Question:
Wii have a problem.?
?
2006-07-20 11:47:14 UTC
I need info on the Nintendo Wii
Five answers:
qwerty.gizmo
2006-07-20 11:55:56 UTC
The Wii (pronounced like the word "we", IPA: /wiː/) is Nintendo's seventh-generation video game console, and is the company's fifth home console. Its official project code name was Revolution.



The Wii is unique in that the console's controller, the Wii Remote (or "Wii-mote"), may be used as a handheld pointing device as well as detecting motion in three dimensions. The controller also contains a speaker and a rumbling device to provide sensory feedback. The console has a stand-by feature entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power.



Nintendo unveiled the system under the Revolution code name in 2005 at its E3 press conference. Satoru Iwata, Nintendo's President, revealed a prototype of the system's game controller at the 2005 Tokyo Game Show during his keynote speech in September.[2] At the E3 2006 show, Wii was widely considered a smash success, amongst both journalists and gamers.[3] The console is scheduled for release in the fourth quarter of 2006 worldwide.



Contents [hide]

1 Launch

1.1 Release date and price

1.2 Expected launch titles

2 Hardware

2.1 Design

2.2 Controller

2.3 Sensor bar

2.4 Connectivity

2.5 Technical specifications

3 Features

3.1 Backward compatibility

3.2 Online connectivity

3.2.1 Virtual Console

3.2.2 WiiConnect24

3.2.3 Web browser

3.3 Nintendo DS connectivity

3.4 Player characters and profiles

3.5 Parental controls

4 Software library

4.1 First party

4.2 Second party

4.3 Third party

4.4 New titles

4.5 Third party developer support

5 Name

6 See also

7 References

8 External links







Launch



Release date and price

As of July 2006, an exact release date has not been confirmed. However, Nintendo's most recent statements confirm that Nintendo plans to release the Wii in the fourth quarter of 2006. Internationally, the company hopes to launch with no more than four months difference between the first and last launching regions.[4] A previous statement by Satoru Iwata indicated Nintendo's intentions to launch before Thanksgiving.[5] At a June 2006 briefing in Japan, Iwata stated that a precise release date and price would be announced by September.[6]



While Nintendo has yet to announce an exact price for the console as of July 2006, Yoshihiro Miro, senior managing director for Nintendo, has confirmed that the Wii will cost no more than JP¥25,000 (price in US$) in Japan, US$250 in America. A Nintendo spokesman said that the price in the UK "will be in line with Japanese and US prices announced" (Japanese and US prices in GB£). The company intends to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007; and 4 million or more console units by the end of the 2006 calendar year.[6] Despite the price point of US$60 quoted for many next-generation games,[7] Satoru Iwata said in an interview that he could not imagine that any first-party games would cost more than US$50.[8]





Expected launch titles

While only six titles have been confirmed for launch,[9] the rest are, as of July 2006, reported to be available at launch:



Title Developer Publisher(s) Exclusive?

Avatar: The Last Airbender THQ THQ No

Blitz: The League Midway Games Midway Games No

Call of Duty 3 Treyarch Activision No

Cars Rainbow Studios THQ No

Dragon Quest Swords* Square Enix Square Enix Yes

Elebits Konami Konami Yes

Excite Truck Nintendo Nintendo Yes

Final Fantasy Crystal Chronicles: The Crystal Bearers Square Enix Square Enix Yes

The Legend of Zelda: Twilight Princess** Nintendo Nintendo No**

Madden NFL 07 EA Canada EA Sports No

Marvel: Ultimate Alliance Raven Software Activision No

Metal Slug Anthology SNK SNK No[10]

Metroid Prime 3: Corruption* Retro Studios Nintendo Yes

Rayman Raving Rabbids* Ubisoft Montpellier Ubisoft No

Red Steel* Ubisoft Paris Ubisoft Yes

SpongeBob SquarePants: Creature from the Krusty Krab THQ THQ No

Super Monkey Ball: Banana Blitz* Sega Sega Yes

Tony Hawk's Downhill Jam Toys For Bob Activision No

Trauma Center: Second Opinion Atlus Atlus Yes

Wii Sports Nintendo Nintendo Yes



* Confirmed by Nintendo to be a launch title



** Will also be released for the Nintendo GameCube





Hardware



Design



The Wii Zapper controller at an event at the Hotel Puerta America (Under Development)The Wii is Nintendo's smallest home game console yet, being approximately the size of three standard DVD cases stacked together. The console has been confirmed to have the ability to stand either horizontally or vertically. The front of the console features a self-loading media drive illuminated by a blue light and accepts both 12 cm Wii Optical Discs and 8 cm optical discs from Nintendo's prior console, the GameCube.[1] Nintendo has stated that a small attachment can be used to play DVDs.[11] The ability to load different sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size.



Nintendo has shown the Wii in various colors[12] including silver, lime green, white, black, blue and red. The final colors of the console are still to be announced. Also, for extra style, the Wii remote will come in colors which match the system.[13]



The systems shown at E3 2006 and in various trailers appear to have several small changes from the original design. Not only had the Nintendo branding on the case been replaced with a 'Wii' logo, but the disc loading slot had been enlarged slightly, the reset button had been moved from next to the eject button to the power button, and the power indicator light had been moved from next to the power button to inside the button.



A second flap cover is located on the front of the machine, which opens to disclose an SD card slot in the middle[14] and a "SYNCHRO" button. It is used to link the controllers to the console. [15]



The port for the sensor bar, a device used for the Wii Remote's three-dimensional sensing, is found at the rear of the console. This port did not appear in any of the former Wii hardware images, including the images in Nintendo's E3 media press kit.[16]





Controller



The Nunchuk controller (left) and main controller shown at E3 2006Main article: Wii Remote

The primary controller for the Wii uses a one-handed, remote control-based design. The controller communicates wirelessly with the console via Bluetooth.[1] It features an integrated accelerometer, which allows it to sense linear motion along three axes, as well as tilt. The controller also contains a tracking image sensor, which, in tandem with a sensor bar, gives the controller light gun-like pointer capabilities within 5 meters (approx. 16.5 ft.) of the screen.[1] [17] Up to four controllers can be connected at once and operated as far as ten meters from the console.[1] The remote also possesses force-feedback capabilities and an internal audio speaker, and can be utilized as an NES gamepad when rotated, as well as a pointing device. The Wii-mote features 6KB of "non-volatile" memory. It can run up to 60 hours using only the accelerometer function with two AA batteries and up to 30 hours when using the precision aim.[17] The buttons on the contoller are digital. These include the D-Pad, as well as A, B, 1, 2, -, +, and Power buttons on the controller face, and a SYNCHRO button located inside the battery compartment.



The Wii Remote can be augmented by various add-ons. Announced expansions include: a Nunchuk controller (which also has limited motion sensing capabilities) featuring an analog stick and two additional digital buttons (C and Z), a Classic Controller for playing Virtual Console and GameCube games, and a "Zapper Style" shell for First-person shooter gameplay which also includes a control stick on the top.[1]



In an interview, Shigeru Miyamoto revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console.[18]





Sensor bar



The sensor barThe sensor bar is an attachment placed either directly above or below the display screen, which is required for games and applications that use the remote as an on-screen pointer. With the sensor bar it is possible to accurately pinpoint where on screen a Remote is pointing, regardless of the size or type of display used. The sensor bar is around 20 centimeters long.[17]



The role of the sensor bar in determining the location of the controller in 3D space is unclear.





Connectivity

The Wii will have built-in 802.11b/g Wi-Fi connectivity allowing communication over the Internet and with the Nintendo DS via wireless networking. Nintendo has stated that the Wii will have a standard interface for Wi-Fi. An optional USB adapter will provide network connectivity via wired Ethernet as well.[1]



In addition, the console incorporates Bluetooth wireless communication, with which it communicates with the wireless Wii Remote controller. Connectivity with other Bluetooth devices has not been mentioned.



The Wii has a flip lid that can be opened to reveal four ports for GameCube controllers and two GameCube memory card slots. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console)[14] are provided. Additionally a small internal attachment (a dongle) to be sold as an add-on to the console will allow Wii to play DVD-Video.





Technical specifications



GameCube connectivity at the top of the Wii console underneath a cover.Nintendo has, at present, released very little technical specifics regarding the Wii console. The known details include:[1]



Processors:



CPU: IBM PowerPC processor codenamed "Broadway" (made with a 90 nm SOI CMOS process)

GPU: ATI "Hollywood" (made with a 90 nm CMOS process[19], contains embedded DRAM made by NEC Electronics[20])

Memory:



1T-SRAM (amount unknown)[21]

Ports and peripheral capabilities:



Up to four Wii Remote controllers (connected wirelessly via Bluetooth)

One SD memory card slot

Two USB 2.0 ports

One Sensor Bar port

Four Nintendo GameCube controller ports

Two Nintendo GameCube memory card ports

Compatible with optional USB 2.0 Ethernet LAN adaptor

Storage:



512 MB built-in flash memory

Expansion available via SD card memory and USB mass storage[8]

Slot-loading disc drive compatible with:

12cm Wii optical disc (4.7 GB Single layer or 8.7 GB Dual Layer)

8cm GameCube optical disc

DVD Video (optional additional purchase)

Mask ROM by Macronix[22]

Built-in content ratings systems:



PEGI, ESRB, CERO, and OFLC

Networking:



Wi-Fi by Broadcom

Standardized Bluetooth by Broadcom

Video:



Up to 480p and will work with a computer monitor as well as any TV or projector[23]

Component (including Progressive scan), composite or S-Video output

16:9 support

Audio:



Main: Stereo - Dolby Pro Logic II-capable[24]

Controller: Built-in speaker



Features



Backward compatibility

Nintendo has stated that the Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved through a set of ports on top of the console concealed by a panel. There are four GCN controller ports and two GCN memory card slots as there were on the GameCube itself, so the GameCube microphone should be compatible, as well as the GameCube-Game Boy Advance cable.[1] There is no indication that the Wii has the high-speed port of the original GameCube, which means that unless otherwise indicated, the Game Boy Player (which required this port) will not be compatible with the Wii.





Online connectivity

Main article: Nintendo Wi-Fi Connection

The Wii will be able to connect to the Internet through its built-in Wi-Fi[1] and through a USB-to-Ethernet adapter[1], with both methods allowing players to access the established Nintendo Wi-Fi Connection service. The service will have several unique features for the Wii, such as the Virtual Console and WiiConnect24.





Virtual Console



A variety of classic games are scheduled to be available (design subject to change)Main article: Virtual Console (Wii)

The Virtual Console service will allow users to download and play games originally designed for not only the NES, Super NES, and Nintendo 64, but also Mega Drive/Genesis and TurboGrafx-16 systems. Only a "best of" selection for these systems will be available, not every released title. Nintendo has stated that this service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."[1]



While no pricing info has been announced for the Virtual Console feature, at the June 2006 Nintendo briefing, Satoru Iwata suggested that new, low-scale games could be sold via the Virtual Console at a price of between JP¥500 and JP¥1000(≈USD$4–$9 or ≈€3,5–€7).[25][26] In a presentation in Spain, it was mentioned that Nintendo of Spain was considering a pre-paid card option for its Virtual Console purchases.[27]





WiiConnect24

Main article: WiiConnect24

At E3 2006, Nintendo announced WiiConnect24, a feature that will allow the Wii to remain connected to the Internet in standby mode. Some possible uses of WiiConnect24 that were mentioned at E3 2006 include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system.



It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS (see Nintendo DS connectivity).[28]





Web browser

Similar to its use as the Nintendo DS Browser, the Opera web browser will be included with the Wii.[29][30] The web browser will be saved in Wii's Flash ROM (allowing access within seconds), and will support JavaScript. In addition to functioning as a web browser, Opera on Wii will serve as a layout engine to be used for web-based applications.





Nintendo DS connectivity

Wii will support wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[18]



The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.[31]



It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo.[18] The Wii will also be able to update and expand DS games. [1]





Player characters and profiles

In an interview between Wired News and Katsuya Eguchi (producer of Animal Crossing and Wii Sports), Eguchi confirmed that the custom player face feature shown in Nintendo's E3 Media Briefing is built into the hardware, and is part of a "Profile" system that contains the caricature and other information that is yet to be determined.[32] The tool being constructed for this caricature creation also includes the option to use several pre-made images for the less "artistically inclined".





Parental controls

The Wii will feature parental controls, prohibiting younger users from playing games with content unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set age level the game will not load without a correct override password.



It is confirmed that the European units will use the PEGI rating system,[33] and North American units will use the ESRB rating system.[34] While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, or the OFLC in Australia.





Software library

Main article: List of Wii games

Below is a list of some popular franchises which will be released on the Wii and is in no way a complete list.





First party

Animal Crossing

Donkey Kong

Fire Emblem

The Legend of Zelda

Metroid

Pokémon

Super Mario

WarioWare







Second party

Battalion Wars

Super Smash Bros.







Third party

Bomberman

Call of Duty

Dragon Quest

Final Fantasy Crystal Chronicles

Madden NFL

Medal of Honor

Need for Speed

Rayman

Resident Evil

Sonic the Hedgehog

Super Monkey Ball

Tony Hawk







New titles

There will also be all-new, original titles released for the Wii, including:



Disaster: Day of Crisis

Elebits

Project H.A.M.M.E.R.

Red Steel

Wii Sports

Wii Music







Third party developer support

Many companies, from Activision and EA to Square Enix and Ubisoft, have announced development of games for the Wii, among others.[35]

The development kits for Wii are available to approved developers at a cost of little more than JP¥200,000,[6] or about $1,700. (price in US$). By comparison, the PlayStation 2 development kits cost US$20,000 at the console's launch, while those for the first PlayStation cost US$4,000–US$5,000 at launch.[36]

The Virtual Console will also serve as a digital distribution service for independent game developers.[1]



Name

Wii sounds like 'we,' which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

—Nintendo regarding the name



Wikinews has news related to:

Nintendo Revolution Name RevealedNintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers.[37]



During Nintendo's pre-E3 2006 press conference, Reggie Fils-Aime joked about the mixed reactions to the new name, saying, "First, we want to thank everyone who wrote good things about it the day you heard it... both of you."[38]







See also

List of Wii games
Ray12341
2006-07-20 19:59:01 UTC
"i can tell you everything you need. The controller is motion sensitive. It has hardly any shooters. Its better for parties with lots of people. The ps3 is better. Wii sucks."

Shut up, Nintendo hater. The Wii has plenty of games. It's just that you're too insecure to play it.
adam_the_beaner
2006-07-20 19:34:07 UTC
i can tell you everything you need. The controller is motion sensitive. It has hardly any shooters. Its better for parties with lots of people. The ps3 is better. Wii sucks.
really_hyper_kid
2006-07-20 18:53:44 UTC
it uses a special remote controller that senses where your arm moves and stuff, cool for starwars games that will hopefully come out. price is below $250 and there is a classic controller that is like a snes pad with two analong sticks. also, you can buy classic games online or rent or subscribe for games
anonymous
2006-07-20 18:50:23 UTC
http://wii.nintendo.com/home.html



i'm saving up.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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