The Chronicles Of Riddick: Escape From Butcher Bay Guide
"The Chronicles of Riddick: Escape From Butcher Bay" is
0====================0
| Additional Sources |
0====================0
--The Chronicles Of Riddick: Escape From Butcher Bay (Game Manual)
--GameFAQs "The Chronicles of Riddick: Escape From Butcher Bay" Message Board
--AceOfBlades (Elevator Shortcut)
--StarRain66 (Abbott Strategy)
--DeadmeatX's "The Chronicles Of Riddick: Escape From Butcher Bay" (PC
Version) Guide
--GameSpot
--Enclave Easter Egg
0==========================0
| Additional Contributions |
0==========================0
--Anthony Peregoy --I_Like_Pancakez
--The Hero --sithicus
--Tony Marshall --Alan McKee
--strikt911 --Luke Adkins
--Caryl Preston --joachim buyse
--Chase Turner --"Chris ."
--E.T.Webb --Barac Wiley
--ali tapal --JemyM
--Ashton Green --angelos22
--Matt Hemme --Manuel Ortun Sobrino
--feralucce --Fredrik Persson
--blade2188 --Srikumar Chari
--Norman Mohrholz --no register
--W. David Eldred --Steve101
--AJ --Casey Stangel
--Michael Spencer --Adam Gent
--aiat soltani --hayder hayder
0================================0
| Other Documents I Have Written |
0================================0
X=======================================================================X
| "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide) |
|=======================================================================|
| "Grand Theft Auto: Vice City" Hidden Text FAQ |
|=======================================================================|
| Differences Between The Three Versions Of "Grand Theft Auto: Vice |
| City" for the PlayStation 2 (FAQ) |
|=======================================================================|
| "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) |
| (currently hosted by IGN.com) |
|=======================================================================|
| "Grand Theft Auto 3" Walkthrough (Strategy Guide) |
|=======================================================================|
| "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide) |
|=======================================================================|
| "Grand Theft Auto: San Andreas" Hidden Text FAQ |
X=======================================================================X
*****************************************************************************
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
To use the Quick Search Feature do CTRL-F (PC) or Clover-F (Mac) in any web
browser. Then type the three or four letter code found on the left side of
the Table of Contents in BRACKETS (like this: [xxxx]) then press ENTER. This
will ensure that you get to where you want to go in one step instead of two.
0=========================================0
| I. Introduction And General Information |
0=========================================0
1. Who Am I?
(2MYT) 2. My Setup
(3FMU) 3. From the Author
(4ATG) 4. About The Guide
(5COR) 5. About "The Chronicles of Riddick: Escape From Butcher Bay"
(6PCV) 6. About the PC Version
(7SBM) 7. Submissions
(8CON) 8. Controls
(9PRF) 9. Profiles
(10GS) 10. Game Saving
(11CH) 11. Climbing and Using Hangrails
(12KT) 12. Sneak Attacking
(13IG) 13. Fist Fighting
(14VS) 14. Reversals
(15PI) 15. Weapons and Other Items
(16HT) 16. Health
(17CK) 17. Cigarette Packs
(18EG) 18. Side-Missions and Easter Eggs
0======================0
| II. Single Max (SNM) |
0======================0
(1ITB) 1. In The Beginning
(2ESP) 2. Escape
(3THA) 3. The Arrival
(4PRD) 4. Prison Yard
(5AQT) 5. Aquila Territory
(6INF) 6. Infirmary
(7MFR) 7. Mainframe
(8PSR) 8. Prison Yard Riot
(9PIT) 9. The Pit
(10PJ) 10. Pope Joe's Den
(11TU) 11. Dark Tunnels
(12SH) 12. Showers
(13GQ) 13. Guards Quarters
(14AT) 14. Abbott
0=======================0
| III. Double Max (DBM) |
0=======================0
(1TWR) 1. Tower 17
(2TBO) 2. Tower 17 Base (Part One)
(3RAA) 3. Recreation Area [Section A]
(4RBO) 4. Recreation Area [Section B] (Part One)
(5TBT) 5. Tower 17 Base (Part Two)
(6FWO) 6. Feed Ward (Part One)
(7TBH) 7. Tower 17 Base (Part Three)
(8RCO) 8. Recreation Area [Section C] (Part One)
(9RDO) 9. Recreation Area [Section D] (Part One)
(10TB) 10. Tower 17 Base (Part Four)
(11DR) 11. Drug Interrogation Room
(12FW) 12. Feed Ward (Part Two)
(13TF) 13. Tower 17 Base (Part Five)
(14RT) 14. Recreation Area [Section C] (Part Two)
(15WP) 15. Work Pass (Part One)
(16PC) 16. Power Central (Part One)
(17ME) 17. Mine Entrance (Part One)
(18SC) 18. Security Checkpoint
(19UM) 19. Upper Mines (Part One)
(20CT) 20. Cargo Transport (Part One)
(21MC) 21. Mining Core (Part One)
(22UT) 22. Upper Mines (Part Two)
(23CG) 23. Cargo Transport (Part Two)
(24MW) 24. Mine Entrance (Part Two)
(25WT) 25. Work Pass (Part Two)
(26FH) 26. Feed Ward (Part Three)
(27RB) 27. Recreation Area [Section B] (Part Two)
(28RT) 28. Recreation Area [Section D] (Part Two)
(29PT) 29. Power Central (Part Two)
(30FR) 30. Feed Ward (Part Four)
(31TN) 31. Tower 19
(32CR) 32. Container Router
(33MT) 33. Mining Core (Part Two)
(34CS) 34. Crash Site
(35AE) 35. Abandoned Equipment Center
(36CS) 36. Central Storage
(37LD) 37. Loading Docks
(38FT) 38. Fuel Transport
(39HG) 39. Hangar
0======================0
| IV. Triple Max (TPM) |
0======================0
(1EXA) 1. Exercise Area
(2CPY) 2. Cryo Pyramids
(3FAC) 3. Facility Control
(4CPO) 4. Corporate Offices
(5TOP) 5. Take Off Platform
(6LBT) 6. Last Battle
(7FIN) 7. Finale
0=====================0
| V. Summaries (SUMR) |
0=====================0
(1SCP) 1. Summary of Cigarette Packs
(2SDI) 2. Summary of Side-Missions
(3EGG) 3. Summary of Easter Eggs
0====================0
| VI. Credits (CRDT) |
0====================0
0=================0
| VII. Conclusion |
0=================0
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| I. Introduction And General Information |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/=========================================================================\
0===========================================================================0
| I.1. Who Am I? |
0===========================================================================0
\=========================================================================/
My name is Robert Allen Rusk and I am a 38-year old hardcore gamer with about
30 years of gaming experience. I am an ex-gametester (Broderbund Software,
LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the
PlayStation 2.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call and RGB enthusiast. I hack my game consoles to
try to get the best possible video from them and that usually involves
tapping into the RGB Analog video signals and using them on the right
monitors to achieve my desires. To this end I became a member of the
GamesX.com mod forum and I post regularly on their "RGB + Video Discussions"
forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com, and I am also a member of the MOFAT (a members only message
board set up by GTA: Vice City players who met on the Vice City message
boards at GameFAQs).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I am currently awaiting the release of Series
VII and Series VIII on DVD here in the States).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================\
0===========================================================================0
| I.2. My Setup [2MYT] |
0===========================================================================0
\=========================================================================/
This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server
8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape
4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would
look on the web and correcting format errors.
I also play GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB
box that contains a EL1883 (MacroVision compatible) sync separation chip to
acquire video sync, for RGB use, from Composite Video.
When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
I have completed the TCoR:EFBB multiple times to get information for this
guide.
/=========================================================================\
0===========================================================================0
| I.3. From The Author [3FMU] |
0===========================================================================0
\=========================================================================/
Welcome to my "The Chronicles of Riddick: Escape From Butcher Bay" guide!
This is also the first non-GTA related guide or FAQ I have done to date. In
this guide you will find a lot of useful information in a highly organized
format that you can use to get the most out of the game.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first started doing guides and FAQs, I did not know how well it would
go over and how many people would respond. I wasn't exactly swamped with
e-mail but I do get letters from time to time. Sometimes people would ask for
advice and others would say how cool the guide is. All it takes is for one
person to say how good and useful your guide is to make it all worthwhile.
I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.
Finally, I want to thank everybody who has taken the time to download and
read this guide (as well as my other documents).
With that said, let's get down to business shall we?.....
/=========================================================================\
0===========================================================================0
| I.4. About The Guide [4ATG] |
0===========================================================================0
\=========================================================================/
The main emphasis of this guide is to provide a straightforward way to
complete the game as well as acquire all of the unlockable bonuses. This
means activating most of the Side-Missions available within the game and
collecting all of the Cigarette Packs.
A general listing of guards can be found at the beginning of each of the
three sections (Single Max, Double Max, and Triple Max) of the main portion
of the guide.
Although the game has three difficulty settings, this guide was written based
on the NORMAL (default) setting. Most users will play the game on this
setting and probably won't touch the other two difficulty levels.
Starbreeze Studios, the makers of this game, stated that there are no cheat
codes for this game.
However, a gentleman by the name of strikt911 was poking around with the
EnviromentXBOX.cfg file within the Riddick disc and was posting his finds on
the GameFAQs TCoR: EFBB message boards. Within he found this interesting
"code".....
white , black , dpad right , dpad left , dpad down , dpad up, Y , X , B , A
He says that he can't get this to work anywhere but who knows what you, the
reader, may find.....
/=========================================================================\
0===========================================================================0
| I.5. About "The Chronicles of Riddick: Escape From Butcher Bay" [5COR] |
0===========================================================================0
\=========================================================================/
Let's face it, most games based on licensed properties tend to really stink.
"E.T." (Atari 2600), "Superman (N64)", just about any Batman game,
"Catwoman", and plenty of others helped make it that way.
Of course, there are a few licensed based titles that are very good like
"Star Wars" (Atari - Arcade (the original one that came out in 1982)),
"Krull" (Arcade), "Indiana Jones and the Temple of Doom" (Arcade), "Firefox"
(Arcade), "Red Storm Rising" (Commodore 64), "The Three Stooges" (Commodore
Amiga), and, of course, "GoldenEye" (N64).
When I heard that they were going to make a game based on the movie "The
Chronicles of Riddick" I thought "Just another licensed game". But when I
first saw some of the screen shots of the game, I was intrigued. When I
finally picked up the Xbox Official Magazine (#32) with the demo of Riddick
on it, I became very impressed.
It was one of the best looking games I have ever seen on a console. It also
has good controls and a cool menu system (the cube). I got the full copy the
first day it came out and it was worth the full price I paid for it.
The game has a brilliant dark atmosphere. The voice acting is the best I have
heard in a long time with lots of quotable lines and a good ending. This game
makes you feel like you are actually inside a futuristic prison. That kind of
immersion is very difficult to pull off.
However, it is not a perfect game. The game is a bit short and a bit easy.
But that means that those who have never played an FPS can cut their teeth on
this one.
Despite whatever flaws it may have, "The Chronicles of Riddick: Escape From
Butcher Bay" definitely belongs on the list of best licensed based games to
date. I can only imagine what the sequel may look like.....
/=========================================================================\
0===========================================================================0
| I.6. About the PC Version [6PCV] |
0===========================================================================0
\=========================================================================/
As of this revision the PC version of "The Chronicles of Riddick: Escape From
Butcher Bay" has been released (it is also called the "Director's Cut"). It
also has some new material which was pointed out to me by JemyM:
"I do not know if you are interested, but there's additional content in
the PC version of Chronicles of Riddick."
"In your FAQ it takes place between:"
II.29. Power Central (Part Two)
III.30. Feed Ward (Part Four)
"Instead of coming out in the Feed Ward when you go through the hatch
you will come out in a small area where you can go into a Riot Armor.
The upcoming maps are then a blast-fest in which you stomp through
guards and some other kind of riotguards (that doesnt look like the
normal ones) in an almost invincible killing machine. You also
encounter some kind of robots that are just two legs and a large cannon
on top of it."
"In the first area, if you get out of the riot armor and enter a door
that say "Briefing Room" and beside it "Computer Room" you find Pack of
Cigarettes #60 "Flare" "May Cause a Burning Sensation" that unlocks
some extra content, like an image of the team behind the game and a DVD
Trailer."
Another reader, Barac Wiley, added some more info regarding the PC version:
"There are actually 3 new cigarette packs in the PC version. The first
pack, #60, you've already covered. There's also pack #61, Diamond, and
pack #62, Smog Hog. #61 can be found in a small glassed in room between
two small hallways in Security Research 2, one connecting rooms E12
and E13, one connecting E13 and E14. I recommend entering from the
former. Blast out the glass with the riot armor, then get out, hop onto
some crates, zap/stomp the guard on the other side (he has his back to
you, so you could probably also sneak him.), and then the pack's
somewhere near one of the walls. #62 is in the final room of Security
Research 2, the one with the Flamingos. Once you've annihilated
everybody in the room, there are some crates off on one side leading up
to a hangrail. Go around the left side of the crates, get onto them,
and then crouch and move along the wall to find pack #62. Finding ALL
packs unlocks an "Animation Showroom", and the new packs unlock a photo
of the developers, the DVD trailer for the movie (pack 60), and a
first person fighting test video. Also one or two other things that I
think were unlocked on different packs in the Xbox version."
I don't have a PC (I own a Macintosh) and have no plans to get a PC just to
play this game. However, outside of this new material, this guide will work
for the PC version as well as it does for the Xbox version.
At the time of this revision another writer, Deadmeat X, is writing a guide
specifically for the PC version. Although it is still not complete, his guide
has already provided some interesting information that may or may not work in
the Xbox version.
/=========================================================================\
0===========================================================================0
| I.7. Submissions [7SBM] |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
X==========================================================================X
| Better ideas. If you have some better way to do certain things, I would |
| be glad to hear it. Once I confirm it, I will include your idea in |
| future revisions and will credit you for it. |
|==========================================================================|
| Anecdotes and observations (especially if they're funny). |
|==========================================================================|
| Constructive critiques. While I have strived to make this as good a |
| guide as possible, I know it is not perfect. Whatever criticisms you |
| make of this guide please make them constructive so I can learn from it |
| since I may consider doing guides for other games in the future. |
|==========================================================================|
| Grammatical and formatting errors. |
|==========================================================================|
| Information on the newly released PC version (aka the Director's Cut). |
|==========================================================================|
| Easter Eggs. |
X==========================================================================X
/=========================================================================\
0===========================================================================0
| I.8. Controls [8CON] |
0===========================================================================0
\=========================================================================/
0==============0
| Xbox Version |
0==============0
Move Around.................................................Left Analog Stick
Look Around................................................Right Analog Stick
Crouch/Stealth Mode..................................Left Analog Stick Button
EyeShine............................................Right Analog Stick Button
Lean Up..............................................................D-Pad Up
Duck...............................................................D-Pad Down
Lean Right........................................................D-Pad Right
Lean Left..........................................................D-Pad Left
Jump.................................................................A Button
Activate/Talk/Use....................................................X Button
Reload...............................................................B Button
Change Weapon........................................................Y Button
Flashlight.......................................................White Button
Zoom.............................................................Black Button
Shoot/Punch/Loud Neckbreak......................................Right Trigger
Block/Sneak Attack...............................................Left Trigger
Game Menu........................................................Start Button
Journal/Inventory.................................................Back Button
/=========================================================================\
0===========================================================================0
| I.9. Profiles [9PRF] |
0===========================================================================0
\=========================================================================/
When you first start the game you are required to create a Profile. This is
where your inventory, game status, Checkpoints, Cigarette Packs (explained
later), and unlocked bonuses will be saved.
You can have more than one Profile. As a matter of fact you can have many
Profiles. With me, right now, I currently have four Profiles which I have
used to play around and get info for this guide.
/=========================================================================\
0===========================================================================0
| I.10. Game Saving [10GS] |
0===========================================================================0
\=========================================================================/
"The Chronicles of Riddick: Escape From Butcher Bay" has an auto-save
feature. The first time you enter a new building or area a Checkpoint is
created. There are a total of 36 Checkpoints in the game.
You can backtrack through the game to gain more Cigarette Packs or try new
strategies using these Checkpoints.
However, the spacing between the Main Checkpoints can be a bit long so there
is a regular Checkpoint which is at the top of the Checkpoint list in the
Checkpoints option in the Main Menu. Every couple of rooms or so the game
will auto-save at that point. This will save you a lot of hassle if you wish
to continue from you last left instead of from one of the Main Checkpoints.
/=========================================================================\
0===========================================================================0
| I.11. Climbing and Using Hangrails [11CH] |
0===========================================================================0
\=========================================================================/
During the course of the game you may have to climb things to get where you
need to go.
To climb a large crate, for example, go up to it and press X. You will then
switch to a third person perspective as you grab the edge of the crate. Press
Up on the Left Analog Stick to climb up or pull Down on the Left Analog Stick
to climb down.
To climb a ladder go up to it and press X. Push Up on the Left Analog Stick
to go up and pull Down on the Left Analog Stick to slide down.
There are times when you have to go left or right while climbing a crate or
catwalk. While hanging on a ledge go right or left on the Left Analog Stick
to shimmy horizontally so you can find a place to continue going up (or
down).
Occasionally, when looking up, you will see what looks like parallel bars.
These are Hangrails and they can be used to get to certain areas. To use one,
look at it and press X to jump on it. Then press up on the Left Analog Stick
to go forward and pull down on the Left Analog Stick to go back. Press X
again to jump off.
If an enemy happens to be below you while using a hangrail you can do a
drop-kill by pressing X when you are directly above him. This will allow you
to fall down on top of him killing him instantly.
/=========================================================================\
0===========================================================================0
| I.12. Sneak Attacking [12KT] |
0===========================================================================0
\=========================================================================/
One of the most important elements of the game is the ability to sneak attack
which I shorthand "sneak" or "sneaking". To pull off a sneak attack, crouch
(using the Left Analog Stick Button) then quietly come up behind a person and
use the Left Trigger.
If you have no weapon in your hand, you will perform a neckbreak. There are
two forms of neckbreaking. To perform a regular neckbreak (while crouching),
hold down the Left Trigger and continuously tap the X button to overcome
their struggling.
You can perform a faster, but louder, neckbreak by pulling the Right Trigger
while standing (sneak up from behind while crouched then uncrouch).
If you have a Shiv in your hand, you can stab them in the neck with it when
crouched and in the side when standing.
If you have a Gun, Shotgun, or Assault Rifle in your hands, you can riflebutt
them when sneaking.
If the victim is near something dangerous, like a large fan, you can push
them into it when sneaking.
Before sneaking you may want to get rid of as much lighting as possible. This
will make it a lot easier to get rid of (or pass by) guards. Use any gun
(like the Gun, Assault Rifle, or Tranq Gun) to take out lights to darken
areas.
Later in the game you will acquire the ability to see in the dark called
EyeShine. Press the Right Analog Stick Button to turn it on or off. This will
make it easy to move around when there is very little or no light.
In addition, you may need to hide the body to keep from being discovered.
While crouching, grab the body with the X button then drag the body along to
a hiding place. Then either uncrouch or press X again to drop the body.
You can also throw the body with the Right Trigger. Some of my readers, like
Chase Turner, and those on some of the message boards like to have fun
throwing the bodies around. I like to throw bodies too but mainly into the
rock crusher or off cliffs.....
/=========================================================================\
0===========================================================================0
| I.13. Fist Fighting [13IG] |
0===========================================================================0
\=========================================================================/
This is one of the few games that allow you to fistfight first-person style.
The punches you throw are based on what direction your Left Analog Stick is
at the time the punch is thrown with the Right Trigger.
Pull back and you can get a Uppercut. Left will get you a Left Hook. Right
will get you a Right Hook. Forward will get you a Elbow. You can also do
combos that can knock out an enemy quickly.
You use the Left Trigger to block when your enemy attacks. This can also make
it easier to do a Reversal (explained later).
You can make your fighting more effective when picking up a Knuckleduster, a
crude form of Brass Knuckles, which will make your right fist more damaging.
Recently a gentleman named SayainPrince put up a pretty good Melee FAQ
(found at GameFAQs.com) that I recommend reading if you want to get serious
about doing combos or learning how to fight better in melee combat.
/=========================================================================\
0===========================================================================0
| I.14. Reversals [14VS] |
0===========================================================================0
\=========================================================================/
Another cool thing about fighting up close is the ability to do Reversals. A
Reversal is the ability to take an enemy's weapon and turn it against them.
For example, if the enemy has a Shotgun and you get in close, he will try to
butt you with it. But if you pull the Right Trigger at the right time,
usually while blocking with the Left Trigger, you will grab the Shotgun and
force the enemy to blow his own head off.
If you have a weapon, like a Shiv, you can perform a lethal counter in which
you slash the enemy's throat killing him instantly.
You can even do a Reversal without either you or your enemy having weapons.
Each weapon has a different counter animation, some of them quite brutal.
But the key to performing a Reversal is timing. You need to use the Right
Trigger just as the enemy starts to attack. This gives you the best chance to
succeed.
/=========================================================================\
0===========================================================================0
| I.15. Weapons and Other Items [15PI] |
0===========================================================================0
\=========================================================================/
Below is a brief rundown of the weapons and some of the items that can be
found and used in Butcher Bay.
/XXXXXXXXXXXXX\
0===============0
| Melee Weapons |
0===============0
\XXXXXXXXXXXXX/
0========================0
| Fist and Knuckleduster |
0========================0
Explained above.
0======0
| Shiv |
0======0
A knife-like instrument that can be used to cut up people. Best used with
sneak attacks. Great if you can do a Reversal with it.
0======0
| Club |
0======0
A crude instrument that can be used to beat down anyone. This is not a
quick using weapon but can do very serious damage when it connects.
/XXXXXXXXXXXXXX\
0================0
| Ranged Weapons |
0================0
\XXXXXXXXXXXXXX/
0==========0
| Grenades |
0==========0
An explosive weapon that is thrown at a given target. Great for clearing a
room of enemies.
0==================0
| Tranquilizer Gun |
0==================0
This is a hand-held electroshock stun weapon. It has unlimited ammo but is
slow on the reload.
You can use the Tranq Gun to help kill enemies. First, zap them. Then go
over and use the Left Trigger to stomp them to death while they are
stunned.
In this guide you will see the wording "zap/stomp". This is shorthand for
"zap the guy then go over and stomp him".
You can also zap the large Riot Guards (explained later) with the Tranq
Gun. However, they will only stand immobile for a few seconds before moving
again. You can't kill him while he is immobile but you can get past him so
you can get into a hiding place or better cover. Thanks to Srikumar Chari
for pointing that out.
This is also an handy weapon to shoot out lights so you can sneak around in
the dark.
0=====0
| Gun |
0=====0
Your basic pistol. Not very powerful but is accurate from a distance. Best
used in getting headshots from long range plus breaking out lights.
0=========0
| Shotgun |
0=========0
A standard issue Shotgun. Nasty up close but very poor from a distance.
Also has a Flashlight attachment that will brighten up dark areas (and
alert nearby guards if you're not careful).
0===============0
| Assault Rifle |
0===============0
An automatic rifle that the guards carry. A pretty solid weapon that also
has a Flashlight attachment. However, the weapons are DNA encoded. This
means that anybody, like a prisoner, not entered into the database will
recieve a nasty shock when you try to pick it up. But there is a way around
that.....
0===============0
| Prototype Gun |
0===============0
Just like the Assault Rifle but is not DNA encoded. It has a very rapid
fire rate but only has less than half of normal clip capacity.
0=========0
| MiniGun |
0=========0
A weapon that can be had from certain Riot Guards. The most powerful weapon
in the game. Not a whole lot can stand up to it. However, you move very
slowly while carrying it plus, when you switch to another weapon, you drop
the MiniGun.
For a more detailed list of weapons and their attributes I highly recommend
the Weapons FAQ written by "LiMpBiZkitFan" (found at GameFAQs.com).
/XXXXX\
0=======0
| Items |
0=======0
\XXXXX/
0==========0
| UD Money |
0==========0
Universal Denomination. The currency used in Riddick. Can be used to buy
all sorts of items and privileges. There are many ways to earn UD within
the game.
0===========0
| Vent Tool |
0===========0
A useful tool that can open Ventilation Hatches. This will help you get
around many areas of the prison.
/=========================================================================\
0===========================================================================0
| I.16. Health [16HT] |
0===========================================================================0
\=========================================================================/
When you start the game you have four health blocks which are displayed in
the upper left corner of the screen. When you are hit a small part of one of
the blocks is reduced. If you stay put for a bit, your health will replenish
on it's own.
If you are hit enough to have one of the blocks disappear the only way to get
it back is by using NanoMED Health Units placed around the prison. These wall
mounted units will replenish up to four of your health blocks. Just press X
when near one to activate it.
If you encounter an empty unit you can refill it with a NanoMED Cartridge. Of
course, you have to find one first before you can refill a NanoMED Health
Unit.
Within the game there are four NanoMED Health Stations. These sit down units
will not only refresh your health, they will increase your maximum health by
one block. With these NanoMED Health Stations you can increase your max
health from four to eight health blocks.
/=========================================================================\
0===========================================================================0
| I.17. Cigarette Packs [17CK] |
0===========================================================================0
\=========================================================================/
Strewn throughout the game are 59 Cigarette Packs. These packs will unlock
bonuses that can be viewed in the Extra Content part of the Main Menu. Each
pack found in the guide will look like this.....
0******************0
| Pack of Smokes #X \
|***************************************************************************0
| (Pack name) (Warning label) |
|***************************************************************************|
| Unlockable content |
0***************************************************************************0
This guide will help you get all 59 packs of cigarettes within the game.
Once you have acquired a Cigarette Pack, it is permanently saved to your
current Profile. This means that you can go back to prior Checkpoints and do
different things to get more Packs without worrying about having to get Packs
you have already acquired.
You can even start a brand new game under the same Profile and still have all
of the packs you gained in the previous game.
/=========================================================================\
0===========================================================================0
| I.18. Side-Missions and Easter Eggs [18EG] |
0===========================================================================0
\=========================================================================/
Within the game you will encounter many prisoners. Some of them don't want
anything to do with you. Some of them want to kill you. But others want your
help with certain activities.
By helping prisoners you are activating Side-Missions. Most Side-Missions are
easy and won't take long to complete. You are usually well rewarded by
completing Side-Missions mostly with Cigarette Packs.
Let's say, for example, a prisoner named Hicks wants you to get a box for him
from another room. When you activate the Side-Mission you will see this.....
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Hicks) \
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Get box for Hicks \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
When you find the box you will see this.....
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Hicks) \
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Found box \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
When you give Hicks his box you will see this.....
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Hicks) \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Gave Hicks back his box \
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
Later on in the game you may want to challenge somebody to a fight, let's say
Hicks for example, so you will see this.....
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
| Activated Fight Challenge (Hicks) \
0FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0
These highlights will make it easier to find Side-Missions, and their
results, within this guide.
On a related note, you can hear some rather amusing conversations amongst
prisoners if you walk up to a group without speaking to them (such as the
Surenos' "Sigmen Floyd" conversation (Double Max)). Turn on the subtitles in
the Subtitles menu to help catch all of what the people are saying.
At the time of this revision there are three confirmed Easter Eggs. Anything
that leads to an Easter Egg will look like this.....
0EEEEEEEEEEEEEEEEEE0
| Easter Egg (Name) \
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| What needs to be done or what the Easter Egg is |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
I hope that there are more Easter Eggs to be discovered and that these are
just the first.
With that done let's move onto the main portion of the guide starting
with.....
/==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. Single Max [SNM] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
Single Max is the first level of Maximum Security. On the walls are Security
Turret Guns that keep an eye on the prisoners. If you misbehave, the Turret
Guns will stun you and you will be dragged off to your cell.
Most of the guards here are of the Light Guard variety. The Light Guard are
lightly armored and relatively easy to deal with. But they will quickly call
for backup if the need arises.
You may also encounter the Double Max guards here as well. They are helmeted
and more heavily armored. They are tougher to deal with than their Light
Guard counterparts.
There are also a few Squad Leaders here too. They wear a cap instead of a
helmet. But they are faster and more accurate than the other guards.
You could also run into a Riot Guard while in Single Max. A Riot Guard is a
large mechanoid suit that some of the guards use to guard the prison. They
carry machine guns and will kill you with one swipe of it's massive arms if
they get close enough. The only weak spot is a panel on the back which has to
be shot at to kill the Riot Guard. The only problem is getting an appropriate
weapon.....
In addition, prisoners have limited outdoor access through the Courtyard.
I should note that because the Turret Guns are in stun mode for the early
part of this level, you can go and practice both fast and slow neckbreaking
techniques on the various prisoners here. The guns will zap you and you will
end up back in your cell. When you are finished practicing your neckbreak
techniques do Checkpoint Restart and talk to the prisoners instead of killing
them (so you can progress through the game).
/=========================================================================\
0===========================================================================0
| II.1. In The Beginning [1ITB] |
0===========================================================================0
\=========================================================================/
As the game begins, we see Riddick fighting off a vicious creature on some
sort of ice planet. After the battle, a mysterious voice talks to Riddick.
The voice talks about Riddick's "gift" - his eyes. The eyes that allow
Riddick to see in the dark.
All this talking about his eyes leads Riddick to reminence about his past and
his short stay at a triple-max prison called Butcher Bay.....
/=========================================================================\
0===========================================================================0
| II.2. Escape [2ESP] |
0===========================================================================0
\=========================================================================/
As the story begins, Riddick is being transported to Butcher Bay by a
mercenary named Johns. Riddick has been captured by Johns and he intends to
collect on Riddick by transporting him to the most notorious prison in the
galaxy.
After the cutscene, you are on the landing pad with Johns and couple of other
prisoners, Lambert and Pixie. When talking to Lambert he will encourage you
to break Johns' neck and Pixie will simply say "You aren't very nice, are
you?"
Talk to Johns and he will respond by confronting you. You will have two
responses to choose from but you can use either one. Afterward, Johns will
walk over to talk to Pixie who has wandered off. Go behind Johns and break
his neck.
When Johns dies, the Turret Guns near the main door will open fire. Pixie
will attempt to pick up the Assault Rifle that Johns dropped but is
electrocuted by it. Lambert will open a hatch in the middle of the landing
pad and you should run and drop down into the hatch.
Follow the path and go down the ladder. Turn right 90 degrees and look down.
You will then see.....
0*******************0
| Pack of Smokes #35 \
|***************************************************************************0
| Bloss (Do not feed to children) |
|***************************************************************************|
| Game Concept Art 32 |
0***************************************************************************0
Pick up the smokes and charge toward the technician near the door. You can't
sneak up on him so beat him senseless and pick up the Class D Security Card
he drops. Open the door and crouch down. Go near the corner and wait for the
guard to come by. Sneak up behind him and break his neck but go ahead and
leave the body where it is. You will also need to pick up the Vent Tool the
guard dropped.
Turn around and you will enter a larger room with some crates to your left.
Riddick will then say "Air? Maybe a vent overhead." Turn toward the crates
and you will see a gap between the crates and the wall. Go through the gap
and look left. The crates have some glowing sections to them and it looks
like that there is a path through them. Crouch down and enter this hidden
path. At the end is a small lighted room with a rectangular hole that you
drop down through.
When you drop down to the lower level, follow the path into the larger room
and about halfway through, look right. You will see a long alcove. At the end
of the alcove is 10 UDs and.....
0******************0
| Pack of Smokes #1 \
|***************************************************************************0
| Hogdahl's Finest (May reduce ability to listen to questions) |
|***************************************************************************|
| TCoR Combo Trailer |
0***************************************************************************0
Pick up everything and make your way back to the opening. Press X to get back
up and go back through the hidden path into the crate room.
Climb the crates using the X button and when you get to the top, turn around
and look up. Press X again to grab onto the hangrail and proceed until you
are at the box like object that should be to Riddick's left. Wait for the
guard, that has just entered the room, to get just underneath you and press X
to drop down on him.
After killing him, climb the crates again to get back to the hangrail. Go
along the hangrail and to the Ventilation Hatch. Open the hatch and enter the
shaft.
Follow the shaft and kick out the grating to enter the next room. It has a
NanoMED Health Unit and a NanoMED Cartridge. To activate the station, press X
and Riddick will insert the cartridge into the station. Of course, you may
not need to use the station but the option is there if you want it.
To the left of the NanoMED Health Unit is a hall that will lead into a larger
room. When you go left you will see a guard with a Shotgun near a metal
table. He will see your shadow and charge at you but won't fire the Shotgun.
You can beat up on the guard if you want but it is better if you can get him
in a Reversal and use his weapon against him.
Once you kill the guard you can pick up the Shotgun but it is empty. Go back
to the metal table and you will see.....
0******************0
| Pack of Smokes #6 \
|***************************************************************************0
| Desert Air (Not for weak throats) |
|***************************************************************************|
| Movie Still 01 |
0***************************************************************************0
Pick up the smokes and climb the crates and then onto the railing. Shimmy
right until you can get to the opening in the fence and then climb over. Go
into the next room and use the elevator at the end. After riding the
elevator, go through the door and you will be outside.
You will see a guard going from left to right so crouch down and sneak up on
him. Dispose of him by either breaking his neck or rifle butting him. Grab
his Shotgun to get ammo. Turn around and on the left side of the path not far
from your position is a ladder leading down.
Go down the ladder and turn right and you will see an overhead light ahead of
you. Go to this light and look right. You will see a hatch and Riddick will
say that he will blow off the lock. Conserve your ammo by rifle butting it
off. Enter the door but be warned, once you enter there's no going back.
Ahead of you are guards looking for you. You may be tempted to use the
Shotgun's flashlight but that will give you away. Fortunately, the guards
have dropped flares so you are not totally blind. There are explosive barrels
which you can use to get rid of the guards but will also do you considerable
harm if you happen to be too close.
The first long section of the tunnel you get to has three guards, two with
Shotguns and one with a Assault Rifle. If you can kill them, you will also
get 5 UD from one of the dead guards. As you near the flare at the far end of
the section, a guard will come around. Kill him and proceed to the next
corner. Just as you get to the corner, you will see a barrel ahead of you.
Shoot it to kill the guard around the corner before he can confront you.
After killing him, proceed to the light at the end of the tunnel.....
Johns: "Rise and shine, jackass."
/=========================================================================\
0===========================================================================0
| II.3. The Arrival [3THA] |
0===========================================================================0
\=========================================================================/
As it turns out, the previous level was nothing more than a dream sequence
and Riddick awakes back in Johns' ship. After the ship lands, Johns
introduces Riddick to Hoxie, the warden of Butcher Bay. Hoxie and Riddick
then exchange some "pleasantries".....
Riddick: "Johns said you were ugly up close. For the first time, I gotta
agree with him."
Hoxie: "Hmmm....Nice try."
Riddick: "I do what I can."
Hoxie: "Already trying to get under my skin, Riddick?"
Riddick: "It'd be easier...If I had something sharp."
Afterwards, Riddick is taken by Hoxie's second-in-command, Abbott, to be
processed.
This leads through the entrance of the prison and into the main credits.
After the main credits have run, Riddick is put into his new home and
deloused.
/=========================================================================\
0===========================================================================0
| II.4. Prison Yard [4PRD] |
0===========================================================================0
\=========================================================================/
After delousing, if you look in your inventory you will see that, even though
the previous chapter (Escape) was a dream, you get to keep the 15 UD you
collected.
Look at the toilet in your cell. You will notice that you can flush it. It is
also one of the keys to unlocking one of the Easter Eggs within the game. In
order to unlock this egg you must flush every toilet you encounter in your
cell block five times. So let's start with yours.....
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 1) \
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush your toilet five times |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
You don't have to unlock the Easter Egg but it adds a little more fun to the
game.
Exit your cell and talk to Barber who is waiting outside. He will tell you of
a guy named Mattsson who seems to know Riddick. Mattsson is in the Courtyard
near the Pit.
Turn left, head toward cell A32, turn right, head toward the gate, and you'll
meet Shabby. Shabby has been beat up very badly by someone named Molina. He
will reward you if you kill Molina for him.....
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Shabby) \
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Agree to kill Molina \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
Go up to the gate and talk to Bulder, the guard. He will inform you that you
won't walk into the Infirmary but can be dragged in after Rust, the big fish
in this cellblock, finishes with you.
Turn around and follow the hall. As you move past Barber and turn left, you
will see an open cell door. As you enter, you will see one prisoner doing
sit-ups (Girish) and another sitting in his bunk (Waman). Girish has very
little useful information so talk to Waman. Listen to what Waman has to say.
He, like Shabby, wants Molina dead when his lockdown expires.....
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Waman) \
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Agree to kill Molina \
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
You'll note that Shabby and Waman both want the same thing but both will give
different rewards upon completion of the Side-Mission.
There is also a toilet in their cell. So go ahead and flush it to help unlock
the Easter Egg. You will also have to activate Waman's (or Shabby's)
Side-Mission to help in activating the Easter Egg but I have already done
that.....
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 2) \
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush Waman and Girish's toilet five times |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
Exit the cell and go left. Follow the hall and you will encounter two
prisoners, Jack and Coyne. Both of them tell you to talk to Haley who is in
the Courtyard.
Continue onward and you will enter the Courtyard. In the center is a large
hatch which leads to The Pit. Mattsson is to the left, the entry to Aquila
Territory (at the end) is closed off, Haley is ahead, Booger is behind the
gate to the right, Red is sitting one of the benches, and Charlie Green is
wandering around the Courtyard.
Talk to Red and he will tell you to help get rid of Rust. Haley will tell you
the same thing if you want his help. Booger won't talk to you. Charlie Green
mumbles something about a bird. Mattsson will tell you that he knew you were
coming and wants you to take his Shiv which is in his bunk.
Go back out of the Courtyard, past Jack and Coyne, and hang a right at the
junction. One of the two cell doors, A40, is open. Once you enter, the door
closes and you will have to deal with two prisoners who want to do you some
harm. You have walked into an ambush. These guys are not hard to deal with.
Beat them up and the door will reopen.
However, there is also a toilet in this cell. If you want the Easter Egg you
have to flush this toilet now because you won't be able to go back to this
room later.....
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 3) \
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush Mattsson's toilet five times |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
Exit the cell and head back to the Courtyard to confront Mattsson.
Mattsson explains that Rust set him up to it. He will give you the Shiv to
set things right. Head back to your cell and wait.
In the cutscene, Mattsson will give you the Shiv but Rust interferes. Riddick
doesn't take too kindly to Rust and comes close to killing him. But Abbott
rescues Rust and he takes the Shiv from Riddick. Abbott shoves Mattsson
toward Rust and Rust attacks Mattsson. Both Abbott and Rust exit the cell
leaving you with a wounded Mattsson.
Exit your cell to talk to Barber and he will tell you that Rust is waiting
for you in the Aquila block. He recommends that you get a weapon and to talk
to Waman. As you get near Waman's cell, you will notice that the cell door
across from his, A38, is now open. This is Molina's cell.
Molina seems to be a nice enough person but you have a job to do so beat up
and kill Molina.
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Shabby and Waman) \
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed Molina \
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
Molina's cell also has a toilet. By flushing his toilet you will finish
unlocking the Toilet Easter Egg.....
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Easter Egg (Toilet - Part 4) \
|EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
| Flush Molina's toilet five times |
0EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0
So what is this Easter Egg? It will be revealed in the Courtyard. But I will
proceed with other things before going back there.
Pick up the Knuckleduster Molina drops and head to Waman's cell. Talk to
Waman to complete his Side-Mission.
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Waman) \
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Killed Molina for Waman \
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
In return, Waman will reward you with.....
0*******************0
| Pack of Smokes #25 \
|***************************************************************************0
| Voodoo Cigarettes (Will make your life a living HELL) |
|***************************************************************************|
| Game Concept Art 24 |
0***************************************************************************0
Now head bac