Question:
Whats the best class in battlefield 3. I want to know which class can give me a lot of kills help my k/d ratio?
Fred
2011-10-30 10:54:24 UTC
I want a class thats the best. Im not a sniper in fact i hate it. It just ruins my kd ratio and its boring I just stand and try to find an enemy. I want to get a class where I can go in action and just get a lot of kills. Im looking for a class thats best overall in weapons.
Twelve answers:
phyrefight
2011-10-30 10:59:52 UTC
It sounds like you need to go back to CoD... But engineer is probably the best for your playstyle.
?
2016-11-15 09:34:37 UTC
Battlefield 3 Support Class
Perkin
2015-08-10 09:19:08 UTC
This Site Might Help You.



RE:

Whats the best class in battlefield 3. I want to know which class can give me a lot of kills help my k/d ratio?

I want a class thats the best. Im not a sniper in fact i hate it. It just ruins my kd ratio and its boring I just stand and try to find an enemy. I want to get a class where I can go in action and just get a lot of kills. Im looking for a class thats best overall in weapons.
anonymous
2016-04-02 14:39:53 UTC
For the best answers, search on this site https://shorturl.im/aw3Hn



If you want to take down vehicles in large quantities (without using vehicles yourself) there is really only two choices; Engineer and Support. For engineers i recomend: A midrange auto or burst carbine with holo sight (or whatever suits you), foregrip and laser, i prefer M4 A handgun that suits your abilities in short range combat, for most that would be g18 (spray and pray) Standard rocket launcher (SMAW/RPG7), they are not long range but Javelin has a lot of downsides. Mines or repair torch, torch is best for when you stay behind your team's tanks where mines are for a more offensive approach. Explosive specialization, or if someone in your squad is using sqd expl then use whatever fits your squad. For support i suggest: Any lmg with holo sight (or whatever suits you), foregrip and expanded mag, mg36 is great. Again, the handgun should suit your short range combat abilities Ammo crate ofc C4 ammo specialization or if someone in squad is using it then use whatever fits. Engineer is most people's obvious choice for AT work because it has all the specialized AT weapons where support only has the C4... But the thing is that you destroy most vehicles if they dont see you, and the best way to not be seen is to stay behind their lines. Engineers dont have unlimited ammo, nor do support but they can throw an unlimited ammount of ammo crates so they will last longer behind enemy lines without having to steal ammo or equiptment from enemies, giving them a better chance at sneaking up on tanks and such... But for an unskilled player engineer is the best for AT because it dosnt require thinking, just point and shoot. Protip: All vehicles are most vulnerable on their behind and sides (mostly behind) and are strongest at their front. And for god's sake dont call specializations perks, it makes you sound like a COD kid.
anonymous
2016-03-16 08:15:40 UTC
If you want to take down vehicles you need to be the engineer class for sure. Getting kills is a matter of skill actually.
Rudy
2011-10-31 01:54:03 UTC
just use assualt till u get the pp2000 and put that as ur primary weapon on engineer when u unlock infered sight and suppresor put those on it since i started using it my ussual score is 10-5 or 15-6
Havoc
2011-10-30 11:08:34 UTC
I choose engineer becuz that's the closest to my real job in the Marines.

The Mk153 SMAW is my baby.

But I'm an Assaultman! Not a POG-*** engineer.
?
2011-10-30 10:55:37 UTC
Me personally I always go with the engineer simply because he has the rpg and the repair tools
Ken
2011-10-30 12:31:48 UTC
Well let's see

Engineer:Good for taking out vehicles, has a sub machine gun or a carbine. Best at short range, Burst at medium range, struggles at long range. non-guided RPG. Good for light and heavy vehicle, low splash damage, struggles to kill infantry. Good for taking out walls and cover. Guided RPG good for taking out vehicles but cannot take out infrantry

Assault:Good for healing and reviving, has an assault rifle. Spray at short, best at medium where you burst fire, decent at long range while singe shooting. Unlimited medkits which makes for faster healing for you and your teammates. Reviving for your team will give you more support because everyone knows 2>1. Or you can switch your defibs for a grenade launcher. Grenade launcher:Medium splash damage, average damage, good against light vehicles, suffers at heavy vehicles. Able to take out walls and cover.

Support:Good for giving your team ammo. Heavy Light Machine Guns(LMGs for short) Spray at close range, burst on medium(Though suggested to have a bipod to limit recoil allowing you to go full auto without the recoil destroying the guns effectiveness), suffers at longer ranges. Unlimited ammo packs for unlimited grenades, ammo, and rockets for you and your teammates. Mortar which allows you to destroy vehicles and spotted enemies fast and light to heavy vehicles. Slow to fire and slightly inaccurate but has no tracer and is usually at least a heavy blow to an enemy if not a kill. usually takes a hit to a tank to disable and two to destroy it. C4: able to stay stationary with the detonator in your hand able to kill anyone who comes even close to the explosives. Large splash damage, able to destroy anything with two packs of C4, but obviously requires placements. Good for ambushes by objectives and others that need support.





In my opinion I would choose a sniper but for you I would suggest support.
anonymous
2011-10-30 10:58:32 UTC
assault because you get points for healing teamates and reviveing them its really good
The Gamer
2011-10-30 10:58:54 UTC
i like engineer and support. support has healing and reviving. i use that class the most with the shotgun.
anonymous
2011-10-30 10:55:30 UTC
engineer the're supposed to be better in killing


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