mclolness
2011-05-12 21:56:57 UTC
----------------------------------------
------ Joblib unit testing starting ----
------ Joblib unit testing finished ----
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------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Current search path:
D:\Steam\userdata\40264207\22350\local/base
C:\Users\Graham\AppData\Local\Splash Damage\Brink/base
d:\steam\steamapps\common\brink/base
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 8 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22696.46979 win-x86 May 10 2011 18:53:21
couldn't exec 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Vendor: 10DE Device: 0622
2666 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4 logical cores
4 physical cores
HT disabled in hardware
4096 MB System Memory
1024 MB Video Memory
Initializing performance queries
Detected
4 2.67 GHz CPU
4096 MB of System memory
1024 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
Vendor: 10DE Device: 0622
Winsock Initialized
Found interface: {A480BA3A-B369-4406-8194-C3878DA3100C} Realtek PCIe GBE Family Controller - 10.0.0.34/255.255.255.0
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
X..WGL_ARB_create_context_profile not found
********************
FATAL ERROR: The OpenGL driver doesn't support wglChoosePixelFormatARB
********************
The OpenGL driver doesn't support wglChoosePixelFormatARB
Shutting down OpenGL subsystem
...releasing DC
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL