Question:
in kingdom hearts aladdin level?
2008-01-07 05:15:08 UTC
how to escape from cave of wonders?
Ten answers:
2008-01-10 14:49:26 UTC
3.8 AGRABAH

My level: 24

CUTSCENE



As soon as it ends, a new kind of Heartless attack. Just use normal attacks, and then head through the little wooden door to the left. Smash the barrels for some munnies and then save. Head back to the Plaza and then go through the huge

open doorway. One thing, the Shadows are tougher now. They cause more damage, and can take more. But, you also get more XP for defeating them. Another fight

commences, dispatch the Heartless. From the door way you entered from, take the right path, and then to the end of that path. To the right there is a pole, climb it. MOVE the dresser off of the carpet. Some treasue chests and a save point. If you should exit this room and return, there will be a man

selling/buying items. Against the wall to the far right of the save point there is another dresser, MOVE it and RELEASE the lock. Head out of the room using the open door. Ah! You're back in the Plaza, but on a higher level. Turn to the

right from where you start and you should see some open windows with a wooden awning thing sticking out. Jump to the first one, then to the second, then onto the solid ground quickly. Why? Because if you stay of those wooden awnings for more than 1 second, they fall off and you'll have to do it all over again. Remember that lock you released? It opened this gate here, go through it.Once you're back on Main Street, take the left path (the one you didn't take before) and go through that doorway.



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Uh-oh...before you can find Aladdin, you have to beat these Heartless, once you're done with that, jump onto the boxes in the left corner and up to that platform. RELEASE the lock and then turn to the right from the lock and you should see some more open windows with awnings sticking out. Jump to the first one, then to the second, then onto the solid ground quickly. Why? Because if you stay of those awnings for more than 1 second, they fall off and you'll have to do it all over again. Remember that lock you released? It opened this gate

here, go through it. Now, head back to the beginning of the level and then go out the doorway that leads to the desert.



CUTSCENE



Save and then talk to the carpet. Get on the carpet and head out.



CUTSCENE



Quick, save Aladdin by defeating all of Jafar's Heartless.



CUTSCENE (Enjoy the Genie's Intro)



The best choice right now is to replace Aladdin with Donald. The Heartless around here will finish off Donald pretty quickly and Aladin is much stronger.



CUTSCENE



Once again, you're ambushed when you return to Agrabah. Head into the storage room again and save your game and then head back outside. Uh-oh; looks like someone did some rearranging while you were gone. The main door is blocked off! In the rear right corner of this room, there are some boxes, jump onto them and then up to the next platform. Walk onto the orange arch and jump over to the

green one. Go through that door and fight off the Heartless. Darn! Looks like Main Street is blocked off from here too! Okay remember those wooden awnings? Time to jump over them again. Jump the same way you did last time. Finally,

you're on Main Street. Jump down and destory the Heartless. That big doorway used to be blocked, but now it's open, go through it. Now you're at the palace gates. There are more Heartless in here, too. But, nothing's happening in here,

so go back to main street. Now, from the door you just came through, you should see a blocked doorway in front of you head towards it. See that big cement block? Jump on it and then jump up the next 3 cement blocks. To your right is an alternative entrance to the room that had the carpet in it (Turns out it was Aladdin's house.) So, go in and save your game. Go down the pole that is

directly behind the save point to return to the cement blocks. Walk onto the turquoise awning and then turn right. Go all the way down to the red awning. Look left and you should see an open doorway, jump to it and go through. Be careful, the Heartless in this room might turn out to be Black Fungus. If so,

attack quickly and use Gravity repeatedly. Watch out because Black Fungus can poison you. Hopefully when you were fighting those first few Heartless, you didn't fall off the platform you started on. If you did, don't worry, there are

boxes you can jump on to get back up to the platform. Now, you should see more wooden awnings, jump over them again, being as quick and careful as ever. Once you're on the solid platform again, jump on the boxes to the next platform.

Once you're up there, look to the right and jump across to that platform. Run down the platfom to the left and RELEASE the lock. Now, go back to Main Street. Remember the cement blocks? Get back up to the turquoise awning. From the

turquoise awning, you should be able to see the open doorway, jump over to the yellow awning and go through that door. Once inside, jump down to Jasmine and Jafar.



CUTSCENE



BOSS FIGHT: Pot Centipede

HP: 600 HP

EXP GAINED: 250 XP

ITEMS DROPPED/WON: Ray of Light

This fight is confusing. There are 2 main things to kill. The tail and the head. Also, Pot Spiders are running around the screen like crazy. Let Aladdin and Goofy deal with the Pot Spiders, just focus on the Head and the Tail portions. Use Cure whenever your life gets lowand since Donald isn't here,

you'll also have to cure Aladdin and Goofy. But, when the Pot Spiders are destroyed, they often drop munny or health orbs, so be sure to pick those up as well. This boss isn't that strong, so just use normal attacks and save your MP for healing. After a certain amount of damage, the Centipede breaks up, now you have to watch out because the Head and Tail attack seperately. The tail whips it's tail around and strikes you and the head uses it's antenna's and electrocutes you with thunder. During the course of the fight, the Centipede will wander around the city of Agrabah, so just follow it and keep up the attack.



CUTSCENE



You heard the man! To the desert! (But save in the storage room first!) Once you reach the desert, ride the carpet.



CUTSCENE



BOSS FIGHT: Guardian Lion

HP: 375 HP

EXP GAINED: 400 XP

ITEMS DROPPED/WON: None.

This guy is hard! But, only because he shoots homing lasers and summons Heartless all the time. Let Aladdin and Goofy deal with the Heartless again and attack the eyes. First of all, you have to get on top of the head. So, go around back on jump your way up. It looks impossible, but you can get up there. If you have the ability Guard, you can block the lasers back at him, but if not, you can time it right so you hit the laser with a normal attack and hit them back at the lion. What really sucks is that you have to be so close to the eyes and attack it, unless you're deflecting the shots back at him that is, and

the lasers can hit you so easily. Just use cure and if you really need to, equip Aladdin and Goofy with potions before the fight. Try to stay away from the lion's mouth, the Heartless it spawns comes from it's mouth and it breaths fire sometimes and it does an extremely large amount of damage. If you try to reflect the lasers back at him, they rarely hit him and do damage. When you do enough damage to one eye, it will fade out and then you'll be left with the last one.



Head into the mouth now and you'll be inside the Cave of Wonders. The Cave of Wonder is an extremely dangerous place. There are traps, paths by pits (but they don't kill you if you fall in them, there's a basement) and tons of Heartless. Be very careful and keep an eye out for the traps. There are often boulders running along a path,and those take a good chunk out of your life. With that said, start by running down the path in front of you and taking care of any Heartless. The first boulder trap is here, on the little inset on the ground, when run over this part of the path, run really quick and then jump onto the platform on the left when you see it, Go through the door to the next room. Destroy the Heartless and then walk down this path. There is another boulder trap against the left wall and the right wall has pit. When you reach the part of the room that has the water spitters, jump on top of the first one and then jump up and grab the platform that is above you. Go through the next door. Now in this room there is no boulder trap but there are water spitters, just jump on the first one and then go up to the platform that is above it. Now, you should run down the platform and one you see the door, defeat any Heartless and then go through it. Once in here, you'll have to take are of the Heartless before you can do anything. Once done with them, you'll want to EXAMINE the pillar against the back wall. Well, now, is there anything left to explore? Exit this room and jump into the first pit you encounter.Don't worry, it'll only bring you to the basement and it won't hurt you. When you first appear in the basement, you'll be in the Silent Chamber. You will see stairs behind you, a darkened doorway and a little waterfall thing. Go through a darkened doorway and you'll see an old friend--a save point! Joy! But, now, you're almost stuck here. Your only choice is to go back upstairs through the stairs by the save point. You're going to appear in the Hall (the 2nd room of the CoW) make your way back to the 2nd to last room and jump back into the basement. This time, take the stairs behind you and you'll have a choice of going upstairs or jumping into the water on the other side of the platform. Jump into the water. Now you're in the Hidden Room. Go up onto the platform and EXAMINE the pillar. Hmm...it kinda looks familar, doesn't it? But how do you hit it from all the way on the platform? You can either use Fire magic or jump at it and hit it with your keyblade.



CUTSCENE



Head back to the save point and save your game. Now head back to the Treasure Room. There is another save point in the Treasure Room now, so save once you're there and then go through into the Lamp Chamber.



CUTSCENE



BOSS FIGHT: Jafar

HP: 450 HP

EXP GAINED: 600 XP

ITEMS DROPPED/WON: Magic Spell Blizzara

Okay, even though Genie is attacking you, he has no power over what he's doing, so don't attack him and second of all, even if you wanted to, you can't. So, attack Jafar with all you have. Jafar is an expert with magic, so when he says "Kallah La Kot" or whatever he actually says, watch out because he's going to use Fire magic, but it comes out like a laser beam. But, this is a perfect time to attack him because he's preoccupied. So, jump up onto his platform, get behind him and slash at him. If you have Sonic Blade equipped, use it when you get close enough. Genie tends to follow you around, so watch out and when he says "I'm really sorry about this!", "Run!", "Please keep moving! I don't want to hit you!" or "Watch out!" Dodge Roll out of the way. After Genie punches the ground, HP balls come up sometimes, so collect them while avoiding attacks. Sometimes Jafar will cast Blizzard, but this will be an actual blizzard, icicles will tornado around the center of the room. When that happens, run to the outside of the circle and stay there till it's over. Every once in a while Jafar will also cast a shield around himself which halves any damage done to him. This usually haopens after you use Gravity on him, so refrain from doing that. When Jafar stands still and says "Musa luka Musabasmas" or whatever, he's going to cast Fire on his staff and then he'll have a Flame Staff for a short period of time. His staff will then deal twice as much damage as normal. After Jafar sustains a certain amount of damage, he'll start flying around the room as a little purple orb. If you press triangle,Goofy and Aladdin will run and attack Jafar quicker than usual.



CUTSCENE



Good job, run back and save really quick in the Treasure Room. Once you've done that, head back in and seal the keyhole.



CUTSCENE



Great! Jafar has come back for seconds. Before you can seal the keyhole, you'll have to finish him. Looks like Jasmine is safe for now, head down into the pit.



CUTSCENE



BOSS FIGHT: Jafar-Genie

HP: 750 HP

EXP GAINED: 730 XP

ITEMS DROPPED/WON: Magic Spell Fira, Ansem's Report 1, Three Wishes, Summon Spell Genie, Green Trinity.

Okay, this is tricky. Not really. Jafar isn't the target, Iago the parrot is carrying Jafar's lamp around, so target the lamp and let loose. But, Jafar will still attack you by throwing molten rocks at you. When Iago stops moving to rest, now's your chance to do some big damage. Don't bother using any magic against Iago, keyblade attacks do more damage and you'll need the MP for curing yourself because you will be hit by the rocks. Iago will start grunting and groaning and then start to rest more frequently after you hurt him enough.



CUTSCENE



Okay this part is fun. You get to control Carpet and fly your way out of the cave. Just avoid the pillars and falling rocks. The second part is harder because there is more falling pillars, it's a smaller area and flame pillars leap up at you. Just collect the health orbs so you stay in good health and you're done. I hope I answered your question!
nobody
2008-01-09 14:37:46 UTC
Kairi is correct, after you defeat Jafar in Kingdom Hearts 1, you should be able to be flown out by the carpet automatically. Please, give me more information on where you are in the game specifically so I can better judge the situation. Thank you.



Two hundred and seventy eighth answer relating to Kingdom Hearts
2014-09-29 18:39:40 UTC
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2016-02-10 21:30:22 UTC
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Kairi
2008-01-08 13:48:23 UTC
Well after you defeat Jafar you will automatically fly out of there...but if your just trying to go back from the way you came then just go back the way you came



-Kairi
2008-01-09 17:00:01 UTC
it should automatically make a cutscene and then put you on the carpet to fly out. and if you just want to go to the town or something then jus walk back just like kairi said.
iamXD
2008-01-08 00:26:08 UTC
of course its kh1.

you will escape with the flying carpet after you defeat jafar. you will dodge debris falling from the ceiling and lava spurting out.

XD
2014-08-15 05:08:42 UTC
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Hope it helps.
sawftandtender
2008-01-07 05:51:31 UTC
are you talking about KH1 or 2?
2016-04-14 23:03:40 UTC
Things have changed here in Agrabah. Many of the normal pots have turned into Pot Spiders, the streets have been blocked off, and there are new enemies. In order to travel around effectively now, you will need to use the doorways on top of many of the buildings. Some of them are locked, and require Sora to find more of the keyholes on the walls. After destroying the enemies here, look for the crates in the corner (they are to your right as you enter the town), and use these to jump up to the roof of the building. Looking across the street, you'll see another door. Jump across to enter the Alley. You'll have to jump across the closing shutters again to reach another door that takes you to the Main Street. Drop down off of the roof and destroy all the enemies in this area, just so that they don't bother you as you jump around this area. When you have cleared this area out, look for the pot with the board on it near the blocked off entrance to the Plaza. Climb up the building until you reach the colored canopies in front of Aladdin's house. Run all the way to the end where a big red one juts out, and use this to jump across to the lower door. Here in the Bazaar, drop down to the center and destroy the enemies. After they are cleared out, use the nearby Trinity Mark for a MEGA-ETHER and some munny. Leap back up to the entrance, and across more shutters to reach a chest with a SHELL-G. The other chest on the higher platform contains a FIRA RING. After you have cleared out the area, look for the keyhole near the Fira Ring. This opens another locked gate. Back on Main Street, clear out any enemies that appear, and head up the pole into Aladdin's House. Use the nearby Save Point, and equip your party with curative items and the best equipment. After you've done that, head out of Aladdin's house. Back on Main Street, use the pot with a board on it to reach the awnings again. This time, jump from the blue one to the yellow one to reach the door you just opened. Make sure you are around level 26 or so. You will receive a RAY OF LIGHT accessory for winning the battle. Return to Aladdin's House to rest and save. The salesman from the movie will be in here as well, in case you need supplies. Drop down the hole to the left of him, and jump back across to the yellow awning to reach the Palace Gates area. To the left of where you enter is a chest that you can reach by jumping from the awning. It contains a PROTERA CHAIN. Now head all the way back to the Plaza and save in the Storage room if you want. As you head out into the Desert, Carpet will take you to where you need to go. After the battle, you are free to enter the Cave of Wonders. Try not to fall off the cliff as you deal with the enemies here, as the Walkthrough will continue as if you hadn't fallen. If you do fall, head up the nearby stairs to get back to the Entrance. After the enemies are defeated, collect the MEGA-ETHER from the chest on the platform. Now head through the door into the Hall. Again, try not to fall when fighting the enemies here. When you reach the small set of stairs with the three water spouts along its length, look first to the left. The barrel here will allow you to get the ELIXIR on the ledge above, and skip the stairway entirely, since the water jets are able to propel you off the ledge. After dispatching of the enemies below, look for a ledge in the side of the platform in the middle of the room. From here, you can jump to the chest to the left of the door. It contains a MYTHRIL SHARD. Back near the beginning of the chamber, look for a set of seemingly unreachable stairs in the pit. If you look closely, however, you will see a platform attached to the pillar. Use this to reach the stairs, and enter the Bottomless Hall. Open the chest here for a MEGA-POTION, and then push the giant stone slab off the cliff. Now return to the Hall, and jump across to the platform to your left. To the right is the other door that leads to the Bottomless Hall. Directly to the right when you enter is an ELIXIR on a pillar out in space. The jump is tricky, but it is possible. Hop back across, and jump on the waterspout to reach a higher platform. The chest here is a COTTAGE. Fight the remaining enemies in the room, and enter the Treasure Room now. More enemies abound in this room, so take care of them first, before you do anything. Also, you may encounter White Mushrooms in here if you are lucky. Use the Red Trinity Mark nearby to collect a MYTHRIL SHARD and a lot of munny. The chest on top of the idol with the flame in it contains a DEFENSE UP. After collecting that, turn around and jump to the next pile of gold for a chest with another MYTHRIL SHARD. The chest on the walkway in front of you contains a SHELL-G. Now it's finally time to go underground. Return to the Hall area. Take the first set of stairs to your left (walk around the platform) and ride the stone slab down. The Trinity Mark here contains a THUNDER-G. Head back up the stairs and continue to the left. Take the wooden stairs near the entrance to the, um, Entrance, and the stone slab will take you down to the Dark Chamber. Use the Save Point here to switch Aladdin into your party. You need him to do a few things. Head back up into the Hall, and enter the Entrance area. Deal with the enemies here, and take the stairs down into the Relic Chamber. At the base of the stairs, you are given the option of Calling Abu, but only if Aladdin is in the party. Do so, and he will run up to the monkey statue and lower some stairs for you to use. If you pushed that stone down that I told you to push down a while ago, you will be able to reach a MYTHRIL in a chest in the corner. There is also an easy to reach chest containing a THUNDARA RING. After getting these items, use the secret passageway that you just had Abu open. In the Dark Chamber, you can now reach a chest containing a DISPEL-G. You can actually swim up the waterfall from here. Use Abu from the water to lower a platform containing a chest with a PROTEGA CHAIN. The next chest contains a TORN PAGE, and the one beyond that has a COTTAGE. Save here if you want, and head up the nearby waterfall into the Silent Chamber. Go down the waterfall to the right and use the monkey statue to open another passage. You can't do anything with this... yet. Swim back up the waterfall and head into the Hidden Room, beyond the steps. Jump at the pillar in this room and attack it to bring it down. This opens a passage in the Treasure Room and prompts a cutscene. Return to the Treasure Room and save your game. Use the monkey statue to the right to reach a chest with DALMATIANS 52, 53, and 54. The other monkey statue doesn't help much. When you are ready, enter the Lamp Chamber. After the battle, your Blizzard magic is upgraded to BLIZZARA. Now head over to check on Jasmine and the Keyhole. Oops, it looks like Jafar wasn't done for after all. Guess you'll have to fight him again. Jump down to begin the battle. Your Fire magic is upgraded to FIRA magic after the battle, and you get ANSEM'S REPORT 1. Jasmine is missing, but Sora seals the keyhole to Agrabah. I don't really understand the next part, as it is incredibly easy to get through, even if you run into everything on the way. Okay, well maybe you need to try a little, but not much. Use Carpet to fly out of the collapsing cave. Anyway, after a couple of scenes, you are awarded with the THREE WISHES keychain, which you should probably equip. Also, you will now be able to access GREEN TRINITY marks. Finally, you will be able to summon GENIE from now on. Sweet, eh? Head back to the Plaza before you leave, and enter the Storage Room. The Green Trinity Mark in here will net you a new POWER UP. Excellent. Use the nearby Save Point to return to the Gummi Ship.



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