Question:
I cant figure out how to make the cheats for FarCry for the pc work I type them in but they dont work?
1970-01-01 00:00:00 UTC
I cant figure out how to make the cheats for FarCry for the pc work I type them in but they dont work?
Four answers:
shorb
2016-12-17 18:25:29 UTC
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trytusar
2006-08-18 21:22:50 UTC
Cheat Mode

Platform: PC



Press ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function.



Effect Code



God mode - \god_mode_count=1





Cheat mode (demo version)

Platform: PC



Press ~ during game play to display the console window. Press [Tab] to cycle through the available cheat options.





Developer mode

Platform: PC



Start the game with the -DEVMODE command line parameter. Then, press one of the following keys during game play to activate the corresponding cheat function. Note: When in developer mode, all levels will also be unlocked.



Effect - Key



Spawn point [F3]

All weapons P

999 ammunition O

Toggle no clipping [F4]

Move to next checkpoint [F2]

Save current position [F9]

Load current position [F10]

Toggle extra information [F11]

Toggle first and third person view [F1]

Toggle God mode [Backspace]

Increase speed [Equals]

Decrease speed [Minus]

Return to Default speed [F5]





God Mode

Platform: PC



Open devmode.lua in the Far Cry directory and add the following code to the bottom:



function GodMode()

if _localplayer then

_localplayer.cnt.health = 99999;

_localplayer.cnt.armor = 99999;

Hud:AddMessage(''[CHEAT]: Give 99999 health and armor'');

System.LogToConsole(''\001CHEAT: Give 99999 health and armor'');

else

Hud:AddMessage(''[CHEAT]: No godmode today'');

end

end



Then, start the game with the -devmode switch and open the console with the ` key. Type in: #GodMode() and you'll have 99999 health and armor. The normal maximum is 255.



Saving or loading a game will reset the values, though.





Level Select

Platform: PC



Press '~' to bring up the console and enter these codes:



archive level : \map archive

boat level: \map boat

bunker level: \map bunker

carrier level: \map carrier

catacombs level: \map catacombs

control level: \map control

cooler level: \map cooler

dam level: \map dam

factory level: \map factory

fort level: \map fort

pier level: \map pier

rebellion level: \map rebellion

regulator level: \map regulator

research level: \map research

river level: \map river

steam level: \map steam

swamp level: \map swamp

training level: \map training

treehouse level: \map treehouse

volcano level: \map volcano









Manual Save

Platform: PC



It's easy to save anywhere in the game. Just open the console (~ key) and type \save_game. If you can bind the command to an unused key, you will be able to quicksave any time with a press of the button. You may otherwise just type in the command normally each time you want to save. Add -DEVMODE to the end of the executable command line if the save command is not working.





No damage (demo version)

Platform: PC



Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "gamerules.lua" file in the "/farcrydemo/scripts/default" folder. Find the following line.



"ai_to_player_damage = 1, 1, 1, 0.5, 0.5, 0.5"

and change it to :

"ai_to_player_damage = 0, 0, 0, 0.0, 0.0, 0.0"





Rally Pigs

Platform: PC



If you park a buggy in an unsafe spot, such as on a flight of stairs in the Fort level, eventually a pig will get in and drive it back to the road and park it. Be careful, the pig will run you over if you get in the way.
2006-08-18 19:47:05 UTC
try using this key for a gametalk window (~) it should open a window with commands and all u do is type the cheat in thats all i know
VoidZerO
2006-08-18 22:03:26 UTC
Before you try to type in the cheats, you must perform the following.



Cheat: Developer Mode

This involves editting a vital game file, so make a back up of the original file before you attempt the following hack.



Locate the DevMode.lua file in your Far Cry directory. Use a text editor (like Notepad.exe) to open the file and copy all the following contents into the DevMode.lua file (replace all the original contents). Save it as a .lua file when you are done.









cl_display_hud = 1

cl_drunken_cam = 0

ThirdPersonView = 0

--p_model = "objects/characters/pmodels/hero/hero.cgf"

--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);

--Input:BindCommandToKey("\\SkipCutScene","F7",1);

-- Developer Cheat keys ---

--- non standard key bindings ---

-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)

--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);

-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable

Input:BindCommandToKey("#ToggleAIInfo()","f11",1);

--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);

Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);

-- to be removed

Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);

Input:BindCommandToKey("#MoreAmmo()","o",1);

Input:BindCommandToKey("#AllWeapons()","p",1);

Input:BindAction("SAVEPOS", "f9", "default");

Input:BindAction("LOADPOS", "f10", "default");

Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);

Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);

-- to be removed

-- removed

--Input:BindCommandToKey("#Game.Save()","insert",1);

--Input:BindCommandToKey("#Game.Load()","home",1);

Input:BindCommandToKey("#DefaultSpeed()","f5",1);

Input:BindCommandToKey("#DecreseSpeed()","-",1);

Input:BindCommandToKey("#IncreseSpeed()","=",1);

--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);

--Input:BindCommandToKey("#p_do_step=1","]",1);

--Input:BindCommandToKey("#TCM()",".",1);

--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);

-- removed

--- temp variables for functions below ---

prev_speed_walk=p_speed_walk;

prev_speed_run=p_speed_run;

prev_speed_walk2=p_speed_walk;

prev_speed_run2=p_speed_run;

default_speed_walk=p_speed_walk;

default_speed_run=p_speed_run;

screenshotmode=0;

function ToggleAIInfo()

if (not aiinfo) then

aiinfo=1;

else

aiinfo=1-aiinfo;

end

if (aiinfo==1) then

ai_debugdraw=1;

ai_drawplayernode=1;

ai_area_info=1;

else

ai_debugdraw=0;

ai_drawplayernode=0;

ai_area_info=0;

end

end

function GotoNextSpawnpoint()

Hud:AddMessage("[NEXT]: next spawn point");

local pt;

pt=Server:GetNextRespawnPoint();

if(not pt)then -- last respawn point or there are no respawn points

pt=Server:GetFirstRespawnPoint(); -- try to get the first one

end

if(pt)then -- if there is one

Game:ForceEntitiesToSleep();

_localplayer:SetPos(pt);

_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });

end

end

function SetPlayerPos()

local p=_localplayer

p:SetPos({x=100,y=100,z=300});

end

-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()

--

-- USAGE:

-- deactivate designer mode: (nil,nil,0)

-- old super designer mode (with collision): (40,120,1)

-- old designer mode (without collision): (10,15,0)

-- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)

--

function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )

if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then

Hud:AddMessage("[CHEAT]: Designer fly mode OFF");

p_speed_walk = SuperDesignerMode_Save1;

p_speed_run = SuperDesignerMode_Save2;

_localplayer.DynProp.gravity = SuperDesignerMode_Save3;

_localplayer.DynProp.inertia = SuperDesignerMode_Save4;

_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;

_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;

_localplayer.DynProp.air_control = SuperDesignerMode_Save7;

_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

SuperDesignerMode_Save1=nil;

-- activate collision, parameter is 0 or 1

_localplayer:ActivatePhysics(1);

else

Hud:AddMessage("[CHEAT]: Designer fly mode ON");

SuperDesignerMode_Save1 = p_speed_walk;

SuperDesignerMode_Save2 = p_speed_run;

SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;

SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;

SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;

SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;

SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;

p_speed_walk = speedwalk;

p_speed_run = speedrun;

_localplayer.DynProp.gravity=0.0;

_localplayer.DynProp.inertia=0.0;

_localplayer.DynProp.swimming_gravity=0.0;

_localplayer.DynProp.swimming_inertia=0.0;

_localplayer.DynProp.air_control=1.0;

_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

-- deactivate collision, parameter is 0 or 1

_localplayer:ActivatePhysics(withcollide);

end

end

function ToggleScreenshotMode()

if(screenshotmode~=0) then

System:LogToConsole

("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");

screenshotmode=0;

hud_crosshair = "1"

cl_display_hud = "1"

r_NoDrawNear = "0"

ai_ignoreplayer = "0"

ai_soundperception = "1"

r_DisplayInfo = "1"

else

System:LogToConsole("SCREENSHOTMODE ON");

screenshotmode=1;

hud_crosshair = "0"

cl_display_hud = "0"

r_NoDrawNear = "1"

ai_ignoreplayer = "1"

ai_soundperception = "0"

r_DisplayInfo = "0"

end

end

function DecreseSpeed()

if tonumber(p_speed_walk)>5 then

p_speed_walk=p_speed_walk-5;

p_speed_run=p_speed_run-5;

System:LogToConsole("Decresed player speed by 5");

else

System:LogToConsole("You can not go any slower!");

end

end

function IncreseSpeed()

if tonumber(p_speed_walk)<500 then

p_speed_walk=p_speed_walk+5;

p_speed_run=p_speed_run+5;

System:LogToConsole("Incresed player speed by 5");

else

System:LogToConsole("You can not go any faster!");

end

end

function DefaultSpeed()

p_speed_walk=default_speed_walk;

p_speed_run=default_speed_run;

System:LogToConsole("Player speed reset");

end

function TeleportToSpawn(n)

local player = _localplayer;

local pos = Server:GetRespawnPoint("Respawn"..n);

if pos then

player:SetPos(pos);

player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });

end

end

-- Give the player the passed weapon, load it if neccesary

function AddWeapon(Name)

Game:AddWeapon(Name)

for i, CurWeapon in WeaponClassesEx do

if (i == Name) then

_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);

end

end

end

function MoreAmmo()

if _localplayer then

_localplayer.cnt.ammo=999;

Hud:AddMessage("[CHEAT]: Give 999 ammo");

System:LogToConsole("\001CHEAT: Give 999 ammo");

else

Hud:AddMessage("[CHEAT]: no ammo today");

end

end

function AllWeapons()

AddWeapon("AG36");

AddWeapon("Falcon");

AddWeapon("SniperRifle");

AddWeapon("MP5");

AddWeapon("RL");

AddWeapon("Shotgun");

AddWeapon("OICW");

AddWeapon("P90");

AddWeapon("M4");

_localplayer.cnt:GiveBinoculars(1);

_localplayer.cnt:GiveFlashLight(1);

Hud:AddMessage("[CHEAT]: Give all weapons");

System:LogToConsole("\001CHEAT: Give All weapons");

end

function ToggleGod()

if (not god) then

god=1;

else

god=1-god;

end

if (god==1) then

System:LogToConsole("God-Mode ON");

else

System:LogToConsole("God-Mode OFF");

end

end

Input:BindCommandToKey("#ToggleGod()","backspace",1);





After you save the DevMode.lua file, start a Far Cry game by adding -devmode at the end of the games's executable and you may use the following hotkeys for cheats:

F1 ... Toggles FirstPerson/ThirdPerson Camera Modes

F2 ... Go to next checkpoint

F4 ... No clipping on/off

F5 ... Default Speed

F9 ... Save Current Position

F10 ... Load Current Position

F11 ... Toggle Extra Information

o ... Gives 999 ammo

p ... Gives all weapons

BackSpace ... Toggle GodMode

= ... increase speed

- ... decrease speed


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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