
Eastern Dining - §335
Ease. Elegance. Feel the difference.
Comfort: 4
OT Design Chair - §615
Classic design and lasting construction.
Comfort: 6, Environment: 1
Elegant Chair - §1200
Tradition, class and grace.
Comfort:, Environment: 2
Page 5 - Living Chair
Good Living Chair - §155
This chair speaks for itself. No assembly required.
Comfort: 4
Blue Suede Chair - §400
Inviting luxury meets down-home flair.
Comfort: 6
Deluxe Chair - §680
Treat your rear to this fine chair. It's there for your backside.
Comfort: 8, Environment: 1
King Armchair - §1200
Fit for royality or family pet, classic elegance at home.
Comfort: 9, Environment: 2
Page 6 - Computer
WK-40 - §1000
This is THE computer to buy ... until it's rendered obsolete.
Fun: 7
Page 7 - Cooking
Metal Kettle - §299
It's got gas. It cooks things with fire. Now more explosion resistant!
Hunger: 1, Fun: 1
Dialectric Stove - §400
With revolutionary Therma-roasting, this is one oven that really cooks!
Hunger: 1
The Mondo Fuego - §650
Get cooking or get out of the kitchen!
Hunger: 4, Environment: 1
FlameBay Cooker - §900
The FlameBay, an innovative fusion of two burners and an oven.
Hunger: 8, Environment: 2
Grandiose Grill - §1100
Grill a steak or cook a burger. The possibilities are endless!
Hunger: 8, Fun: 3, Environment: 2
Page 8 - Counter
Value Counter - §140
Crafted in elegant particleboard and built to last ... for 6 months.
Sleek Cuisine - §325
Featuring smooth surface top and swing open cupboards.
Archipelago Series - §500
The home cooking space solution.
Environment: 1
Sardinia Series - §790
Aesthetic beauty meets down-to-earth practicality.
Environment: 2
Page 9 - Curtain
Veil of Dream - §120
Charming lace and satin, this is the stuff dreams are made of.
Environment: 2
Funky Curtains - §170
Think "clothing for windows." Have the best-dressed rooms in town.
Environment: 2
Velvet Drapes - §250
Give your rooms an atmosphere that's over a century in making.
Environment: 2
The Floor-Length - §335
The perfect treatment for nearly any style of window frame.
Environment: 3
Page 10 - Desk
Economy Desk - §220
Three drawers and a maple top. How quaint.
Home Office Desk - §750
Dual-purpose home office and family business work surface.
Environment: 2
Page 11 - Electronic
Alarm Clock - §30
Don't just wake up on time ... get up!
Table Phone - §50
Keep connected with fully wired communications. Your friends are just 7 digits
away.
Wall Phone - §75
Never let a call go unanswered by accident again.
Page 12 - Hobbies
Bibliofile Bookcake - §400
Crafted in refined particleboard, the Bibliofile is sturdy yet lightweight.
Fun: 1
Renaissance Shelf - §950
Your literary classics deserve a classic home.
Fun: 1, Environment: 2
Easel - §350
With patent pending "blank canvas" technology, creativity is a snap!
Fun: 5
Exercise Machine - §1400
Get the body you've always wanted, for just minutes a day!
Fun: 4
Skyzoom Telescope - §550
The Skyzoom is the logical choice for the amateur astronomer
Fun: 4, Environment: 2
Page 13 - Lighting
Social Climbing - §105
Dapper. Smashing. These aspects can be yours too with the Social Climbing
lamp.
Environment: 1
Thrice as Nice - §199
Three bulbs in one! Guaranteed to last at least as long as the bulbs.
Environment: 1
Blaze Torchiere - §275
The Blaze Torchiere lights the way to reason in your home.
Environment: 2
Page 14 - Mirror
Total Mirror - §303
Take a "long" look at yourself. See the whole you come to life.
Hygiene: 1, Fun: 3, Environment: 2
Page 15 - Plant
Frost de Fleur - §30
Value never looked so great ... from a distance.
Environment: 1
Blue Sky Bonsai - §99
Nothing says "I love the environment" like a ridiculously tiny tree.
Environment: 1
Rubber Tree Plant - §165
No ant can lift this rubber tree plant. Guaranteed.
Environment: 1
No-Fuss Ficus - §300
The perfect blend of truck, branches and leaves. Includes a pot.
Environment: 2
Page 16 - Refrigerator
EconoCool Fridge - §600
The new frontier of delicious and nutritious dining, "EconoCool."
Hunger: 8
Bovinia Model BR - §1500
Open the door to nutrition with the Bovinia.
Hunger: 8 Environment: 2
Page 17 - Sculpture
Kitsch Gnome - §68
An absolute necessity for any invader. Laser beams not included.
Fun: 2, Environment: 1
Pose Collection - §200
Primordial, progressive. The enigma of museum-quality art can be yours.
Fun: 3, Environment: 3
Ancient Urn - §500
One Sim's junk is another Sim's treasure.
Fun: 3, Environment: 4
The My-Chi Form - §2500
I don't get it either.
Fun: 3, Environment: 8
On a Pedestal - §5000
It costs an arm and a leg. At what price beauty?
Fun: 3, Environment: 10
Page 18 - Shower
Clean Water - §650
A suitable level of cleaniness sacrificing a minimal level of comfort!
Hygiene: 8
Coloratura - §1500
High quality. High art. High style. The pinnacle of bathroom design.
Hygiene: 10, Comfort: 2, Environment: 3
Page 19 - Sink
Superlative Sink - §150
With singular genius, The Greatest Designer Alive has done it again.
Hunger: 1, Hygiene: 5
Hydronomic Basin - §410
With the innovative hole-in-basin drainage system, you get it all.
Hunger: 1, Hygiene: 6
Pedestal Sink - §700
Live in the past with this fluted pedestal sink.
Hunger: 1, Hygiene: 6, Environment: 2
Page 20 - Sofa
Fantasy Sofa - §120
Modern taste and affordable price. The most futonesque futon ever!
Comfort: 4
Cityside Loveseat - §400
Fall in love with this sofa's sleek contours and smart look.
Comfort: 6
Baroccoco Sofa - §1250
Inspired by mom's love and bursting with down-home charm.
Comfort: 8, Environment: 1
Lap of Luxury - §1700
Posh styling and rich detail bring a fine home addition.
Comfort: 9, Environment: 2
Page 21 - Table
Allinall Surface - §95
Mass-produced with love and care. Now with 30 percent less lead!
Pine Table - §450
The modern table technology supports both dinners and lunches.
Discourse Table - §1200
Performance, innovative detail and superb ease-of-operation.
Environment: 2
Page 22 - End Table
Crazy 8 Table - §65
Features finished cut legs [4 in all] and an octagonal wooden top.
Corner Table - §110
Down-home charm for your living room.
Trieste End Table - §300
The 70's have returned in end table form. Yeah baby, yeah...
Environment: 1
Curvaceous Table - §430
Bring historical authenticity into your living room or hallway.
Environment: 2
Page 23 - Toilet
Resteze Toilet - §300
Your most urgent needs are satified by the Resteze toilet.
Bladder: 10
Mentionable Toilet - §950
With a comfort seat and sleek design, the "out" house is suddenly "in."
Bladder: 10, Comfort: 6, Environment: 2
Page 24 - TV
MultiVid IV TV - §500
With JPL frequency synthesized tuning, MTS stereo system and more.
Fun: 6
PancakeTek TV - §3500
Nothing on? Why not watch it in perfect clarity on a 44" Soma.
Fun: 8, Environment: 3
Wall Eye TV - §8000
Get years of cinema quality, content - free TV programming.
Fun: 10, Environment: 7
Page 25 - Wall Hanging
Neon Flamingo - §75
Nothing says "Tacky Miami Tourist Trap" like a neon flamingo!
Fun: 3, Environment: 1
Collage in B&W - §300
This striking tableau adds a touch of class to any wall.
Fun: 3, Environment: 2
SimCity at Night - §425
Its cosmopolitan verve brings urban life to the suburban home.
Fun: 3, Environment: 3
Bangpae Yeon - §700
This kite is so majestic, it can almost fly!
Fun: 3, Environment: 5
Transcendence - §800
"Subtle Dynamism" barely covers the brilliance of this modern piece.
Fun: 3, Environment: 6
Bella Squared - §1000
Bella Goth is forever perserved by this glorious work of art.
Fun: 3, Environment: 7
Meaning of Fruit - §1500
Hours of fruit suffering brought to you this bright cheery painting.
Fun: 8, Environment: 8
Arghist Soldier - §2500
This portrait is all that remains of the man-still waiting for his family.
Fun: 3, Environment: 9
Poisonous Forest - §5500
This stark palette conveys the humanity in a bog's noxious beauty.
Fun: 3, Environment: 10
Page 26 - Miscellaneous
Armoire - §250
It's not antiquated, it's the definition of cool. Get one while quantities
last.
Stonewood Dresser - §510
The perfect companion for both modern and classic furniture.
Environment: 2
Nouveau Wardrobe - §1000
This noble wardrobe is a magnificent, museum-quality masterpiece.
Environment: 3
Cherry Dresser - §2125
Made with fine wood, hand sanded and crafted. It even has drawers.
Environment: 6
Rubbish Bin - §45
You've got garbage. You need a garbage bin. It's all about you.
------------------------------------------------------------------------------
Barkersville Institute for Higher Training
This store is located north of the starting appartment and north of the pet
store. It is open from 10:30 to 20:00
Page 1 - Basic Scrolls
Jump - §400
Jump in the air.
Roll - §450
Roll over once from lying-down position.
Shake - §350
Hold out one paw to shake hands from sitting position.
Page 2 - Cool Scrolls
Be Proud - §500
Hold head high, look straight, and strike a pose.
Circle - §800
Walk in a circle.
Play Dead - §600
Lie on back, with paws in air.
Wave - §1150
Jump up, wave paw at owner, and then land.
Page 3 - Awesome Scroll
Flip - §1750
Jump, flip forwards, and then land.
360 - §1350
Jump in the air, spin around, and then land.
Back Flip - §1950
Jump up, flip backwards, and then land.
Beg - §2350
Stand up on hind legs and look hungry.
2X Roll - §1550
Roll over twice from lying-down position.
Stand on 2 - §2150
Stand on two hind legs.
Page 4 - Amazing Scroll
Balance - §3100
Stand on hind legs and balance object on nose.
Juggle - §3600
Stand on two legs and juggle 3 objects.
3X Roll - §2600
Roll over three times from lying-down position.
Walk Balance - §3350
Stand on hind legs and walk while balancing object on nose.
Walk on 2 - §2850
Stand on hind legs and walk around.
------------------------------------------------------------------------------
Kitty's Cafe
This cafe is next door to the general store. All items are take away. It seems to be open all the time. Poor owner.
Pizza Piece - §20
A delicious slice of pizza. Yummy!
Hunger: 5
Pizza Box - §40
A whole pizza stored in a bend-resistant cardboard box.
Hunger: 8
Sandwich - §15
Every sandwich should be this simple and delicious.
Hunger: 3
Cup O' Joe - §10
Keep running for an extra hour, then collapse.
Energy: 3, Hunger: 1
------------------------------------------------------------------------------Unsinkable Treasures
This is the first shop you will see from the first screen north of your
starting apartment. It is open from 10:00 to 23:55
Page 1 - Exotic
Sweet Dream - §35500
This rich and sturdy bed gives you 35 percent more sleep
Energy: 10, Comfort: 10, Environment: 5
DaVinci Bookcase - §22000
Reading from a DaVinci makes you clearly smarter than your friends
Fun: 1, Environment: 5
Sisyflex System - §22500
Get a godly physics-defying physique with this total fitness system.
Fun: 5, Environment: 3
Craving Corner - §28000
Let no food craving go unsatified with this ultimate snack collection.
Hunger: 10, Environment: 5
Elvis Suede Throne - §31000
Everyone wants to feel like royality in their everyday life.
Comfort: 10, Environment: 5
Mirror rorriM - §20060
This mirror really does turn you into the "fairest of them all."
Fun: 5, Social: 3, Environment: 5
Mystic Treat - §10000
Only the best treat for the best pet.
Energy: 10, Hunger: 10, Comfort: 10
Jade Flamingo - §45000
All things are possible when you find the Jade Flamingo.
Comfort: 5, Fun: 5, Environment: 10
The Main Squeeze - §15000
Everything is ore nutritous when it's juiced.
Energy: 5, Fun: 5, Environment: 3
Ultima Series - §26000
the Ultima actually adds flavor to everything you cook.
Hunger: 10, Environment: 3
The Clean Sweep - §22000
Combine all your personal hygiene tasks into one efficient process.
Hygiene: 5, Bladder: 10, Comfort: 10
Hwanin Sun Yeon - §35000
This kite soars majestically, like a constellation on a string.
Fun: 3, Environment: 10
Page 2 - Pets
Exotic Dog - §2366
This dog is quite friendly but extremely independant.
Page 3 - Birds
Mr. Beau - §1000
No Hollywood star is as glamourous as the one and only Mr Beau.
Fun: 1, Social: 1, Environment: 4
Pirate Parrot - §2500
Too many crackers? Need mindless chatter? You need a parrot.
Fun: 2, Social: 2, Environment: 6
Penguin - §15000
A fun and festive flightless bird. Makes a great sandwich.
Fun: 3, Environment: 10
------------------------------------------------------------------------------
[7.06] Happy Paws Pet Hospital
This is north of the Pet Store. It is open from 8:00 to 18:00. When your pet
is sick, where it is green looking, you can take the pet here to get it
checked up and healed for §250 by Corina.
------------------------------------------------------------------------------
Daily Paws
This is west of the cafe and north of Unsinkable Treasures. It is open from
8:00 to 19:00.
------------------------------------------------------------------------------
The Barkersville Companion Club
This is in Pet Plaza and is open from 10:00 to 19:30. There you can compete
in the competitions when you finish the quests necessary.
------------------------------------------------------------------------------
Seller
This guy is located south of the basketball courts which is one screen south
of the Companion club. This guy will buy up your junk on the street.
Newspaper - Read about daily events-the day after they happen. Recycling
value: §5 each.
Aluminum Can - Aluminum Cans are meant to be recycled. Recycling value: §8
each.
Glass Bottle - Glass bottles shouldn't be left on the street. Recycling value:
§12 each.
Batteries - Used batteries should always be recycled. Recycling value: §20
each.
Truffle - Very lucky pets can find a Blue Truffle. Recycling value: §100 each.
Penguins - No one knows where the Ruby Penguins come from. Recycling value:
§500 each.
------------------------------------------------------------------------------
Gym
This gym is open all the time apparently and is north of the basketball courts
which is north of the buyer.
------------------------------------------------------------------------------
Telephone/Internet
The telephone shop option and the internet shop option allow you access to
items you cannot buy in the shops. Use your telephone or computer to buy. The
computer has better options that the telephone.
Page 1 - Home Upgrades
Home Heating Kit - §450
Cut heating costs with ThermaLock windows and cold cessation.
Environment: 1, 12.5% reduction in rent.
Cozy Heating Kit - §950
Enhance your heating economy further for a low one-time cost.
Environment: 3, 25% reduction in rent.
Toasty Heating Kit - §2100
Save your Simoleons and demand optimal Envi-Roast heating.
Environment: 3, 50% reduction in rent.
Smoke Detector - §150
This detector wakes even the heavy sleepers when there's smoke.
Environment: 1
Home Fire System - §450
In case of fire, this alarm automatically alerts the fire department.
Environment: 2
Central Fire Alarm - §1250
This fire supresses a fire as soon as it begins.
Environment: 3
Anti-Theft 2100 - §250
With motion detectors and door censors, theives have no chance.
Environment: 1, Lowers chance of thieves and ninjas.
Yub Security Unit - §650
Robbed by a cat burglar? Step up your home security now.
Environment: 2, Even lower chance of thieves and ninjas.
Anti-Theft 3000 - §1750
With this advanced security system even insects are denied admittance.
Environment: 3, Very low chance of being struck by thieves and ninjas.
Page 7 - Computer
WK-200 - §2500
The computer of future! Always one week more advanced than anything else.
Fun: 9, Environment: 2
Page 10 - Entertainment
Retro Pinball: UFO - §1750
Get into a nostalga extravaganza with Retro Space-Age Action Pinball.
Fun: 10, Environment: 2
Page 11 - Hobbies
e3-11 Telescope - §2100
Open new vistas of the galaxy ... provided you can remove the lens cap.
Fun: 10, Environment: 3
Page 12 - Lighting
Nightclub Lamp - §350
This lamp will turn your living room into the hippest club in Barkersville.
Environment: 3
Services - Telephone
Fireman - Extinguishes any currently burning fires.
Maid - Cleans up house for a fee.
Repairman - Repairs or unclog objects for a fee.
Order Pizza - §40 for a pizza, cannot be stored.
------------------------------------------------------------------------------
Tricks
Evil - Gained from Beating Hugo in a Duel
Type: Awesome
Growl and adopt a menacing pose.
Super Jump - Gained from Beating Terence in a Duel
Type: Amazing
Jump up as high as possible
Dry - Gained from Beating Amy in a Duel
Type: Cool
Stand on four legs and pretend to shake water off back.
720 - Gained from Beating Meredith in a Duel
Type: Amazing
Jump up, spin twice, and then land.
Sing - Gained from Beating Kirk in a Duel
Type: Amazing (Must be Sitting)
Bark or meow for an extended period of time.
2X Flip - Gained from Beating Otis in a Duel
Type: Amazing
Jump in the air, flip forwards twice, and then land.
Dance - Gained from Beating Celina in a Duel
Type: Amazing (Must be Standing on 2)
Stand and walk on hind legs as though dancing.
2X Back Flip - Gained from Beating Jade in a Duel
Type: Amazing
Jump in the air, flip backwards twice, and then land.
Juggle - Gained from an errand by Otis
Type: Amazing (Must be Standing on 2)
Stand on two legs, and juggle 3 objects.
Proud Walk - Gained from Beating Raphael in a Duel
Type: Cool
Trot proudly, with head held high and eyes forward, starting from the "Be
Proud" position
1080!! - Gained from a quest from Otis
Type: Mind Blowing!!
Jump up, spin around three times, and land.
3X Flip - Gained from a quest from Otis
Type: Mind Blowing!!
Jump up, flip forwards three times, and land.
3X Backflip - Gained from a quest from Davor
Type: Mind Blowing!!
Jump up, flip backwards three times, and land.
Yoga - Gained from a quest from Davor
Type: Mind Blowing!!
Assume a difficult yoga position and hold it.
Fire Breath - Gained from a quest from Davor
Type: Mind Blowing!! (Must be Sitting)
Breathe a jet of flame.
Hover - Gained from Beating Ezla in a Duel
Type: Mind Blowing!! (Must be in Yoga)
Float in mid-air.
Disco Fever - Gained from a quest from Hugo
Type: Mind Blowing!! (Must be Standing on 2)
Change fur color as though under a strobe light.
Ghost - Gained from a quest from Hugo
Type: Mind Blowing!! (Must be in Yoga)
Appear transparent.
Unghost - Gained from a quest from Hugo
Type: Mind Blowing!! (Must be in Yoga)
Appear solid again.
Drop on Four - Given
Type: Basic (Must be Standing on 2)
Lie Down - Given
Type: Basic
Sit - Given
Type: Basic
Speak - Given
Type: Basic
Catch - Given with ball
Type: Cool
Sneeze - Given
Type: Cool
Stretch - Given
Type: Cool
Stand - Given
Type: Basic (Must be Sitting or Lying Down)
Jump - §400
Type: Basic
Jump in the air.
Roll - §450
Type: Basic (Must be Lying Down)
Roll over once from lying-down position.
Shake - §350
Type: Basic (Must be Sitting)
Hold out one paw to shake hands from sitting position.
Be Proud - §500
Type: Basic
Hold head high, look straight, and strike a pose.
Circle - §800
Type: Cool
Walk in a circle.
Play Dead - §600
Type: Cool
Lie on back, with paws in air.
Wave - §1150
Type: Cool
Jump up, wave paw at owner, and then land.
Flip - §1750
Type: Awesome
Jump, flip forwards, and then land.
360 - §1350
Type: Awesome
Jump in the air, spin around, and then land.
Back Flip - §1950
Type: Awesome
Jump up, flip backwards, and then land.
Beg - §2350
Type: Awesome (Must be Standing on 2)
Stand up on hind legs and look hungry.
2X Roll - §1550
Type: Awesome (Must be Lying Down)
Roll over twice from lying-down position.
Stand on 2 - §2150
Type: Awesome
Stand on two hind legs.
Balance - §3100
Type: Awesome (Must be Standing on 2)
Stand on hind legs and balance object on nose.
Juggle - §3600
Type: Amazing (Must be Standing on 2)
Stand on two legs and juggle 3 objects.
3X Roll - §2600
Type: Amazing (Must be Lying Down)
Roll over three times from lying-down position.
Walk Balance - §3350
Type: Amazing (Must be Standing on 2)
Stand on hind legs and walk while balancing object on nose.
Walk on 2 - §2850
Type: Amazing (Must be Standing on 2)
Stand on hind legs and walk around.
------------------------------------------------------------------------------
Exotic Items
Sweet Dream - §35500
This rich and sturdy bed gives you 35 percent more sleep
Energy: 10, Comfort: 10, Environment: 5
DaVinci Bookcase - §22000
Reading from a DaVinci makes you clearly smarter than your friends
Fun: 1, Environment: 5
Sisyflex System - §22500
Get a godly physics-defying physique with this total fitness system.
Fun: 5, Environment: 3
Craving Corner - §28000
Let no food craving go unsatified with this ultimate snack collection.
Hunger: 10, Environment: 5
Elvis Suede Throne - §31000
Everyone wants to feel like royality in their everyday life.
Comfort: 10, Environment: 5
Mirror rorriM - §20060
This mirror really does turn you into the "fairest of them all."
Fun: 5, Social: 3, Environment: 5
Mystic Treat - §10000
Only the best treat for the best pet.
Energy: 10, Hunger: 10, Comfort: 10
Jade Flamingo - §45000
All things are possible when you find the Jade Flamingo.
Comfort: 5, Fun: 5, Environment: 10
The Main Squeeze - §15000
Everything is ore nutritous when it's juiced.
Energy: 5, Fun: 5, Environment: 3
Ultima Series - §26000
the Ultima actually adds flavor to everything you cook.
Hunger: 10, Environment: 3
The Clean Sweep - §22000
Combine all your personal hygiene tasks into one efficient process.
Hygiene: 5, Bladder: 10, Comfort: 10
Hwanin Sun Yeon - §35000
This kite soars majestically, like a constellation on a string.
Fun: 3, Environment: 10
Duval Alarm Clock - Pay §2500 in an errand to Hugo
Environment: 2
Innuendo Stereo - Beat Kirk in a Duel
Fun: 6, Environment: 4
Raphael the Great - Do the quest for Raphael with 15 truffles
Fun: 3, Environment: 3
Endless Trash Can - Pay §10000 in an errand to Hugo
------------------------------------------------------------------------------
Sickness
This occurs when your Sim eats food that is cooked but not fully cooked. For
example, you are cooking some food on the oven when you press cancel, there-
fore, you have a cancelled meal. You eat it and for that reason, your Sim will
turn green and when you walk around, you will start vomiting. The only way to
cure this is to get about 10 hours rest or more depending on what you are
doing. This will sooner or later cure your disease.
Your pet can get sick through digging around. When this happens, you have to
go to the hospital and talk to the clerk who will get your pet fixed up at a
price of 250 simoleons and volia, your pet is back to normal.