Question:
How to configure group manager? Bukkit Minecraft?
2012-07-12 05:58:09 UTC
groups:
Guest:
default: true
permissions:
- -bukkit.command.kill
inheritance:
- g:essentials_default
- g:bukkit_default
info:
prefix: '&2[Guest]'
build: true
suffix: ''
Member:
default: false
permissions: []
inheritance:
- guest
- g:essentials_builder
- g:towny_builder
info:
prefix: '&2[Member]'
build: true
suffix: ''
Builder:
default: false
permissions: []
inheritance:
- guest
- g:essentials_builder
- g:towny_builder
info:
prefix: '&2[Builder]'
build: true
suffix: ''
Moderator:
default: false
permissions: []
inheritance:
- builder
- g:essentials_moderator
- g:bukkit_moderator
- g:towny_moderator
info:
prefix: '&5[Mod]'
build: true
suffix: ''
Admin:
default: false
permissions: []
inheritance:
- moderator
- g:essentials_admin
- g:bukkit_admin
- g:towny_admin
info:
prefix: '&c[Admin]'
build: true
suffix: ''
Owner:
default: false
permissions:
- '*'
inheritance:
- admin
info:
prefix: '&e[Owner]'
build: true
suffix: ''
Co-Owner:
default: false
permissions:
- '*'
inheritance:
- admin
info:
prefix: '&e[Co-Owner]'
build: true
suffix: ''
VIP-Mod:
default: false
permissions: []
inheritance:
- moderator
- g:essentials_moderator
- g:bukkit_moderator
- g:towny_moderator
info:
prefix: '&5[VIP-Mod]'
build: true
suffix: ''
VIP-Admin:
default: false
permissions: []
inheritance:
- moderator
- g:essentials_admin
- g:bukkit_admin
- g:towny_admin
info:
prefix: '&c[VIP-Admin]'
build: true
suffix: ''
Trial:
default: false
permissions: []
inheritance:
- default
- g:essentials_builder
- g:towny_builder
info:
prefix: '&2[Trial]'
build: true
suffix: ''
SuperAdmin:
default: false
permissions:
- '*'
inheritance:
- admin
info:
prefix: '&e[SuperAdmin]'
build: true
suffix: ''
AdminLeader:
default: false
permissions: []
inheritance:
- moderator
- g:essentials_admin
- g:bukkit_admin
- g:towny_admin
info:
prefix: '&c[Admin-Leader]'
build: true
suffix: ''
ModeratorLeader:
default: false
permissions: []
inheritance:
- builder
- g:essentials_moderator
- g:bukkit_moderator
- g:towny_moderator
info:
prefix: '&5[Mod-Leader]'
build: true
suffix: ''
Admin/ModLeader:
default: false
permissions: []
inheritance:
- moderator
- g:essentials_admin
- g:bukkit_admin
- g:towny_admin
info:
prefix: '&c[Admin/Mod-Leader]'
build: true
suffix: ''


Can anybody tell me what's wrong with this.
Builders cant type /help, /spawn, /sethome, /home and most of the good builder commands!
Also Moderators can't type /kick, /tempban, /warn and many more commands!
Three answers:
Jacob
2012-07-12 06:13:06 UTC
Too difficult to read with it all bunched up together e.e
2014-08-27 01:41:14 UTC
I downloaded Minecraft for free here: http://j.mp/1uSH2wc



Minecraft is quite an addictive game and if you cannot get enough of this application, then you can have a get sneak preview in this beta version. In this pre-release, the fundamentals of the game did not change at all.
?
2016-12-07 03:44:51 UTC
a million. Create a clean folder interior the COD4 'mods' folder (next to 'ModWarfare'). which you would be able to call it what you like. For representation purposes, i will call mine 'demommod'. the entire direction would desire to look something like this: C:application FilesActivisionCall of accountability 4 - modern-day Warfaremodsdemonmod it fairly is your fs_game mods/folder. do no longer overlook to hold each thing in decrease case, because it avoids fairly some quirks proper to the inspiration direction to fs_game. So, on your command line you are able to upload something like this: +set fs_game mods/demonmod A forward decrease and decrease-case 'm' in mods. So the entire command line might look something like this: "C:application FilesActivisionCall of accountability 4 - variety new Warfareiw3mp.Exe" +set committed 2 +set fs_game mods/demonmod +exec mp-server.Cfg +map_rotate 2. on your redirect abode, create a root folder which you will use for all your servers. i will call mine 'cod4'. interior this folder, create a folder ordinary as 'mods' (all decrease case). interior that create yet yet another folder named after your fs_game folder. i will call mine 'demonmod'. 3. on your server, into the 'demonmod' folder concern your mod IWD. Mine is noted as 'mp_demonmod.Iwd'. additionally place in there the mod.Ff document. 4. reproduction those data out of your server on your redirect area - i.E. Mp_demonmod.Iwd and mod.Ff. on your server config document, enter your redirect substantial factors. they are precisely comparable to vCOD/UO/COD2.


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