Ok this is the only way I know how, I asked what is the best hacker site, I meant cheats, so im not doing anything illegal, i meant cheats, SOrry!!!!
Five answers:
jmk
2007-05-13 03:29:21 UTC
use gamewinners.com or just read this Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time. Additionally, most of the codes will only work with the unpatched version of the game.
Result Code
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version) rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import
Automatically load indicated house, no questions asked house
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows NT flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames off
Draw all animation frames enabled draw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of cheats cht
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons off
Routing debug balloons enabled route_balloons on
Run series of random operations on unhoused families fam_test
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person's path displayed draw_routes on
Selected person's path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass :
Set grass growth grow_grass <0-150>
Set lot size lot_size
Set maximum milliseconds to allow simulator sim_limit
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubbles bubble_tweak
Sets the neighborhood directory to the path
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim logging sim_log begin
Swap the two house files and updates families swap_houses
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound event soundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export
Information in this section was contributed by Chris Mitchell, Jonny Hansson, Austin6084, ADelG88, Littlemonkey389, and others.
Quick money:
Enable cheat mode and enter the klapaucius or rosebud code. Display the cheat prompt again and type !;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;! (up to sixty total commands may be entered).
Information in this section was contributed by Jonny Hansson, Sk8rdiepunk1, CSershon, Darkazianpinoy13, Alhatc2, Jake Bowen, and others.
Enable cheat mode and enter klapaucius;: or rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians. Note you can replace : with any invalid character in the cheat.
Information in this section was contributed by Bills656, Tator576, Greg Pierce, deathdog93, ELPRIMERODIABLO, and others.
Enable cheat mode and enter rosebud ; ; or klapaucius ; ; as a code.
Information in this section was contributed by I live in a cardboard box.
Once you reach 9,999,999 simoleons, it will stay that way for the rest of your game.
Information in this section was contributed by justinkyle.
Easier repeat cheats:
To make it easier to repeat a code, such as the money code, first enter the code, then make a mistake after what you have repeated. For example enter the money cheat, then enter !;!;!;!;!;!: (note the colon at the end instead of a semi-colon). The game will respond "Sorry, invalid cheat" but you will have the amount that you requested. When you click "OK", the cheat will still be at the prompt. Press [Enter] again and click "OK" for another repeat of the cheat you entered. Note: The game will exit if too much money is accumulated.
Information in this section was contributed by ZambordaWizard, Gill819, and KJSisXTC2.
Quick navigation:
Hold [Alt] and press the cursor keys to navigate quickly.
Information in this section was contributed by Tomtom.
Shade:
Press S during game play to get the shade in the house.
Information in this section was contributed by Pauline Lip.
Hidden cartoon:
When you insert the game CD-ROM and it asks whether you want to start or visit various web sites, move the pointer over the gray Maxis symbol in the bottom left corner. It will change into colored text. Click on it to see the hidden cartoon.
Information in this section was contributed by Steve Bateman.
The person in the cartoon is Will Wright, the creator of SimCity, The Sims, etc. riding the electric scooter he uses to get around his office building.
Information in this section was contributed by Coolgamer167.
Real music:
Note: This trick requires a music recording/downloading program. Record/download the music of your choice. After that save the music files to The Sims game in the path "/Maxis/The Sims/Music/Stations/" followed by "Rock", "Classical", "Latin", or "Country". This can also be saved so that the TV plays the music by selecting the "SoundData/TVStations" path instead of "Music", then choosing "Mystery", "Romance", "Comedy", or "Action".
Information in this section was contributed by Nick Womack and kewlesthangwalkn.
Information window:
Hold [Alt] + [Shift] and move the mouse. This will open a window that will display the room number, elevation, and similar information.
Information in this section was contributed by Ben Zimmerman.
Hint: Multiple game data:
Create a folder in the Sims folder called "User Data". Warning: Do not overwrite the current folder or you will destroy your program and be required to reinstall. You must move the old one to another folder. Copy (do not shortcut) your files to the new folder to your new one. In your new game, delete your existing families and their houses. Keep them in your existing game. You now have multiple game data and can swap folders when desired.
Information in this section was contributed by Bnefriends.
Hint: Keeping need meters full:
If you are having troubling making sure your Sims bars do not drop too low, pause game play, then tell your Sims what they need to do. When you resume the game you will not have to worry about trying to get your Sims bars full.
Information in this section was contributed by Tyler Diminick.
Hint: Easier relationships:
Create a family with a male and female adult that are of the same category (such as Virgo and Virgo) and move them into a house (or created house). Immediately after selecting live mode make them kiss approximately ten times in a row to set their relationship meter to be 100. If you continue kissing the female should ask to have a baby.
Information in this section was contributed by Bills656.
You can make a room especially for the parents with no doors. Use the move_objects on code and put the parents in a room with no doors. If you want them to have a baby, have them kiss a few times (not necessarily ten) and she will ask about the baby
Information in this section was contributed by Jessie Nicole.
Never let Sims choose their own social interactions. They make horrible decisions. The best way to build a relationship with another Sim is to talk until the relationship is at about 30. Compliment until it reaches 60, then hug until it is 100. If possible, do not fall in love -- it can bring down the Social motive when jealousy occurs. Just make friends and send them on their way.
Information in this section was contributed by MangaFan54.
Hint: Friendship/lovers:
If you are trying to get a Sim to like another Sim, and you want to propose, sometimes the game will respond "I Can't think on an empty stomach". Before the Sim arrives, make a meal. If it gets late, delete the doors, then they cannot leave.
Information in this section was contributed by Jessie Nicole.
Buy The "Concatenation Station", then have the Sims make a potion. Keep doing this until they fall in love. Note: You must make the Sim drink the potion.
Information in this section was contributed by Tyler Reed.
Hint: Get rid of annoying visitors:
Enable the move_objects on code. Go to buy mode and click on the visitor. The message "Press delete or click here to dispose of 'unknown'" will appear. Press [Delete] to remove the visitor.
Information in this section was contributed by Andrew Chong.
Hint: Getting visitors:
If your neighbor says no when asked to come over your house, brush your teeth about two times. Then while you are on the phone with your neighbor, repeatedly press 1 and 2 (speed change). Your neighbor should say yes most of the time.
Information in this section was contributed by FreePalestine786.
Hint: Faster skill:
Select the create a family button. Create three to eight kids (boys or girls). When you finish creating, change the kids into adults. Then, click the finish creating button and move in them into any lot. You will find that your characters will already have skills. Some will have full skills such as cooking, etc.
Information in this section was contributed by Noor Amin Shahriz.
Hint: Artist career:
You can make a living as an artist. Get a new character and make him or her a little studio with the basics (kitchen, bathroom, bedroom, living room) and get the paint stand. Paint all the time and sell your paintings. When your creativity is at the maximum, you can sell your paintings for about 135 Simoleons each. Although its not much, you do not have to get up in the morning and will have more time to train your other abilities.
Information in this section was contributed by Nicolas Thériault.
Hint: Selling the dead:
This is a useful trick if you had a Sim die. When Sims die, they leave an urn or a gravestone behind them which your Sim will mourn for 24 hours. After this time you can pick it up in furnish mode and sell it. You only get about 3 to 10 Simoleans for it, but it is better than turning your garden into a cemetery.
Information in this section was contributed by Howard Blanchard.
Hint: Delete diamond:
Enable the move_objects on code, then highlight the diamond which is above a Sim's head. You can move it around or delete it.
Information in this section was contributed by nixxi.
Hint: Get outdoor items indoors:
Use the following trick to place a grill, playground, basketball court, or other outdoor items inside your house. When building your house, leave part of the wall open. The CPU will consider that room as part of the outside. Place your outdoor item in the room, then close the wall. Note: This only works in one room at a time.
Information in this section was contributed by mcelenti.
Hint: Magic garbage bag:
The following trick saves the time needed to take the garbage to the street. Buy the 30 simolian garbage can. Order your Sim to empty it, then cancel the order just as they remove the bag from the can. Then, order them to pick up the mess that they just created. Your Sim will return the full bag to an empty can. Repeat this each time it fills and trash will never have be brought outside again.
Information in this section was contributed by Jonny Hansson.
Enable the move_objects on code and pause game play by entering the buy screen. Pick up the trash can and move it right next to your front door.
Information in this section was contributed by Cav91.
Hint: Free trash can that never fills:
Enable the move_objects on code. Enter any house. Then, place the outdoor trash can inside.
Information in this section was contributed by Bnefriends.
Hint: Stop the newspaper:
Enable the move_objects on code. When the paper delivery girl arrives, delete her before she delivers the paper.
Information in this section was contributed by Bnefriends.
Hint: Keep Sim sleeping:
If your Sims are asleep and you do not want to disturb them with a loud noise that coming from the television or something, enter build mode, delete the object that is making noise, and buy a new one.
Information in this section was contributed by 3wheeler.
Hint: Double phone message:
Place more than two phones in your house and wait for the phone to ring. Direct two of your Sims to answer different phones. By doing this, two messages will appear for each of your Sims. Sometimes the game will even offer some generous amount of money.
Information in this section was contributed by Razzpberry.
Hint: Have a baby:
When both parents are not busy, have the father sit and watch television until he is very relaxed. Then, tell the mother to give him a back rub. Keep doing this until the father enjoys the back rub. Note: You may get denied at first, but keep trying. Once you have successfully given him a backrub, kiss him. He should fall in love; if not, keep doing this until he does. Then, have them take a Jacuzzi together. Have them sleep together that night. If nothing happens, then have them sleep together the next night also. Eventually they will have a baby. You can also do this the other way around, with the father starting it.
Information in this section was contributed by dhintz.
Hint: Keep baby easier:
To keep a baby without social services taking it away, just have one of the parents (the person in the lower rank of their job is recommended) to miss work two days in a row to get fired. They can now pay 24 hour attention to the baby.
Information in this section was contributed by DABOM9575.
To save your baby from being taken, enable the move_objects on code. Then, go to buy mode and click on the person and delete her. Your baby should appear again. Note: You will have to raise your baby again, but it still works.
Information in this section was contributed by Cody Brunson.
Enable the move_object on code, pick up the baby, and put it in your bedroom. Whenever your baby cries, you will automatically wake up, and feed, sing, etc. , then go back to sleep.
Information in this section was contributed by Rasydan.
To keep your baby and not get fired, alternate between the two parents. For example, mother misses work but father goes then the next day mother goes and father stays. Another advantage to doing this is that you can brush up on work skills. When using this strategy, move your baby everywhere you go. It is slow but it will not take long to get to the baby.
Hint: Another chance with the baby:
If your baby gets neglected and the social worker appears, quickly pause game play. Enable the move_objects on code and enter build mode. Select the hand, pick up the social worker, and delete her. A new baby will appear in the middle of the room, and you can re-name it.
Information in this section was contributed by The Brender and Tomtom.
Hint: Get rid of baby quickly:
If you do not like the baby and want to get rid of it fast, just sell it. You will not get any Simoleons.
Hint: Change the sex of a baby:
Have a baby, then have someone pick it up. Enable the move_objects on code, and while the person is still holding the baby, go to build mode. Click on the Sim holding the baby and delete that person. Afterwards, the game will say you had a baby. To bring the Sim back, click on that person's icon. You will only have one baby. If this does not work, try again. Note: This may lower your Sim's work skills.
Information in this section was contributed by Zak062.
Hint: Decide baby's sex:
The baby's sex depends on who you have instructed to do the "kiss of love," or the kiss that brings the baby. If you instruct the man to kiss and they have a baby, it will be a boy. If you instruct the woman to kiss, it will be a girl.
Information in this section was contributed by Tyler Dickinson.
Hint: Putting a baby to sleep:
Click on the baby and select "Feed", "Play", "Sing", "Feed", and "Sing". This should put the baby to sleep for one day. Once three days have passed, the baby will turn into a child.
Information in this section was contributed by LiLdirtyrug.
Hint: Exceed family member limit:
Use the following trick to add other members to your family, after you already have eight members. Enable the move_objects on code. If you have a family that consists of eight members and you want to add another, delete six of your family members. Those members are not gone forever. If you want another kid, keep the parents active and try to get a baby. If you want another pet, keep one adult active and buy a pet. You will not be able to control what this new member does.
Information in this section was contributed by JoyKaiba.
Hint: Clone your child:
When your a a baby and it turns into a child, quickly pause game play and and click on the pictrue with the red "X:. You will now have two kids, but you can only control eon of them.
Information in this section was contributed by steven.
Hint: Ghosts:
When someone dies in a family, and there are still family members remaining, they will be haunted by the ghost of the Sim that died.
Information in this section was contributed by Camhuffman.
Hint: Controlling ghosts:
To control a ghost, enter the tutorial house and continue until Betty enters. Put in a series of fireplaces (burn to death) or light bulbs (electrocution) and move Bob out of the house. Block all the exits and kill Betty. The game will announce that you failed the tutorial and Betty's head will still be on the control panel. Click it and her ghost will appear. If one action is done, or you wait too long, she will disappear (you can get her back). Try changing her clothes and taking baths. Note: This may not work in the patched version of the game.
Information in this section was contributed by McDevitt Kids.
Hint: Naked Sim:
Enable the move_objects on code when your Sim is inside the shower, when there is no pixelated censor. Then, move your Sim/shower to somewhere in the house and you can see your Sim naked.
Information in this section was contributed by Chicoboltsi, Dewill, zarbos, Badboy40267, and D Frye.
As soon as a Sim enters the shower or bath, go to build mode and use the hand tool, to remove the shower or bathtub from the bathroom. The Sim will continue to shower or bathe, but they will be bare without the pixelated censoring.
Information in this section was contributed by David Lee and BaRt8555299405.
Hint: Naked Sim in hot tub:
If you have a Sim with an Outgoing rating of 7 or more, he or she will go in the hot tub naked. The first person to go in will cause an impact on all the rest. If the first person goes in naked, the rest also will, even if their outgoing is a 1. The reverse is also true -- if someone goes in with a bathing suit, a Sim with a Outgoing rating of 10 will also wear one.
Information in this section was contributed by dkkicks.
Hint: Floating Sim:
Enable the move_objects on code. While your Sim is asleep, enter buy mode and move the bed. Your sim will be sleeping on nothing and their comfort will continue to increase. This works also with naps.
Information in this section was contributed by Cambothugboy and Daniel clausen.
Enable the move_objects on code. Have a Sim go up or down stairs. When your Sim is halfway up, go to buy mode and move the stairs.
Information in this section was contributed by Annoyingjsb.
Hint: Comatose Sim:
Wait for your Sim to go to bed. Enable the move_objects on code. In build mode, move your sleeping Sim to a new location. He will have full comfort, social and fun meters, but empty hunger, bladder and hygiene bars while dreaming away alive, but unable to wake up.
Information in this section was contributed by Michael Petrelli.
Hint: Frankenstein Sim:
Buy the "Concatenation Station" and have the Sim make a potion. Have the Sim drink it and he will turn into Frankenstein. Note: Keep trying if this did not happen the first time.
Information in this section was contributed by Tyler Reed.
Hint: Never take out the garbage:
Buy the small blue 30 Simoleon garbage can. Whenever it is full, sell it for 30 simolians. Then, just buy a new one, and you will never have to take out the garbage again.
Information in this section was contributed by Matt Stokes.
Hint: Never miss work:
Enable the move_objects on code and put your garbage can in front of the vehicle.
Information in this section was contributed by Lorraine.
Enable the move_objects on code and move the car to a different location where an inanimate object is in its way.
Information in this section was contributed by Origamian2000.
Hint: Full need bars:
Enable the move_objects on code when your Sim is sleeping. Enter buy mode and remove the bed on which the Sim is sleeping. The Sim will disappear. When you return to live mode the Sim will reappear somewhere else in the house and all mood bars will be at 100%.
Information in this section was contributed by Cjsimms976, IIPaiNFacEII, and Elmoboy86.
If your Sim is very depressed, enable the move_objects_on code and pause game play. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person's head icon to go to where that Sim is located. Everything should be close to full. Note: Wave the game immediately before performing this cheat, or you will lose any career changes or points you have earned. When done to a child, their report card goes to a B-.
Information in this section was contributed by John C Bennett, MatrixChaser, Ryan Quinlan, Kevin Cao, Dan O'Rourke, Michael Bailey, and others.
Enable the move_objects on code, then select a walking Sim with a bad mood in the buy mode. Then, "sell" the Sim. Go back to the live mode and click on the icon of that Sim. Check his/her mood and all except "Room" and "Fun" will be full.
Information in this section was contributed by Sean.
Enable the move_objects on code. Have your Sim to take a shower of bath. When he or she is in the shower or tub, pause game play and enter buy mode. Click on the shower or tub and delete it. Your Sim and tub/shower will be gone. Your tub/shower will be gone permanently, but your Sim will be walking around in your house somewhere else, usually their room. Their "Energy", "Happiness", and sometimes "Fun" will be almost full.
Information in this section was contributed by cingolia.
If you are having extreme trouble keeping a Sim happy, usually when you cannot get their social or room rating up and you are low on money, save your game. Evict the family, then move them back into the same house. Now you can start over with a clean slate.
Information in this section was contributed by Nathan Schaad and Alex Pearson.
Sit your Sim on a couch and enable the move_objects on code. Go to build mode and delete the couch when your Sim is still on it. Return to live mode and time will go into fast forward as if you were sleeping (if there are no other Sims currently in the family). Then, click on the Sim's face at the bottom of the screen and everything but your bladder will go up all the way. Note: At times one skill point for body may be lost. This may also cause your Sim to lose job skills.
Information in this section was contributed by Tomre3, JackKidman, AWF541, HAWAIIANBOY0417, and Simkid92.
If your Sim is very unhappy, save the game and exit to the neighborhood screen. Click "Evict", and evict them. Then, move them into the house you want (either the same one or different) and furnish it. Your Sim will now be very happy. Let him or her go to work like that and get a promotion. It helps you do better in school or work, and makes them happy.
Information in this section was contributed by Lilangelgal4e.
Use the following trick for all green bars except for Bladder. Note: This will only work in Play The Sims mode. When your family is in a bad mood. go to the "Start" menu then select "Save". Then, go to the neighborhood and select "Exit Neighborhood". Press "Evict" then move them back in. They should now be in a great mood.
Information in this section was contributed by Jediknightnik.
Hint: Full Charisma:
To get all your bars for Charisma tell your Sim to practice speech on the mirror. Just keep them there until your Sim's health goes down. Save the game, then enable the move_objects on code. Pick up your Sim and delete them. After deleting them, you can tell them to practice their speech in the mirror continuously until you need to use the move_objects on code. Repeat until you are satisfied.
Information in this section was contributed by Julissa Lopez.
Hint: Buying multiple items:
When you are buying chairs or other items that you require multiple numbers of, hold [Shift] to repeatedly place the item where desired without having to re-select it.
Information in this section was contributed by Tommy Wenk.
Hint: Never have the carpool leave:
Enable the move_objects on code and place the mailbox on one side of the road and your outdoor trash can on the other side; or put a wall across the road. When the carpool appears it will not get by.
Information in this section was contributed by Bills656 and Tator576.
Place your trash can in the way of the carpool. It will just stay there and honk.
Information in this section was contributed by chelsea.
Hint: Car portal:
Enable the move_objects on code and go into buy mode. Click where a car usually shows up. Note: Do not delete it or you will not be able to go to work.
Information in this section was contributed by Dale Fields.
Hint: Go to work for one hour:
When your carpool arrives to pick you up, enable the move_objects on code. Move your mailbox or trashcan in front of the car. Then, wait until you have one hour until your work shift ends. Get in the car and move the mailbox or trashcan out of the way. You will be at work for only one hour.
Information in this section was contributed by Mick Greening.
Hint: Less bills:
Keep an unpaid bill until the mailman delivers the next set of bills. Pay the original bill when your mailbox is filled with the next set of bills. This should cause the bills inside the mailbox to disappear.
Information in this section was contributed by Jonny Hansson.
Hint: Less time needed to pay bills:
When you get the bills, your Sim will normally walk inside put it on a table before they can be paid. Cancel the table action and that person will put it on the ground. Click on the bill and pay for it immediately.
Information in this section was contributed by ETsnookie4u.
Hint: Never pay bills:
Enable the move_objects on code. Then, pick up the mailbox and erase it. Bills cannot be delivered if you do not have a mailbox. However, no one will know where you live. Visitors will appear at your house, but just stand there. You also will not be able to greet them.
Information in this section was contributed by Metallicat1313, Bill Brady, and Richard Stanley.
If you delete your mailboxes it may cause complications such no more pizza, carpools, etc. Try this instead. Click the mailbox and choose "Get mail". Your Sim will get the mail, then will set it down somewhere. Enable the move_objects on code. Then, click buy mode, pick up the mail with the hand icon, then press [Delete] or choose the "Delete mail" option at the bottom of the screen.
Information in this section was contributed by the5boys.
Use the following trick to pay your bills, but cost you nothing. Tell your Sim to pay the bill as soon as he or she walks into the same room as the bill. Pause and save the game, then enable the move_objects on code. Delete your Sim, then revive him while the game is still paused. Resume the game and tell your Sim to pay the bill. The bill should be reduced to 0 Simoleons.
Information in this section was contributed by actingbiz1.
Save the game, then enable the move_objects on code. When your Sim has all of the bills in his hand, delete your Sim in buy mode. Then, return to live mode. Click on your Sim's picture. Your Sim will reappear, but your bills will not.
Information in this section was contributed by Dustin.A.Hawkins.
Have your Sim pay bills. Make sure the bills are in the white envelope and that your Sim in walking to the mailbox. Quickly go to buy mode and buy an object, making sure that you use more than you owe on the bills. Then, return to live mode. Your Sim will pay the bill even if there is 1 Simolean remaining. To get your money back, go back to buy mode and sell the object. You will keep all your money.
Information in this section was contributed by Dgegsg.
Buy a fireplace and place it in an empty room. Note: This may work better if you sacrifice an 30 Simoleon trash can to start the fire, since that is usually much cheaper than the bills. It may or may not work without it -- this was tested when they were on a table. Place your bill(s) on the left side or in front of the fireplace. Have a Sim start a fire. Note: If any Sims die, exit without saving.
Information in this section was contributed by Bnefriends.
Hint: Deleting garbage and bills:
Use the hand to pick up either a plate, trash, or bills. Drag it over something on which you cannot place it, such as a couch or a plant. Then, press [Esc] and the object will disappear. This is especially useful if you do not want to command your Sims to clean up or pay the bills.
Information in this section was contributed by SiYkO.
Hint: Deleting walls or floors:
Use the same tool used to build a wall or floor. Click and hold where you want to erase, hold [Ctrl] + Z, then drag the pointer as if building a wall or floor. Note: This has no effect on swimming pools.
Information in this section was contributed by Shane.
Hint: Cheaper wallpaper and floors:
Get money for old wallpaper before you paste new wallpaper in a room. Sell the old wallpaper, then paste the new. This also works on floors.
Information in this section was contributed by MARSGOLF2K.
Hint: Free snack:
Have your Sim get a snack, and when he/she takes it out, cancel it out before the money message appears. Then, pick it up and eat it. You can sell chips in buy mode for 15 Simolians, for a profit of 10 Simolians.
Information in this section was contributed by Mario8487 and Titans771.
Hint: Easy money:
If you need just a little money, enable the move_objects on code. Have a Sim repeatedly get a snack, but cancel it before they start eating. They will put it on the floor. Then, enter buy mode and click on it. A message stating "Press Delete or click here to sell Chips for $15" will appear. The snack only cost $5, so you get a $10 profit.
Information in this section was contributed by SilverFirestorm.
Keep evicting your Sim until the net worth is as much as desired.
Information in this section was contributed by kgovan.
Enable the move_objects on code, then go to build and floor tiles. Got to the end of the road and hold [Ctrl] and click. Drag down the road to sell it for easy money.
Information in this section was contributed by Kron530.
Buy a house that has walnut doors in it. You can sell them for 160 Simoleons, even though they are originally priced at 100 Simoleons.
Information in this section was contributed by kron530.
Enable the rosebud code to get some money, then move your Sims into a lot that has two roads, visible from the lot. Enable the move_objects on code. Go to build mode and select the most expensive carpet. Put the carpet down only out of bounds. Save the game and go back to the neighborhood. Create a family. Move them into the same lot that you just modified. The extra carpet will not cost your Sim any extra money. When you get to the lot, enable the move_objects on code and sell the carpet. You will get about 20,000 Simoleons every time you do this. Repeat this until you have a desirable amount of money. Note: This lot will not have a road, but your Sim will not know.
Information in this section was contributed by Ericmartin123.
Hint: Free pizza:
Order a Pizza, and when the pizza man arrives, do not greet him. Before he leaves, use the move_objects on code to move the pizza out of his hand and put it inside the house. Then, delete the pizza man to save 40 Simoleons.
Information in this section was contributed by Mario8487 and Spitfire387.
Hint: Get dressed faster:
When one of your Sims is eating, enable the move_objects on code and take away their plate. They should immediately get dressed and get on with their day.
Information in this section was contributed by Billy Grant.
Hint: VR head:
Order a Sim to put on a VR helmet, then start to tell him/her to do something else. The Sim will have a head with a VR helmet.
Information in this section was contributed by Sk8rdiepunk1.
Hint: Teleporter:
Call the police, fire department, or the pizza guy, and enable the move_objects on code. Move the person into a very small room. Wait awhile and a teleporter will appear and take them away.
Hint: Stolen vehicles:
Enable the move_objects on code to steal the carpool car or schoolbus. Enter "Buy mode" or "Build Mode". Use the hand to highlight the car or bus. Move it onto a piece of land. Slant down the land around the car or bus. If done correctly, the vehicle will become stuck and begin to honk its horn. Enter "Buy mode" or "Build Mode" and delete the vehicle to return to normal.
Information in this section was contributed by Mad Hatter.
Hint: Stop vehicles:
To stop work or school vehicles from appearing, enable the water_tool code and put water on either ends of the road.
Information in this section was contributed by Dhfg94.
Hint: Hostages:
You can keep Sims hostage (kids, adults, FBI agents, and people from the neighborhood) by making a house with one door. Once people are in the house, block the door by creating a pool around the house as large as desired. You can also block the door with stoves and other appliances.
Information in this section was contributed by HMRocks11.
Hint: Trap sim:
Have a Sim fall asleep on the floor. Enable the move_objects on code and move the Sim under the bed while sleeping. When they get up, they cannot move anywhere unless you move them again or move the bed.
Information in this section was contributed by Jonn787.
First, greet someone or call someone you know. Enable the move_objects on code and move the Sims into a bed, so their body is intersecting the bed and their feet are on the bottom. They are now stuck. To free them, enter build mode, click on the hand tool, and move them. While he or she are stuck in the bed they cannot talk, unless they were talking before.
Information in this section was contributed by Wes Louie.
Enable the move_objects on code. Make a toilet. Move your Sim into the toilet and continue the game. Your Sim will be helplessly trapped in the toilet and cannot escape.
Information in this section was contributed by TheMoldyBurrito.
Hint: Free repair man for life:
Hire a repair man come to your house and fix a broken appliance. Once he has entered your house, build a wall around him and make sure he is trapped for two days. After twp days, he will die and turn into a ghost. Whenever you have a broken appliance, the repair man's ghost will automatically appear and fix it for free. Note: This can also be done if the repair man gets electrocuted and dies, while trying to fix an appliance.
Information in this section was contributed by DJMessiah12.
Hint: Stop robberies:
Enable the move_objects on code, then click on robbers and press [Delete].
Information in this section was contributed by Spitfire387.
Hint: Slowing down robberies:
If you want to get more time to let the police catch robbers, etc., hold your pointer over the robber and follow him with it. He will walk in slow motion.
Information in this section was contributed by Thunderhawk66.
If you want to slow down a burglary, build a moat with the pool tool around your house. Then, put the ladders at the front and back of the house. The robber will go in the pool, swim all the way around the house, and climb up the other ladder. When he first appears, call the police. The police will follow him into the pool to catch him.
Information in this section was contributed by Kron530.
Hint: Start a fire:
Place 17 stoves near a fireplace. Light the fireplace and everything in that room will soon catch on fire.
Information in this section was contributed by SpgBobRoundHead.
Hint: Stop fires:
Enable the move_objects on code, then move the fire out of the house. The fire will still burn, but will be far from your house.
Information in this section was contributed by Tina Blatchford.
Hint: Get rid of floods:
If the house floods, go to build mode, highlight the area, and click. An icon will appear. Click "Delete" to get rid of the flood.
Information in this section was contributed by John D.
Hint: Island house:
Build your house, but do not make it too large to have enough room for the water. Take the pool maker and place water all around the house. Note: Make sure you make a small pathway to the road so your Sim can get out of the house.
Information in this section was contributed by HMRocks11 and aeroyan.
Hint: More than two stories on a house:
Make a two story house, delete the first floor, and put stairs on the second story. Then, delete the second story and keep doing that while deleting the floor closest to the ground before making another story.
Information in this section was contributed by daniel higgins.
Hint: Very big pool:
Enable the rosebud or klapaucius code and repeat to get 9,999,999 simoleans. Enter the rosebud or klapaucius code again, then enable the move_objects on code. You can now turn the road into a pool.
Information in this section was contributed by SilverFirestorm.
Hint: Pond:
If you want to put a pond around your house, enable the water_tool code and get the pond tool.
Information in this section was contributed by Einstein8706.
Hint: Swim with clothes on:
Enable the move_objects on code, go to buy mode, and move a Sim over a pool. They will start to swim in the clothes they are wearing.
Information in this section was contributed by NINOSAURUS.
Hint: Drunk Sim:
You can get your Sim drunk with the Drink Maker. Click "Make Drinks", then feed your Sim all those drinks. Do this twice or more times. When you get your Sim drunk, this will cause vomiting. Note: You cannot do this with children.
Information in this section was contributed by Alyssa Wiebe.
Hint: Military school:
If your kids slack in school, they will be sent to military school.
Information in this section was contributed by Bnefriends.
Hint: Change any tile:
The map_edit on code can be used to lock/unlock any tile on the whole lot. Enter the code, click on the "light" tiles that are not yours, and you will "buy" it for free. You can also click and hold and point over all the light tiles. After all of the desired tiles are yours type map_edit off to exit that mode. The whole lot, including the road, is now yours. Using this trick will allow you to place objects anywhere. You can repaint the side walk or road in any desired color, and decorate anything the way you want.
Information in this section was contributed by Ray Lider.
Hint: Change location where Sims appear:
Enable the move_objects on code, then select the last piece of concrete in front of your house.
Information in this section was contributed by GJBLYTHE.
Hint: Killing Sims:
Send an unwanted Sim to a specific spot. Enter build mode and place a wall around the Sim. Do not put else inside the room with the Sim. The Sim will die in two days.
Information in this section was contributed by HMRocks11 and aeroyan.
Have your Sim go to the bathroom. While in there, delete the door and he or she will be trapped there until they die.
Information in this section was contributed by Littlemonkey389.
First take an unwanted Sim and tell him or her to swim. Remove all the exits the and the Sim will die when he or she falls asleep.
Information in this section was contributed by Gill819.
Place a Sim in the pool, then enable the move_objects on code to remove the ladders.
Information in this section was contributed by joe Marschner, Littlemonkey389, and Mark Rogers.
Enable the move_objects on code, go to buy mode, and click on the unwanted Sim. A message will appear at the bottom of the screen. Click "Delete" and your Sim will be immediately be gone.
Information in this section was contributed by TheHacker.
Send your Sim to a certain location. Enable the move_objects on code, then buy some furniture and put it around you Sim. In two days your Sim will be killed.
Information in this section was contributed by Jessica.
First build a small box-shaped room and put a fireplace in it. Put carpeting all over the floor. Tell your Sim to light a fire. Once they are in the box. Enter build mode and delete the door.
Information in this section was contributed by Ericwup0330.
Wait until a robber enters the house. Enable the move_objects on code and delete the door. Then, enable the move_objects on code again and put any Sim in front of the robber. He will then kill your Sim.
Information in this section was contributed by Billy SAwicki.
Hint: Get tombstones:
The easiest way to get tombstones short of starving your own family is to starve your neighbors. If you like your neighbors, first create families of eight random people. Then create a closed in area, put a teleporter (custom downloadable object from various Sims sites), and teleport your neighbors in. It works best if it is a water enclosed area because you can use the move_objects on code to move in one of your less experienced cooks and start a fire with a stove. Make sure you have enough room to keep them away from the fire until it goes out naturally. There is because even if you have a phone, the fireman cannot get to the fire and you cannot move your Sim out of the enclosure until the fire is out. Try to keep them busy cleaning up all the messes on the floor. If you do not want to go through all that trouble, just wait about four days and they will begin to die. Note: If you kill off all your neighbors, they do not reappear when you go back to the neighborhood -- they are dead permanently.
Information in this section was contributed by MadCow.
Hint: Remove tombstones:
Use the following trick to stop your beautiful gardens from turning into graveyards. Enable the move_objects on code, then click on the buy icon. Click on the tombstone that you want to delete. As you pick it up, click on the blue object at the bottom of your screen. The tombstone should be gone, and your Sim will stop mourning.
Information in this section was contributed by Simkid92.
Hint: Nice looking graveyard:
Kill your Sim. After they are dead, go to buy mode and arrange all of the tombstones. To make it very neat and formal, but the smallest three first, then the second largest three second, then the two biggest ones last. Leave two spaces ahead of the tombstone to put the flowers (Nasturtium recommended). Adding a gate or decorations is optional.
Information in this section was contributed by james digilio.
Hint: Revive dead Sims:
If one of your Sims dies, sell everything in the house. Then, evict the family and buy the house again. When the house loads, all of the Sims will be alive with full mood bars.
Information in this section was contributed by Ronald Budney.
In order for this trick to work you must have one other Sim in the house. When one of your Sims dies, the Grim Reaper will appear to burn it to ashes. Use one of the Sims to plea for mercy when he is near the dead Sim. You will then play rock, paper , scissors with him. If you win he will make the dead Sim a zombie. If you lose he will burn the other Sim to ashes. However if he is feeling generous he will make the dead Sim a zombie. If the Sim becomes a zombie and you do not want it to be one, to get the original Sim back enable the move_objects on code. Delete the zombie Sim and select its face again in live mode. Your Sim is now back to life.
Information in this section was contributed by Daniel Calvo.
Hint: Restore energy:
When your putting out fires, your Sim will have about half of their energy restored. Make a firework. Enable the move_objects on code and when it is coming down, click on it and put it inside the house. Have your Sim extinguish it. The energy bar will go up fast, but only half way.
Information in this section was contributed by Jason Gong.
Hint: Burn house:
Put fireplaces all over the walls and light all of them. The house will soon catch on fire.
Information in this section was contributed by EssieYu.
Hint: Rundown shack:
Enable the move_objects on code. Buy a house and sell pieces out of the road and sidewalk. You can also turn it to gravel or fade the lines. Next, build dry wall. You can also try building a second floor. Have holes in the floors on first and second levels. Have part of the wall bare with no wallpaper. Have non-matching windows (any window other than single pane fixed for the primary and single pane fixed for replacements recommended to simulate replaced windows). This also applies with doors. Let the trash overflow. Make sure to have plants that require water so that they can die. When things break, do not fix them. Do not clean the toilet, shower, fish tank, etc. Note: This is not a good home for Sims.
Information in this section was contributed by Bnefriends.
Hint: Automatic name:
When the family has a baby and you are asked to name it, do not type anything. When it becomes a kid its name will be "Sim Child".
Information in this section was contributed by SOhio142.
Glitch: Floating house:
Build a house on the wooden pillars and make sure you cover the entire area where you are building. After you are done, destroy the pillars underneath it and build stairs to get to your front porch.
Information in this section was contributed by SSJ4Goku4770 and NuclearBurrito.
Make two stories the same size as you want the top floor to be. The first has to be totally enclosed. Make stairs to the top floor then create the walls, roof, etc. You will not be able to change it later. Finally, delete the walls of the bottom floor, then delete the stairs. Your Sim will be on the top story by himself with no bottom floor.
Information in this section was contributed by DotheDew920.
Use pillars on the first floor to create the shape of the house. Fill in every space inside the shape, except a spot for a staircase. On the second floor, build the house. Enable the move_objects on code, go to the first floor, and delete the pillars. You should now have a staircase going up to a house that is floating.
Information in this section was contributed by NuclearBurrito.
Place a lot of columns around the ground and build your house on top of it. When you are done, delete all the columns. Note: Make sure you have a way to get to the house, or no one can get in.
Information in this section was contributed by Joey and Frank.
Glitch: Build outside of your property:
Enable the move_objects on code, then just start building. Note: Make sure that you leave at least one square of property in between your house and the end of the screen. Otherwise, the message "Cannot build outside of property" will appear.
Information in this section was contributed by Skiben371.
Glitch: Sim without a last name:
After you create your Sim, type in a last name, such as "y" or something similar. Move the pointer over the "Okay". Press [Backspace], then quickly select "Okay". If done correctly, you should have a Sim with no last name.
Information in this section was contributed by G-Thang.
After making your family, type in one letter for a last name. Press [Backspace] then automatically click "OK". If timed correctly, you should be at the "Create a Family" screen with no last name.
Information in this section was contributed by Chelsea.
To have a Sim without a last name, press [Space] once.
Information in this section was contributed by Dolphinss5120.
Glitch: Disappearing Sim:
Build a large amount for stilts in a square pattern at least 10 wide and 10 long. Click the second level and put flooring on top of the stilts and walls around the top. Place stairs going up to the second level. Have your Sim go up the stairs, then remove the stilts. Enter build mode and delete the stairs and the house will disappear. Rebuild the stairs and click on them. The game should tell your Sim to go down. When have him or her go back up, they will disappear at the top.
Information in this section was contributed by Jandjferg.
Glitch: Sim walks with newspaper in their hands:
Have your Sim to read the paper. When they open it and start reading, pause game play before they fold it back together. Go to buy mode then enable the move_objects on code and click under the Sim reading the paper. "Dispose of newspaper" will appear on the bar. Instead, put it somewhere else. Return to live mode and resume game. Your Sim should unfold the newspaper and not put it down. Your Sim will now go anywhere with the newspaper in their hand.
Information in this section was contributed by OReilly.
Glitch: Floating Sim:
Enable the move_objects on code and get your Sim to "sleep". Just when he or she is about to get in bed, move the bed away from him/her. The bed will have a dent in the pillow as if the Sim were sleeping on it, however the Sim is floating in air.
Information in this section was contributed by Young791.
Use the following trick to get your kid to float in the air for a short period of time. Get a family with as many kids as desired. Have one of them wash their hands. When the stool appears and they are standing on it, pause game play. Enable the move_objects on code, then go to buy mode. Delete the stool, then go to live mode. The Sim will be washing his hands in the air.
Information in this section was contributed by Anthony Donato.
Glitch: Disappearing Goth:
There is a graveyard behind the Goth's house. At night, a ghost will come out from the graveyard. If the ghost touches a character twice, that Sim's family portrait (on Live mode at the bottom) will be gone. Note: This does not change the character in any way, and if you evict that Sim his/her portrait will return.
Information in this section was contributed by DragonPhoenix09.
Glitch: Jump back:
Enable the move_objects on code and select a Sim. Move the Sim onto a tree and go to live mode. The Sim will instantly return to the space where you picked it up from.
Information in this section was contributed by EGIS629.
Glitch: Disappearing maid:
Go to the house with the tree in the pool. Have someone hire a maid. Enable the move_objects on code, pick up the maid, and put her in the tree area. If done correctly, the maid will eventually disappear.
Information in this section was contributed by Simkid92.
Glitch: Magnetic maid:
Put a Jacuzzi right on the edge of a pool. Hire a maid and enable the move_objects on code. Pick up the maid and put her on the ledge. Build a wall so she cannot get out on the sides. If done correctly, your maid should be walking around in the Jacuzzi. Note: It is impossible to free your maid from the Jacuzzi. This trick works best in L-shaped parts of the pool.
Information in this section was contributed by Simkid92.
Glitch: Swim indoors:
Make a pool. Hire a Maid and enable the move_objects on code. Pick up the Maid and place her in the pool. She will walk around on top of the water and fall in. She will then swim inside for a while until she gets to the object that she wants to clean.
Information in this section was contributed by Sk8rdiepunk1.
Glitch: Social worker swims on land:
If a social worker arrives to take your baby, enable the move_objects on code put the social worker into your pool. She will disappear then reappear back at your front door to take your baby. She will be still be swimming, but she will not be in the pool.
Information in this section was contributed by cutiepie54545.
Glitch: Swim in grass:
Enable the move_objects on code. As soon as a visitor leaves (pizza boy, mail girl, neighbor etc.), go into build mode. Pick that person up and put them in the water. They will be teleported out and will be swiming in the grass or ground some distance away.
Information in this section was contributed by Hunter.
Glitch: Swim in a puddle:
If you have a puddle on your lot, make one of your Sims start swimming in the swimming pool. Then, enable the move_objects on code. Pick up your Sim and put them in the puddle. It will appear as if your Sim is swimming in a puddle.
Information in this section was contributed by cookies.
Glitch: Swimming firefighter:
Have your Sims start a fire and when the firefighter arrives, wait until he starts to leave. Enable the move_objects on code and move the fireman on top of a pool. When he drops in the pool, he will disappear and reappear where he was when you grabbed him. He will be swimming in the ground. When he is about to disappear, he will walk again.
Information in this section was contributed by Josh Haag.
Glitch: Saved by the repo man:
Add a second floor to your house. Do not add a stairway. Enable the move_objects on code. Wait for the paper girl, maid, mail girl, or gardener to arrive (or call the pizza man). Place him or her on the second floor. Do not let them go. Wait approx. one day. A circular tornado-looking object will appear around them, like when something is repossessed. Note: Unless you do not like the neighbor, do not attempt this on them. This trick does not work on them, and will kill them. It will be like placing a Sim in an empty room with no exit. Note: This does not work on the first floor.
Information in this section was contributed by Bnefriends.
Glitch: Stacked Sims:
Have a Sim sleep. Then, have another Sim sleep. Make sure they are in separate beds. Then, go into buy mode and enable the move_objects on code. Lift up a Sim and put it on the other Sim's bed. The other Sim will wake up. Next, put the Sim to sleep on where the other Sim's bed (who is still sleeping). Then have the Sim who is still sleeping wake up. If done correctly, the Sims should be stacked on top of one another.
Information in this section was contributed by Jason Gong.
Glitch: Walk on water:
Enable the move objects_on code and have your Sim to swim in your pool. Go to buy mode, click on the Sim in the water, then go to live mode. You Sim should be walking on water.
Information in this section was contributed by Zbumerts.
Glitch: Holes in roof:
Sometimes when you build a big house, square openings will appear on the roof.
Information in this section was contributed by HMRocks11 and aeroyan.
Glitch: Moving statue:
If you buy the Large Black Slab by ChiChi Smith and rotate it, the leg that is up will change.
Information in this section was contributed by res03i5n.
Glitch: Continuous whistling sound:
Enable the move_objects on code. Make a fence so that there are four squares of land in the middle. Wait until the newspaper girl appears. As soon as she kneels down to drop the newspaper, enter buy mode. Place her inside the fenced area. While playing with your Sims, you will hear the whistling that she makes. Note: It is not known if the newspaper girl dies or if another one appears the next day. You may also create a "zoo" with a larger fenced area by using paper girls, police, firemen, crooks, and even your own Sims.
Glitch: Stool labeled as Doll House:
Have a child in your family. Get them to use the sink and they will get on top of a stool. Pause game play and enable the move_objects on code. Pick up the stool, and it will read "Doll House".
Information in this section was contributed by cookies.
Glitch: Wrong speech gender:
This only works if you have two Sims, one that is male and one that is female. Have the Sims each in separate rooms that are far enough away from each other so that you cannot hear the other if you have one on the screen. Have both Sims start practicing speech in a mirror. While watching one Sim, click on the face picture of the second Sim. You will see the second Sim talking, however if it is the male it will have a female voice, and vice versa.
Information in this section was contributed by beatle_babi15.
Glitch: No service:
Throw a party and capture the guests in an area of the house with no escape. If you do not let them go for a long period of time, the NPCs (maid, gardener, paper girl, etc.) do not show up for a while. This is caused by your trapped visitors and may be due to the pedestrian portal being overwhelmed. Note: This is can be a hazardous glitch; if anything goes wrong, stop without saving the game.
Information in this section was contributed by bnefriends.
Strategy: by Deos Arcana
Strategy: Career: by Mewtwo150
Strategy: NPCs: by AC Chua
Strategy: Nitpicks: by Coolgamer167
Strategy guides from GameFAQs
Published strategy guides: The Sims: Prima's Official Strategy Guide
Published strategy guides: The Sims Revised And Expanded: Prima's Official Strategy Guide Trainer: +5 v1.0 by Wolverine
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2016-04-01 13:03:17 UTC
Crucifixion
Eddyking4
2007-05-13 01:09:34 UTC
Google it and find ccc cheates it r good
2007-05-13 01:00:44 UTC
gamesradar.com
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