Question:
What Priest race should I go with, Human, Night Elf or Draenei? For World of Warcraft?
anonymous
2008-01-23 16:54:36 UTC
I want a priest but i don't know which race to be. I would like a Human because i enjoy playing them but i read around but it says Human is the WORST priest, and i was planning to be a shadow priest, then theres the Night Elfs but im sick of that area. (I had many NE..lol) And Draenei...eh I dont really like the way they look

People say i should go with what i want
Buttt I don't want to be criticized the whole time xP

Thanks ;]
Twenty answers:
captainbob.smith
2008-01-23 17:00:23 UTC
IMO i like draenei the best for a race

they are good for pve and their "symbol of hope" skill has saved me and my group countless times
?
2016-10-30 06:58:56 UTC
Best Race For Priest
?
2016-03-18 04:13:31 UTC
I would say each race as a benfit but for a shadow priest i would say Draenei because of the Heroic Pressence giving all party memebrs and you 1% more hit. Which doesn;t seem alot but in the end it means less hit gems or hit on gear and get more benfit states. But each race has a good benfit like I said it depends on what you think is important to you.
exr_korn
2008-01-23 17:49:23 UTC
Definitely not Alliance.



Blood Elf racials are the best, aoe silence + mana tap = win.



And to the guy that thinks SPriests aren't useful, l2p. Shadow Priest is the best utility the game has to offer. Nothing helps healers better than a constant stream of mana coming in. Not to mention that SPriests can EASILY out-dps any other class in the game.
kesk22
2008-01-23 16:58:39 UTC
If you're going to solo a lot then Human has the biggest advantages.



5% Rep bonus. Huge in outlands.



Priest racials for Humans are pretty handy for the soloing.



NE is okay, they get a free dot every 30 seconds that does okay dmg.



Draenei is fairly mediocre, bonus for having a healing spell racial, but by the time you're 70 its not really all that great.



Personally, I like humans.
spunjb
2008-01-23 16:59:30 UTC
Well priests aren't the best until level 40 or so and shadow just makes it worse. The best place to train is Elwynn because Deadmines is right there and people always need healers. But if you're going to be shadow, then be a draenei.
asdf
2008-01-23 17:02:52 UTC
As the person above me said before the racials do not help mutch, also the horde have much better racials. But out of those i would choose the human because the have the easiest starting area, stay their untill lvl 5 or 6, then follow th round untill you see many quests. take right for main city stormwind or when your 12 or 13 go west along to sentinel hill.
HM
2008-01-23 17:09:08 UTC
Shadow Priests have limited usefullness from what I remember.they end up just being a less powerful mage that has a few spells.I suggest going to the Horde to be a Priest.Blood Elves are great for it,and so are Undead.
anonymous
2008-01-23 16:59:20 UTC
dont go with draenei. night elf would be alright but i think humans are the best race.
Jake A
2008-01-24 17:24:43 UTC
if ur gana be a priest nightelf

but if u do be a healer theres no point in being a shadow priet there $!++ be a mage

the best classes r druid beacause they can fufill any roll same w/ pallys

hunters good dps and high suvibility

and mages because the can do the most damage in the least amount of time they can teliport and the have great area spells hope it helps lol









rember be holy >: ( and dont use fear its the most f'ed up spell in the game
anonymous
2008-01-23 16:58:29 UTC
My level 70 human priest is fully epiced. The racial differences are not significant for the end game. Pick based on what race you think looks cooler.
Game Guru
2008-01-24 12:57:06 UTC
stick with the human, whatever you heard about the humans being bad at being a preist, well... FORGET THEM!! if you play a preist then yes be a human because that is the main alliance race,2 because the humans have good mace abilitys, and lastly they arnt overpowerd and have very good mana. as an added bonus u can get good healing cloth armor in the deadmines most of the time... but if u realy dont want to play human then be a dwarf... they are fun
Ben S
2008-01-23 17:00:07 UTC
i don't play with certain races because of how they look... i always have a great experience with the night elf... good luck
jdmc91
2008-01-24 14:13:18 UTC
All are good. If you're sick of NE stuff I say human. Out of the three, Draenei are my personal favorite, due to the fact that, well, they're russian aliens.
Aaron C
2008-01-23 17:01:31 UTC
human race
Trevy mayne
2008-01-23 17:03:26 UTC
night elf
Roy
2008-01-24 15:27:49 UTC
go for night elf. they have shadowmeld witch is also useful for sneaking. and they make sick healers :)
anonymous
2008-01-23 17:01:05 UTC
Take passives and racials into mind!



Night Elf



Wisp Spirit- Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost).

Nature Resistance- +10

Quickness- Dodge increased by 1%

Shadowmeld- Activate while immobile and out of combat to enter stealth mode - lasts until canceled - no cool-down. A widely under-rated but nonetheless excellent ability.

Starshards- Rains Starshards down on the enemy target’s head, causing 798 Arcane damage over 6 sec. The spell requires you to channel and is a fine replacement for Mind Flay for those who do not choose the Shadow talent tree.

Elune’s Grace- Reduces ranged damage by 29 at the highest level. Practically never used, and I’m not sure if “ranged” damage includes spells in addition to guns and bows.



Human



Perception- Activate to increase stealth detection radius by 10 yards - lasts 20 sec - 3 min cool down. Useful for fighting those pesky Rogues.

The Human Spirit- 5% increased Spirit. Our primary stat is supposedly spirit.

Diplomacy- 10% bonus to faction point gain. This ability is deceivingly useful. As a Priest, many choose to be a Tailor as one of their trades. Some of the high-level tailoring recipes are only obtained from races which require you to gain faction to trade with.

Sword Specialization- We can’t use swords

Mace Specialization- +5 to Mace skill, although only a minority of Priests use a one-handed mace after level 5.

Feedback- At the highest level, the ability reads Enchants the Priest’s weapon to cause feedback on enemy targets. Each hit has a chance of draining 105 mana from the target. For each mana drained in this way, the target takes 1 damage. Not bad, although outside of soloing, you frequently do not get to melee much at higher levels.

Desperate Prayer- At the highest level, this ability instantly heals the caster for almost 1600. The cool-down is 30 minutes. This spell is widely regarded to be the Human Priest’s defining ability even though it is not unique to them.



Dwarf



Treasure Finding- Activate to see treasure chests on mini map - lasts until canceled - no cool down. Fun!

Frost Resistance- +10

Gun Specialization- No guns either!

Stoneform- While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cool-down.

Fear Ward- A buff that prevents a character from fear effects. While a nice ability to have in PvP, it is a massive asset to any raiding guild. One of the keystone fights in Molten Core, Magmadar, is made nearly trivial by this buff.

Desperate Prayer- See Human



Undead



Underwater Breathing- 300% increase in underwater breath

Shadow Resistance- +10

Cannibalize- Increase health regeneration by 200% while consuming a corpse - lasts 15 sec - 3 min cool-down. A nice asset for soloing but mostly for those who cannot heal themselves, ie not Priests.

Will of the Forsaken- Makes yourself immune to fear, charm, and sleep effects for 20 seconds on a 2 minute cool-down. This ability is the cornerstone of the Undead. Priests and Warlocks alike fear this ability as it puts them at a large disadvantage in PvP. Furthermore, the ability can be used while under the effect of fear or sleep which lets you wait until they use their spell before you become immune.

Touch of Weakness- The caster’s next damaging melee attack will cause 64 additional Shadow damage and reduce the melee damage caused by that target by 20 for 2 min.

Devouring Plague- At the highest level this spell reads Afflicts the target with a disease that causes 904 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster. The spell is on a 3 minute cool-down and uses almost 1000 mana which is very relevant at level 60. This spell is a weapon in 1v1 PvP, but it otherwise loses much of its appeal.



Troll



Regeneration - Increases health regeneration by 10% and also works in combat (normal regeneration works off the 5-second rule).

Beast Slaying - 5% damage bonus against beasts. In many ways, this equates to a 5% experience bonus if you choose your hunting grounds with this ability in mind.

Throwing Weapon Specialization - We use wands!

Berserking - Activate when “Wounded” to increase melee and spellcasting speed by 25% - lasts 20 sec - 2 min cool-down. This ability seems good in theory, but in practice you are rarely thinking about it when you are “wounded” which I believe means you are below 20% of your health.

Shadowguard - The caster is surrounded by shadows. When a melee or ranged attacker hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. 3 charges. Lasts 10 min. This spell mimics a Shaman one. It is efficient enough to be used soloing and any extra instant damage in PvP is a good thing.

Hex of Weakness - Reduces melee damage done by a target by 20 at its highest level. Too inefficient at its high mana cost for practical use.



Draenei



Not experienced with a Draenei priest, sorry!





To exr_korn, SPriests have some nice DPS, but Affliction warlocks can throw even more, imo. =)
anonymous
2008-01-23 16:57:35 UTC
draenei
Hurshey
2008-01-23 16:58:05 UTC
yooh knew i was playinga around :(


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