vikrant_kannu
2009-10-28 22:29:36 UTC
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 256 MB of video memory and 956 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Error during initialization:
Unhandled exception caught