Question:
where can i get final fantasy I and II dawn of soul codes?
anonymous
2007-10-05 21:26:30 UTC
where can i get final fantasy I and II dawn of soul codes?
Seven answers:
MagicianTrent
2007-10-05 21:36:20 UTC
Codes? Those games don't have cheat codes.
ket_kul
2007-10-05 23:37:48 UTC
there's no cheat codes.

but if only game secret or walkthrough find it on gamefaqs.

Or if you want visit gamefaqs from this link, it's already choose the best one

Final Fantasy I

http://allfinalfantasy-info.blogspot.com/2007/09/final-fantasy-i.html

Final Fantasy II

http://allfinalfantasy-info.blogspot.com/2007/09/final-fantasy-ii.html
anonymous
2017-02-17 19:23:33 UTC
Luckly this is a great solution for premature ejaculation http://EndPrematureEjaculation.enle.info/?9Qs3



A guy always cums fast when its their first time. and especially if he's been waiting for a long time. Guys are erect at least 5 times a day so what I would do is some foreplay until he ejaculates or the both of you for that matter its not fair that he has orgasms and you don't so get him to do you first and then once you finish he will be more than ready for his orgasm. then use a condom because that cuts down the sensations for him if he feels he is about to come prematurely then tell him to come out and do some more foreplay on you so he has time to calm down. the condom should work but if you want a baby tell him to take the condom of before ejaculation and then finish in you. the longer you wait to make him come with foreplay the quiker it will be because he has to get it out of him.



He also does need time because you are the only one he has been with so once he gets used to it, you can really enjoy it once he gets his techniques down pat. Tell him what you like. Get some books and videos also until you both are experienced. Or you could even have a quickie in the morning, when you get home and then at night. he will diffently last longer because his mind has been free twice already. You get on top of him and you control the situation. Also my boyfriend tells me that he thinks about none sexual things for a while to help control him, tell him to think about a sport or something that calms him. If that doesn't work then just do IT over until you are satisfied
Joanna
2016-03-19 10:19:46 UTC
I mean Skyrim and the Fallout series are great RPGs even though they're a bit more hardcore.
anonymous
2007-10-05 21:38:48 UTC
those games are now out dated, you'll hardly find any odes for those games. sorry
anonymous
2016-08-15 03:33:11 UTC
I was wondering the same thing too yesterday
anonymous
2007-10-07 02:30:55 UTC
Game Shark Codes For Final Fantasty 1



(M)

ee1efec7

48525217

2500cebb

307bd24b



Max/Infinite Gil.

f676f9e6

eed51377



Have All Items

b4315888

d5eab772

c0ae59e9

7a0799aa

ae361d0e

e67fb25d

569fdb7a

e807ff44

b1e5d7a1

13cedbc1

49f752a0

727c7b65



Have All Weapons

3bea22cd

a7523ffb

25a26792

6b2ba68f

254d140b

84e370cc

e3f6d87a

72618ded

f74838ee

d6c90ab0

d38c6cb9

fd49a6df



Max/Infinite HP

85af2076

b1fbe918





Have All Armor

4c7133c4

e4db77b4

ff07ddc4

a9efcff3

1786d3be

afd13822

e1ec07b1

ee6ebc68

e7bcb809

7c60665b

f3a282f9

48adc203



Music player:

Successfully complete both games to unlock the sound test option. Press R at the screen where you select which game you are playing.

Information in this section was contributed by Corey.



Hint: Final Fantasy 1: Bonus puzzle game:

Enter the ship, hold A and press B(55). Arrange the tiles in order from 1 to 15 to collect 100 Gold.



Hint: Final Fantasy 1: Dead Link:

Go to the town of Elfheim. There is a group of three gravestones near the White Magic shop. If you search the one on the left, it reads "Here Lies Link".

Information in this section was contributed by Kevin James.



Hint: Final Fantasy 1: Class upgrades:

Once you get the airship, if you have the item Rat's Tail with you, you can perform this trick. If not, go to the Citadel of Trials and retrieve it. After you get Rat's Tail, press Select + B to see your current position and look to the northwest. You will see a strand of yellow squares, which represent islands. The easiest way to get to these islands is to take the airship you just received and go to Crescent Lake. Then, go to where the town is located. Once there, go to your left. When you see a somewhat half a circle of grass, go up. You will see Mount Gulg. Once you are hovering over the volcano, keep going up. It will require a few seconds to reach the desert, but once you do, locate the tower in the desert then hover over it. Next, go to your left. Once you see the island with a blue covering and two holes, go up to the island above it. Find a place to land and go into the rightmost hole. Once you go in, the location should read "Dragon Caves B1". Go down the pathway, It is very long, so you should dash right down it. Once you see the stairs, go into them. A room will appear, and be identified as "Dragon Caves B2". Go through the door and dash straight up until you see the Dragon King Bahamut. Talk to him and he will update your party's ranks, as follows.

Information in this section was contributed by WaKiNg_ThE_wInDs.



Warrior to Knight

Monk to Master

Thief to Ninja

Black Mage to Black Wizard

White Mage to White Wizard

Red Mage to Red Wizard



Hint: Final Fantasy 1: Ultima Weapon:

To get the strongest sword in the game (better than the Massamune), The Ultima Weapon, defeat Taimat in the Sky Palace. You will see a scene where a statue disappears in a place called Whisperwind Cove. Go to the cave where you obtained the Levistone. Take your canoe to look for a cut to the east. You will see a cave, which is the Whisperwind Cove. Go through the floors until you finally defeat the 40th floor Boss (Death Gaze, HP: 30,000, weakness: Fire and Diaja). Walk through the teleporter behind the Boss' grave. You will be in a room with a room. Directly to the northeast is a room with the Ultima Weapon (usable by a Knight, Ninja, White Wizard, Black Wizard, Master, and Red Wizard).

Information in this section was contributed by domesticarts.



Hint: Final Fantasy 1: Elixirs:

In the Temple of Chaos, in the room with the Death Eye in it, go to the encounter point to start a battle with the Death Eye. It has 360 HP and is vulnerable to Fire and Dia. You will get 1 experience point and 1 Gil, but you will get a Elixir from killing it. Go to the same encounter point to keep getting Elixirs.

Information in this section was contributed by cory_is_cool155.



Hint: Final Fantasy 1: Special dungeon recommended order:

Every time you defeat one of the four fiends, a special extra dungeon will appear. It is recommended that you to enter each in the following order.



1. Earthsgift Shrine (10 floors)

2. -Whisperwind Cove (40 floors)

3. Hellfire Chasm (20 floors)

4. Lifespring Grotto (30 floors)



The reason for this order lies on the difficulty and convenience. Earthsgift is first because it is the easiest and it can help you see what the other three dungeons will look like. Even though Whisperwind is the last and longest one, once you complete this dungeon you will get two particular pieces of equipment that will be most useful for the Boss battles that await in the Lifespring Grotto (the Lightbringer sword and Ultima weapon). Lifespring Grotto has the most difficult Boss battles in the game (against Shinryu and Omega Weapon); it definitely should be done last. Try to attempt the last three dungeons (according to the order previously pointed out) with a level of at least 60 and have the Flare, Holy, Healaga, Temper, Full-life and Protera spells. Also, take as much MP restoring items (particularly Turbo ether) as possible to heal and attack.

Information in this section was contributed by Moogle Lord Juandiego.



Hint: Final Fantasy 1: Defeating special Bosses in extra dungeons:

Have a Black Wizard and a White Wizard in your party. It is also useful to have A Red Wizard which can cast Haste and Temper. The fourth party member should be either a Ninja, Knight, or a Master well equipped. As soon as the battle starts, have the Red Wizard cast Temper on the fighting character , and the White Wizard cast Protera. The Black Wizard can cast Haste on the fighting character. For the rest of the turns, have the Red Wizard serve as a support member by assisting with healing spells and items to recover the other wizards' MP. Have the Black Wizard casting Flare all the time, as all monsters are vulnerable to it. Have the White Wizard cast Healaga (as most Bosses use party attacks such as Omegas Raygun that will damage each member about 350 HP). Whenever possible, have the White Wizard use Holy (which also attacks every Boss). The fighting character should always be attacking and be under the best spells to improve their hit points. Every time a part member falls, revive him with Full-Life. If it is the White Wizard who falls, revive her and make sure she gets all her HP back soon (cast Curaja on herself). Bosses have a lot of HP, and the battles last a long time. However, by using this strategy you can survive any difficult battle. Do not worry about fallen warriors at the end of the battles as there are no experience points awarded, which makes no difference between a standing or knocked out character at the end.

Information in this section was contributed by Moogle Lord Juandiego.



Hint: Final Fantasy 1: Earthgift Shrine:

This dungeon is easy to complete. However, the Bosses found at the end of it might not be so easy to defeat if you are not prepared. Every time you defeat a boss, you will be kicked out of the dungeon and must complete it again in order to fight the other Bosses Also, once you defeat them, they will be there again the next time. They all like to use Quake; it is a good idea to be protected against it (Ribbon, Nulldeath).

Information in this section was contributed by Moogle Lord Juandiego.



Echidna (lower right): HP 4,800, X-potion (fully restores HP), weakness: none.



Cerberus (lower left): HP 4,000; Kotetsu (small katana usuable by Warrior/Knight-Red Mage/Red Wizard-Thief/Ninja), weakness: none.



Ahriman (upper right): HP 5,000, Dry Ether (fully restores MP), weakness: none.



Two-Headed Dragon (upper left): HP 4,500, Bard's Tunic (a light loose-fitting tunic usable by anyone), weakness: none.



Hint: Final Fantasy 1: Hellfire Chasm:

This dungeon is a real maze which can result in frustration. Amongst its 20 floors, you will find one in which your party appears on a completely new world map. To get out of this floor, you must travel walking, by ship, canoe, and finally airship to reach the hole in the ground that takes you to the next floor. In a small island which can be found while sailing in the nameless seas on this new world, there is a pirate that tells you that some places in the world can only be reached with an airship. However, he lacks a Levistone to use at the oasis and thus cannot get an airship. However with acknowledgment of this, whenever you happen to reach a small desert with a single palm tree in it, you can save lots of time by just pressing A in front of it to get the airship. Once you get the airship, look for a hole in the ground of a small island and proceed to the next floor. Other floors are also annoying. For example, there is one where a thousand persons keep telling you to stop trying and to turn back and leave. In this floor, beware of the shinning floor. If you step on it, you will have to fight. On this dungeon there are two floors where you battle Bosses. In each of these, you can fight one out of two Bosses. This means that you have to do the entire thing twice in order to battle the four Bosses. They are as follows.

Information in this section was contributed by Moogle Lord Juandiego.



Scarmiglione (first form)

HP 4,000

Weakness: None



Scarmiglione (Final form)

HP 7,046

Lunar Curtain: Casts NulDeath

Weakness: Fire and Dia



Cagnazzo

HP 7,968

Light Curtain: Casts NulAll

Weakness: Lightning



Barbariccia

HP 12,954

Braveheart: A sword that casts confuse when used; usable by Warrior/Knight, Ninja

Weakness: None



Rubicante

HP 15,000

Kikuichimonji: A chrysanthemum (Kiku) adorns its scabbard; usuable by Warrior/Knight, Thief/Ninja, Red Mage/Red Wizard

Weakness: none



Hint: Final Fantasy 1: Lifespring Grotto:

This extra dungeon has a total of 30 floors. Several mini-adventures are included, such as "dancing days", where must make way through endless dancing girls; "library mice", where you meet the world's greatest geeks; and "Dark Bahamut's test", where your courage is tested by fighting a certain number and type of dragons. In this last one, try defeating all the dragons on the floor for two reasons; filling up any empty spaces in your bestiary regarding dragons and plenty of leveling up. An important adventure involves mermaids and the legendary Gilgamesh. To get through it, just listen to the mermaids talking about "the mysterious man seeking a legendary blade" and follow their instructions in order to fight Gilgamesh (who by the way finds a cheap replica of the sword "Excalipur"), and proceed to the next floor. You will also fight the monster boss Atomos. Defeating the enemies in the Grotto will provide you with great equipment, including a Black Wizard's ultimate weapon, the Judgment Staff.



Gilgamesh

HP 8,888

Genji Gloves: Heavy gloves crafted in a distant land; usuable by Warrior/Knight, Ninja

Weakness: None



Atomos

HP 13,000

Judgment Staff: A staff that casts Flare when used; usable by Black Wizard

Weakness: None



In the last floor, you can fight only one of the next two Bosses each time. For this reason, it is necessary to complete the dungeon twice in order to be able to fight both final monsters.



Omega (left)

HP 35,000

Murasame: A sword also known as the Demonblade (Oniken); usable by Ninja

Weakness: Ice



Shinryu (right)

HP 35,000

Ragnarok: A sword etched with words of the gods; usable by Knight

Weakness: None



These final two enemies are the most difficult to defeat in the game. Noth have the maximum HP that any monster can have. Chaos the final Boss has only 20,000 HP. A White Wizard casting Healaga every time should be enough to keep your party alive long enough as to defeat them. Make sure to have her MPs recovered with Turbo Ether as they will run out. Also, have a good level (level 60 recommended).

Information in this section was contributed by Moogle Lord Juandiego.



Hint: Final Fantasy 1: Whisperwind Cove:

Once you enter this dungeon, you will have to travel across an insane parallel universe filled with bizarre events and new powerful creatures. This crazed-out dungeon consists of 40 floors where you will encounter mini side quests such as the Fairy Town of Feyhem, the dwarf trading adventure "Monsters Have Feelings Too", save a little town from the phantom train, a giant beaver game, the fallen kingdom, and mage town. Every ten floors or so, you will encounter a Final Fantasy 6 Boss in some of the most difficult battles in the game. The following are their identies, weaknesses, and item given. Do not expect any gil or experience from any of them.



Typhon (Mr. Chupon)

HP 10,000

Genji Helm: Heavy helm usable by Warrior/Knight - Thief/Ninja

Weakness: Ice



Orthros (Ultros)

HP 17,000

Rune Staff: Casts Healara, usable by White Wizard

Weakness: Fire and Lightning



Phantom Train

HP 9,999

Megalixir: Fully restores party's HP and MP

Weakness: Fire and Dia



Death Gaze

HP 30,000

Lightbringer: Sword that casts Holy, usable by Red Wizard

Weakness: Fire and Dia



Because of all the trouble that this dungeon represents, once you complete it, the mighty Ultima Weapon (sword bound to its wielder's HP usable by all the higher classes) is awarded to you. Additionally, several nice pieces of equipment will be found. It is recommended that you to attempt this dungeon with your characters at level 60, at least. You should also have 99 Ether and Turbo Ether and all the maximum level spells. Throughout the whole thing, there are only a few chances to go back to the surface and very little places to heal. You will need lots of magic and items.

Information in this section was contributed by Moogle Lord Juandiego.



Hint: Final Fantasy 1: Character starting stats:

Information in this section was contributed by Cory Horne.



Monk

LV: 1

HP: 33

MP: 0

Magic Level: 0

Current Exp: 0

Next Level: 14

WPN: Staff

SHD: -

HLM: -

ARM: Clothes

GLV: -

Class upgrade to: Master



Warrior

LV: 1

HP: 35

MP: 0

Magic Level: 0

Current Exp: 0

Next Level: 14

WPN: Knife

SHD: -

HLM: -

ARM: Clothes

GLV: -

Class upgrade to: Knight



Thief

LV: 1

HP: 30

MP: 0

Magic Level: 0

Current Exp: 0

Next Level: 14

WPN: Knife

SHD: -

HLM: -

ARM: Clothes

GLV: -

Class upgrade to: Ninja



Red Mage

LV: 1

HP: 30

MP: 10

Magic Level: 1

Current Exp: 0

Next Level: 14

WPN: Knife

SHD: -

HLM: -

ARM: Clothes

GLV: -

Class upgrade to: Red Wizard



White Mage

LV: 1

HP: 33

MP: 10

Magic Level: 1

Current Exp: 0

Next Level: 14

WPN: Staff

SHD: -

HLM: -

ARM: Clothes

GLV: -

Class upgrade to: White Wizard



Black Mage

LV: 1

HP: 25

MP: 10

Magic Level: 1

Current Exp: 0

Next Level: 14

WPN: Knife

SHD: -

HLM: -

ARM: Clothes

GLV: -

Class upgrade to: Black Wizard



Hint: Final Fantasy 1: Evil Eye:

Magic spells are expensive. However, there is one particular monster that is capable of making it easy for your economy, and helps to level up very quickly. In the Cavern of Ice, directly in front of the chest which contains the Levistone treasure, you can find the Evil Eye (HP 162, Gil 3,225, experience 3225, weakness: none). You should be able to defeat it with a couple of good hits. Every time you defeat it, just walk away a step and return to the spot where it appears to fight it again. Repeat this for easy money and experience. It is rather easy to complete this short dungeon, and the Evil Eye willnot give you much trouble. No investments (such as Ether) are required.

Information in this section was contributed by Moogle Lord Juandiego.



Hint: Final Fantasy 1: Get the Airship early:

Before you fight against Marilith, travel around until you find where the river meets the ocean from the left. Enter the river and search until you see two cave entrances on the screen. Go left, then down, until you reach land. Go right towards the cave. In this cave is the Levistone. When you reach the floor where there is a long room with one treasure chest, you will see a crack in the floor. Note: Outside that room is a staircase that sends you outside the cave (which means you will have to start all over again). Go the cracked floor in said room and you will fall through to the room with the Levistone. The stone is guarded by an Evil Eye, but it is not difficult to defeat. After you get the Levistone, search by sea to find a desert that is surrounded by mountains. At the bottom of the desert is a dot of sand at the entrance. Park your ship at the port south of Elfem or at a nearby river. Walk into the desert and you will receive the Airship. Note: the Airship can only land in places with clear green/light green patches of land.

Information in this section was contributed by lunap1.



Hint: Final Fantasy 1: Get the upgrade early:

After getting the Airship, search for a group of small islands. Go to each island and you will find Bahamut, who will give you the upgrade if you bring him the Sign Of Courage (which is a "rat's tail"). Go in search of the Trial Of Courage, a castle surrounded by mountains with a river nearby. There is a stretch of land that is a long walk from the castle. Land at the tip of that land and walk until you reach the river near the castle. Cross the river in the canoe and enter the castle. Note: Make sure you have a lot of Golden Needles because some of the monsters there can turn you to stone. After getting the "rat's tail", return to Dragon Caves and talk to Bahamut to get the upgrade before you fight Marilith.

Information in this section was contributed by lunap1.



Hint: Final Fantasy 1: Final Fantasy 9 reference:

While traveling within the "LifeSprings Grotto", on the dancing girls floor (roughly 17), talk to all the girls. A few of them will mention something about "Theatre Troupe Tantalus" and "I Want to be Your Canary", which are references to Final Fantasy 9.

Information in this section was contributed by Wocki87.



Hint: Final Fantasy 2: Defeating Chaos:

Chaos, the last Boss, is very difficult to defeat. Use the Blood Swords that were obtained at Pavel's house, etc. and he will die in two hits.

Information in this section was contributed by Valentino Vitale.



Hint: Final Fantasy 2: Blood Swords:

To get the second most powerful Blood Sword, go to Pavel's house after you are halfway through the game. He will give you all of his treasures.

Information in this section was contributed by Valentino Vitale.



Hint: Final Fantasy 2: Concentration card mini-game:

After getting the snowcraft, use it north of Salamand. During the game in the snow area, hold A and press B(22). You will unlock a memory mini-game in which you can earn treasure and items to use in the main quest. The fewer mistakes you make in the game, the better your prizes. If one of your characters has upgraded the Toad spell to level 16, all of the face panels in the mini-game will change to toad heads.

Information in this section was contributed by cory_is_cool155.



Character mini-game prizes



Misses

Gil Prize

0

20,000 Elixir, Cottage

1

15,000 Elixir

2

10,000 Phoenix Down, Cottage

3

5,000 Phoenix Down

4

2,500 Gold Needle, Ether

5

1,500 Ether

6

500 Gold Needle

7

300 Hi-Potion, Antidote

8

200 Hi-Potion

9

100 Potion, Antidote

10

0 Potion



Information in this section was contributed by cory_is_cool155.



Toad mini-game prizes



Misses

Gil Prize

0

40,000 Masamune

1

25,000 Aegis Shield

2

10,000 Genji Armor

3

5,000 Genji Gloves

4

3,000 Genji Helm

5

2,500 Hermes's Shoes

6

1,500 Sage's Wisdom

7

1,000 Saint's Spirit

8

500 Bacchus's Wine

9

300 Conch Shell

10

100 -



Information in this section was contributed by cory_is_cool155.



Hint: Final Fantasy 2: Ride a Chocobo:

Directly south of Kashuan Keep is a forest. Within that forest is a small patch of grass. Walk over the grass to enter the hidden Chocobo's Forest, which is a large field of grass. If you find a Chocobo in it, you can ride it.

Information in this section was contributed by Bendilin Spurr.



Hint: Final Fantasy 2: Recommended party:

To get an very good party, train Firion in Swords, Guy in Axes/Black Magic, Maria in Spears/White Magic, and Leon in Swords. On the Soul Of Rebirth, train Minwu (Mindu) in Staves/White Magic, Scott (Gordon) in Swords/ Black Magic, Josef in Fist, and Richard (Gerath) in Swords.

Information in this section was contributed by Valentino Vitale.



Hint: Final Fantasy 2: Mastering:

To master any weapon or magic, use it every turn of every battle and equip two of the weapons (for example, two swords, two shields, two axes, etc.). You will get to level 16 easily.

Information in this section was contributed by Valentino Vitale.



Hint: Final Fantasy 2: Level up shields faster:

Equip two shields and keep attacking with them until the foe runs away.

Information in this section was contributed by Connor G.



Hint: Final Fantasy 2: Level up weapons faster:

Equip two shields and keep attacking with them. Before the enemies all run, switch the shields with two weapons. You will get weapon experience instead.

Information in this section was contributed by Connor G.



Hint: Final Fantasy 2: Level up magic faster:

Find a Green Soul and use magic only on it. It will heal you instead of damaging you. As it absorbs attacks, you can fight as much as desired.

Information in this section was contributed by James Milligan.



Hint: Final Fantasy 2: Increase HP, MP, Stamina and Magic:

To increase HP, MP, Stamina and Magic easily, make sure you have full HP and MP. Then, use the magic "Swap" against an enemy with very low HP and very low MP. If Swap was successful and you end the battle. your Max HP, Max MP, Stamina and Magic will increase. Then, recover your HP and MP and repeat the process.

Information in this section was contributed by Jamz.



Hint: Final Fantasy 2: Easy gil:

When you get a decent amount of life and levels on your spells (works best with Thunder and Fire at level 8), go to Fynn and fight the Captain. Defeat him. When you win, you will get a Flame Bow, Curse Tome, Toad Tome, or Golden Armor. When you are finally stocked up on those, sell them (keeping a few for yourself). The Toad Tome sells for 5,000 gil. You can also increase your spell levels.

Information in this section was contributed by Charles Bender.



Hint: Final Fantasy 2: Easy experience:

As soon as you start the game and get out on the world map, walk around and get in random battles until you have enough money to buy an attack spell for each of your characters, and a Cure for each (1200 gil). Teach them to your characters. Any time before you get Minwu, walk around outside of Altair or Gatrea, getting in random battles for awhile. Use attack spells exclusively to kill the monsters until each character's attack spell is up to level 3 or 4 at least. Then, go get Minwu. Instead of going off to the ferry however, go back to Fynn. Put Minwu in the back row and everyone else in the front. Save the game, and talk to a soldier to engage a Captain. Each turn, have your three main characters cast their attack spell and have Minwu cast Life over the entire party (regardless of whether or not anyone has been killed yet), until you kill the Captain. The Captain will drop either 300 or 450 gil, or one of the following items: Flame Bow, Golden Armor, Curse Tome, and Toad Tome. Keep fighting Captains until you get three or four Golden Armors. Cross the lake to Gatrea to use the inn as needed. Try to get a Flame Bow, if one of your characters can use bows.It is the most powerful weapon you can get for a while. Save the game periodically. By the time you have three Golden Armors, you should be strong enough to face the enemies just north of Fynn. You mainly want to be on the watch for Ogres, Ogre Mages, and Magicians, as they drop good equipment and tomes that you would otherwise have to wait until later to get, including Mythril Maces and Helms and Scourge Tomes. This is also a good way of getting money.

Information in this section was contributed by blkscorp16.



Hint: Final Fantasy 2: Hidden Killer Bow message:

With a cheat device such as Action Replay, enable the "Have All Items" code. Start the game and check your items. You will find a weak bow called the Killer Bow, along with the message "If you are reading this, you have either found a bug or are a 1337 haxxor."

Information in this section was contributed by ShinobiFlame535Z.



Hint: Final Fantasy 2: Leon's Broadsword and Buckler:

In the first fight in game when Leon is in your group, when it is Leon's turn to attack go to the "Item" menu. Go up and unequip his broadsword and his buckler and attack. When the fight is over, Leon will be gone but you will have a broadsword and a buckler in your "Item" menu.

Information in this section was contributed by cory_is_cool155.



Hint: Final Fantasy 2: Iron Giant:

Although they are rare, you will probably encounter an Iron Giant in Pandaemonium. Iron Giant has 3500 HP and 240 MP and has a weakness to Lightning and Ice and absorbs Fire. For killing the Iron Giant, it may drop many of the best weapons and armor in the game, such as the Excalibur, Aegis Shield, Genji Helm, Genji Armor and Genji Gloves.

Information in this section was contributed by Cory Horne.



Hint: Final Fantasy 2: Special weapon attacks:

Press Up to view the items a player has equipped. Choose the special weapon and press A(2) to perform the special attack.

Information in this section was contributed by Cory Horne.



Holy Lance: Holy 8

Mage's Staff: Thunder 5

Masamune: Haste 11

Rune Axe: Fog 6

Stardust Rod: Fire 16

Thunder Spear: Thunder 16

White Rose: Berserk 16

Wizard's Staff: Scourge 16

Yoichi's Bow: Berserk 3



Hint: Final Fantasy 2: Characters starting stats:

Information in this section was contributed by Cory Horne.



Firion

HP: 30

MP: 5

Starting Equipment: Broadsword, Buckler, Leather Armor

Starting Items: -

Starting Spells: -



Maria

HP: 20

MP: 5

Starting Equipment: Bow, Clothes

Starting Items: -

Starting Spells: -



Guy

HP: 40

MP: 5

Starting Equipment: Axe, Leather Armor

Starting Items: -

Starting Spells: -



Leon (1)

HP: 30

MP: 5

Starting Equipment: Buckler, Broadsword

Starting Items: -

Starting Spells: -



Leon (2)

HP: 1098 MP: 5

Starting Equipment: Flame Sword, Venom Axe, Diamond Helm, Diamond Mail,

Diamond Gloves

Starting Items: -

Starting Spells: -



Minwu

HP: 175

MP: 103

Starting Equipment: Staff, Copper Plate

Starting Items: Magiconch, Ether

Starting Spells: Cure 7, Life 7, Basuna 6, Esuna 3, Barrier 7, Blink 5,

Shield 5, Shell 6, Wall 5, Dispel 3, Silence 4, Faze 4, Fog 6, Swap 3, Fear 3, Warp 1



Josef

HP: 235

MP: 5

Starting Equipment: Leather Cap, Leather Armor, Leather Gloves

Starting Items: Garlic, Potion

Starting Spells: -



Gordon

HP: 64

MP: 5

Starting Equipment: Spear, Bronze Shield, Bronze Mail, Bronze Gloves

Starting Items: Potion x2

Starting Spells: -



Leila

HP: 150

MP: 20

Starting Equipment: Dagger, Longsword, Gold Hairpin, Silver Plate

Starting Items: -

Starting Spells: Bolt



Ricard

HP: 549

MP: 5

Starting Equipment: Wing Blade, Golden Shield, Titan's Helm, Knight's Armor

Starting Items: -

Starting Spells: -



Hint: Music:

After you have completed both Final Fantasy and Final Fantasy 2, a new option will appear in the main menu that will allow you to browse and listen to all of the music in the game.

Information in this section was contributed by cory_is_cool155.



Hint: Cheaper inn prices:

Use Cure on your entire party until your life is full. The inn will then just charge you for MP healing.

Information in this section was contributed by shaleen ullah.



Once you have gotten the Pirate Ship from Provaka, you can use it to dock at the port below Cornelia. Whenever you need to heal, take the ship to Cornelia and use the inn in the town. It will only cost 30 gil, regardless of the condition of your party, or their level.

Information in this section was contributed by ~HunterX57~.



Hint: Final Fantasy 4 reference:

When you are sent to seek help from the Dragoons, there is a boy in the ruin castle named Kain. This is the same name of Cecil's best friend in Final Fantasy 4 on the (SNES). Later, when you have Ricard in your party, he will tell Kain that he will teach him to be a great Dragoon when he grows up.

Information in this section was contributed by Thomas Bowman.



Hint: Soul Of Rebirth Bosses:



Name HP MP Gil Weakness

Black Knight 1140 0 2250-3000 -

Sergeant 420 10 150-300 -

Zombie Borghen 2500 370 3000 Cure, Fire

Roundworm 2000 0 2250-3000 -

Ultima Weapon 15000 500 0 -

Yamatano Orochi 8000 450 15000 -

Steel Giant 6500 480 3000-15000 Lightning

Lucifer 10000 540 15000 -

Beelzebub Soul 8000 450 15000 Fire

Emperor 25000 540 0 -


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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