General
* A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
* Mazk Snipeshot in Booty Bay now sells bullets.
* The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
* Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.)
* Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
* Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
* The title "Scarab Lord" can now be chosen in game for select players.
PvP
* Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
* A new bracket has been added to Alterac Valley for level 61-70.
* Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
* Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
* The last pet a player had summoned will be resummoned outside the Arena upon leaving.
Druids
* Due to various talent changes, all Druids will have all their talent points refunded.
* "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
* "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
* "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
* "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
* "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%.
* "Blood Frenzy" benefits have merged with "Primal Fury".
* "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
* "Pounce" no longer requires the druid to be behind the target.
* "Barkskin" is now usable while stunned.
* Druids now need substantially less agility per dodge.
* "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
* The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
* "Swipe" has had its threat bonus multiplier removed.
* "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
* "Regrowth" has had its mana cost reduced by approximately 18%.
* "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
* The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
* "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
* "Enrage" will now show up in the combat log and in floating combat text.
* "Lifebloom" will now correctly consume clearcasting.
* "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
* If a spell is resisted, it will no longer break stealth.
* "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
* Shapeshifted druids will now be able to speak to npcs while shapeshifted.
Hunters
* "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.
* If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
* If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.
Mages
* "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
* "Ice Lance" is now correctly affected by "Elemental Precision".
* "Ice Armor"is now correctly affected by "Elemental Precision".
* "Frost Armor" is now correctly affected by "Elemental Precision".
* Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
* "Blazing Speed" no longer PROCs while the caster is mounted.
Paladins
* "Blessing of Might" now also increases ranged attack power.
* "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
* "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
* "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
* We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
* "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
* There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
Priests
* "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
* "Surge of Light" (Holy Talent) can no longer be triggered by using items.
Rogues
* Due to various talent changes, Rogues will have all talent points refunded.
* "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
* The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
* "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
* "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
* "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
* "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
* The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
* There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
* Each rank of "Weapon Expertise"now provides 5 weapon skill.
* "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
* Resisted spells will no longer break "Stealth"/"Vanish".
* Combo points added to a target should not be reset until you add a combo point to a different target.
Shaman
* "Earth Shock" no longer causes increased threat.
* "Frost Shock" now causes increased threat.
* The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
* "Nature's Guardian" will now work properly even when you don't have an enemy targeted.
Warlocks
* Melee damage of "Felguard" has been reduced.
* The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
* The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
* The mana cost of "Soul Fire" has been reduced by approximately 45%.
* The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
* Pets will again have their mana reset to full in addition to their health when first summoned.
* "Demonic Resilience" will now properly reduce pet damage taken.
* Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
* When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
Warriors
* "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
* "Slam's" swing time is no longer slowed by damage taken.
* "Rampage's" rage cost has been reduced to 20.
* The daze portion of "Piercing Howl" will now still land even if the target is already snared.
* The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.
Items
* The energy gained from "Thistle Tea" now decreases with levels past 40.
* "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.
* "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.
* "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.
* The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.
* The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.
* "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot.
* "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.
* "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.
* "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.
* "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.
* "Tidal Charm" Now has a chance of failure against targets over level 60.
* "The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.
* "Rune of Metamorphosis" now reduces mana cost of shapeshiting by a flat amount, instead of by a percentage.
* "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.
* "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.
* "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.
* "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.
* "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.
* "Wail of the Banshee" now has a chance of failure against targets over level 60.
* The threat reduction from "Fetish of the Sand Reaver" now decreases with levels past 60.
* The threat reduction from "Eye of Diminution" now decreases with levels past 60.
* "Stygian Buckler" now has a chance of failure against targets over level 60.
* "Horned Viking Helmet" now has a chance of failure against targets over level 60.
* "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.
* "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.
* "Clutch of Foresight" now has a chance of failure against targets over level 60.
* "Flash Bomb" now has a chance of failure against targets over level 60.
* The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.
* The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec.
* The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec.
* The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent.
* The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.
* The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charim".
* The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".
* Collector's Edition pets are now be blue items.
Professions
* The Crusader Enchantment now decreases in potency for wielders above level 60.
* The Icy Chill Enchantment now decreases in potency for wielders above level 60.
* The Lifestealing Enchantment now decreases in potency for wielders above level 60.
* Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
* Silver/Golden/Mystic/Runic Spellthread have been increased in power.
User Interface
* The Auction House will now sort items first by buyout price then by current price.
* Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.
* Players will now be able to pull out a pet window to see all the pets in the raid.
* Added Ranged and Spell stats as a display option for the G15 keyboard.
* Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.
* PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
* Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
* Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.
* Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".
API Changes
* NEW: Dismount()
* NEW: equippable = IsEquippableItem(item)
* NEW: link = GetInboxItemLink(index)
* NEW: button = GetMouseButtonClicked() -- Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
* NEW: hasMacro = CursorHasMacro()
* NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()
* Macro Features
* NEW: /dismount
* /castsequence will equip items if they need to be equipped, and use them otherwise.
* The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
* If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.
* A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain
Key Bindings
* Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
* Key bindings that directly cast spells or use items now respect the self-cast modifier.
* Frame Methods
* UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit' return value
* Tooltip Methods
* NEW: isUnit = Tooltip:IsUnit("unit")
* NEW: name = Tooltip:GetUnit()
* NEW: name, link = Tooltip:GetItem()
* NEW: name, rank = Tooltip:GetSpell()
* Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell
Cooldown Indicators
* There's a new cooldown indicator frame that replaces the previous model file. The old syntax:
should be replaced by
* Secure Templates
* Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.
* Added support for state header resizing and re-parenting on state changes.
Saved Variables
* Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.
Bug Fixes
* Unit frames will respond to modified clicks by default.
* Action buttons no longer use shift-click to pick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier.
* MovePad will work again.
* Fixed taint issues with the unit menus (dueling, dismissing pets, etc.)
* Fixed taint issues with CloseLoot()
* Fixed taint issues with PickupContainerItem()
* Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are no longer secure unit buttons)
* Fixed /reply in macros
* Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit.
* The macro "button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro.
* /click now works with secure action buttons
* Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name.
Mac
* The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
* Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
* Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
* Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
* Music looping is now fixed.
Bug Fixes
* Characters on your friends list that are deleted will now properly be removed from the friends list.
* Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.
* You will now be able to remove players from other realms from your ignore list after leaving the battleground.
* Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
* When you craft an item with a random property, it will now display it has random properties in the crafting UI.
* Characters will no longer be rooted in place until logout when being force-quit during the opening cinematic.
* Pet statistics will now appear in green when being buffed by an outside source.
* You should now get the mail indicator when your inventory is too full after leaving a battleground.
* Spell penetration should now properly update on the character sheet.
* Certain throwing weapons will no longer be consumed when used as a throwing weapon.
* Certain throwing weapons have had a damage range added to their tooltip.
* Reduced the cost of some battleground rewards.
* The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell.
* "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".
* The druid talent skill "Tree of Life" now has a swimming animation.
* Adjusted the tooltip for Barkskin to reflect the proper functionality.
* "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".
* The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.
* The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".
* The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount.
* The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
* "Misdirection" will now redirect the threat from "Distracting Shot".
* "Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection.
* "Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection".
* Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip.
* The hunter Survival Talent "Readiness" will now finish the cooldown of the ability "Wyvern Sting".
* Mages using "Molten Armor" on themselves and being hit while casting "Arcane Missiles" or "Blizzard" will no longer cancel the spells.
* The mage spell "Ice Armor" will now be affected by the talent "Frost Warding".
* "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.
* The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
* The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".
* "Ice block" will now make a mage immune to "Avenger's shield".
* "Blazing Speed" will now remove movement impairing effects when it procs.
* Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff.
* "Arcane Missiles" will no longer continue to channel after the target is dead.
* "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.
* The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.
* The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
* "Benediction" will now decrease the mana cost of "Seal of Blood".
* "Shadow Word Death" will no longer do damage to the casting priest when resisted.
* "Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" to 3.5 seconds.
* The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.
* "Prayer of Mending" no longer procs the heal when all damage is absorbed.
* Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.
* The visual effect of "Shadowform" will no longer persist if disabled while mounted.
* Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
* The rogue Assassination Talent "Quick Recovery" will no longer refunding energy back to the Rogue if a finishing move is partially blocked.
* A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
* The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw".
* Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.
* The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
* "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
* The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.
* The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form.
* The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
* The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks.
* The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".
* The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
* The shaman Restoration talent "Totemic Focus" will now be applied to "Earth Elemental Totem" and "Fire Elemental Totem".
* The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.
* "Unstable Affliction" is now improved by the talent "Shadow Mastery".
* Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.
* The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.
* Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".
* Warlock pet "Felguard" will now use the appropriate sounds.
* Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but the pet is immune and will not learn the spell.
* Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm.
* The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
* Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.
* "Second Wind" will no longer improperly proc off of a mob's daze.